SearcharxivSearch

arXiv subjects

Wei-Lin Chiang

Publications and source records attributed to Wei-Lin Chiang.

At least 19 recordsLinked to original sources

Arena-T2I Hard: Benchmarking and Improving Faithfulness with Dependency-Aware Checklist

Faithfulness -- how precisely a generated image aligns with its prompt -- is increasingly central to the real-world utility of text-to-image (T2I) models. Existing faithfulness benchmarks, however, rely on simple atomic instructions, on which top-tier systems already achieve near-perfect scores. As T2I models enter creative workflows, users issue multi-faceted requests combining intricate spatial relationships, stylistic constraints, and complex text rendering. In this setting, a single binary VLM-judge score no longer captures which specific constraints the model fails to satisfy. We introduce Arena-T2I Hard, a 310-prompt stress benchmark drawn from real arena T2I logs, with approximately 30 decomposed yes/no constraints per prompt spanning six categories, including text rendering. The strongest closed-source system we evaluate reaches 0.855 with a 33~pp performance gap across 11 systems, demonstrating substantial discriminative power. Moreover, high public-arena rankings fail to predict faithfulness, confirming that holistic Bradley-Terry (BT) preference scores prioritize aesthetics over fine-grained prompt adherence. We propose a dependency-aware checklist reward that decomposes each prompt into a DAG of yes/no questions and zeroes descendants of failed parents, turning faithfulness into a per-constraint training signal. Combined with a BT aesthetic reward via group-decoupled normalization (GDPO), which standardizes each reward within its rollout group so neither collapses, the recipe attains a strictly better faithfulness-aesthetics trade-off on SD3.5-Medium and FLUX.1-dev under MMRB2 pairwise comparisons than every single-reward, naive weighted-sum, or 4-reward BT-ensemble baseline.

cs.AI

DualEval: Joint Model-Item Calibration for Unified LLM Evaluation

Current LLM evaluation relies on two complementary but often disconnected signals: static benchmarks with objective correctness labels and arena-style preference data that better reflect open-ended user interactions. We introduce DualEval, a latent model-item calibration framework that represents models and evaluation items in a shared space, jointly estimating model ability together with item difficulty and sharpness. We apply DualEval across four domains: coding, math, miscellaneous domain-knowledge tasks, and generic everyday user queries. Our evaluation uses 18 frontier LLMs, static benchmark labels, and reward-model scores validated against held-out human preferences for open-ended model responses. Empirically, our framework produces reliable and balanced model rankings, and its learned item-level profiles support downstream applications such as benchmark compression for sample-efficient evaluation and anomaly detection for contamination or outlier analysis. Overall, DualEval unifies static and arena-style evaluation through joint model-item calibration, producing model rankings and item-level diagnostics that support more sample-efficient, interpretable, and auditable evaluation pipelines.

cs.LG

EDIT-Bench: Evaluating LLM Abilities to Perform Real-World Instructed Code Edits

Instructed code editing, where LLMs directly modify a developer's existing code based on a user instruction, is becoming a widely used interaction mode in AI coding assistants. However, few benchmarks directly evaluate this capability and current datasets often rely on artificial sources. We introduce EDIT-Bench, a benchmark for evaluating LLM code editing capabilities grounded in real-world usage, i.e., user instructions and code contexts collected in the wild. EDIT-Bench comprises of 540 problems, multiple natural and programming languages, and a diverse set of real-world use cases, ranging from resolving errors to adding features. EDIT-Bench introduces context-dependent problems that require the model to understand code context, highlighted code, and cursor position in addition to the user instruction. We evaluate 40 diverse LLMs and observe that EDIT-Bench is a challenging set of problems where only 1 model scores over 60%. We find that model performance varies across different categories of user instructions. Further, we find that varying levels of contextual information greatly affect task success rate, with performance varying up to 11%, indicating the importance of evaluating with realistic context.

cs.SE

Music Arena: Live Evaluation for Text-to-Music

We present Music Arena, an open platform for scalable human preference evaluation of text-to-music (TTM) models. Soliciting human preferences via listening studies is the gold standard for evaluation in TTM, but these studies are expensive to conduct and difficult to compare, as study protocols may differ across systems. Moreover, human preferences might help researchers align their TTM systems or improve automatic evaluation metrics, but an open and renewable source of preferences does not currently exist. We aim to fill these gaps by offering *live* evaluation for TTM. In Music Arena, real-world users input text prompts of their choosing and compare outputs from two TTM systems, and their preferences are used to compile a leaderboard. While Music Arena follows recent evaluation trends in other AI domains, we also design it with key features tailored to music: an LLM-based routing system to navigate the heterogeneous type signatures of TTM systems, and the collection of *detailed* preferences including listening data and natural language feedback. We also propose a rolling data release policy with user privacy guarantees, providing a renewable source of preference data and increasing platform transparency. Through its standardized evaluation protocol, transparent data access policies, and music-specific features, Music Arena not only addresses key challenges in the TTM ecosystem but also demonstrates how live evaluation can be thoughtfully adapted to unique characteristics of specific AI domains. Music Arena is available at: https://music-arena.org . Preference data is available at: https://huggingface.co/music-arena .

cs.SD

Search Arena: Analyzing Search-Augmented LLMs

Search-augmented language models combine web search with Large Language Models (LLMs) to improve response groundedness and freshness. However, analyzing these systems remains challenging: existing datasets are limited in scale and narrow in scope, often constrained to static, single-turn, fact-checking questions. In this work, we introduce Search Arena, a crowd-sourced, large-scale, human-preference dataset of over 24,000 paired multi-turn user interactions with search-augmented LLMs. The dataset spans diverse intents and languages, and contains full system traces with around 12,000 human preference votes. Our analysis reveals that user preferences are influenced by the number of citations, even when the cited content does not directly support the attributed claims, uncovering a gap between perceived and actual credibility. Furthermore, user preferences vary across cited sources, revealing that community-driven platforms are generally preferred and static encyclopedic sources are not always appropriate and reliable. To assess performance across different settings, we conduct cross-arena analyses by testing search-augmented LLMs in a general-purpose chat environment and conventional LLMs in search-intensive settings. We find that web search does not degrade and may even improve performance in non-search settings; however, the quality in search settings is significantly affected if solely relying on the model's parametric knowledge. We open-sourced the dataset to support future research. Our dataset and code are available at: https://github.com/lmarena/search-arena.

cs.CL

Prompt-to-Leaderboard

Large language model (LLM) evaluations typically rely on aggregated metrics like accuracy or human preference, averaging across users and prompts. This averaging obscures user- and prompt-specific variations in model performance. To address this, we propose Prompt-to-Leaderboard (P2L), a method that produces leaderboards specific to a prompt. The core idea is to train an LLM taking natural language prompts as input to output a vector of Bradley-Terry coefficients which are then used to predict the human preference vote. The resulting prompt-dependent leaderboards allow for unsupervised task-specific evaluation, optimal routing of queries to models, personalization, and automated evaluation of model strengths and weaknesses. Data from Chatbot Arena suggest that P2L better captures the nuanced landscape of language model performance than the averaged leaderboard. Furthermore, our findings suggest that P2L's ability to produce prompt-specific evaluations follows a power law scaling similar to that observed in LLMs themselves. In January 2025, the router we trained based on this methodology achieved the #1 spot on the Chatbot Arena leaderboard. Our code is available on GitHub at https://github.com/lmarena/p2l.

cs.LG

Copilot Arena: A Platform for Code LLM Evaluation in the Wild

Evaluating in-the-wild coding capabilities of large language models (LLMs) is a challenging endeavor with no clear solution. We introduce Copilot Arena, a platform to collect user preferences for code generation through native integration into a developer's working environment. Copilot Arena comprises a novel interface for comparing pairs of model outputs, a sampling strategy optimized to reduce latency, and a prompting scheme to enable code completion functionality. Copilot Arena has served over 4.5 million suggestions from 10 models and collected over 11k pairwise judgements. Our results highlight the importance of model evaluations in integrated settings. We find that model rankings from Copilot Arena differ from those of existing evaluations, which we attribute to the more realistic distribution of data and tasks contained in Copilot Arena. We also identify novel insights into human preferences on code such as an observed consistency in user preference across programming languages yet significant variation in preference due to task category. We open-source Copilot Arena and release data to enable human-centric evaluations and improve understanding of coding assistants.

cs.SE

Exploring and Mitigating Adversarial Manipulation of Voting-Based Leaderboards

It is now common to evaluate Large Language Models (LLMs) by having humans manually vote to evaluate model outputs, in contrast to typical benchmarks that evaluate knowledge or skill at some particular task. Chatbot Arena, the most popular benchmark of this type, ranks models by asking users to select the better response between two randomly selected models (without revealing which model was responsible for the generations). These platforms are widely trusted as a fair and accurate measure of LLM capabilities. In this paper, we show that if bot protection and other defenses are not implemented, these voting-based benchmarks are potentially vulnerable to adversarial manipulation. Specifically, we show that an attacker can alter the leaderboard (to promote their favorite model or demote competitors) at the cost of roughly a thousand votes (verified in a simulated, offline version of Chatbot Arena). Our attack consists of two steps: first, we show how an attacker can determine which model was used to generate a given reply with more than $95\%$ accuracy; and then, the attacker can use this information to consistently vote for (or against) a target model. Working with the Chatbot Arena developers, we identify, propose, and implement mitigations to improve the robustness of Chatbot Arena against adversarial manipulation, which, based on our analysis, substantially increases the cost of such attacks. Some of these defenses were present before our collaboration, such as bot protection with Cloudflare, malicious user detection, and rate limiting. Others, including reCAPTCHA and login are being integrated to strengthen the security in Chatbot Arena.

cs.LG

VisionArena: 230K Real World User-VLM Conversations with Preference Labels

With the growing adoption and capabilities of vision-language models (VLMs) comes the need for benchmarks that capture authentic user-VLM interactions. In response, we create VisionArena, a dataset of 230K real-world conversations between users and VLMs. Collected from Chatbot Arena - an open-source platform where users interact with VLMs and submit preference votes - VisionArena spans 73K unique users, 45 VLMs, and 138 languages. Our dataset contains three subsets: VisionArena-Chat, 200k single and multi-turn conversations between a user and a VLM; VisionArena-Battle, 30K conversations comparing two anonymous VLMs with user preference votes; and VisionArena-Bench, an automatic benchmark of 500 diverse user prompts that efficiently approximate the live Chatbot Arena model rankings. Additionally, we highlight the types of question asked by users, the influence of response style on preference, and areas where models often fail. We find open-ended tasks like captioning and humor are highly style-dependent, and current VLMs struggle with spatial reasoning and planning tasks. Lastly, we show finetuning the same base model on VisionArena-Chat outperforms Llava-Instruct-158K, with a 17-point gain on MMMU and a 46-point gain on the WildVision benchmark. Dataset at https://huggingface.co/lmarena-ai

cs.CV

Specifications: The missing link to making the development of LLM systems an engineering discipline

Despite the significant strides made by generative AI in just a few short years, its future progress is constrained by the challenge of building modular and robust systems. This capability has been a cornerstone of past technological revolutions, which relied on combining components to create increasingly sophisticated and reliable systems. Cars, airplanes, computers, and software consist of components-such as engines, wheels, CPUs, and libraries-that can be assembled, debugged, and replaced. A key tool for building such reliable and modular systems is specification: the precise description of the expected behavior, inputs, and outputs of each component. However, the generality of LLMs and the inherent ambiguity of natural language make defining specifications for LLM-based components (e.g., agents) both a challenging and urgent problem. In this paper, we discuss the progress the field has made so far-through advances like structured outputs, process supervision, and test-time compute-and outline several future directions for research to enable the development of modular and reliable LLM-based systems through improved specifications.

cs.SE

SkyServe: Serving AI Models across Regions and Clouds with Spot Instances

Recent years have witnessed an explosive growth of AI models. The high cost of hosting AI services on GPUs and their demanding service requirements, make it timely and challenging to lower service costs and guarantee service quality. While spot instances have long been offered with a large discount, spot preemptions have discouraged users from using them to host model replicas when serving AI models. To address this, we propose a simple yet efficient policy, SpotHedge, that leverages spot replicas across different failure domains (e.g., regions and clouds) to ensure availability, lower costs, and high service quality. SpotHedge intelligently spreads spot replicas across different regions and clouds to improve availability and reduce correlated preemptions, overprovisions cheap spot replicas than required as a safeguard against possible preemptions, and dynamically falls back to on-demand replicas when spot replicas become unavailable. We built SkyServe, a system leveraging SpotHedge to efficiently serve AI models over a mixture of spot and on-demand replicas across regions and clouds. We compared SkyServe with both research and production systems on real AI workloads: SkyServe reduces cost by 43% on average while achieving high resource availability compared to using on-demand replicas. Additionally, SkyServe improves P50, P90, and P99 latency by 2.3$\times$, 2.1$\times$, 2.1$\times$ on average compared to other research and production systems.

cs.DC

How to Evaluate Reward Models for RLHF

We introduce a new benchmark for reward models that quantifies their ability to produce strong language models through RLHF (Reinforcement Learning from Human Feedback). The gold-standard approach is to run a full RLHF training pipeline and directly probe downstream LLM performance. However, this process is prohibitively expensive. To address this, we build a predictive model of downstream LLM performance by evaluating the reward model on proxy tasks. These proxy tasks consist of a large-scale human preference and a verifiable correctness preference dataset, in which we measure 12 metrics across 12 domains. To investigate which reward model metrics are most correlated to gold-standard RLHF outcomes, we launch an end-to-end RLHF experiment on a large-scale crowdsourced human preference platform to view real reward model downstream performance as ground truth. Ultimately, we compile our data and findings into Preference Proxy Evaluations (PPE), the first reward model benchmark explicitly linked to post-RLHF real-world human preference performance, which we open-source for public use and further development. Our code and evaluations can be found at https://github.com/lmarena/PPE .

cs.LG

RouteLLM: Learning to Route LLMs with Preference Data

Large language models (LLMs) exhibit impressive capabilities across a wide range of tasks, yet the choice of which model to use often involves a trade-off between performance and cost. More powerful models, though effective, come with higher expenses, while less capable models are more cost-effective. To address this dilemma, we propose several efficient router models that dynamically select between a stronger and a weaker LLM during inference, aiming to optimize the balance between cost and response quality. We develop a training framework for these routers leveraging human preference data and data augmentation techniques to enhance performance. Our evaluation on widely-recognized benchmarks shows that our approach significantly reduces costs-by over 2 times in certain cases-without compromising the quality of responses. Interestingly, our router models also demonstrate significant transfer learning capabilities, maintaining their performance even when the strong and weak models are changed at test time. This highlights the potential of these routers to provide a cost-effective yet high-performance solution for deploying LLMs.

cs.LG

From Crowdsourced Data to High-Quality Benchmarks: Arena-Hard and BenchBuilder Pipeline

The rapid evolution of Large Language Models (LLMs) has outpaced the development of model evaluation, highlighting the need for continuous curation of new, challenging benchmarks. However, manual curation of high-quality, human-aligned benchmarks is expensive and time-consuming. To address this, we introduce BenchBuilder, an automated pipeline that leverages LLMs to curate high-quality, open-ended prompts from large, crowd-sourced datasets, enabling continuous benchmark updates without human in the loop. We apply BenchBuilder to datasets such as Chatbot Arena and WildChat-1M, extracting challenging prompts and utilizing LLM-as-a-Judge for automatic model evaluation. To validate benchmark quality, we propose new metrics to measure a benchmark's alignment with human preferences and ability to separate models. We release Arena-Hard-Auto, a benchmark consisting 500 challenging prompts curated by BenchBuilder. Arena-Hard-Auto provides 3x higher separation of model performances compared to MT-Bench and achieves 98.6% correlation with human preference rankings, all at a cost of $20. Our work sets a new framework for the scalable curation of automated benchmarks from extensive data.

cs.LG

OR-Bench: An Over-Refusal Benchmark for Large Language Models

Large Language Models (LLMs) require careful safety alignment to prevent malicious outputs. While significant research focuses on mitigating harmful content generation, the enhanced safety often come with the side effect of over-refusal, where LLMs may reject innocuous prompts and become less helpful. Although the issue of over-refusal has been empirically observed, a systematic measurement is challenging due to the difficulty of crafting prompts that can elicit the over-refusal behaviors of LLMs. This study proposes a novel method for automatically generating large-scale over-refusal datasets. Leveraging this technique, we introduce OR-Bench, the first large-scale over-refusal benchmark. OR-Bench comprises 80,000 over-refusal prompts across 10 common rejection categories, a subset of around 1,000 hard prompts that are challenging even for state-of-the-art LLMs, and an additional 600 toxic prompts to prevent indiscriminate responses. We then conduct a comprehensive study to measure the over-refusal of 32 popular LLMs across 8 model families. Our datasets are publicly available at https://huggingface.co/bench-llms and our codebase is open-sourced at https://github.com/justincui03/or-bench. We hope this benchmark can help the community develop better safety aligned models.

cs.CL

M\'elange: Cost Efficient Large Language Model Serving by Exploiting GPU Heterogeneity

Large language models (LLMs) are increasingly integrated into many online services, yet they remain cost-prohibitive to deploy due to the requirement of expensive GPU instances. Prior work has addressed the high cost of LLM serving by improving the inference engine, but less attention has been given to selecting the most cost-efficient GPU type(s) for a specific LLM service. There is a large and growing landscape of GPU types and, within these options, higher cost does not always lead to increased performance. Instead, through a comprehensive investigation, we find that three key LLM service characteristics (request size, request rate, SLO) strongly influence GPU cost efficiency, and differing GPU types are most cost efficient for differing LLM service settings. As a result, the most cost-efficient allocation for a given service is typically a mix of heterogeneous GPU types. Based on this analysis, we introduce M\'elange, a GPU allocation framework that navigates these diverse LLM service characteristics and heterogeneous GPU option space to automatically and efficiently derive the minimal-cost GPU allocation for a given LLM service. We formulate the GPU allocation task as a cost-aware bin packing problem where GPUs are bins and items are slices of the service workload. Our formulation's constraints account for a service's unique characteristics, allowing M\'elange to be flexible to support diverse service settings and heterogeneity-aware to adapt the GPU allocation to a specific service. Compared to using only a single GPU type, M\'elange reduces deployment costs by up to 77% in conversational settings, 33% in document-based settings, and 51% in a mixed setting.

cs.DC

Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference

Large Language Models (LLMs) have unlocked new capabilities and applications; however, evaluating the alignment with human preferences still poses significant challenges. To address this issue, we introduce Chatbot Arena, an open platform for evaluating LLMs based on human preferences. Our methodology employs a pairwise comparison approach and leverages input from a diverse user base through crowdsourcing. The platform has been operational for several months, amassing over 240K votes. This paper describes the platform, analyzes the data we have collected so far, and explains the tried-and-true statistical methods we are using for efficient and accurate evaluation and ranking of models. We confirm that the crowdsourced questions are sufficiently diverse and discriminating and that the crowdsourced human votes are in good agreement with those of expert raters. These analyses collectively establish a robust foundation for the credibility of Chatbot Arena. Because of its unique value and openness, Chatbot Arena has emerged as one of the most referenced LLM leaderboards, widely cited by leading LLM developers and companies. Our demo is publicly available at \url{https://chat.lmsys.org}.

cs.AI

LLM-Assisted Code Cleaning For Training Accurate Code Generators

Natural language to code generation is an important application area of LLMs and has received wide attention from the community. The majority of relevant studies have exclusively concentrated on increasing the quantity and functional correctness of training sets while disregarding other stylistic elements of programs. More recently, data quality has garnered a lot of interest and multiple works have showcased its importance for improving performance. In this work, we investigate data quality for code and find that making the code more structured and readable leads to improved code generation performance of the system. We build a novel data-cleaning pipeline that uses these principles to transform existing programs by 1.) renaming variables, 2.) modularizing and decomposing complex code into smaller helper sub-functions, and 3.) inserting natural-language based plans via LLM based transformations. We evaluate our approach on two challenging algorithmic code generation benchmarks and find that fine-tuning CodeLLaMa-7B on our transformed modularized programs improves the performance by up to 30% compared to fine-tuning on the original dataset. Additionally, we demonstrate improved performance from using a smaller amount of higher-quality data, finding that a model fine-tuned on the entire original dataset is outperformed by a model trained on 15% of our cleaned dataset. Even in comparison to closed-source models, our models outperform the much larger AlphaCoder models.

cs.LG