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Wei-Shi Zheng

Publications and source records attributed to Wei-Shi Zheng.

At least 19 recordsLinked to original sources

THG-Omni: Traceable Human-Centric Graph Supervision for Video Reasoning

Omni-modal models can answer questions about video, but their predictions rarely show which participant, event, or interval supports an answer. Moreover, answer-level supervision alone does not teach a model to interpret structured video evidence. To systematically mitigate this issue, we present THG-Omni, a human-centric graph-supervision framework that links Segment Anything Model~3 participant tracks with temporally grounded Qwen3-VL annotations. Candidate semantic claims are checked against the source video and available audio before they are used to construct training questions, while track geometry provides explicit spatial and temporal supervision. The resulting questions teach an omni-modal reasoning model to interpret participant attributes, actions, affect, interactions, and their timing from a structured graph. At inference, THG-Omni uses a predicted graph constructed from the evaluation video. Experiments on IntentBench show consistent improvements over the unadapted backbone across social reasoning, emotion understanding, and deception perception. On NExT-QA, THG-Omni achieves 89.54\% accuracy with the matched graph, compared with 85.10\% without graph input. Further validation experiments show that compact graph input achieves 78.22\% accuracy, compared with 78.02\% using the full graph and 77.58\% without graph input. A complementary diagnostic demonstrates that the predicted graph preserves evidence useful for answering questions even without the source video and audio. Together, these findings show that THG-Omni improves human-centric video reasoning while grounding its evidence in identifiable participants and events. Our codes are available at https://anonymous.4open.science/r/review-n94hhfcwp5666/

cs.CV↗

Human Motion Prediction via Continual Prior Compensation

Human Motion Prediction (HMP) aims to predict future human poses at different moments according to observed past motion sequences. Previous approaches mainly treated the prediction of different temporal moments as a single prediction task and learned the predictions of varied moments simultaneously, which would encounter a main limitation: the learning of short-term predictions (referring to ``near-future'' prediction) could be hindered by the predictions of long-term (referring to ``far-future'' prediction) motions. In this paper, we develop a novel temporal continual learning framework called Continual Prior Compensation (CPC) to progressively train HMP models, in which we divide the prediction task of motions corresponding to varied temporal moments into several subtasks and train the model in a multi-stage manner. To mitigate the prior information forgetting in the progressive training, we further introduce a learnable random variable Prior Compensation Factor (PCF) to explicitly measure the prior knowledge loss. We theoretically show that the PCF can be efficiently learned together with the model parameters by minimizing a reasonable upper bound of the objective function. The proposed CPC is further enhanced to estimate the prior information loss for each subtask and a new framework called Continual Prior Compensation++ (CPC++) with Fine-Grained Prior Compensation Factor (FGPCF) is finally developed. Our CPC and CPC++ frameworks are quite flexible and can be easily integrated with different HMP backbone models and adapted to various datasets and applications. Extensive experiments on three HMP benchmark datasets using multiple SOTA HMP backbones (PGBIG, siMLPe, MotionMixer, and LTD) demonstrate the effectiveness and flexibility of our frameworks.

cs.CV↗

EEG-HealthLLM: Hierarchical Adaptation of Large Language Models for Unified Heterogeneous EEG Health Assessment

Electroencephalography (EEG) provides a non-invasive means for neurological and mental health assessment, yet existing EEG models are typically developed for individual tasks and are difficult to unify across heterogeneous signal configurations and assessment objectives. Large language models (LLMs) offer a common interface for multiple tasks, but adapting heterogeneous EEG signals to a shared LLM raises a key challenge: how to preserve task-specific signal characteristics while enabling effective language-side parameter sharing. To address this problem, we propose EEG-HealthLLM, a unified and parameter-efficient framework for heterogeneous EEG health assessment. We introduce an Asymmetric Hierarchical Adaptation Strategy: task-specific EEG adapters preserve heterogeneous spatio-temporal dynamics, while a unified shared LoRA is injected into the LLM backbone (e.g., Phi-3) to capture shared high-level assessment semantics across tasks. We further establish EEG-HealthBench by reorganizing five existing EEG resources into paradigms covering epileptic seizure detection, major depressive disorder assessment, anxiety risk assessment, depressive symptom risk assessment, and emotional state assessment under a unified subject-independent protocol. Extensive experiments show that EEG-HealthLLM achieves an average balanced accuracy (BAC) of 69.58%, ranking first among the evaluated methods in both average BAC and macro-F1. Compared with independent single-task LoRA adaptation, it improves average BAC from 67.70% to 69.58% while reducing the aggregate language-side adapter footprint by 80.0%. Further analyses reveal task-dependent cross-task interactions and trade-offs, supporting the proposed hierarchical adaptation strategy. The implementation is publicly available at https://github.com/Marui-88/EEG-HealthLLM.

cs.CL↗

OmniInteract: Towards Unified Whole-Body Interaction Control for Dual Humanoids

Physical interaction is a key capability for humanoid collaboration, requiring coordinated whole-body motion and precise contact. However, learning diverse dual-humanoid interactions faces two major challenges: (1) human-robot morphological differences disrupt contact interfaces and spatial relationships during retargeting, and (2) jointly learning motor skills and partner coordination makes it difficult to retain control fidelity as interaction diversity grows. In this paper, we propose OmniInteract to address these challenges through surface-aware modeling and scalable residual policy learning. First, we introduce Surface Contact-Aware Retargeting, which leverages dense human-robot surface correspondences to jointly retarget both humanoids, preserving explicit interaction contact interfaces and their near-field geometric context. Second, we propose a Scalable Flow-based Interaction Policy for partner-conditioned residual generation. It factorizes dual-humanoid control into a reusable motor foundation and interaction-specific adaptations: partner-aware experts learn corrections over a frozen whole-body motion prior, while conditional flow matching unifies them in a shared residual action space. This enables scalable skill consolidation while retaining pretrained motor capabilities. Extensive experiments demonstrate that OmniInteract improves retargeting fidelity and dual-humanoid coordination while better retaining interaction performance as skill diversity grows. Real-world deployment further demonstrates successful contact establishment, stable whole-body coordination, and recovery from external perturbations.

cs.RO↗

Plausible Future, Wrong Choice: Steering World-Action Models toward Intended Future

World-Action Models (WAMs) have emerged as a promising paradigm for embodied generalist policies by jointly modeling future world evolution and robot actions across diverse manipulation tasks. However, representing diverse futures is only the first step: a capable WAM must also generate futures that match the requirements of the current task and execution progress. In long-horizon manipulation where similar observation-action segments occur across different tasks and stages, existing approaches may generate locally plausible yet misdirected rollouts to drift toward wrong task stage, i.e., a phenomenon we term Stage Confusion. To address this problem, we propose TaskWAM, a closed-loop, stage-aware framework that represents fine-grained task requirements with Mode Tokens and tracks execution progress with State Tokens, forming a structured task state to steer world--action generation toward intended future. We further introduce StageBench, a controlled multi-stage manipulation benchmark with parameterized stage variations and automated evaluation.Extensive experiments on both simulation benchmarks and real-world tasks demonstrate that TaskWAM effectively reduces confusion and achieves competitive performance with state-of-the-art methods. Moreover, TaskWAM provides strong plug-and-play transfer across heterogeneous WAM architectures and robot embodiments, including single-arm robots, dual-arm grippers, dexterous hands, and humanoid robots.

cs.RO↗

SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection

Existing 3D Gaussian Splatting (3DGS) pruning methods primarily rely on global Top-K selection based on independent importance scores, lacking regional budget control and ignoring joint deletion effects. Consequently, they cannot ensure balanced reconstruction quality across a scene. We propose SplatQ, a combinatorial pruning algorithm that coordinates regional budget allocation and joint Gaussian selection under a fixed budget. SplatQ partitions Gaussians by spatial proximity and appearance similarity into size-limited blocks, decomposing global selection into subproblems of a specific size. It then smooths importance-based block retention quotas to prevent excessive budget concentration. Finally, it constructs a quadratic approximation of joint deletion effects using the responses of representative pixel colors to changes in Gaussian opacity. Individual responses, pairwise interactions, and quota penalties are incorporated into a quadratic unconstrained binary optimization (QUBO) objective, solved using simulated annealing (SA) or a coherent Ising machine (CIM) to jointly select Gaussians. Experiments on 5 benchmarks demonstrate that SplatQ outperforms state-of-the-art pruning methods in aggregate reconstruction quality, spatial quality balance, and rendering speed. Ablations confirm that budget smoothing improves local detail reconstruction, while interaction modeling improves Gaussian selection quality under a fixed budget.

cs.CV↗

VLANeXt Family: A Systematic Study of VLA Models from Core Recipes to Emerging Paradigms

Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2, which is the origin of VLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modeling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. It outperforms the state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong performance in real-world experiments. Beyond identifying the core recipe, we further ask how far these design principles extend to the emerging paradigms in VLAs. We thus expand VLANeXt along several emerging directions, including model scaling, latent-action pretraining, latent predictive representation learning, and world action modeling. These studies give rise to the VLANeXt family, spanning compact and scaled VLA variants, latent-action models, JEPA-style predictive models, and World Action Models. Our results show that the core recipe provides a strong foundation across different model scales and emerging paradigms.

cs.CV↗

TACD: Distilling Efficient Text-to-Motion Models via Terminal Amplification Control

Recent text-to-motion models have improved motion quality and instruction following, yet many-step denoising and large model components make deployment slow and memory-intensive. We present Terminal-Amplification-Controlled Distillation (TACD), an on-policy approach for training efficient motion generators from text prompts and pretrained teachers, without real-motion training data. Building on segmented on-policy flow distillation, we supervise clean-motion predictions along student-generated trajectories. We identify a failure mode in which velocity matching on a fixed supervision grid repeatedly overweights errors near the denoising endpoint, degrading few-step generation. TACD ties the latest teacher query to the student's step size, bounding the effective loss weights in clean-motion space without changing inference. Experiments on HumanML3D and KIT-ML demonstrate improved few-step generation, including a 58% reduction in eight-step HY-Motion student FID relative to distillation without this bound. For diffusion teachers, the endpoint-matching form of TACD yields four-step students with lower FID and matched or improved text-motion retrieval relative to their 50-step teachers on HumanML3D. On HY-Motion and Kimodo, eight-step students with compact components achieve 7.7-11.9x end-to-end speedups and reduce peak GPU memory by 3.8-6.7x relative to their teachers. Project page: https://vkgo.github.io/TACD/

cs.AI↗

World-Calibrated Proposal-to-Action Flow for Vision-Language-Action Models

Flow-based Vision-Language-Action (VLA) policies generate action chunks by transporting samples from a task-agnostic isotropic Gaussian source. As this source is conditioned on neither recent execution nor predicted future evolution, (i) it discards the local continuity established by recently executed motion. (ii) Even when predictive world representations are introduced, they often only condition the transport dynamics rather than determine where generation starts, how far it may deviate, or along which action directions it may expand. Building on this observation, we introduce ProAct, a world-calibrated proposal-to-action framework that makes the generative source itself predictable. (i) To preserve motion continuity, a lightweight Proposal Expert converts recent actions into a scene-aware hypothesis via one motion-anchored endpoint flow-matching step, initializing generation near the demonstrated action manifold. (ii) To jointly capture intended scene evolution and proposal-future compatibility, a prospective World Expert treats the hypothesis as a soft motion prior while predicting the task-consistent latent future. (iii) From this compatibility, the model calibrates a proposal-centered anisotropic source, where a bounded per-step extent controls the allowed deviation and a trace-normalized low-rank geometry under a condition-number budget allocates refinement over coupled translation, rotation, and gripper directions. Compared with $π_{0.5}$, ProAct improves performance across simulation and real-world tasks while reducing denoising steps by 50%, inference latency by up to 25.8%, and increasing throughput by up to 34.8%.

cs.RO↗

Scaling Versatile 3D Assets Editing with a Million-Scale Dataset

Although recent 3D generative models produce increasingly realistic assets, controllable 3D asset editing remains challenging. Existing methods are limited by scarce training data, insufficient source-aware modeling, and a lack of practical evaluation protocols. To address these limitations, we present Alchemy3D, a unified framework for training and evaluating versatile 3D asset editors that covers data construction, model architecture, and benchmark evaluation. Specifically, we curate Alchemy3D-1M, a large-scale 3D editing dataset containing 1.25M assets and 1.38M editing pairs across seven editing types. On this data, we train a family of generative flow models for general-purpose 3D asset editing. The model family supports image- and text-conditioned editing, few-step inference, and transfer to multi-view 3D part segmentation. We further introduce GEdit3D-Bench, a large-scale, open-world benchmark with a multi-dimensional evaluation protocol. Across existing and newly introduced benchmarks, our method outperforms prior methods on most metrics of editing fidelity, source preservation, and visual quality.

cs.CV↗

Praxis: Distilling Physical Interaction Priors from Egocentric Videos for Generalizable Whole-Body Manipulation

Mobile humanoid manipulation requires both reaching a usable workspace and preserving precise hand-object interactions as object poses and contact conditions change. Learning these behaviors from limited task-specific data remains challenging. To bridge this gap, we introduce Praxis, a whole-body manipulation framework that combines physical interaction priors from one-shot egocentric video demonstrations with closed-loop posture calibration and online perception. The framework coordinates three stages: vision-language-guided navigation toward target objects, closed-loop posture calibration to align the arm-hand workspace, and dexterous manipulation with synchronized upper- and lower-body control. Online visual feedback re-grounds demonstrated interaction geometry under new object poses and scene configurations, while tactile feedback adapts hand motions to actual contact conditions. Each manipulation skill is specified by one human demonstration, without task-specific manipulation-policy retraining. Experiments across five long-horizon manipulation tasks demonstrate spatial, visual, and cross-object generalization, as well as recovery from external physical disturbances across all three stages.

cs.RO↗

BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes

Bimanual dexterous grasping is a fundamental and promising area in robotics, yet its progress is constrained by the lack of comprehensive datasets and powerful generation models. In this work, we propose BiDexGrasp, consisting of a large-scale bimanual dexterous grasp dataset and a novel learning-based framework. For dataset construction, we propose a novel bimanual grasp synthesis pipeline to efficiently annotate physically feasible data. This pipeline addresses the challenges of high-dimensional bimanual grasping through a two-stage synthesis strategy of efficient region-based grasp initialization and decoupled force-closure grasp optimization. Powered by this pipeline, we construct a large-scale bimanual dexterous grasp dataset, comprising 6351 diverse objects with sizes ranging from 30 to 80 cm, along with 9.53 million annotated grasp data. Based on this dataset, we further introduce a novel learning-based dexterous grasping generation framework. The framework lies in two key designs: a bimanual coordination module and a geometry-size-adaptive grasp generation strategy to generate coordinated and high-quality grasps on unseen objects. Extensive experiments conducted in both simulation and real world demonstrate the superior performance of our proposed data synthesis pipeline and learned generative framework.

cs.RO↗

TrapVLA: Trapping Vision-Language-Action Models in Configured Failure Modes

This work introduces Configured Failure Trapping, a novel backdoor attack task against Vision-Language-Action (VLA) models, which aims to activate attacks through stealthy textual triggers and induce configured failure modes. Unlike prior backdoor attacks that treat any task failure as a successful attack, Configured Failure Trapping requires the attacker to control how the robot fails (e.g., causing the robot to grasp with a specified positional offset), making it substantially more challenging and hard to detect. To support the new task, we propose an effective data engine for synthesizing high-quality target trajectories and an automated suite for measuring configured-failure fidelity. Then, based on this foundation, we construct two new benchmarks, namely Trap-LIBERO and Trap-RoboTwin, that instantiate Configured Failure Trapping across four representative failure modes. To address this task, we identify sparse action deviation as a critical challenge and accordingly propose a novel method named TrapVLA, which explicitly learns trigger-induced action residuals to steer the policy toward the configured failure behavior. Extensive experiments across simulation benchmarks and real-world robotic settings show that TrapVLA effectively injects configured failure modes into VLA models while largely preserving performance on clean data. Project page: https://john-liua.github.io/TrapVLA/

cs.RO↗

UT-ACA: Uncertainty-Triggered Adaptive Context Allocation for Long-Context Inference

Long-context inference remains challenging for large language models due to attention dilution and out-of-distribution degradation. Context selection mitigates this limitation by attending to a subset of key-value cache entries, yet most methods allocate a fixed context budget throughout decoding despite highly non-uniform token-level contextual demands. To address this issue, we propose Uncertainty-Triggered Adaptive Context Allocation (UT-ACA), an inference-time framework that dynamically adjusts the context window based on token-wise uncertainty. UT-ACA learns an uncertainty detector that combines semantic embeddings with logit-based confidence while accounting for uncertainty accumulation across decoding steps. When insufficient evidence is indicated, UT-ACA selectively rolls back, expands the context window, and regenerates the token with additional support. Experiments show that UT-ACA substantially reduces average context usage while preserving generation quality in long-context settings. Code and dataset are available at https://github.com/Tommy307/UT-ACA.

cs.CL↗

Progressively Learning Heterogeneous Skills in a Unified Latent Space

We propose HetSkills, a novel framework designed to progressively learn heterogeneous skills within a unified latent space for physics-based character control. The core idea is to treat this latent space as a shared executable interface, enabling seamless integration of skills learned from diverse data sources, supervision forms, and tasks. HetSkills begins by learning a tracking skill that establishes a strong foundation in motion control and creates a shared motion decoder, which can be reused across tasks without the need for retraining or separate controllers. To prevent the text-to-motion skill from exploiting shortcut pathways instead of learning language semantics, we introduce motion intuition distillation to ground text-to-motion generation in language semantics and a task-guidance module that dynamically adjusts actions based on high-level language instructions. This enables HetSkills to preserve natural motion while continuously expanding its skill repertoire, making it highly adaptable for long-horizon tasks. Experimental results demonstrate the effectiveness in motion tracking, text-to-motion generation, motion completion, and downstream task adaptation, achieving impressive success rates even under challenging conditions.

cs.CV↗

DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration

Dynamic manipulation is a critical capability for robots operating in complex and dynamic environments, where robots must interact with objects that are moving or require rapid adjustments. However, learning models for dynamic manipulation tasks face two major challenges: (1) the combinatorial complexity of dynamic scenarios leads to substantial data requirements, and (2) rapid variations in dynamics require real-time and accurate policy execution. In this paper, we propose DynamicManip to address these challenges through an efficient data augmentation pipeline and a low-latency imitation policy. We first propose a static-to-dynamic augmentation pipeline that synthesizes diverse dynamic manipulation demonstrations from a single static demonstration. Second, we introduce a dynamic-aware adaptive policy that adjusts its inference frequency according to task dynamics, enabling responsive and effective dynamic manipulation. Third, we build a dynamic manipulation benchmark, which includes diverse dynamic tasks with an automatic evaluation system for scalable and consistent assessment. Extensive experiments in both simulation and the real world demonstrate that DynamicManip not only provides significant improvements in data efficiency but also achieves better performance in dynamic manipulation tasks, with a mean success rate 18.4 percentage points higher and policy-query latency 32.9% lower.

cs.RO↗

XOV-Action: Towards Generalizable Open-Vocabulary Action Recognition

Inspired by the impressive success of image-text foundation models, recent works have proposed to adapt these foundation models to video data, leading to efficient and effective video models for open-vocabulary action recognition. However, through a comprehensive evaluation, our work finds that state-of-the-art open-vocabulary action recognition models still struggle with generalization to video domains that they have not encountered. To address this limitation, we introduce \textit{generalizable open-vocabulary action recognition}, which aims to develop action recognition models capable of generalizing to both novel action categories and unseen video domains. Our work contributes a novel model named XOV-Action to overcome two critical challenges: (1) understanding novel action concepts of open-set categories, and (2) mitigating the scenario discrepancy between training and test datasets. Specifically, XOV-Action first proposes to capture diverse action-related concepts by learning diversified elaboration representations, which enables better generalization to open-set action categories. Second, XOV-Action learns scene-agnostic video representations to overcome the scene bias, which improves the generalization in unseen video domains. Additionally, to evaluate models in generalizable open-vocabulary action recognition, we contribute a new cross-domain action benchmark named XOVABench, which covers multiple video domains with varying degrees of gaps and consists of both closed-set and open-set action categories. Extensive quantitative and qualitative experiments demonstrate that our proposed XOV-Action can effectively improve action recognition performance for both closed-set and open-set categories across video domains. The benchmark is available at https://github.com/KunyuLin/XOV-Action/.

cs.CV↗

A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation

Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.

cs.RO↗