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Wei-Shi Zheng

Publications and source records attributed to Wei-Shi Zheng.

At least 73 records · Page 4Linked to original sources

AffordDexGrasp: Open-set Language-guided Dexterous Grasp with Generalizable-Instructive Affordance

Language-guided robot dexterous generation enables robots to grasp and manipulate objects based on human commands. However, previous data-driven methods are hard to understand intention and execute grasping with unseen categories in the open set. In this work, we explore a new task, Open-set Language-guided Dexterous Grasp, and find that the main challenge is the huge gap between high-level human language semantics and low-level robot actions. To solve this problem, we propose an Affordance Dexterous Grasp (AffordDexGrasp) framework, with the insight of bridging the gap with a new generalizable-instructive affordance representation. This affordance can generalize to unseen categories by leveraging the object's local structure and category-agnostic semantic attributes, thereby effectively guiding dexterous grasp generation. Built upon the affordance, our framework introduces Affordance Flow Matching (AFM) for affordance generation with language as input, and Grasp Flow Matching (GFM) for generating dexterous grasp with affordance as input. To evaluate our framework, we build an open-set table-top language-guided dexterous grasp dataset. Extensive experiments in the simulation and real worlds show that our framework surpasses all previous methods in open-set generalization.

cs.RO↗

DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering

Recent methods have shown that pre-trained diffusion models can be fine-tuned to enable generative inverse rendering by learning image-conditioned noise-to-intrinsic mapping. Despite their remarkable progress, they struggle to robustly produce high-quality results as the noise-to-intrinsic paradigm essentially utilizes noisy images with deteriorated structure and appearance for intrinsic prediction, while it is common knowledge that structure and appearance information in an image are crucial for inverse rendering. To address this issue, we present DNF-Intrinsic, a robust yet efficient inverse rendering approach fine-tuned from a pre-trained diffusion model, where we propose to take the source image rather than Gaussian noise as input to directly predict deterministic intrinsic properties via flow matching. Moreover, we design a generative renderer to constrain that the predicted intrinsic properties are physically faithful to the source image. Experiments on both synthetic and real-world datasets show that our method clearly outperforms existing state-of-the-art methods.

cs.CV↗

Structure-Guided Diffusion Models for High-Fidelity Portrait Shadow Removal

We present a diffusion-based portrait shadow removal approach that can robustly produce high-fidelity results. Unlike previous methods, we cast shadow removal as diffusion-based inpainting. To this end, we first train a shadow-independent structure extraction network on a real-world portrait dataset with various synthetic lighting conditions, which allows to generate a shadow-independent structure map including facial details while excluding the unwanted shadow boundaries. The structure map is then used as condition to train a structure-guided inpainting diffusion model for removing shadows in a generative manner. Finally, to restore the fine-scale details (e.g., eyelashes, moles and spots) that may not be captured by the structure map, we take the gradients inside the shadow regions as guidance and train a detail restoration diffusion model to refine the shadow removal result. Extensive experiments on the benchmark datasets show that our method clearly outperforms existing methods, and is effective to avoid previously common issues such as facial identity tampering, shadow residual, color distortion, structure blurring, and loss of details. Our code is available at https://github.com/wanchang-yu/Structure-Guided-Diffusion-for-Portrait-Shadow-Removal.

cs.CV↗

Domain Generalizable Portrait Style Transfer

This paper presents a portrait style transfer method that generalizes well to various different domains while enabling high-quality semantic-aligned stylization on regions including hair, eyes, eyelashes, skins, lips, and background. To this end, we propose to establish dense semantic correspondence between the given input and reference portraits based on a pre-trained model and a semantic adapter, with which we obtain a warped reference semantically aligned with the input. To ensure effective yet controllable style transfer, we devise an AdaIN-Wavelet transform to balance content preservation and stylization by blending low-frequency information of the warped reference with high-frequency information of the input in the latent space. A style adapter is also designed to provide style guidance from the warped reference. With the stylized latent from AdaIN-Wavelet transform, we employ a dual-conditional diffusion model that integrates a ControlNet recording high-frequency information and the style guidance to generate the final result. Extensive experiments demonstrate the superiority of our method. Our code and trained model are available at https://github.com/wangxb29/DGPST.

cs.CV↗

Temporal Continual Learning with Prior Compensation for Human Motion Prediction

Human Motion Prediction (HMP) aims to predict future poses at different moments according to past motion sequences. Previous approaches have treated the prediction of various moments equally, resulting in two main limitations: the learning of short-term predictions is hindered by the focus on long-term predictions, and the incorporation of prior information from past predictions into subsequent predictions is limited. In this paper, we introduce a novel multi-stage training framework called Temporal Continual Learning (TCL) to address the above challenges. To better preserve prior information, we introduce the Prior Compensation Factor (PCF). We incorporate it into the model training to compensate for the lost prior information. Furthermore, we derive a more reasonable optimization objective through theoretical derivation. It is important to note that our TCL framework can be easily integrated with different HMP backbone models and adapted to various datasets and applications. Extensive experiments on four HMP benchmark datasets demonstrate the effectiveness and flexibility of TCL. The code is available at https://github.com/hyqlat/TCL.

cs.CV↗

TypeTele: Releasing Dexterity in Teleoperation by Dexterous Manipulation Types

Dexterous teleoperation plays a crucial role in robotic manipulation for real-world data collection and remote robot control. Previous dexterous teleoperation mostly relies on hand retargeting to closely mimic human hand postures. However, these approaches may fail to fully leverage the inherent dexterity of dexterous hands, which can execute unique actions through their structural advantages compared to human hands. To address this limitation, we propose TypeTele, a type-guided dexterous teleoperation system, which enables dexterous hands to perform actions that are not constrained by human motion patterns. This is achieved by introducing dexterous manipulation types into the teleoperation system, allowing operators to employ appropriate types to complete specific tasks. To support this system, we build an extensible dexterous manipulation type library to cover comprehensive dexterous postures used in manipulation tasks. During teleoperation, we employ a MLLM (Multi-modality Large Language Model)-assisted type retrieval module to identify the most suitable manipulation type based on the specific task and operator commands. Extensive experiments of real-world teleoperation and imitation learning demonstrate that the incorporation of manipulation types significantly takes full advantage of the dexterous robot's ability to perform diverse and complex tasks with higher success rates.

cs.RO↗

ReferDINO: Referring Video Object Segmentation with Visual Grounding Foundations

Referring video object segmentation (RVOS) aims to segment target objects throughout a video based on a text description. This is challenging as it involves deep vision-language understanding, pixel-level dense prediction and spatiotemporal reasoning. Despite notable progress in recent years, existing methods still exhibit a noticeable gap when considering all these aspects. In this work, we propose \textbf{ReferDINO}, a strong RVOS model that inherits region-level vision-language alignment from foundational visual grounding models, and is further endowed with pixel-level dense perception and cross-modal spatiotemporal reasoning. In detail, ReferDINO integrates two key components: 1) a grounding-guided deformable mask decoder that utilizes location prediction to progressively guide mask prediction through differentiable deformation mechanisms; 2) an object-consistent temporal enhancer that injects pretrained time-varying text features into inter-frame interaction to capture object-aware dynamic changes. Moreover, a confidence-aware query pruning strategy is designed to accelerate object decoding without compromising model performance. Extensive experimental results on five benchmarks demonstrate that our ReferDINO significantly outperforms previous methods (e.g., +3.9% (\mathcal{J}&\mathcal{F}) on Ref-YouTube-VOS) with real-time inference speed (51 FPS).

cs.CV↗

Distilling the Unknown to Unveil Certainty

Out-of-distribution (OOD) detection is critical for identifying test samples that deviate from in-distribution (ID) data, ensuring network robustness and reliability. This paper presents a flexible framework for OOD knowledge distillation that extracts OOD-sensitive information from a network to develop a binary classifier capable of distinguishing between ID and OOD samples in both scenarios, with and without access to training ID data. To accomplish this, we introduce Confidence Amendment (CA), an innovative methodology that transforms an OOD sample into an ID one while progressively amending prediction confidence derived from the network to enhance OOD sensitivity. This approach enables the simultaneous synthesis of both ID and OOD samples, each accompanied by an adjusted prediction confidence, thereby facilitating the training of a binary classifier sensitive to OOD. Theoretical analysis provides bounds on the generalization error of the binary classifier, demonstrating the pivotal role of confidence amendment in enhancing OOD sensitivity. Extensive experiments spanning various datasets and network architectures confirm the efficacy of the proposed method in detecting OOD samples.

cs.LG↗

Reinforcing Video Reasoning with Focused Thinking

Recent advancements in reinforcement learning, particularly through Group Relative Policy Optimization (GRPO), have significantly improved multimodal large language models for complex reasoning tasks. However, two critical limitations persist: 1) they often produce unfocused, verbose reasoning chains that obscure salient spatiotemporal cues and 2) binary rewarding fails to account for partially correct answers, resulting in high reward variance and inefficient learning. In this paper, we propose TW-GRPO, a novel framework that enhances visual reasoning with focused thinking and dense reward granularity. Specifically, we employs a token weighting mechanism that prioritizes tokens with high informational density (estimated by intra-group information entropy), suppressing redundant tokens like generic reasoning prefixes. Furthermore, we reformulate RL training by shifting from single-choice to multi-choice QA tasks, where soft rewards enable finer-grained gradient estimation by distinguishing partial correctness. Additionally, we propose question-answer inversion, a data augmentation strategy to generate diverse multi-choice samples from existing benchmarks. Experiments demonstrate state-of-the-art performance on several video reasoning and general understanding benchmarks. Notably, TW-GRPO achieves 50.4\% accuracy on CLEVRER (18.8\% improvement over Video-R1) and 65.8\% on MMVU. Our codes are available at \href{https://github.com/longmalongma/TW-GRPO}.

cs.CV↗

Chain of Methodologies: Scaling Test Time Computation without Training

Large Language Models (LLMs) often struggle with complex reasoning tasks due to insufficient in-depth insights in their training data, which are typically absent in publicly available documents. This paper introduces the Chain of Methodologies (CoM), an innovative and intuitive prompting framework that enhances structured thinking by integrating human methodological insights, enabling LLMs to tackle complex tasks with extended reasoning. CoM leverages the metacognitive abilities of advanced LLMs, activating systematic reasoning throught user-defined methodologies without explicit fine-tuning. Experiments show that CoM surpasses competitive baselines, demonstrating the potential of training-free prompting methods as robust solutions for complex reasoning tasks and bridging the gap toward human-level reasoning through human-like methodological insights.

cs.CL↗

ReferDINO-Plus: 2nd Solution for 4th PVUW MeViS Challenge at CVPR 2025

Referring Video Object Segmentation (RVOS) aims to segment target objects throughout a video based on a text description. This task has attracted increasing attention in the field of computer vision due to its promising applications in video editing and human-agent interaction. Recently, ReferDINO has demonstrated promising performance in this task by adapting object-level vision-language knowledge from pretrained foundational image models. In this report, we further enhance its capabilities by incorporating the advantages of SAM2 in mask quality and object consistency. In addition, to effectively balance performance between single-object and multi-object scenarios, we introduce a conditional mask fusion strategy that adaptively fuses the masks from ReferDINO and SAM2. Our solution, termed ReferDINO-Plus, achieves 60.43 \(\mathcal{J}\&\mathcal{F}\) on MeViS test set, securing 2nd place in the MeViS PVUW challenge at CVPR 2025. The code is available at: https://github.com/iSEE-Laboratory/ReferDINO-Plus.

cs.CV↗

ActionArt: Advancing Multimodal Large Models for Fine-Grained Human-Centric Video Understanding

Fine-grained understanding of human actions and poses in videos is essential for human-centric AI applications. In this work, we introduce ActionArt, a fine-grained video-caption dataset designed to advance research in human-centric multimodal understanding. Our dataset comprises thousands of videos capturing a broad spectrum of human actions, human-object interactions, and diverse scenarios, each accompanied by detailed annotations that meticulously label every limb movement. We develop eight sub-tasks to evaluate the fine-grained understanding capabilities of existing large multimodal models across different dimensions. Experimental results indicate that, while current large multimodal models perform commendably on various tasks, they often fall short in achieving fine-grained understanding. We attribute this limitation to the scarcity of meticulously annotated data, which is both costly and difficult to scale manually. Since manual annotations are costly and hard to scale, we propose proxy tasks to enhance the model perception ability in both spatial and temporal dimensions. These proxy tasks are carefully crafted to be driven by data automatically generated from existing MLLMs, thereby reducing the reliance on costly manual labels. Experimental results show that the proposed proxy tasks significantly narrow the gap toward the performance achieved with manually annotated fine-grained data.

cs.CV↗

PVUW 2025 Challenge Report: Advances in Pixel-level Understanding of Complex Videos in the Wild

This report provides a comprehensive overview of the 4th Pixel-level Video Understanding in the Wild (PVUW) Challenge, held in conjunction with CVPR 2025. It summarizes the challenge outcomes, participating methodologies, and future research directions. The challenge features two tracks: MOSE, which focuses on complex scene video object segmentation, and MeViS, which targets motion-guided, language-based video segmentation. Both tracks introduce new, more challenging datasets designed to better reflect real-world scenarios. Through detailed evaluation and analysis, the challenge offers valuable insights into the current state-of-the-art and emerging trends in complex video segmentation. More information can be found on the workshop website: https://pvuw.github.io/.

cs.CV↗

Modeling Multiple Normal Action Representations for Error Detection in Procedural Tasks

Error detection in procedural activities is essential for consistent and correct outcomes in AR-assisted and robotic systems. Existing methods often focus on temporal ordering errors or rely on static prototypes to represent normal actions. However, these approaches typically overlook the common scenario where multiple, distinct actions are valid following a given sequence of executed actions. This leads to two issues: (1) the model cannot effectively detect errors using static prototypes when the inference environment or action execution distribution differs from training; and (2) the model may also use the wrong prototypes to detect errors if the ongoing action label is not the same as the predicted one. To address this problem, we propose an Adaptive Multiple Normal Action Representation (AMNAR) framework. AMNAR predicts all valid next actions and reconstructs their corresponding normal action representations, which are compared against the ongoing action to detect errors. Extensive experiments demonstrate that AMNAR achieves state-of-the-art performance, highlighting the effectiveness of AMNAR and the importance of modeling multiple valid next actions in error detection. The code is available at https://github.com/iSEE-Laboratory/AMNAR.

cs.CV↗

Decoupled Distillation to Erase: A General Unlearning Method for Any Class-centric Tasks

In this work, we present DEcoupLEd Distillation To Erase (DELETE), a general and strong unlearning method for any class-centric tasks. To derive this, we first propose a theoretical framework to analyze the general form of unlearning loss and decompose it into forgetting and retention terms. Through the theoretical framework, we point out that a class of previous methods could be mainly formulated as a loss that implicitly optimizes the forgetting term while lacking supervision for the retention term, disturbing the distribution of pre-trained model and struggling to adequately preserve knowledge of the remaining classes. To address it, we refine the retention term using "dark knowledge" and propose a mask distillation unlearning method. By applying a mask to separate forgetting logits from retention logits, our approach optimizes both the forgetting and refined retention components simultaneously, retaining knowledge of the remaining classes while ensuring thorough forgetting of the target class. Without access to the remaining data or intervention (i.e., used in some works), we achieve state-of-the-art performance across various benchmarks. What's more, DELETE is a general solution that can be applied to various downstream tasks, including face recognition, backdoor defense, and semantic segmentation with great performance.

cs.CV↗

Progressive Human Motion Generation Based on Text and Few Motion Frames

Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely describing diverse postures. To achieve more controllable generation, an intuitive way is to allow the user to input a few motion frames describing precise desired postures. Thus, we explore a new Text-Frame-to-Motion (TF2M) generation task that aims to generate motions from text and very few given frames. Intuitively, the closer a frame is to a given frame, the lower the uncertainty of this frame is when conditioned on this given frame. Hence, we propose a novel Progressive Motion Generation (PMG) method to progressively generate a motion from the frames with low uncertainty to those with high uncertainty in multiple stages. During each stage, new frames are generated by a Text-Frame Guided Generator conditioned on frame-aware semantics of the text, given frames, and frames generated in previous stages. Additionally, to alleviate the train-test gap caused by multi-stage accumulation of incorrectly generated frames during testing, we propose a Pseudo-frame Replacement Strategy for training. Experimental results show that our PMG outperforms existing T2M generation methods by a large margin with even one given frame, validating the effectiveness of our PMG. Code is available at https://github.com/qinghuannn/PMG.

cs.CV↗

Efficient Explicit Joint-level Interaction Modeling with Mamba for Text-guided HOI Generation

We propose a novel approach for generating text-guided human-object interactions (HOIs) that achieves explicit joint-level interaction modeling in a computationally efficient manner. Previous methods represent the entire human body as a single token, making it difficult to capture fine-grained joint-level interactions and resulting in unrealistic HOIs. However, treating each individual joint as a token would yield over twenty times more tokens, increasing computational overhead. To address these challenges, we introduce an Efficient Explicit Joint-level Interaction Model (EJIM). EJIM features a Dual-branch HOI Mamba that separately and efficiently models spatiotemporal HOI information, as well as a Dual-branch Condition Injector for integrating text semantics and object geometry into human and object motions. Furthermore, we design a Dynamic Interaction Block and a progressive masking mechanism to iteratively filter out irrelevant joints, ensuring accurate and nuanced interaction modeling. Extensive quantitative and qualitative evaluations on public datasets demonstrate that EJIM surpasses previous works by a large margin while using only 5\% of the inference time. Code is available \href{https://github.com/Huanggh531/EJIM}{here}.

cs.CV↗

TechCoach: Towards Technical-Point-Aware Descriptive Action Coaching

To guide a learner in mastering action skills, it is crucial for a coach to 1) reason through the learner's action execution and technical points (TechPoints), and 2) provide detailed, comprehensible feedback on what is done well and what can be improved. However, existing score-based action assessment methods are still far from reaching this practical scenario. To bridge this gap, we investigate a new task termed Descriptive Action Coaching (DescCoach) which requires the model to provide detailed commentary on what is done well and what can be improved beyond a simple quality score for action execution. To this end, we first build a new dataset named EE4D-DescCoach. Through an automatic annotation pipeline, our dataset goes beyond the existing action assessment datasets by providing detailed TechPoint-level commentary. Furthermore, we propose TechCoach, a new framework that explicitly incorporates TechPoint-level reasoning into the DescCoach process. The central to our method lies in the Context-aware TechPoint Reasoner, which enables TechCoach to learn TechPoint-related quality representation by querying visual context under the supervision of TechPoint-level coaching commentary. By leveraging the visual context and the TechPoint-related quality representation, a unified TechPoint-aware Action Assessor is then employed to provide the overall coaching commentary together with the quality score. Combining all of these, we establish a new benchmark for DescCoach and evaluate the effectiveness of our method through extensive experiments. The data and code will be made publicly available.

cs.CV↗