Searcharxiv⌕ Search

arXiv subjects

Wei Zhan

Publications and source records attributed to Wei Zhan.

At least 145 records · Page 8Linked to original sources

Towards Better Performance and More Explainable Uncertainty for 3D Object Detection of Autonomous Vehicles

In this paper, we propose a novel form of the loss function to increase the performance of LiDAR-based 3d object detection and obtain more explainable and convincing uncertainty for the prediction. The loss function was designed using corner transformation and uncertainty modeling. With the new loss function, the performance of our method on the val split of KITTI dataset shows up to a 15% increase in terms of Average Precision (AP) comparing with the baseline using simple L1 Loss. In the study of the characteristics of predicted uncertainties, we find that generally more accurate prediction of the bounding box is usually accompanied by lower uncertainty. The distribution of corner uncertainties agrees on the distribution of the point cloud in the bounding box, which means the corner with denser observed points has lower uncertainty. Moreover, our method also learns the constraint from the cuboid geometry of the bounding box in uncertainty prediction. Finally, we propose an efficient Bayesian updating method to recover the uncertainty for the original parameters of the bounding boxes which can help to provide probabilistic results for the planning module.

cs.CV↗

Inferring Spatial Uncertainty in Object Detection

The availability of real-world datasets is the prerequisite for developing object detection methods for autonomous driving. While ambiguity exists in object labels due to error-prone annotation process or sensor observation noises, current object detection datasets only provide deterministic annotations without considering their uncertainty. This precludes an in-depth evaluation among different object detection methods, especially for those that explicitly model predictive probability. In this work, we propose a generative model to estimate bounding box label uncertainties from LiDAR point clouds, and define a new representation of the probabilistic bounding box through spatial distribution. Comprehensive experiments show that the proposed model represents uncertainties commonly seen in driving scenarios. Based on the spatial distribution, we further propose an extension of IoU, called the Jaccard IoU (JIoU), as a new evaluation metric that incorporates label uncertainty. Experiments on the KITTI and the Waymo Open Datasets show that JIoU is superior to IoU when evaluating probabilistic object detectors.

cs.CV↗

Lower Bounds for XOR of Forrelations

The Forrelation problem, introduced by Aaronson [A10] and Aaronson and Ambainis [AA15], is a well studied problem in the context of separating quantum and classical models. Variants of this problem were used to give exponential separations between quantum and classical query complexity [A10, AA15]; quantum query complexity and bounded-depth circuits [RT19]; and quantum and classical communication complexity [GRT19]. In all these separations, the lower bound for the classical model only holds when the advantage of the protocol (over a random guess) is more than $\approx 1/\sqrt{N}$, that is, the success probability is larger than $\approx 1/2 + 1/\sqrt{N}$. To achieve separations when the classical protocol has smaller advantage, we study in this work the XOR of $k$ independent copies of the Forrelation function (where $k\ll N$). We prove a very general result that shows that any family of Boolean functions that is closed under restrictions, whose Fourier mass at level $2k$ is bounded by $α^k$, cannot compute the XOR of $k$ independent copies of the Forrelation function with advantage better than $O\left(\frac{α^k}{N^{k/2}}\right)$. This is a strengthening of a result of [CHLT19], that gave a similar result for $k=1$, using the technique of [RT19]. As an application of our result, we give the first example of a partial Boolean function that can be computed by a simultaneous-message quantum protocol of cost $\mbox{polylog}(N)$ (when players share $\mbox{polylog}(N)$ EPR pairs), however, any classical interactive randomized protocol of cost at most $\tilde{o}(N^{1/4})$, has quasipolynomially small advantage over a random guess. We also give the first example of a partial Boolean function that has a quantum query algorithm of cost $\mbox{polylog}(N)$, and such that, any constant-depth circuit of quasipolynomial size has quasipolynomially small advantage over a random guess.

cs.CC↗

Efficient Sampling-Based Maximum Entropy Inverse Reinforcement Learning with Application to Autonomous Driving

In the past decades, we have witnessed significant progress in the domain of autonomous driving. Advanced techniques based on optimization and reinforcement learning (RL) become increasingly powerful at solving the forward problem: given designed reward/cost functions, how should we optimize them and obtain driving policies that interact with the environment safely and efficiently. Such progress has raised another equally important question: \emph{what should we optimize}? Instead of manually specifying the reward functions, it is desired that we can extract what human drivers try to optimize from real traffic data and assign that to autonomous vehicles to enable more naturalistic and transparent interaction between humans and intelligent agents. To address this issue, we present an efficient sampling-based maximum-entropy inverse reinforcement learning (IRL) algorithm in this paper. Different from existing IRL algorithms, by introducing an efficient continuous-domain trajectory sampler, the proposed algorithm can directly learn the reward functions in the continuous domain while considering the uncertainties in demonstrated trajectories from human drivers. We evaluate the proposed algorithm on real driving data, including both non-interactive and interactive scenarios. The experimental results show that the proposed algorithm achieves more accurate prediction performance with faster convergence speed and better generalization compared to other baseline IRL algorithms.

cs.RO↗

UrbanLoco: A Full Sensor Suite Dataset for Mapping and Localization in Urban Scenes

Mapping and localization is a critical module of autonomous driving, and significant achievements have been reached in this field. Beyond Global Navigation Satellite System (GNSS), research in point cloud registration, visual feature matching, and inertia navigation has greatly enhanced the accuracy and robustness of mapping and localization in different scenarios. However, highly urbanized scenes are still challenging: LIDAR- and camera-based methods perform poorly with numerous dynamic objects; the GNSS-based solutions experience signal loss and multipath problems; the inertia measurement units (IMU) suffer from drifting. Unfortunately, current public datasets either do not adequately address this urban challenge or do not provide enough sensor information related to mapping and localization. Here we present UrbanLoco: a mapping/localization dataset collected in highly-urbanized environments with a full sensor-suite. The dataset includes 13 trajectories collected in San Francisco and Hong Kong, covering a total length of over 40 kilometers. Our dataset includes a wide variety of urban terrains: urban canyons, bridges, tunnels, sharp turns, etc. More importantly, our dataset includes information from LIDAR, cameras, IMU, and GNSS receivers. Now the dataset is publicly available through the link in the footnote. Dataset Link: https://advdataset2019.wixsite.com/urbanloco.

cs.RO↗

Multiple criteria decision-making for lane-change model

Simulation has long been an essential part of testing autonomous driving systems, but only recently has simulation been useful for building and training self-driving vehicles. Vehicle behavioural models are necessary to simulate the interactions between robot cars. This paper proposed a new method to formalize the lane-changing model in urban driving scenarios. We define human incentives from different perspectives, speed incentive, route change incentive, comfort incentive and courtesy incentive etc. We applied a decision-theoretical tool, called Multi-Criteria Decision Making (MCDM) to take these incentive policies into account. The strategy of combination is according to different driving style which varies for each driving. Thus a lane-changing decision selection algorithm is proposed. Not only our method allows for varying the motivation of lane-changing from the purely egoistic desire to a more courtesy concern, but also they can mimic drivers' state, inattentive or concentrate, which influences their driving Behaviour. We define some cost functions and calibrate the parameters with different scenarios of traffic data. Distinguishing driving styles are used to aggregate decision-makers' assessments about various criteria weightings to obtain the action drivers desire most. Our result demonstrates the proposed method can produce varied lane-changing behaviour. Unlike other lane-changing models based on artificial intelligence methods, our model has more flexible controllability.

cs.RO↗

INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps

Behavior-related research areas such as motion prediction/planning, representation/imitation learning, behavior modeling/generation, and algorithm testing, require support from high-quality motion datasets containing interactive driving scenarios with different driving cultures. In this paper, we present an INTERnational, Adversarial and Cooperative moTION dataset (INTERACTION dataset) in interactive driving scenarios with semantic maps. Five features of the dataset are highlighted. 1) The interactive driving scenarios are diverse, including urban/highway/ramp merging and lane changes, roundabouts with yield/stop signs, signalized intersections, intersections with one/two/all-way stops, etc. 2) Motion data from different countries and different continents are collected so that driving preferences and styles in different cultures are naturally included. 3) The driving behavior is highly interactive and complex with adversarial and cooperative motions of various traffic participants. Highly complex behavior such as negotiations, aggressive/irrational decisions and traffic rule violations are densely contained in the dataset, while regular behavior can also be found from cautious car-following, stop, left/right/U-turn to rational lane-change and cycling and pedestrian crossing, etc. 4) The levels of criticality span wide, from regular safe operations to dangerous, near-collision maneuvers. Real collision, although relatively slight, is also included. 5) Maps with complete semantic information are provided with physical layers, reference lines, lanelet connections and traffic rules. The data is recorded from drones and traffic cameras. Statistics of the dataset in terms of number of entities and interaction density are also provided, along with some utilization examples in a variety of behavior-related research areas. The dataset can be downloaded via https://interaction-dataset.com.

cs.RO↗

Generic Tracking and Probabilistic Prediction Framework and Its Application in Autonomous Driving

Accurately tracking and predicting behaviors of surrounding objects are key prerequisites for intelligent systems such as autonomous vehicles to achieve safe and high-quality decision making and motion planning. However, there still remain challenges for multi-target tracking due to object number fluctuation and occlusion. To overcome these challenges, we propose a constrained mixture sequential Monte Carlo (CMSMC) method in which a mixture representation is incorporated in the estimated posterior distribution to maintain multi-modality. Multiple targets can be tracked simultaneously within a unified framework without explicit data association between observations and tracking targets. The framework can incorporate an arbitrary prediction model as the implicit proposal distribution of the CMSMC method. An example in this paper is a learning-based model for hierarchical time-series prediction, which consists of a behavior recognition module and a state evolution module. Both modules in the proposed model are generic and flexible so as to be applied to a class of time-series prediction problems where behaviors can be separated into different levels. Finally, the proposed framework is applied to a numerical case study as well as a task of on-road vehicle tracking, behavior recognition, and prediction in highway scenarios. Instead of only focusing on forecasting trajectory of a single entity, we jointly predict continuous motions for interactive entities simultaneously. The proposed approaches are evaluated from multiple aspects, which demonstrate great potential for intelligent vehicular systems and traffic surveillance systems.

cs.RO↗

Interpretable Modelling of Driving Behaviors in Interactive Driving Scenarios based on Cumulative Prospect Theory

Understanding human driving behavior is important for autonomous vehicles. In this paper, we propose an interpretable human behavior model in interactive driving scenarios based on the cumulative prospect theory (CPT). As a non-expected utility theory, CPT can well explain some systematically biased or ``irrational'' behavior/decisions of human that cannot be explained by the expected utility theory. Hence, the goal of this work is to formulate the human drivers' behavior generation model with CPT so that some ``irrational'' behavior or decisions of human can be better captured and predicted. Towards such a goal, we first develop a CPT-driven decision-making model focusing on driving scenarios with two interacting agents. A hierarchical learning algorithm is proposed afterward to learn the utility function, the value function, and the decision weighting function in the CPT model. A case study for roundabout merging is also provided as verification. With real driving data, the prediction performances of three different models are compared: a predefined model based on time-to-collision (TTC), a learning-based model based on neural networks, and the proposed CPT-based model. The results show that the proposed model outperforms the TTC model and achieves similar performance as the learning-based model with much less training data and better interpretability.

cs.AI↗

Multi-modal Probabilistic Prediction of Interactive Behavior via an Interpretable Model

For autonomous agents to successfully operate in real world, the ability to anticipate future motions of surrounding entities in the scene can greatly enhance their safety levels since potentially dangerous situations could be avoided in advance. While impressive results have been shown on predicting each agent's behavior independently, we argue that it is not valid to consider road entities individually since transitions of vehicle states are highly coupled. Moreover, as the predicted horizon becomes longer, modeling prediction uncertainties and multi-modal distributions over future sequences will turn into a more challenging task. In this paper, we address this challenge by presenting a multi-modal probabilistic prediction approach. The proposed method is based on a generative model and is capable of jointly predicting sequential motions of each pair of interacting agents. Most importantly, our model is interpretable, which can explain the underneath logic as well as obtain more reliability to use in real applications. A complicate real-world roundabout scenario is utilized to implement and examine the proposed method.

cs.LG↗

Coordination and Trajectory Prediction for Vehicle Interactions via Bayesian Generative Modeling

Coordination recognition and subtle pattern prediction of future trajectories play a significant role when modeling interactive behaviors of multiple agents. Due to the essential property of uncertainty in the future evolution, deterministic predictors are not sufficiently safe and robust. In order to tackle the task of probabilistic prediction for multiple, interactive entities, we propose a coordination and trajectory prediction system (CTPS), which has a hierarchical structure including a macro-level coordination recognition module and a micro-level subtle pattern prediction module which solves a probabilistic generation task. We illustrate two types of representation of the coordination variable: categorized and real-valued, and compare their effects and advantages based on empirical studies. We also bring the ideas of Bayesian deep learning into deep generative models to generate diversified prediction hypotheses. The proposed system is tested on multiple driving datasets in various traffic scenarios, which achieves better performance than baseline approaches in terms of a set of evaluation metrics. The results also show that using categorized coordination can better capture multi-modality and generate more diversified samples than the real-valued coordination, while the latter can generate prediction hypotheses with smaller errors with a sacrifice of sample diversity. Moreover, employing neural networks with weight uncertainty is able to generate samples with larger variance and diversity.

cs.RO↗

Behavior Planning of Autonomous Cars with Social Perception

Autonomous cars have to navigate in dynamic environment which can be full of uncertainties. The uncertainties can come either from sensor limitations such as occlusions and limited sensor range, or from probabilistic prediction of other road participants, or from unknown social behavior in a new area. To safely and efficiently drive in the presence of these uncertainties, the decision-making and planning modules of autonomous cars should intelligently utilize all available information and appropriately tackle the uncertainties so that proper driving strategies can be generated. In this paper, we propose a social perception scheme which treats all road participants as distributed sensors in a sensor network. By observing the individual behaviors as well as the group behaviors, uncertainties of the three types can be updated uniformly in a belief space. The updated beliefs from the social perception are then explicitly incorporated into a probabilistic planning framework based on Model Predictive Control (MPC). The cost function of the MPC is learned via inverse reinforcement learning (IRL). Such an integrated probabilistic planning module with socially enhanced perception enables the autonomous vehicles to generate behaviors which are defensive but not overly conservative, and socially compatible. The effectiveness of the proposed framework is verified in simulation on an representative scenario with sensor occlusions.

cs.RO↗

A Framework for Probabilistic Generic Traffic Scene Prediction

In a given scenario, simultaneously and accurately predicting every possible interaction of traffic participants is an important capability for autonomous vehicles. The majority of current researches focused on the prediction of an single entity without incorporating the environment information. Although some approaches aimed to predict multiple vehicles, they either predicted each vehicle independently with no considerations on possible interaction with surrounding entities or generated discretized joint motions which cannot be directly used in decision making and motion planning for autonomous vehicle. In this paper, we present a probabilistic framework that is able to jointly predict continuous motions for multiple interacting road participants under any driving scenarios and is capable of forecasting the duration of each interaction, which can enhance the prediction performance and efficiency. The proposed traffic scene prediction framework contains two hierarchical modules: the upper module and the lower module. The upper module forecasts the intention of the predicted vehicle, while the lower module predicts motions for interacting scene entities. An exemplar real-world scenario is used to implement and examine the proposed framework.

cs.LG↗

Automated approaches for band gap mapping in STEM-EELS

Band gap variations in thin film structures, across grain boundaries, and in embedded nanoparticles are of increasing interest in the materials science community. As many common experimental techniques for measuring band gaps do not have the spatial resolution needed to observe these variations directly, probe-corrected Scanning Transmission Electron Microscope (STEM) with monochromated Electron Energy-Loss Spectroscopy (EELS) is a promising method for studying band gaps of such features. However, extraction of band gaps from EELS data sets usually requires heavy user involvement, and makes the analysis of large data sets challenging. Here we develop and present methods for automated extraction of band gap maps from large STEM-EELS data sets with high spatial resolution while preserving high accuracy and precision.

cond-mat.mtrl-sci↗

Generic Vehicle Tracking Framework Capable of Handling Occlusions Based on Modified Mixture Particle Filter

Accurate and robust tracking of surrounding road participants plays an important role in autonomous driving. However, there is usually no prior knowledge of the number of tracking targets due to object emergence, object disappearance and false alarms. To overcome this challenge, we propose a generic vehicle tracking framework based on modified mixture particle filter, which can make the number of tracking targets adaptive to real-time observations and track all the vehicles within sensor range simultaneously in a uniform architecture without explicit data association. Each object corresponds to a mixture component whose distribution is non-parametric and approximated by particle hypotheses. Most tracking approaches employ vehicle kinematic models as the prediction model. However, it is hard for these models to make proper predictions when sensor measurements are lost or become low quality due to partial or complete occlusions. Moreover, these models are incapable of forecasting sudden maneuvers. To address these problems, we propose to incorporate learning-based behavioral models instead of pure vehicle kinematic models to realize prediction in the prior update of recursive Bayesian state estimation. Two typical driving scenarios including lane keeping and lane change are demonstrated to verify the effectiveness and accuracy of the proposed framework as well as the advantages of employing learning-based models.

cs.CV↗

Towards a Fatality-Aware Benchmark of Probabilistic Reaction Prediction in Highly Interactive Driving Scenarios

Autonomous vehicles should be able to generate accurate probabilistic predictions for uncertain behavior of other road users. Moreover, reactive predictions are necessary in highly interactive driving scenarios to answer "what if I take this action in the future" for autonomous vehicles. There is no existing unified framework to homogenize the problem formulation, representation simplification, and evaluation metric for various prediction methods, such as probabilistic graphical models (PGM), neural networks (NN) and inverse reinforcement learning (IRL). In this paper, we formulate a probabilistic reaction prediction problem, and reveal the relationship between reaction and situation prediction problems. We employ prototype trajectories with designated motion patterns other than "intention" to homogenize the representation so that probabilities corresponding to each trajectory generated by different methods can be evaluated. We also discuss the reasons why "intention" is not suitable to serve as a motion indicator in highly interactive scenarios. We propose to use Brier score as the baseline metric for evaluation. In order to reveal the fatality of the consequences when the predictions are adopted by decision-making and planning, we propose a fatality-aware metric, which is a weighted Brier score based on the criticality of the trajectory pairs of the interacting entities. Conservatism and non-defensiveness are defined from the weighted Brier score to indicate the consequences caused by inaccurate predictions. Modified methods based on PGM, NN and IRL are provided to generate probabilistic reaction predictions in an exemplar scenario of nudging from a highway ramp. The results are evaluated by the baseline and proposed metrics to construct a mini benchmark. Analysis on the properties of each method is also provided by comparing the baseline and proposed metric scores.

cs.RO↗

Probabilistic Prediction of Interactive Driving Behavior via Hierarchical Inverse Reinforcement Learning

Autonomous vehicles (AVs) are on the road. To safely and efficiently interact with other road participants, AVs have to accurately predict the behavior of surrounding vehicles and plan accordingly. Such prediction should be probabilistic, to address the uncertainties in human behavior. Such prediction should also be interactive, since the distribution over all possible trajectories of the predicted vehicle depends not only on historical information, but also on future plans of other vehicles that interact with it. To achieve such interaction-aware predictions, we propose a probabilistic prediction approach based on hierarchical inverse reinforcement learning (IRL). First, we explicitly consider the hierarchical trajectory-generation process of human drivers involving both discrete and continuous driving decisions. Based on this, the distribution over all future trajectories of the predicted vehicle is formulated as a mixture of distributions partitioned by the discrete decisions. Then we apply IRL hierarchically to learn the distributions from real human demonstrations. A case study for the ramp-merging driving scenario is provided. The quantitative results show that the proposed approach can accurately predict both the discrete driving decisions such as yield or pass as well as the continuous trajectories.

cs.LG↗

Generic Probabilistic Interactive Situation Recognition and Prediction: From Virtual to Real

Accurate and robust recognition and prediction of traffic situation plays an important role in autonomous driving, which is a prerequisite for risk assessment and effective decision making. Although there exist a lot of works dealing with modeling driver behavior of a single object, it remains a challenge to make predictions for multiple highly interactive agents that react to each other simultaneously. In this work, we propose a generic probabilistic hierarchical recognition and prediction framework which employs a two-layer Hidden Markov Model (TLHMM) to obtain the distribution of potential situations and a learning-based dynamic scene evolution model to sample a group of future trajectories. Instead of predicting motions of a single entity, we propose to get the joint distribution by modeling multiple interactive agents as a whole system. Moreover, due to the decoupling property of the layered structure, our model is suitable for knowledge transfer from simulation to real world applications as well as among different traffic scenarios, which can reduce the computational efforts of training and the demand for a large data amount. A case study of highway ramp merging scenario is demonstrated to verify the effectiveness and accuracy of the proposed framework.

cs.AI↗