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Wei-Ning Hsu

Publications and source records attributed to Wei-Ning Hsu.

At least 19 recordsLinked to original sources

Alignment-Free Text-Audiobox for Voice Dubbing and Full-Duplex Dialogue Synthesis

We present Alignment-Free Text-Audiobox (Text-AB), a unified framework for high-quality voice dubbing and full-duplex dialogue synthesis. Building on a Diffusion Transformer trained with a flow-matching objective, Text-AB departs from the Audiobox system along three dimensions. First, it operates in a latent diffusion framework using DAC-VAE features that encode 48 kHz waveforms into a 25 Hz latent sequence, giving over 10x higher compression than previous EnCodec representations while improving resynthesis quality. Second, Text-AB is alignment-free: it consumes raw text via an off-the-shelf text encoder and learns text-speech alignment through cross-attention, removing the need for forced alignment and explicit duration prediction. Third, we scale model and data substantially, pretraining a 3B-parameter model on 480k hours of monolingual speech, followed by supervised fine-tuning on three downstream tasks: cross-lingual voice dubbing, full-duplex dialogue synthesis, and emotional full-duplex dialogue synthesis. At inference, Text-AB supports one-shot generation for up to ~1 min of speech and arbitrarily long-form generation via a multi-diffusion scheme, plus a multi-stage reranking strategy that enhances quality based on automated metrics. On a real-world dubbing benchmark, Text-AB delivers a step-change improvement over the latest internal dubbing system, with large gains in prosody similarity, voice similarity, naturalness, and shareability. For full-duplex dialogue synthesis, it approaches human recordings on short-form conversations and substantially outperforms the latest internal model on long-form human-likeness and expressivity, while natively modeling turn-taking, back-channeling, and emotional dynamics. For emotional dialogue synthesis, emotion conditioning significantly improves emotion alignment and emotional interaction quality over the unconditioned baseline.

cs.CL

SAM Audio Judge: A Unified Multimodal Framework for Perceptual Evaluation of Audio Separation

The performance evaluation remains a complex challenge in audio separation, and existing evaluation metrics are often misaligned with human perception, course-grained, relying on ground truth signals. On the other hand, subjective listening tests remain the gold standard for real-world evaluation, but they are expensive, time-consuming, and difficult to scale. This paper addresses the growing need for automated systems capable of evaluating audio separation without human intervention. The proposed evaluation metric, SAM Audio Judge (SAJ), is a multimodal fine-grained reference-free objective metric, which shows highly alignment with human perceptions. SAJ supports three audio domains (speech, music and general sound events) and three prompt inputs (text, visual and span), covering four different dimensions of evaluation (recall, percision, faithfulness, and overall). SAM Audio Judge also shows potential applications in data filtering, pseudo-labeling large datasets and reranking in audio separation models. We release our code and pre-trained models at: https://github.com/facebookresearch/sam-audio.

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Pushing the Frontier of Audiovisual Perception with Large-Scale Multimodal Correspondence Learning

We introduce Perception Encoder Audiovisual, PE-AV, a new family of encoders for audio and video understanding trained with scaled contrastive learning. Built on PE, PE-AV makes several key contributions to extend representations to audio, and natively support joint embeddings across audio-video, audio-text, and video-text modalities. PE-AV's unified cross-modal embeddings enable novel tasks such as speech retrieval, and set a new state of the art across standard audio and video benchmarks. We unlock this by building a strong audiovisual data engine that synthesizes high-quality captions for O(100M) audio-video pairs, enabling large-scale supervision consistent across modalities. Our audio data includes speech, music, and general sound effects-avoiding single-domain limitations common in prior work. We exploit ten pairwise contrastive objectives, showing that scaling cross-modality and caption-type pairs strengthens alignment and improves zero-shot performance. We further develop PE-A-Frame by fine-tuning PE-AV with frame-level contrastive objectives, enabling fine-grained audio-frame-to-text alignment for tasks such as sound event detection.

cs.SD

SAM Audio: Segment Anything in Audio

General audio source separation is a key capability for multimodal AI systems that can perceive and reason about sound. Despite substantial progress in recent years, existing separation models are either domain-specific, designed for fixed categories such as speech or music, or limited in controllability, supporting only a single prompting modality such as text. In this work, we present SAM Audio, a foundation model for general audio separation that unifies text, visual, and temporal span prompting within a single framework. Built on a diffusion transformer architecture, SAM Audio is trained with flow matching on large-scale audio data spanning speech, music, and general sounds, and can flexibly separate target sources described by language, visual masks, or temporal spans. The model achieves state-of-the-art performance across a diverse suite of benchmarks, including general sound, speech, music, and musical instrument separation in both in-the-wild and professionally produced audios, substantially outperforming prior general-purpose and specialized systems. Furthermore, we introduce a new real-world separation benchmark with human-labeled multimodal prompts and a reference-free evaluation model that correlates strongly with human judgment.

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MR-FlowDPO: Multi-Reward Direct Preference Optimization for Flow-Matching Text-to-Music Generation

A key challenge in music generation models is their lack of direct alignment with human preferences, as music evaluation is inherently subjective and varies widely across individuals. We introduce MR-FlowDPO, a novel approach that enhances flow-matching-based music generation models - a major class of modern music generative models, using Direct Preference Optimization (DPO) with multiple musical rewards. The rewards are crafted to assess music quality across three key dimensions: text alignment, audio production quality, and semantic consistency, utilizing scalable off-the-shelf models for each reward prediction. We employ these rewards in two ways: (i) By constructing preference data for DPO and (ii) by integrating the rewards into text prompting. To address the ambiguity in musicality evaluation, we propose a novel scoring mechanism leveraging semantic self-supervised representations, which significantly improves the rhythmic stability of generated music. We conduct an extensive evaluation using a variety of music-specific objective metrics as well as a human study. Results show that MR-FlowDPO significantly enhances overall music generation quality and is consistently preferred over highly competitive baselines in terms of audio quality, text alignment, and musicality. Our code is publicly available at https://github.com/lonzi/mrflow_dpo. Samples are provided in our demo page at https://lonzi.github.io/mr_flowdpo_demopage/.

cs.SD

The AudioMOS Challenge 2025

This is the summary paper for the AudioMOS Challenge 2025, the very first challenge for automatic subjective quality prediction for synthetic audio. The challenge consists of three tracks. The first track aims to assess text-to-music samples in terms of overall quality and textual alignment. The second track is based on the four evaluation dimensions of Meta Audiobox Aesthetics, and the test set consists of text-to-speech, text-to-audio, and text-to-music samples. The third track focuses on synthetic speech quality assessment in different sampling rates. The challenge attracted 24 unique teams from both academia and industry, and improvements over the baselines were confirmed. The outcome of this challenge is expected to facilitate development and progress in the field of automatic evaluation for audio generation systems.

cs.SD

Audiobox TTA-RAG: Improving Zero-Shot and Few-Shot Text-To-Audio with Retrieval-Augmented Generation

This work focuses on improving Text-To-Audio (TTA) generation on zero-shot and few-shot settings (i.e. generating unseen or uncommon audio events). Inspired by the success of Retrieval-Augmented Generation (RAG) in Large Language Models, we propose Audiobox TTA-RAG, a novel retrieval-augmented TTA approach based on Audiobox, a flow-matching audio generation model. Unlike the vanilla Audiobox TTA solution that generates audio conditioned on text only, we extend the TTA process by augmenting the conditioning input with both text and retrieved audio samples. Our retrieval method does not require the external database to have labeled audio, offering more practical use cases. We show that the proposed model can effectively leverage the retrieved audio samples and significantly improve zero-shot and few-shot TTA performance, with large margins on multiple evaluation metrics, while maintaining the ability to generate semantically aligned audio for the in-domain setting.

eess.AS

FlowDec: A flow-based full-band general audio codec with high perceptual quality

We propose FlowDec, a neural full-band audio codec for general audio sampled at 48 kHz that combines non-adversarial codec training with a stochastic postfilter based on a novel conditional flow matching method. Compared to the prior work ScoreDec which is based on score matching, we generalize from speech to general audio and move from 24 kbit/s to as low as 4 kbit/s, while improving output quality and reducing the required postfilter DNN evaluations from 60 to 6 without any fine-tuning or distillation techniques. We provide theoretical insights and geometric intuitions for our approach in comparison to ScoreDec as well as another recent work that uses flow matching, and conduct ablation studies on our proposed components. We show that FlowDec is a competitive alternative to the recent GAN-dominated stream of neural codecs, achieving FAD scores better than those of the established GAN-based codec DAC and listening test scores that are on par, and producing qualitatively more natural reconstructions for speech and harmonic structures in music.

cs.SD

Movie Gen: A Cast of Media Foundation Models

We present Movie Gen, a cast of foundation models that generates high-quality, 1080p HD videos with different aspect ratios and synchronized audio. We also show additional capabilities such as precise instruction-based video editing and generation of personalized videos based on a user's image. Our models set a new state-of-the-art on multiple tasks: text-to-video synthesis, video personalization, video editing, video-to-audio generation, and text-to-audio generation. Our largest video generation model is a 30B parameter transformer trained with a maximum context length of 73K video tokens, corresponding to a generated video of 16 seconds at 16 frames-per-second. We show multiple technical innovations and simplifications on the architecture, latent spaces, training objectives and recipes, data curation, evaluation protocols, parallelization techniques, and inference optimizations that allow us to reap the benefits of scaling pre-training data, model size, and training compute for training large scale media generation models. We hope this paper helps the research community to accelerate progress and innovation in media generation models. All videos from this paper are available at https://go.fb.me/MovieGenResearchVideos.

cs.CV

Meta Audiobox Aesthetics: Unified Automatic Quality Assessment for Speech, Music, and Sound

The quantification of audio aesthetics remains a complex challenge in audio processing, primarily due to its subjective nature, which is influenced by human perception and cultural context. Traditional methods often depend on human listeners for evaluation, leading to inconsistencies and high resource demands. This paper addresses the growing need for automated systems capable of predicting audio aesthetics without human intervention. Such systems are crucial for applications like data filtering, pseudo-labeling large datasets, and evaluating generative audio models, especially as these models become more sophisticated. In this work, we introduce a novel approach to audio aesthetic evaluation by proposing new annotation guidelines that decompose human listening perspectives into four distinct axes. We develop and train no-reference, per-item prediction models that offer a more nuanced assessment of audio quality. Our models are evaluated against human mean opinion scores (MOS) and existing methods, demonstrating comparable or superior performance. This research not only advances the field of audio aesthetics but also provides open-source models and datasets to facilitate future work and benchmarking. We release our code and pre-trained model at: https://github.com/facebookresearch/audiobox-aesthetics

cs.SD

MusicFlow: Cascaded Flow Matching for Text Guided Music Generation

We introduce MusicFlow, a cascaded text-to-music generation model based on flow matching. Based on self-supervised representations to bridge between text descriptions and music audios, we construct two flow matching networks to model the conditional distribution of semantic and acoustic features. Additionally, we leverage masked prediction as the training objective, enabling the model to generalize to other tasks such as music infilling and continuation in a zero-shot manner. Experiments on MusicCaps reveal that the music generated by MusicFlow exhibits superior quality and text coherence despite being over $2\sim5$ times smaller and requiring $5$ times fewer iterative steps. Simultaneously, the model can perform other music generation tasks and achieves competitive performance in music infilling and continuation. Our code and model will be publicly available.

cs.SD

High Fidelity Text-Guided Music Editing via Single-Stage Flow Matching

We introduce MelodyFlow, an efficient text-controllable high-fidelity music generation and editing model. It operates on continuous latent representations from a low frame rate 48 kHz stereo variational auto encoder codec. Based on a diffusion transformer architecture trained on a flow-matching objective the model can edit diverse high quality stereo samples of variable duration, with simple text descriptions. We adapt the ReNoise latent inversion method to flow matching and compare it with the original implementation and naive denoising diffusion implicit model (DDIM) inversion on a variety of music editing prompts. Our results indicate that our latent inversion outperforms both ReNoise and DDIM for zero-shot test-time text-guided editing on several objective metrics. Subjective evaluations exhibit a substantial improvement over previous state of the art for music editing. Code and model weights will be publicly made available. Samples are available at https://melodyflow.github.io.

eess.AS

XLAVS-R: Cross-Lingual Audio-Visual Speech Representation Learning for Noise-Robust Speech Perception

Speech recognition and translation systems perform poorly on noisy inputs, which are frequent in realistic environments. Augmenting these systems with visual signals has the potential to improve robustness to noise. However, audio-visual (AV) data is only available in limited amounts and for fewer languages than audio-only resources. To address this gap, we present XLAVS-R, a cross-lingual audio-visual speech representation model for noise-robust speech recognition and translation in over 100 languages. It is designed to maximize the benefits of limited multilingual AV pre-training data, by building on top of audio-only multilingual pre-training and simplifying existing pre-training schemes. Extensive evaluation on the MuAViC benchmark shows the strength of XLAVS-R on downstream audio-visual speech recognition and translation tasks, where it outperforms the previous state of the art by up to 18.5% WER and 4.7 BLEU given noisy AV inputs, and enables strong zero-shot audio-visual ability with audio-only fine-tuning.

cs.SD

Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos

Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio during training, yet many sounds happen off-screen and have weak to no correspondence with the visuals -- resulting in uncontrolled ambient sounds or hallucinations at test time. We propose a novel ambient-aware audio generation model, AV-LDM. We devise a novel audio-conditioning mechanism to learn to disentangle foreground action sounds from the ambient background sounds in in-the-wild training videos. Given a novel silent video, our model uses retrieval-augmented generation to create audio that matches the visual content both semantically and temporally. We train and evaluate our model on two in-the-wild egocentric video datasets, Ego4D and EPIC-KITCHENS, and we introduce Ego4D-Sounds -- 1.2M curated clips with action-audio correspondence. Our model outperforms an array of existing methods, allows controllable generation of the ambient sound, and even shows promise for generalizing to computer graphics game clips. Overall, our approach is the first to focus video-to-audio generation faithfully on the observed visual content despite training from uncurated clips with natural background sounds.

cs.CV

Tango 2: Aligning Diffusion-based Text-to-Audio Generations through Direct Preference Optimization

Generative multimodal content is increasingly prevalent in much of the content creation arena, as it has the potential to allow artists and media personnel to create pre-production mockups by quickly bringing their ideas to life. The generation of audio from text prompts is an important aspect of such processes in the music and film industry. Many of the recent diffusion-based text-to-audio models focus on training increasingly sophisticated diffusion models on a large set of datasets of prompt-audio pairs. These models do not explicitly focus on the presence of concepts or events and their temporal ordering in the output audio with respect to the input prompt. Our hypothesis is focusing on how these aspects of audio generation could improve audio generation performance in the presence of limited data. As such, in this work, using an existing text-to-audio model Tango, we synthetically create a preference dataset where each prompt has a winner audio output and some loser audio outputs for the diffusion model to learn from. The loser outputs, in theory, have some concepts from the prompt missing or in an incorrect order. We fine-tune the publicly available Tango text-to-audio model using diffusion-DPO (direct preference optimization) loss on our preference dataset and show that it leads to improved audio output over Tango and AudioLDM2, in terms of both automatic- and manual-evaluation metrics.

cs.SD

Learning Fine-Grained Controllability on Speech Generation via Efficient Fine-Tuning

As the scale of generative models continues to grow, efficient reuse and adaptation of pre-trained models have become crucial considerations. In this work, we propose Voicebox Adapter, a novel approach that integrates fine-grained conditions into a pre-trained Voicebox speech generation model using a cross-attention module. To ensure a smooth integration of newly added modules with pre-trained ones, we explore various efficient fine-tuning approaches. Our experiment shows that the LoRA with bias-tuning configuration yields the best performance, enhancing controllability without compromising speech quality. Across three fine-grained conditional generation tasks, we demonstrate the effectiveness and resource efficiency of Voicebox Adapter. Follow-up experiments further highlight the robustness of Voicebox Adapter across diverse data setups.

eess.AS

Low-Resource Self-Supervised Learning with SSL-Enhanced TTS

Self-supervised learning (SSL) techniques have achieved remarkable results in various speech processing tasks. Nonetheless, a significant challenge remains in reducing the reliance on vast amounts of speech data for pre-training. This paper proposes to address this challenge by leveraging synthetic speech to augment a low-resource pre-training corpus. We construct a high-quality text-to-speech (TTS) system with limited resources using SSL features and generate a large synthetic corpus for pre-training. Experimental results demonstrate that our proposed approach effectively reduces the demand for speech data by 90% with only slight performance degradation. To the best of our knowledge, this is the first work aiming to enhance low-resource self-supervised learning in speech processing.

eess.AS

Generative Pre-training for Speech with Flow Matching

Generative models have gained more and more attention in recent years for their remarkable success in tasks that required estimating and sampling data distribution to generate high-fidelity synthetic data. In speech, text-to-speech synthesis and neural vocoder are good examples where generative models have shined. While generative models have been applied to different applications in speech, there exists no general-purpose generative model that models speech directly. In this work, we take a step toward this direction by showing a single pre-trained generative model can be adapted to different downstream tasks with strong performance. Specifically, we pre-trained a generative model, named SpeechFlow, on 60k hours of untranscribed speech with Flow Matching and masked conditions. Experiment results show the pre-trained generative model can be fine-tuned with task-specific data to match or surpass existing expert models on speech enhancement, separation, and synthesis. Our work suggested a foundational model for generation tasks in speech can be built with generative pre-training.

eess.AS