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Wei Zhan

Publications and source records attributed to Wei Zhan.

At least 37 records · Page 2Linked to original sources

SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes

Feed-forward 3D Gaussian Splatting methods have achieved impressive reconstruction quality for autonomous driving scenes, yet they entangle scene geometry with transient appearance properties such as lighting, weather, and time of day. This coupling prevents relighting, appearance transfer, and consistent rendering across multi-traversal data captured under varying environmental conditions. We present SpectralSplat, a method that disentangles appearance from geometry within a feed-forward Gaussian Splatting framework. Our key insight is to factor color prediction into an appearance-agnostic base stream and and appearance-conditioned adapted stream, both produced by a shared MLP conditioned on a global appearance embedding derived from DINOv2 features. To enforce disentanglement, we train with paired observations generated by a hybrid relighting pipeline that combines physics-based intrinsic decomposition with diffusion based generative refinement, and supervise with complementary consistency, reconstruction, cross-appearance, and base color losses. We further introduce an appearance-adaptable temporal history that stores appearance-agnostic features, enabling accumulated Gaussians to be re-rendered under arbitrary target appearances. Experiments demonstrate that SpectralSplat preserves the reconstruction quality of the underlying backbone while enabling controllable appearance transfer and temporally consistent relighting across driving sequences.

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Learning to Drive is a Free Gift: Large-Scale Label-Free Autonomy Pretraining from Unposed In-The-Wild Videos

Ego-centric driving videos available online provide an abundant source of visual data for autonomous driving, yet their lack of annotations makes it difficult to learn representations that capture both semantic structure and 3D geometry. Recent advances in large feedforward spatial models demonstrate that point maps and ego-motion can be inferred in a single forward pass, suggesting a promising direction for scalable driving perception. We therefore propose a label-free, teacher-guided framework for learning autonomous driving representations directly from unposed videos. Unlike prior self-supervised approaches that focus primarily on frame-to-frame consistency, we posit that safe and reactive driving depends critically on temporal context. To this end, we leverage a feedforward architecture equipped with a lightweight autoregressive module, trained using multi-modal supervisory signals that guide the model to jointly predict current and future point maps, camera poses, semantic segmentation, and motion masks. Multi-modal teachers provide sequence-level pseudo-supervision, enabling LFG to learn a unified pseudo-4D representation from raw YouTube videos without poses, labels, or LiDAR. The resulting encoder not only transfers effectively to downstream autonomous driving planning on the NAVSIM benchmark, surpassing multi-camera and LiDAR baselines with only a single monocular camera, but also yields strong performance when evaluated on a range of semantic, geometric, and qualitative motion prediction tasks. These geometry and motion-aware features position LFG as a compelling video-centric foundation model for autonomous driving.

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SPACeR: Self-Play Anchoring with Centralized Reference Models

Developing autonomous vehicles (AVs) requires not only safety and efficiency, but also realistic, human-like behaviors that are socially aware and predictable. Achieving this requires sim agent policies that are human-like, fast, and scalable in multi-agent settings. Recent progress in imitation learning with large diffusion-based or tokenized models has shown that behaviors can be captured directly from human driving data, producing realistic policies. However, these models are computationally expensive, slow during inference, and struggle to adapt in reactive, closed-loop scenarios. In contrast, self-play reinforcement learning (RL) scales efficiently and naturally captures multi-agent interactions, but it often relies on heuristics and reward shaping, and the resulting policies can diverge from human norms. We propose SPACeR, a framework that leverages a pretrained tokenized autoregressive motion model as a centralized reference policy to guide decentralized self-play. The reference model provides likelihood rewards and KL divergence, anchoring policies to the human driving distribution while preserving RL scalability. Evaluated on the Waymo Sim Agents Challenge, our method achieves competitive performance with imitation-learned policies while being up to 10x faster at inference and 50x smaller in parameter size than large generative models. In addition, we demonstrate in closed-loop ego planning evaluation tasks that our sim agents can effectively measure planner quality with fast and scalable traffic simulation, establishing a new paradigm for testing autonomous driving policies.

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HetroD: A High-Fidelity Drone Dataset and Benchmark for Autonomous Driving in Heterogeneous Traffic

We present HetroD, a dataset and benchmark for developing autonomous driving systems in heterogeneous environments. HetroD targets the critical challenge of navi- gating real-world heterogeneous traffic dominated by vulner- able road users (VRUs), including pedestrians, cyclists, and motorcyclists that interact with vehicles. These mixed agent types exhibit complex behaviors such as hook turns, lane splitting, and informal right-of-way negotiation. Such behaviors pose significant challenges for autonomous vehicles but remain underrepresented in existing datasets focused on structured, lane-disciplined traffic. To bridge the gap, we collect a large- scale drone-based dataset to provide a holistic observation of traffic scenes with centimeter-accurate annotations, HD maps, and traffic signal states. We further develop a modular toolkit for extracting per-agent scenarios to support downstream task development. In total, the dataset comprises over 65.4k high- fidelity agent trajectories, 70% of which are from VRUs. HetroD supports modeling of VRU behaviors in dense, het- erogeneous traffic and provides standardized benchmarks for forecasting, planning, and simulation tasks. Evaluation results reveal that state-of-the-art prediction and planning models struggle with the challenges presented by our dataset: they fail to predict lateral VRU movements, cannot handle unstructured maneuvers, and exhibit limited performance in dense and multi-agent scenarios, highlighting the need for more robust approaches to heterogeneous traffic. See our project page for more examples: https://hetroddata.github.io/HetroD/

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RAYNOVA: Scale-Temporal Autoregressive World Modeling in Ray Space

World foundation models aim to simulate the evolution of the real world with physically plausible behavior. Unlike prior methods that handle spatial and temporal correlations separately, we propose RAYNOVA, a geometry-agonistic multiview world model for driving scenarios that employs a dual-causal autoregressive framework. It follows both scale-wise and temporal topological orders in the autoregressive process, and leverages global attention for unified 4D spatio-temporal reasoning. Different from existing works that impose strong 3D geometric priors, RAYNOVA constructs an isotropic spatio-temporal representation across views, frames, and scales based on relative Plücker-ray positional encoding, enabling robust generalization to diverse camera setups and ego motions. We further introduce a recurrent training paradigm to alleviate distribution drift in long-horizon video generation. RAYNOVA achieves state-of-the-art multi-view video generation results on nuScenes, while offering higher throughput and strong controllability under diverse input conditions, generalizing to novel views and camera configurations without explicit 3D scene representation. Our code will be released at https://raynova-ai.github.io/.

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Anti-Concentration for the Unitary Haar Measure and Applications to Random Quantum Circuits

We prove a Carbery-Wright style anti-concentration inequality for the unitary Haar measure, by showing that the probability of a polynomial in the entries of a random unitary falling into an $\varepsilon$ range is at most a polynomial in $\varepsilon$. Using it, we show that the scrambling speed of a random quantum circuit is lower bounded: Namely, every input qubit has an influence that is at least inverse exponential in depth, on any output qubit touched by its lightcone. Our result on scrambling speed works with high probability over the choice of a circuit from an ensemble, as opposed to just working in expectation. As an application, we give the first polynomial-time algorithm for learning log-depth random quantum circuits with Haar random gates up to polynomially small diamond distance, given oracle access to the circuit. Other applications of this new scrambling speed lower bound include: $\bullet$ An optimal $Ω(\log \varepsilon^{-1})$ depth lower bound for $\varepsilon$-approximate unitary designs on any circuit architecture; $\bullet$ A polynomial-time quantum algorithm that computes the depth of a bounded-depth circuit, given oracle access to the circuit. Our learning and depth-testing algorithms apply to architectures defined over any geometric dimension, and can be generalized to a wide class of architectures with good lightcone properties.

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MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention

Aligning robot behavior with human preferences is crucial for deploying embodied AI agents in human-centered environments. A promising solution is interactive imitation learning from human intervention, where a human expert observes the policy's execution and provides interventions as feedback. However, existing methods often fail to utilize the prior policy efficiently to facilitate learning, thus hindering sample efficiency. In this work, we introduce MEReQ (Maximum-Entropy Residual-Q Inverse Reinforcement Learning), designed for sample-efficient alignment from human intervention. Instead of inferring the complete human behavior characteristics, MEReQ infers a residual reward function that captures the discrepancy between the human expert's and the prior policy's underlying reward functions. It then employs Residual Q-Learning (RQL) to align the policy with human preferences using this residual reward function. Extensive evaluations on simulated and real-world tasks demonstrate that MEReQ achieves sample-efficient policy alignment from human intervention.

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LANGTRAJ: Diffusion Model and Dataset for Language-Conditioned Trajectory Simulation

Evaluating autonomous vehicles with controllability enables scalable testing in counterfactual or structured settings, enhancing both efficiency and safety. We introduce LangTraj, a language-conditioned scene-diffusion model that simulates the joint behavior of all agents in traffic scenarios. By conditioning on natural language inputs, LangTraj provides flexible and intuitive control over interactive behaviors, generating nuanced and realistic scenarios. Unlike prior approaches that depend on domain-specific guidance functions, LangTraj incorporates language conditioning during training, facilitating more intuitive traffic simulation control. We propose a novel closed-loop training strategy for diffusion models, explicitly tailored to enhance stability and realism during closed-loop simulation. To support language-conditioned simulation, we develop Inter-Drive, a large-scale dataset with diverse and interactive labels for training language-conditioned diffusion models. Our dataset is built upon a scalable pipeline for annotating agent-agent interactions and single-agent behaviors, ensuring rich and varied supervision. Validated on the Waymo Open Motion Dataset, LangTraj demonstrates strong performance in realism, language controllability, and language-conditioned safety-critical simulation, establishing a new paradigm for flexible and scalable autonomous vehicle testing. Project Website: https://langtraj.github.io/

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P2 Explore: Efficient Exploration in Unknown Cluttered Environment with Floor Plan Prediction

Robot exploration aims at the reconstruction of unknown environments, and it is important to achieve it with shorter paths. Traditional methods focus on optimizing the visiting order of frontiers based on current observations, which may lead to local-minimal results. Recently, by predicting the structure of the unseen environment, the exploration efficiency can be further improved. However, in a cluttered environment, due to the randomness of obstacles, the ability to predict is weak. Moreover, this inaccuracy will lead to limited improvement in exploration. Therefore, we propose FPUNet which can be efficient in predicting the layout of noisy indoor environments. Then, we extract the segmentation of rooms and construct their topological connectivity based on the predicted map. The visiting order of these predicted rooms is optimized which can provide high-level guidance for exploration. The FPUNet is compared with other network architectures which demonstrates it is the SOTA method for this task. Extensive experiments in simulations show that our method can shorten the path length by 2.18% to 34.60% compared to the baselines.

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Language-Driven Policy Distillation for Cooperative Driving in Multi-Agent Reinforcement Learning

The cooperative driving technology of Connected and Autonomous Vehicles (CAVs) is crucial for improving the efficiency and safety of transportation systems. Learning-based methods, such as Multi-Agent Reinforcement Learning (MARL), have demonstrated strong capabilities in cooperative decision-making tasks. However, existing MARL approaches still face challenges in terms of learning efficiency and performance. In recent years, Large Language Models (LLMs) have rapidly advanced and shown remarkable abilities in various sequential decision-making tasks. To enhance the learning capabilities of cooperative agents while ensuring decision-making efficiency and cost-effectiveness, we propose LDPD, a language-driven policy distillation method for guiding MARL exploration. In this framework, a teacher agent based on LLM trains smaller student agents to achieve cooperative decision-making through its own decision-making demonstrations. The teacher agent enhances the observation information of CAVs and utilizes LLMs to perform complex cooperative decision-making reasoning, which also leverages carefully designed decision-making tools to achieve expert-level decisions, providing high-quality teaching experiences. The student agent then refines the teacher's prior knowledge into its own model through gradient policy updates. The experiments demonstrate that the students can rapidly improve their capabilities with minimal guidance from the teacher and eventually surpass the teacher's performance. Extensive experiments show that our approach demonstrates better performance and learning efficiency compared to baseline methods.

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DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes

We present DeSiRe-GS, a self-supervised gaussian splatting representation, enabling effective static-dynamic decomposition and high-fidelity surface reconstruction in complex driving scenarios. Our approach employs a two-stage optimization pipeline of dynamic street Gaussians. In the first stage, we extract 2D motion masks based on the observation that 3D Gaussian Splatting inherently can reconstruct only the static regions in dynamic environments. These extracted 2D motion priors are then mapped into the Gaussian space in a differentiable manner, leveraging an efficient formulation of dynamic Gaussians in the second stage. Combined with the introduced geometric regularizations, our method are able to address the over-fitting issues caused by data sparsity in autonomous driving, reconstructing physically plausible Gaussians that align with object surfaces rather than floating in air. Furthermore, we introduce temporal cross-view consistency to ensure coherence across time and viewpoints, resulting in high-quality surface reconstruction. Comprehensive experiments demonstrate the efficiency and effectiveness of DeSiRe-GS, surpassing prior self-supervised arts and achieving accuracy comparable to methods relying on external 3D bounding box annotations. Code is available at https://github.com/chengweialan/DeSiRe-GS

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Unconditional Pseudorandomness against Shallow Quantum Circuits

Quantum computational pseudorandomness has emerged as a fundamental notion that spans connections to complexity theory, cryptography and fundamental physics. However, all known constructions of efficient quantum-secure pseudorandom objects rely on complexity theoretic assumptions. In this work, we establish the first unconditionally secure efficient pseudorandom constructions against shallow-depth quantum circuit classes. We prove that: $\bullet$ Any quantum state 2-design yields unconditional pseudorandomness against both $\mathsf{QNC}^0$ circuits with arbitrarily many ancillae and $\mathsf{AC}^0\circ\mathsf{QNC}^0$ circuits with nearly linear ancillae. $\bullet$ Random phased subspace states, where the phases are picked using a 4-wise independent function, are unconditionally pseudoentangled against the above circuit classes. $\bullet$ Any unitary 2-design yields unconditionally secure parallel-query pseudorandom unitaries against geometrically local $\mathsf{QNC}^0$ adversaries, even with limited $\mathsf{AC}^0$ postprocessing. Our indistinguishability results for 2-designs stand in stark contrast to the standard setting of quantum pseudorandomness against $\mathsf{BQP}$ circuits, wherein they can be distinguishable from Haar random ensembles using more than two copies or queries. Our work demonstrates that quantum computational pseudorandomness can be achieved unconditionally for natural classes of restricted adversaries, opening new directions in quantum complexity theory.

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NeRFs in Robotics: A Survey

Detailed and realistic 3D environment representations have been a long-standing goal in the fields of computer vision and robotics. The recent emergence of neural implicit representations has introduced significant advances to these domains, enabling numerous novel capabilities. Among these, Neural Radiance Fields (NeRFs) have gained considerable attention because of their considerable representational advantages, such as simplified mathematical models, low memory footprint, and continuous scene representations. In addition to computer vision, NeRFs have demonstrated significant potential in robotics. Thus, we present this survey to provide a comprehensive understanding of NeRFs in the field of robotics. By exploring the advantages and limitations of NeRF as well as its current applications and future potential, we aim to provide an overview of this promising area of research. Our survey is divided into two main sections: \textit{Applications of NeRFs in Robotics} and \textit{Advances for NeRFs in Robotics}, from the perspective of how NeRF enters the field of robotics. In the first section, we introduce and analyze some works that have been or could be used in robotics for perception and interaction tasks. In the second section, we show some works related to improving NeRF's own properties, which are essential for deploying NeRFs in robotics. In the discussion section of the review, we summarize the existing challenges and provide valuable future research directions.

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DexHandDiff: Interaction-aware Diffusion Planning for Adaptive Dexterous Manipulation

Dexterous manipulation with contact-rich interactions is crucial for advanced robotics. While recent diffusion-based planning approaches show promise for simple manipulation tasks, they often produce unrealistic ghost states (e.g., the object automatically moves without hand contact) or lack adaptability when handling complex sequential interactions. In this work, we introduce DexHandDiff, an interaction-aware diffusion planning framework for adaptive dexterous manipulation. DexHandDiff models joint state-action dynamics through a dual-phase diffusion process which consists of pre-interaction contact alignment and post-contact goal-directed control, enabling goal-adaptive generalizable dexterous manipulation. Additionally, we incorporate dynamics model-based dual guidance and leverage large language models for automated guidance function generation, enhancing generalizability for physical interactions and facilitating diverse goal adaptation through language cues. Experiments on physical interaction tasks such as door opening, pen and block re-orientation, object relocation, and hammer striking demonstrate DexHandDiff's effectiveness on goals outside training distributions, achieving over twice the average success rate (59.2% vs. 29.5%) compared to existing methods. Our framework achieves an average of 70.7% success rate on goal adaptive dexterous tasks, highlighting its robustness and flexibility in contact-rich manipulation.

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S2GO: Streaming Sparse Gaussian Occupancy Prediction

Despite the demonstrated efficiency and performance of sparse query-based representations for perception, state-of-the-art 3D occupancy prediction methods still rely on voxel-based or dense Gaussian-based 3D representations. However, dense representations are slow, and they lack flexibility in capturing the temporal dynamics of driving scenes. Distinct from prior work, we instead summarize the scene into a compact set of 3D queries which are propagated through time in an online, streaming fashion. These queries are then decoded into semantic Gaussians at each timestep. We couple our framework with a denoising rendering objective to guide the queries and their constituent Gaussians in effectively capturing scene geometry. Owing to its efficient, query-based representation, S2GO achieves state-of-the-art performance on the nuScenes and KITTI occupancy benchmarks, outperforming prior art (e.g., GaussianWorld) by 1.5 IoU with 5.9x faster inference.

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WOMD-Reasoning: A Large-Scale Dataset for Interaction Reasoning in Driving

Language models uncover unprecedented abilities in analyzing driving scenarios, owing to their limitless knowledge accumulated from text-based pre-training. Naturally, they should particularly excel in analyzing rule-based interactions, such as those triggered by traffic laws, which are well documented in texts. However, such interaction analysis remains underexplored due to the lack of dedicated language datasets that address it. Therefore, we propose Waymo Open Motion Dataset-Reasoning (WOMD-Reasoning), a comprehensive large-scale Q&As dataset built on WOMD focusing on describing and reasoning traffic rule-induced interactions in driving scenarios. WOMD-Reasoning also presents by far the largest multi-modal Q&A dataset, with 3 million Q&As on real-world driving scenarios, covering a wide range of driving topics from map descriptions and motion status descriptions to narratives and analyses of agents' interactions, behaviors, and intentions. To showcase the applications of WOMD-Reasoning, we design Motion-LLaVA, a motion-language model fine-tuned on WOMD-Reasoning. Quantitative and qualitative evaluations are performed on WOMD-Reasoning dataset as well as the outputs of Motion-LLaVA, supporting the data quality and wide applications of WOMD-Reasoning, in interaction predictions, traffic rule compliance plannings, etc. The dataset and its vision modal extension are available on https://waymo.com/open/download/. The codes & prompts to build it are available on https://github.com/yhli123/WOMD-Reasoning.

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LanguageMPC: Large Language Models as Decision Makers for Autonomous Driving

Existing learning-based autonomous driving (AD) systems face challenges in comprehending high-level information, generalizing to rare events, and providing interpretability. To address these problems, this work employs Large Language Models (LLMs) as a decision-making component for complex AD scenarios that require human commonsense understanding. We devise cognitive pathways to enable comprehensive reasoning with LLMs, and develop algorithms for translating LLM decisions into actionable driving commands. Through this approach, LLM decisions are seamlessly integrated with low-level controllers by guided parameter matrix adaptation. Extensive experiments demonstrate that our proposed method not only consistently surpasses baseline approaches in single-vehicle tasks, but also helps handle complex driving behaviors even multi-vehicle coordination, thanks to the commonsense reasoning capabilities of LLMs. This paper presents an initial step toward leveraging LLMs as effective decision-makers for intricate AD scenarios in terms of safety, efficiency, generalizability, and interoperability. We aspire for it to serve as inspiration for future research in this field. Project page: https://sites.google.com/view/llm-mpc

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Residual-MPPI: Online Policy Customization for Continuous Control

Policies developed through Reinforcement Learning (RL) and Imitation Learning (IL) have shown great potential in continuous control tasks, but real-world applications often require adapting trained policies to unforeseen requirements. While fine-tuning can address such needs, it typically requires additional data and access to the original training metrics and parameters. In contrast, an online planning algorithm, if capable of meeting the additional requirements, can eliminate the necessity for extensive training phases and customize the policy without knowledge of the original training scheme or task. In this work, we propose a generic online planning algorithm for customizing continuous-control policies at the execution time, which we call Residual-MPPI. It can customize a given prior policy on new performance metrics in few-shot and even zero-shot online settings, given access to the prior action distribution alone. Through our experiments, we demonstrate that the proposed Residual-MPPI algorithm can accomplish the few-shot/zero-shot online policy customization task effectively, including customizing the champion-level racing agent, Gran Turismo Sophy (GT Sophy) 1.0, in the challenging car racing scenario, Gran Turismo Sport (GTS) environment. Code for MuJoCo experiments is included in the supplementary and will be open-sourced upon acceptance. Demo videos and code are available on our website: https://sites.google.com/view/residual-mppi.

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