Searcharxiv⌕ Search

arXiv subjects

Wei Zhou

Publications and source records attributed to Wei Zhou.

At least 379 records · Page 21Linked to original sources

Multi Point-Voxel Convolution (MPVConv) for Deep Learning on Point Clouds

The existing 3D deep learning methods adopt either individual point-based features or local-neighboring voxel-based features, and demonstrate great potential for processing 3D data. However, the point based models are inefficient due to the unordered nature of point clouds and the voxel-based models suffer from large information loss. Motivated by the success of recent point-voxel representation, such as PVCNN, we propose a new convolutional neural network, called Multi Point-Voxel Convolution (MPVConv), for deep learning on point clouds. Integrating both the advantages of voxel and point-based methods, MPVConv can effectively increase the neighboring collection between point-based features and also promote independence among voxel-based features. Moreover, most of the existing approaches aim at solving one specific task, and only a few of them can handle a variety of tasks. Simply replacing the corresponding convolution module with MPVConv, we show that MPVConv can fit in different backbones to solve a wide range of 3D tasks. Extensive experiments on benchmark datasets such as ShapeNet Part, S3DIS and KITTI for various tasks show that MPVConv improves the accuracy of the backbone (PointNet) by up to \textbf{36\%}, and achieves higher accuracy than the voxel-based model with up to \textbf{34}$\times$ speedups. In addition, MPVConv outperforms the state-of-the-art point-based models with up to \textbf{8}$\times$ speedups. Notably, our MPVConv achieves better accuracy than the newest point-voxel-based model PVCNN (a model more efficient than PointNet) with lower latency.

cs.CV↗

Unsupervised Segmentation for Terracotta Warrior with Seed-Region-Growing CNN (SRG-Net)

The repairing work of terracotta warriors in Emperor Qinshihuang Mausoleum Site Museum is handcrafted by experts, and the increasing amounts of unearthed pieces of terracotta warriors make the archaeologists too challenging to conduct the restoration of terracotta warriors efficiently. We hope to segment the 3D point cloud data of the terracotta warriors automatically and store the fragment data in the database to assist the archaeologists in matching the actual fragments with the ones in the database, which could result in higher repairing efficiency of terracotta warriors. Moreover, the existing 3D neural network research is mainly focusing on supervised classification, clustering, unsupervised representation, and reconstruction. There are few pieces of researches concentrating on unsupervised point cloud part segmentation. In this paper, we present SRG-Net for 3D point clouds of terracotta warriors to address these problems. Firstly, we adopt a customized seed-region-growing algorithm to segment the point cloud coarsely. Then we present a supervised segmentation and unsupervised reconstruction networks to learn the characteristics of 3D point clouds. Finally, we combine the SRG algorithm with our improved CNN using a refinement method. This pipeline is called SRG-Net, which aims at conducting segmentation tasks on the terracotta warriors. Our proposed SRG-Net is evaluated on the terracotta warriors data and ShapeNet dataset by measuring the accuracy and the latency. The experimental results show that our SRG-Net outperforms the state-of-the-art methods. Our code is shown in Code File 1~\cite{Srgnet_2021}.

cs.CV↗

FedH2L: Federated Learning with Model and Statistical Heterogeneity

Federated learning (FL) enables distributed participants to collectively learn a strong global model without sacrificing their individual data privacy. Mainstream FL approaches require each participant to share a common network architecture and further assume that data are are sampled IID across participants. However, in real-world deployments participants may require heterogeneous network architectures; and the data distribution is almost certainly non-uniform across participants. To address these issues we introduce FedH2L, which is agnostic to both the model architecture and robust to different data distributions across participants. In contrast to approaches sharing parameters or gradients, FedH2L relies on mutual distillation, exchanging only posteriors on a shared seed set between participants in a decentralized manner. This makes it extremely bandwidth efficient, model agnostic, and crucially produces models capable of performing well on the whole data distribution when learning from heterogeneous silos.

cs.LG↗

Automatic Firmware Emulation through Invalidity-guided Knowledge Inference (Extended Version)

Emulating firmware for microcontrollers is challenging due to the tight coupling between the hardware and firmware. This has greatly impeded the application of dynamic analysis tools to firmware analysis. The state-of-the-art work automatically models unknown peripherals by observing their access patterns, and then leverages heuristics to calculate the appropriate responses when unknown peripheral registers are accessed. However, we empirically found that this approach and the corresponding heuristics are frequently insufficient to emulate firmware. In this work, we propose a new approach called uEmu to emulate firmware with unknown peripherals. Unlike existing work that attempts to build a general model for each peripheral, our approach learns how to correctly emulate firmware execution at individual peripheral access points. It takes the image as input and symbolically executes it by representing unknown peripheral registers as symbols. During symbolic execution, it infers the rules to respond to unknown peripheral accesses. These rules are stored in a knowledge base, which is referred to during the dynamic firmware analysis. uEmu achieved a passing rate of 95% in a set of unit tests for peripheral drivers without any manual assistance. We also evaluated uEmu with real-world firmware samples and new bugs were discovered.

cs.CR↗

Towards Propagation Uncertainty: Edge-enhanced Bayesian Graph Convolutional Networks for Rumor Detection

Detecting rumors on social media is a very critical task with significant implications to the economy, public health, etc. Previous works generally capture effective features from texts and the propagation structure. However, the uncertainty caused by unreliable relations in the propagation structure is common and inevitable due to wily rumor producers and the limited collection of spread data. Most approaches neglect it and may seriously limit the learning of features. Towards this issue, this paper makes the first attempt to explore propagation uncertainty for rumor detection. Specifically, we propose a novel Edge-enhanced Bayesian Graph Convolutional Network (EBGCN) to capture robust structural features. The model adaptively rethinks the reliability of latent relations by adopting a Bayesian approach. Besides, we design a new edge-wise consistency training framework to optimize the model by enforcing consistency on relations. Experiments on three public benchmark datasets demonstrate that the proposed model achieves better performance than baseline methods on both rumor detection and early rumor detection tasks.

cs.AI↗

A Fixed Version of Quadratic Program in Gradient Episodic Memory

Gradient Episodic Memory is indeed a novel method for continual learning, which solves new problems quickly without forgetting previously acquired knowledge. However, in the process of studying the paper, we found there were some problems in the proof of the dual problem of Quadratic Program, so here we give our fixed version for this problem.

cs.LG↗

PEN4Rec: Preference Evolution Networks for Session-based Recommendation

Session-based recommendation aims to predict user the next action based on historical behaviors in an anonymous session. For better recommendations, it is vital to capture user preferences as well as their dynamics. Besides, user preferences evolve over time dynamically and each preference has its own evolving track. However, most previous works neglect the evolving trend of preferences and can be easily disturbed by the effect of preference drifting. In this paper, we propose a novel Preference Evolution Networks for session-based Recommendation (PEN4Rec) to model preference evolving process by a two-stage retrieval from historical contexts. Specifically, the first-stage process integrates relevant behaviors according to recent items. Then, the second-stage process models the preference evolving trajectory over time dynamically and infer rich preferences. The process can strengthen the effect of relevant sequential behaviors during the preference evolution and weaken the disturbance from preference drifting. Extensive experiments on three public datasets demonstrate the effectiveness and superiority of the proposed model.

cs.IR↗

The Impact of ASR on the Automatic Analysis of Linguistic Complexity and Sophistication in Spontaneous L2 Speech

In recent years, automated approaches to assessing linguistic complexity in second language (L2) writing have made significant progress in gauging learner performance, predicting human ratings of the quality of learner productions, and benchmarking L2 development. In contrast, there is comparatively little work in the area of speaking, particularly with respect to fully automated approaches to assessing L2 spontaneous speech. While the importance of a well-performing ASR system is widely recognized, little research has been conducted to investigate the impact of its performance on subsequent automatic text analysis. In this paper, we focus on this issue and examine the impact of using a state-of-the-art ASR system for subsequent automatic analysis of linguistic complexity in spontaneously produced L2 speech. A set of 30 selected measures were considered, falling into four categories: syntactic, lexical, n-gram frequency, and information-theoretic measures. The agreement between the scores for these measures obtained on the basis of ASR-generated vs. manual transcriptions was determined through correlation analysis. A more differential effect of ASR performance on specific types of complexity measures when controlling for task type effects is also presented.

cs.CL↗

Equivalence of Segmental and Neural Transducer Modeling: A Proof of Concept

With the advent of direct models in automatic speech recognition (ASR), the formerly prevalent frame-wise acoustic modeling based on hidden Markov models (HMM) diversified into a number of modeling architectures like encoder-decoder attention models, transducer models and segmental models (direct HMM). While transducer models stay with a frame-level model definition, segmental models are defined on the level of label segments directly. While (soft-)attention-based models avoid explicit alignment, transducer and segmental approach internally do model alignment, either by segment hypotheses or, more implicitly, by emitting so-called blank symbols. In this work, we prove that the widely used class of RNN-Transducer models and segmental models (direct HMM) are equivalent and therefore show equal modeling power. It is shown that blank probabilities translate into segment length probabilities and vice versa. In addition, we provide initial experiments investigating decoding and beam-pruning, comparing time-synchronous and label-/segment-synchronous search strategies and their properties using the same underlying model.

cs.CL↗

Lateral contact yields longitudinal cohesion in active undulatory systems

Many animals and robots move using undulatory motion of their bodies. When in close proximity undulatory motion can lead to novel collective behaviors such as gait synchronization, spatial reconfiguration, and clustering. Here we study the role of contact interactions between model undulatory swimmers: three-link robots in experiment and multi-link robots in simulation. The undulatory gait of each swimmer is generated through a time-dependent sinusoidal-like waveform which has a fixed phase offset, $ϕ$. By varying the phase relationship between neighboring swimmers we seek to study how contact forces and spatial configurations are governed by the phase difference between neighboring swimmers. We find that undulatory actuation in close proximity drives neighboring swimmers into spatial equilibrium configurations that depend on the actuation phase difference. We propose a model for spatial equilibrium of nearest neighbor undulatory swimmers which we call the gait compatibility condition, which is the set of spatial and gait configurations in which no collisions occur. Robotic experiments with two, three, and four swimmers exhibit good agreement with the compatibility model. To probe the interaction potential between undulatory swimmers we perturb the each longitudinally from their equilibrium configurations and we measure their steady-state displacement. These studies reveal that undulatory swimmers in close proximity exhibit cohesive longitudinal interaction forces that drive the swimmers from incompatible to compatible configurations. This system of undulatory swimmers provides new insight into active-matter systems which move through body undulation. In addition to the importance of velocity and orientation coherence in active-matter swarms, we demonstrate that undulatory phase coherence is also important for generating stable, cohesive group configurations.

nlin.AO↗

Computing and Memory Technologies based on Magnetic Skyrmions

Solitonic magnetic excitations such as domain walls and, specifically, skyrmionics enable the possibility of compact, high density, ultrafast,all-electronic, low-energy devices, which is the basis for the emerging area of skyrmionics. The topological winding of skyrmion spins affects their overall lifetime, energetics and dynamical behavior. In this review, we discuss skyrmionics in the context of the present day solid state memory landscape, and show how their size, stability and mobility can be controlled by material engineering, as well as how they can be nucleated and detected. Ferrimagnetsnear their compensation points are important candidates for this application, leading to detailed exploration of amorphous CoGd as well as the study of emergent materials such as Mn$_4$N and Inverse Heusler alloys. Along with material properties, geometrical parameters such as film thickness, defect density and notches can be used to tune skyrmion properties, such as their size and stability. Topology, however, can be a double-edged sword, especially for isolated metastable skyrmions, as it brings stability at the cost of additional damping and deflective Magnus forces compared to domain walls. Skyrmion deformation in response to forces also makes them intrinsically slower than domain walls. We explore potential analog applications of skyrmions, including temporal memory at low density, and decorrelator for stochastic computing at a higher density that capitalizes on their interactions. We summarize the main challenges to achieve a skyrmionics technology, including maintaining positional stability with very high accuracy, electrical readout, especially for small ferrimagnetic skyrmions, deterministic nucleation and annihilation, and overall integration with digital circuits with the associated circuit overhead.

cond-mat.mtrl-sci↗

Adaptive Hypergraph Convolutional Network for No-Reference 360-degree Image Quality Assessment

In no-reference 360-degree image quality assessment (NR 360IQA), graph convolutional networks (GCNs), which model interactions between viewports through graphs, have achieved impressive performance. However, prevailing GCN-based NR 360IQA methods suffer from three main limitations. First, they only use high-level features of the distorted image to regress the quality score, while the human visual system (HVS) scores the image based on hierarchical features. Second, they simplify complex high-order interactions between viewports in a pairwise fashion through graphs. Third, in the graph construction, they only consider spatial locations of viewports, ignoring its content characteristics. Accordingly, to address these issues, we propose an adaptive hypergraph convolutional network for NR 360IQA, denoted as AHGCN. Specifically, we first design a multi-level viewport descriptor for extracting hierarchical representations from viewports. Then, we model interactions between viewports through hypergraphs, where each hyperedge connects two or more viewports. In the hypergraph construction, we build a location-based hyperedge and a content-based hyperedge for each viewport. Experimental results on two public 360IQA databases demonstrate that our proposed approach has a clear advantage over state-of-the-art full-reference and no-reference IQA models.

eess.IV↗

Image Super-Resolution Quality Assessment: Structural Fidelity Versus Statistical Naturalness

Single image super-resolution (SISR) algorithms reconstruct high-resolution (HR) images with their low-resolution (LR) counterparts. It is desirable to develop image quality assessment (IQA) methods that can not only evaluate and compare SISR algorithms, but also guide their future development. In this paper, we assess the quality of SISR generated images in a two-dimensional (2D) space of structural fidelity versus statistical naturalness. This allows us to observe the behaviors of different SISR algorithms as a tradeoff in the 2D space. Specifically, SISR methods are traditionally designed to achieve high structural fidelity but often sacrifice statistical naturalness, while recent generative adversarial network (GAN) based algorithms tend to create more natural-looking results but lose significantly on structural fidelity. Furthermore, such a 2D evaluation can be easily fused to a scalar quality prediction. Interestingly, we find that a simple linear combination of a straightforward local structural fidelity and a global statistical naturalness measures produce surprisingly accurate predictions of SISR image quality when tested using public subject-rated SISR image datasets. Code of the proposed SFSN model is publicly available at \url{https://github.com/weizhou-geek/SFSN}.

eess.IV↗

SRLF: A Stance-aware Reinforcement Learning Framework for Content-based Rumor Detection on Social Media

The rapid development of social media changes the lifestyle of people and simultaneously provides an ideal place for publishing and disseminating rumors, which severely exacerbates social panic and triggers a crisis of social trust. Early content-based methods focused on finding clues from the text and user profiles for rumor detection. Recent studies combine the stances of users' comments with news content to capture the difference between true and false rumors. Although the user's stance is effective for rumor detection, the manual labeling process is time-consuming and labor-intensive, which limits the application of utilizing it to facilitate rumor detection. In this paper, we first finetune a pre-trained BERT model on a small labeled dataset and leverage this model to annotate weak stance labels for users' comment data to overcome the problem mentioned above. Then, we propose a novel Stance-aware Reinforcement Learning Framework (SRLF) to select high-quality labeled stance data for model training and rumor detection. Both the stance selection and rumor detection tasks are optimized simultaneously to promote both tasks mutually. We conduct experiments on two commonly used real-world datasets. The experimental results demonstrate that our framework outperforms the state-of-the-art models significantly, which confirms the effectiveness of the proposed framework.

cs.CL↗

Collective synchronization of undulatory movement through contact

Many biological systems synchronize their movement through physical interactions. By far the most well studied examples concern physical interactions through a fluid: beating cilia, swimming sperm and worms, and flapping wings, all display synchronization behavior through fluid mechanical interactions. However, as the density of a collective increases individuals may also interact with each other through physical contact. In the field of "active matter" systems, it is well known that inelastic contact between individuals can produce long-range correlations in position, orientation, and velocity. In this work we demonstrate that contact interactions between undulating robots yield novel phase dynamics such as synchronized motions. We consider undulatory systems in which rhythmic motion emerges from time-independent oscillators that sense and respond to undulatory bending angle and speed. In pair experiments we demonstrate that robot joints will synchronize to in-phase and anti-phase oscillations through collisions and a phase-oscillator model describes the stability of these modes. To understand how contact interactions influence the phase dynamics of larger groups we perform simulations and experiments of simple three-link undulatory robots that interact only through contact. Collectives synchronize their movements through contact as predicted by the theory and when the robots can adjust their position in response to contact we no longer observe anti-phase synchronization. Lastly we demonstrate that synchronization dramatically reduces the interaction forces within confined groups of undulatory robots indicating significant energetic and safety benefits from group synchronization. The theory and experiments in this study illustrate how contact interactions in undulatory active matter can lead to novel collective motion and synchronization.

nlin.AO↗

Multi Voxel-Point Neurons Convolution (MVPConv) for Fast and Accurate 3D Deep Learning

We present a new convolutional neural network, called Multi Voxel-Point Neurons Convolution (MVPConv), for fast and accurate 3D deep learning. The previous works adopt either individual point-based features or local-neighboring voxel-based features to process 3D model, which limits the performance of models due to the inefficient computation. Moreover, most of the existing 3D deep learning frameworks aim at solving one specific task, and only a few of them can handle a variety of tasks. Integrating both the advantages of the voxel and point-based methods, the proposed MVPConv can effectively increase the neighboring collection between point-based features and also promote the independence among voxel-based features. Simply replacing the corresponding convolution module with MVPConv, we show that MVPConv can fit in different backbones to solve a wide range of 3D tasks. Extensive experiments on benchmark datasets such as ShapeNet Part, S3DIS and KITTI for various tasks show that MVPConv improves the accuracy of the backbone (PointNet) by up to 36%, and achieves higher accuracy than the voxel-based model with up to 34 times speedup. In addition, MVPConv also outperforms the state-of-the-art point-based models with up to 8 times speedup. Notably, our MVPConv achieves better accuracy than the newest point-voxel-based model PVCNN (a model more efficient than PointNet) with lower latency.

cs.CV↗

LIQA: Lifelong Blind Image Quality Assessment

Existing blind image quality assessment (BIQA) methods are mostly designed in a disposable way and cannot evolve with unseen distortions adaptively, which greatly limits the deployment and application of BIQA models in real-world scenarios. To address this problem, we propose a novel Lifelong blind Image Quality Assessment (LIQA) approach, targeting to achieve the lifelong learning of BIQA. Without accessing to previous training data, our proposed LIQA can not only learn new distortions, but also mitigate the catastrophic forgetting of seen distortions. Specifically, we adopt the Split-and-Merge distillation strategy to train a single-head network that makes task-agnostic predictions. In the split stage, we first employ a distortion-specific generator to obtain the pseudo features of each seen distortion. Then, we use an auxiliary multi-head regression network to generate the predicted quality of each seen distortion. In the merge stage, we replay the pseudo features paired with pseudo labels to distill the knowledge of multiple heads, which can build the final regressed single head. Experimental results demonstrate that the proposed LIQA method can handle the continuous shifts of different distortion types and even datasets. More importantly, our LIQA model can achieve stable performance even if the task sequence is long.

cs.MM↗

Phoneme Based Neural Transducer for Large Vocabulary Speech Recognition

To join the advantages of classical and end-to-end approaches for speech recognition, we present a simple, novel and competitive approach for phoneme-based neural transducer modeling. Different alignment label topologies are compared and word-end-based phoneme label augmentation is proposed to improve performance. Utilizing the local dependency of phonemes, we adopt a simplified neural network structure and a straightforward integration with the external word-level language model to preserve the consistency of seq-to-seq modeling. We also present a simple, stable and efficient training procedure using frame-wise cross-entropy loss. A phonetic context size of one is shown to be sufficient for the best performance. A simplified scheduled sampling approach is applied for further improvement and different decoding approaches are briefly compared. The overall performance of our best model is comparable to state-of-the-art (SOTA) results for the TED-LIUM Release 2 and Switchboard corpora.

cs.CL↗