SearcharxivSearch

arXiv subjects

Wei-Cheng Tseng

Publications and source records attributed to Wei-Cheng Tseng.

At least 19 recordsLinked to original sources

Revisiting Audio-language Pretraining for Learning General-purpose Audio Representation

Audio-language pretraining (ALP) holds promise for learning general-purpose audio representation, yet remains underexplored. Crucially, there is no consensus on whether audio-language models can build effective general-purpose audio encoders, nor a systematic understanding of how pretraining objectives behave across diverse tasks and scales. We identify three key barriers: limited scale of audio-text corpora, limited coverage of audio attributes in existing caption corpora, and lack of systematic exploration and evaluation. To fill this gap, we present the first principled empirical study of ALP. We first introduce CaptionStew, a 10.7M caption dataset aggregating open-source audio-text corpora across multiple domains and captioning focuses. We then conduct the first comprehensive evaluation comparing contrastive and captioning objectives for learning audio representation across speech, music, and environmental sound tasks. Our results not only demonstrate that ALP yields competitive, transferable representations, but reveal critical trade-offs: contrastive learning offers superior data efficiency, while captioning exhibits better scalability. Furthermore, we find that the benefits of supervised initialization often diminish at larger scales, challenging common practices. By grounding these claims in empirical evidence, we establish a viable pathway toward general-purpose audio representation learning, guiding future research.

eess.AS

SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation

Evaluating generalist robot manipulation policies in the real world is expensive, slow, and difficult to scale. Action-conditioned video world models offer a scalable alternative by simulating policy rollouts. Autoregressive rollouts accumulate compounding errors, observations across multiple camera views must remain mutually consistent, and the evaluator must generalize to policies whose behaviors lie outside the training distribution. We address these challenges with SC3-Eval, a self-consistent video generation recipe that adapts a pre-trained video foundation model into an accurate policy evaluator by enforcing three complementary forms of consistency. First, forward-inverse dynamics consistency jointly trains the model to predict frames from actions and to recover actions from frames, anchoring generated rollouts to a physically plausible action manifold and counteracting the drift a forward-only model cannot penalize. Second, cross-view consistency trains the model to inpaint each camera view from the other, keeping the multi-camera observation coherent over long rollouts without any explicit memory mechanism. Third, test-time consistency reuses the inverse dynamics mode at inference as a per-action-chunk uncertainty signal that terminates rollouts whose generated frames drift away from the requested actions. We also demonstrate SC3-Eval rollouts reproduce the failure modes that policies exhibit in real-world rollouts, supporting fine-grained diagnostic comparison rather than aggregate ranking alone. Across seven real-world vision-language-action policies, SC3-Eval attains a closed-loop Pearson correlation of $0.929$ and MMRV of $0.119$, outperforming three strong prior video-model-based baselines, and generalizes to new tasks.

cs.RO

Unlocking Strong Supervision: A Data-Centric Study of General-Purpose Audio Pre-Training Methods

Current audio pre-training seeks to learn unified representations for broad audio understanding tasks, but it remains fragmented and is fundamentally bottlenecked by its reliance on weak, noisy, and scale-limited labels. Drawing lessons from vision's foundational pre-training blueprint, we argue that the audio field must first establish its own large-scale, strong supervision framework. We introduce a new data-centric pipeline that leverages a high-fidelity captioner to create SOTA-quality captions and the first Unified Tag System (UTS) that bridges speech, music, and environmental sounds. We then conduct a systematic comparative study of different pre-training objectives on these strong source data. Our experiments suggest that data quality and coverage are the primary drivers of performance, while the choice of objective dictates downstream task specialization.

cs.SD

World Simulation with Video Foundation Models for Physical AI

We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2World, Image2World, and Video2World generation in a single model and leverages [Cosmos-Reason1], a Physical AI vision-language model, to provide richer text grounding and finer control of world simulation. Trained on 200M curated video clips and refined with reinforcement learning-based post-training, [Cosmos-Predict2.5] achieves substantial improvements over [Cosmos-Predict1] in video quality and instruction alignment, with models released at 2B and 14B scales. These capabilities enable more reliable synthetic data generation, policy evaluation, and closed-loop simulation for robotics and autonomous systems. We further extend the family with [Cosmos-Transfer2.5], a control-net style framework for Sim2Real and Real2Real world translation. Despite being 3.5$\times$ smaller than [Cosmos-Transfer1], it delivers higher fidelity and robust long-horizon video generation. Together, these advances establish [Cosmos-Predict2.5] and [Cosmos-Transfer2.5] as versatile tools for scaling embodied intelligence. To accelerate research and deployment in Physical AI, we release source code, pretrained checkpoints, and curated benchmarks under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-predict2.5 and https://github.com/nvidia-cosmos/cosmos-transfer2.5. We hope these open resources lower the barrier to adoption and foster innovation in building the next generation of embodied intelligence.

cs.CV

DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos

Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant challenges due to limited data coverage and scarce action labels. As an endeavor towards this end, we introduce DreamDojo, a foundation world model that learns diverse interactions and dexterous controls from 44k hours of egocentric human videos. Our data mixture represents the largest video dataset to date for world model pretraining, spanning a wide range of daily scenarios with diverse objects and skills. To address the scarcity of action labels, we introduce continuous latent actions as unified proxy actions, enhancing interaction knowledge transfer from unlabeled videos. After post-training on small-scale target robot data, DreamDojo demonstrates a strong understanding of physics and precise action controllability. We also devise a distillation pipeline that accelerates DreamDojo to a real-time speed of 10.81 FPS and further improves context consistency. Our work enables several important applications based on generative world models, including live teleoperation, policy evaluation, and model-based planning. Systematic evaluation on multiple challenging out-of-distribution (OOD) benchmarks verifies the significance of our method for simulating open-world, contact-rich tasks, paving the way for general-purpose robot world models.

cs.RO

Scalable Policy Evaluation with Video World Models

Training generalist policies for robotic manipulation has shown great promise, as they enable language-conditioned, multi-task behaviors across diverse scenarios. However, evaluating these policies remains difficult because real-world testing is expensive, time-consuming, and labor-intensive. It also requires frequent environment resets and carries safety risks when deploying unproven policies on physical robots. Manually creating and populating simulation environments with assets for robotic manipulation has not addressed these issues, primarily due to the significant engineering effort required and the substantial sim-to-real gap, both in terms of physics and rendering. In this paper, we explore the use of action-conditional video generation models as a scalable way to learn world models for policy evaluation. We demonstrate how to incorporate action conditioning into existing pre-trained video generation models. This allows leveraging internet-scale in-the-wild online videos during the pre-training stage and alleviates the need for a large dataset of paired video-action data, which is expensive to collect for robotic manipulation. Our paper examines the effect of dataset diversity, pre-trained weights, and common failure cases for the proposed evaluation pipeline. Our experiments demonstrate that across various metrics, including policy ranking and the correlation between actual policy values and predicted policy values, these models offer a promising approach for evaluating policies without requiring real-world interactions.

cs.RO

Codec2Vec: Self-Supervised Speech Representation Learning Using Neural Speech Codecs

Recent advancements in neural audio codecs have not only enabled superior audio compression but also enhanced speech synthesis techniques. Researchers are now exploring their potential as universal acoustic feature extractors for a broader range of speech processing tasks. Building on this trend, we introduce Codec2Vec, the first speech representation learning framework that relies exclusively on discrete audio codec units. This approach offers several advantages, including improved data storage and transmission efficiency, faster training, and enhanced data privacy. We explore masked prediction with various training target derivation strategies to thoroughly understand the effectiveness of this framework. Evaluated on the SUPERB benchmark, Codec2Vec achieves competitive performance compared to continuous-input models while reducing storage requirements by up to 16.5x and training time by 2.3x, showcasing its scalability and efficiency.

eess.AS

Auden-Voice: General-Purpose Voice Encoder for Speech and Language Understanding

Human voice encodes both identity and paralinguistic cues, yet encoders in large audio-language models (LALMs) rarely balance both aspects. In this work, we present a study toward building a general-purpose voice encoder that captures nuanced voice cues. Through a comprehensive evaluation, we find that multi-task training yields the most balanced representations, whereas contrastive language-audio pretraining (CLAP) primarily improves retrieval without enhancing paralinguistic understanding. Our final encoder, Auden-Voice, also demonstrates strong performance when integrated with LLMs. The code and training recipes will be released with the audio understanding toolkit Auden.

eess.AS

Cosmos World Foundation Model Platform for Physical AI

Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make Cosmos open-source and our models open-weight with permissive licenses available via https://github.com/nvidia-cosmos/cosmos-predict1.

cs.CV

Dynamic-SUPERB Phase-2: A Collaboratively Expanding Benchmark for Measuring the Capabilities of Spoken Language Models with 180 Tasks

Multimodal foundation models, such as Gemini and ChatGPT, have revolutionized human-machine interactions by seamlessly integrating various forms of data. Developing a universal spoken language model that comprehends a wide range of natural language instructions is critical for bridging communication gaps and facilitating more intuitive interactions. However, the absence of a comprehensive evaluation benchmark poses a significant challenge. We present Dynamic-SUPERB Phase-2, an open and evolving benchmark for the comprehensive evaluation of instruction-based universal speech models. Building upon the first generation, this second version incorporates 125 new tasks contributed collaboratively by the global research community, expanding the benchmark to a total of 180 tasks, making it the largest benchmark for speech and audio evaluation. While the first generation of Dynamic-SUPERB was limited to classification tasks, Dynamic-SUPERB Phase-2 broadens its evaluation capabilities by introducing a wide array of novel and diverse tasks, including regression and sequence generation, across speech, music, and environmental audio. Evaluation results show that no model performed well universally. SALMONN-13B excelled in English ASR and Qwen2-Audio-7B-Instruct showed high accuracy in emotion recognition, but current models still require further innovations to handle a broader range of tasks. We open-source all task data and the evaluation pipeline at https://github.com/dynamic-superb/dynamic-superb.

cs.CL

Probing the Robustness Properties of Neural Speech Codecs

Neural speech codecs have revolutionized speech coding, achieving higher compression while preserving audio fidelity. Beyond compression, they have emerged as tokenization strategies, enabling language modeling on speech and driving paradigm shifts across various speech processing tasks. Despite these advancements, their robustness in noisy environments remains underexplored, raising concerns about their generalization to real-world scenarios. In this work, we systematically evaluate neural speech codecs under various noise conditions, revealing non-trivial differences in their robustness. We further examine their linearity properties, uncovering non-linear distortions which partly explain observed variations in robustness. Lastly, we analyze their frequency response to identify factors affecting audio fidelity. Our findings provide critical insights into codec behavior and future codec design, as well as emphasizing the importance of noise robustness for their real-world integration.

eess.AS

Gaussian Splatting Visual MPC for Granular Media Manipulation

Recent advancements in learned 3D representations have enabled significant progress in solving complex robotic manipulation tasks, particularly for rigid-body objects. However, manipulating granular materials such as beans, nuts, and rice, remains challenging due to the intricate physics of particle interactions, high-dimensional and partially observable state, inability to visually track individual particles in a pile, and the computational demands of accurate dynamics prediction. Current deep latent dynamics models often struggle to generalize in granular material manipulation due to a lack of inductive biases. In this work, we propose a novel approach that learns a visual dynamics model over Gaussian splatting representations of scenes and leverages this model for manipulating granular media via Model-Predictive Control. Our method enables efficient optimization for complex manipulation tasks on piles of granular media. We evaluate our approach in both simulated and real-world settings, demonstrating its ability to solve unseen planning tasks and generalize to new environments in a zero-shot transfer. We also show significant prediction and manipulation performance improvements compared to existing granular media manipulation methods.

cs.RO

Measuring Sound Symbolism in Audio-visual Models

Audio-visual pre-trained models have gained substantial attention recently and demonstrated superior performance on various audio-visual tasks. This study investigates whether pre-trained audio-visual models demonstrate non-arbitrary associations between sounds and visual representations$\unicode{x2013}$known as sound symbolism$\unicode{x2013}$which is also observed in humans. We developed a specialized dataset with synthesized images and audio samples and assessed these models using a non-parametric approach in a zero-shot setting. Our findings reveal a significant correlation between the models' outputs and established patterns of sound symbolism, particularly in models trained on speech data. These results suggest that such models can capture sound-meaning connections akin to human language processing, providing insights into both cognitive architectures and machine learning strategies.

cs.CL

SpeechPrompt: Prompting Speech Language Models for Speech Processing Tasks

Prompting has become a practical method for utilizing pre-trained language models (LMs). This approach offers several advantages. It allows an LM to adapt to new tasks with minimal training and parameter updates, thus achieving efficiency in both storage and computation. Additionally, prompting modifies only the LM's inputs and harnesses the generative capabilities of language models to address various downstream tasks in a unified manner. This significantly reduces the need for human labor in designing task-specific models. These advantages become even more evident as the number of tasks served by the LM scales up. Motivated by the strengths of prompting, we are the first to explore the potential of prompting speech LMs in the domain of speech processing. Recently, there has been a growing interest in converting speech into discrete units for language modeling. Our pioneer research demonstrates that these quantized speech units are highly versatile within our unified prompting framework. Not only can they serve as class labels, but they also contain rich phonetic information that can be re-synthesized back into speech signals for speech generation tasks. Specifically, we reformulate speech processing tasks into speech-to-unit generation tasks. As a result, we can seamlessly integrate tasks such as speech classification, sequence generation, and speech generation within a single, unified prompting framework. The experiment results show that the prompting method can achieve competitive performance compared to the strong fine-tuning method based on self-supervised learning models with a similar number of trainable parameters. The prompting method also shows promising results in the few-shot setting. Moreover, with the advanced speech LMs coming into the stage, the proposed prompting framework attains great potential.

eess.AS

A Large-Scale Evaluation of Speech Foundation Models

The foundation model paradigm leverages a shared foundation model to achieve state-of-the-art (SOTA) performance for various tasks, requiring minimal downstream-specific modeling and data annotation. This approach has proven crucial in the field of Natural Language Processing (NLP). However, the speech processing community lacks a similar setup to explore the paradigm systematically. In this work, we establish the Speech processing Universal PERformance Benchmark (SUPERB) to study the effectiveness of the paradigm for speech. We propose a unified multi-tasking framework to address speech processing tasks in SUPERB using a frozen foundation model followed by task-specialized, lightweight prediction heads. Combining our results with community submissions, we verify that the foundation model paradigm is promising for speech, and our multi-tasking framework is simple yet effective, as the best-performing foundation model shows competitive generalizability across most SUPERB tasks. For reproducibility and extensibility, we have developed a long-term maintained platform that enables deterministic benchmarking, allows for result sharing via an online leaderboard, and promotes collaboration through a community-driven benchmark database to support new development cycles. Finally, we conduct a series of analyses to offer an in-depth understanding of SUPERB and speech foundation models, including information flows across tasks inside the models, the correctness of the weighted-sum benchmarking protocol and the statistical significance and robustness of the benchmark.

eess.AS

VMCML: Video and Music Matching via Cross-Modality Lifting

We propose a content-based system for matching video and background music. The system aims to address the challenges in music recommendation for new users or new music give short-form videos. To this end, we propose a cross-modal framework VMCML that finds a shared embedding space between video and music representations. To ensure the embedding space can be effectively shared by both representations, we leverage CosFace loss based on margin-based cosine similarity loss. Furthermore, we establish a large-scale dataset called MSVD, in which we provide 390 individual music and the corresponding matched 150,000 videos. We conduct extensive experiments on Youtube-8M and our MSVD datasets. Our quantitative and qualitative results demonstrate the effectiveness of our proposed framework and achieve state-of-the-art video and music matching performance.

cs.CV

SpeechPrompt v2: Prompt Tuning for Speech Classification Tasks

Prompt tuning is a technology that tunes a small set of parameters to steer a pre-trained language model (LM) to directly generate the output for downstream tasks. Recently, prompt tuning has demonstrated its storage and computation efficiency in both natural language processing (NLP) and speech processing fields. These advantages have also revealed prompt tuning as a candidate approach to serving pre-trained LM for multiple tasks in a unified manner. For speech processing, SpeechPrompt shows its high parameter efficiency and competitive performance on a few speech classification tasks. However, whether SpeechPrompt is capable of serving a large number of tasks is unanswered. In this work, we propose SpeechPrompt v2, a prompt tuning framework capable of performing a wide variety of speech classification tasks, covering multiple languages and prosody-related tasks. The experiment result shows that SpeechPrompt v2 achieves performance on par with prior works with less than 0.15M trainable parameters in a unified framework.

eess.AS

Ensemble knowledge distillation of self-supervised speech models

Distilled self-supervised models have shown competitive performance and efficiency in recent years. However, there is a lack of experience in jointly distilling multiple self-supervised speech models. In our work, we performed Ensemble Knowledge Distillation (EKD) on various self-supervised speech models such as HuBERT, RobustHuBERT, and WavLM. We tried two different aggregation techniques, layerwise-average and layerwise-concatenation, to the representations of different teacher models and found that the former was more effective. On top of that, we proposed a multiple prediction head method for student models to predict different layer outputs of multiple teacher models simultaneously. The experimental results show that our method improves the performance of the distilled models on four downstream speech processing tasks, Phoneme Recognition, Speaker Identification, Emotion Recognition, and Automatic Speech Recognition in the hidden-set track of the SUPERB benchmark.

eess.AS