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Wei-Shi Zheng

Publications and source records attributed to Wei-Shi Zheng.

At least 109 records · Page 6Linked to original sources

Transformer for Object Re-Identification: A Survey

Object Re-identification (Re-ID) aims to identify specific objects across different times and scenes, which is a widely researched task in computer vision. For a prolonged period, this field has been predominantly driven by deep learning technology based on convolutional neural networks. In recent years, the emergence of Vision Transformers has spurred a growing number of studies delving deeper into Transformer-based Re-ID, continuously breaking performance records and witnessing significant progress in the Re-ID field. Offering a powerful, flexible, and unified solution, Transformers cater to a wide array of Re-ID tasks with unparalleled efficacy. This paper provides a comprehensive review and in-depth analysis of the Transformer-based Re-ID. In categorizing existing works into Image/Video-Based Re-ID, Re-ID with limited data/annotations, Cross-Modal Re-ID, and Special Re-ID Scenarios, we thoroughly elucidate the advantages demonstrated by the Transformer in addressing a multitude of challenges across these domains. Considering the trending unsupervised Re-ID, we propose a new Transformer baseline, UntransReID, achieving state-of-the-art performance on both single/cross modal tasks. For the under-explored animal Re-ID, we devise a standardized experimental benchmark and conduct extensive experiments to explore the applicability of Transformer for this task and facilitate future research. Finally, we discuss some important yet under-investigated open issues in the large foundation model era, we believe it will serve as a new handbook for researchers in this field. A periodically updated website will be available at https://github.com/mangye16/ReID-Survey.

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Real-to-Sim Grasp: Rethinking the Gap between Simulation and Real World in Grasp Detection

For 6-DoF grasp detection, simulated data is expandable to train more powerful model, but it faces the challenge of the large gap between simulation and real world. Previous works bridge this gap with a sim-to-real way. However, this way explicitly or implicitly forces the simulated data to adapt to the noisy real data when training grasp detectors, where the positional drift and structural distortion within the camera noise will harm the grasp learning. In this work, we propose a Real-to-Sim framework for 6-DoF Grasp detection, named R2SGrasp, with the key insight of bridging this gap in a real-to-sim way, which directly bypasses the camera noise in grasp detector training through an inference-time real-to-sim adaption. To achieve this real-to-sim adaptation, our R2SGrasp designs the Real-to-Sim Data Repairer (R2SRepairer) to mitigate the camera noise of real depth maps in data-level, and the Real-to-Sim Feature Enhancer (R2SEnhancer) to enhance real features with precise simulated geometric primitives in feature-level. To endow our framework with the generalization ability, we construct a large-scale simulated dataset cost-efficiently to train our grasp detector, which includes 64,000 RGB-D images with 14.4 million grasp annotations. Sufficient experiments show that R2SGrasp is powerful and our real-to-sim perspective is effective. The real-world experiments further show great generalization ability of R2SGrasp. Project page is available on https://isee-laboratory.github.io/R2SGrasp.

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Towards Completeness: A Generalizable Action Proposal Generator for Zero-Shot Temporal Action Localization

To address the zero-shot temporal action localization (ZSTAL) task, existing works develop models that are generalizable to detect and classify actions from unseen categories. They typically develop a category-agnostic action detector and combine it with the Contrastive Language-Image Pre-training (CLIP) model to solve ZSTAL. However, these methods suffer from incomplete action proposals generated for \textit{unseen} categories, since they follow a frame-level prediction paradigm and require hand-crafted post-processing to generate action proposals. To address this problem, in this work, we propose a novel model named Generalizable Action Proposal generator (GAP), which can interface seamlessly with CLIP and generate action proposals in a holistic way. Our GAP is built in a query-based architecture and trained with a proposal-level objective, enabling it to estimate proposal completeness and eliminate the hand-crafted post-processing. Based on this architecture, we propose an Action-aware Discrimination loss to enhance the category-agnostic dynamic information of actions. Besides, we introduce a Static-Dynamic Rectifying module that incorporates the generalizable static information from CLIP to refine the predicted proposals, which improves proposal completeness in a generalizable manner. Our experiments show that our GAP achieves state-of-the-art performance on two challenging ZSTAL benchmarks, i.e., Thumos14 and ActivityNet1.3. Specifically, our model obtains significant performance improvement over previous works on the two benchmarks, i.e., +3.2% and +3.4% average mAP, respectively.

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SynopGround: A Large-Scale Dataset for Multi-Paragraph Video Grounding from TV Dramas and Synopses

Video grounding is a fundamental problem in multimodal content understanding, aiming to localize specific natural language queries in an untrimmed video. However, current video grounding datasets merely focus on simple events and are either limited to shorter videos or brief sentences, which hinders the model from evolving toward stronger multimodal understanding capabilities. To address these limitations, we present a large-scale video grounding dataset named SynopGround, in which more than 2800 hours of videos are sourced from popular TV dramas and are paired with accurately localized human-written synopses. Each paragraph in the synopsis serves as a language query and is manually annotated with precise temporal boundaries in the long video. These paragraph queries are tightly correlated to each other and contain a wealth of abstract expressions summarizing video storylines and specific descriptions portraying event details, which enables the model to learn multimodal perception on more intricate concepts over longer context dependencies. Based on the dataset, we further introduce a more complex setting of video grounding dubbed Multi-Paragraph Video Grounding (MPVG), which takes as input multiple paragraphs and a long video for grounding each paragraph query to its temporal interval. In addition, we propose a novel Local-Global Multimodal Reasoner (LGMR) to explicitly model the local-global structures of long-term multimodal inputs for MPVG. Our method provides an effective baseline solution to the multi-paragraph video grounding problem. Extensive experiments verify the proposed model's effectiveness as well as its superiority in long-term multi-paragraph video grounding over prior state-of-the-arts. Dataset and code are publicly available. Project page: https://synopground.github.io/.

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PixelFade: Privacy-preserving Person Re-identification with Noise-guided Progressive Replacement

Online person re-identification services face privacy breaches from potential data leakage and recovery attacks, exposing cloud-stored images to malicious attackers and triggering public concern. The privacy protection of pedestrian images is crucial. Previous privacy-preserving person re-identification methods are unable to resist recovery attacks and compromise accuracy. In this paper, we propose an iterative method (PixelFade) to optimize pedestrian images into noise-like images to resist recovery attacks. We first give an in-depth study of protected images from previous privacy methods, which reveal that the chaos of protected images can disrupt the learning of recovery models. Accordingly, Specifically, we propose Noise-guided Objective Function with the feature constraints of a specific authorization model, optimizing pedestrian images to normal-distributed noise images while preserving their original identity information as per the authorization model. To solve the above non-convex optimization problem, we propose a heuristic optimization algorithm that alternately performs the Constraint Operation and the Partial Replacement Operation. This strategy not only safeguards that original pixels are replaced with noises to protect privacy, but also guides the images towards an improved optimization direction to effectively preserve discriminative features. Extensive experiments demonstrate that our PixelFade outperforms previous methods in resisting recovery attacks and Re-ID performance. The code is available at https://github.com/iSEE-Laboratory/PixelFade.

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Loc4Plan: Locating Before Planning for Outdoor Vision and Language Navigation

Vision and Language Navigation (VLN) is a challenging task that requires agents to understand instructions and navigate to the destination in a visual environment.One of the key challenges in outdoor VLN is keeping track of which part of the instruction was completed. To alleviate this problem, previous works mainly focus on grounding the natural language to the visual input, but neglecting the crucial role of the agent's spatial position information in the grounding process. In this work, we first explore the substantial effect of spatial position locating on the grounding of outdoor VLN, drawing inspiration from human navigation. In real-world navigation scenarios, before planning a path to the destination, humans typically need to figure out their current location. This observation underscores the pivotal role of spatial localization in the navigation process. In this work, we introduce a novel framework, Locating be for Planning (Loc4Plan), designed to incorporate spatial perception for action planning in outdoor VLN tasks. The main idea behind Loc4Plan is to perform the spatial localization before planning a decision action based on corresponding guidance, which comprises a block-aware spatial locating (BAL) module and a spatial-aware action planning (SAP) module. Specifically, to help the agent perceive its spatial location in the environment, we propose to learn a position predictor that measures how far the agent is from the next intersection for reflecting its position, which is achieved by the BAL module. After the locating process, we propose the SAP module to incorporate spatial information to ground the corresponding guidance and enhance the precision of action planning. Extensive experiments on the Touchdown and map2seq datasets show that the proposed Loc4Plan outperforms the SOTA methods.

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EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understanding

We present EgoExo-Fitness, a new full-body action understanding dataset, featuring fitness sequence videos recorded from synchronized egocentric and fixed exocentric (third-person) cameras. Compared with existing full-body action understanding datasets, EgoExo-Fitness not only contains videos from first-person perspectives, but also provides rich annotations. Specifically, two-level temporal boundaries are provided to localize single action videos along with sub-steps of each action. More importantly, EgoExo-Fitness introduces innovative annotations for interpretable action judgement--including technical keypoint verification, natural language comments on action execution, and action quality scores. Combining all of these, EgoExo-Fitness provides new resources to study egocentric and exocentric full-body action understanding across dimensions of "what", "when", and "how well". To facilitate research on egocentric and exocentric full-body action understanding, we construct benchmarks on a suite of tasks (i.e., action classification, action localization, cross-view sequence verification, cross-view skill determination, and a newly proposed task of guidance-based execution verification), together with detailed analysis. Code and data will be available at https://github.com/iSEE-Laboratory/EgoExo-Fitness/tree/main.

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PRET: Planning with Directed Fidelity Trajectory for Vision and Language Navigation

Vision and language navigation is a task that requires an agent to navigate according to a natural language instruction. Recent methods predict sub-goals on constructed topology map at each step to enable long-term action planning. However, they suffer from high computational cost when attempting to support such high-level predictions with GCN-like models. In this work, we propose an alternative method that facilitates navigation planning by considering the alignment between instructions and directed fidelity trajectories, which refers to a path from the initial node to the candidate locations on a directed graph without detours. This planning strategy leads to an efficient model while achieving strong performance. Specifically, we introduce a directed graph to illustrate the explored area of the environment, emphasizing directionality. Then, we firstly define the trajectory representation as a sequence of directed edge features, which are extracted from the panorama based on the corresponding orientation. Ultimately, we assess and compare the alignment between instruction and different trajectories during navigation to determine the next navigation target. Our method outperforms previous SOTA method BEVBert on RxR dataset and is comparable on R2R dataset while largely reducing the computational cost. Code is available: https://github.com/iSEE-Laboratory/VLN-PRET.

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Bridge Past and Future: Overcoming Information Asymmetry in Incremental Object Detection

In incremental object detection, knowledge distillation has been proven to be an effective way to alleviate catastrophic forgetting. However, previous works focused on preserving the knowledge of old models, ignoring that images could simultaneously contain categories from past, present, and future stages. The co-occurrence of objects makes the optimization objectives inconsistent across different stages since the definition for foreground objects differs across various stages, which limits the model's performance greatly. To overcome this problem, we propose a method called ``Bridge Past and Future'' (BPF), which aligns models across stages, ensuring consistent optimization directions. In addition, we propose a novel Distillation with Future (DwF) loss, fully leveraging the background probability to mitigate the forgetting of old classes while ensuring a high level of adaptability in learning new classes. Extensive experiments are conducted on both Pascal VOC and MS COCO benchmarks. Without memory, BPF outperforms current state-of-the-art methods under various settings. The code is available at https://github.com/iSEE-Laboratory/BPF.

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Human-Centric Transformer for Domain Adaptive Action Recognition

We study the domain adaptation task for action recognition, namely domain adaptive action recognition, which aims to effectively transfer action recognition power from a label-sufficient source domain to a label-free target domain. Since actions are performed by humans, it is crucial to exploit human cues in videos when recognizing actions across domains. However, existing methods are prone to losing human cues but prefer to exploit the correlation between non-human contexts and associated actions for recognition, and the contexts of interest agnostic to actions would reduce recognition performance in the target domain. To overcome this problem, we focus on uncovering human-centric action cues for domain adaptive action recognition, and our conception is to investigate two aspects of human-centric action cues, namely human cues and human-context interaction cues. Accordingly, our proposed Human-Centric Transformer (HCTransformer) develops a decoupled human-centric learning paradigm to explicitly concentrate on human-centric action cues in domain-variant video feature learning. Our HCTransformer first conducts human-aware temporal modeling by a human encoder, aiming to avoid a loss of human cues during domain-invariant video feature learning. Then, by a Transformer-like architecture, HCTransformer exploits domain-invariant and action-correlated contexts by a context encoder, and further models domain-invariant interaction between humans and action-correlated contexts. We conduct extensive experiments on three benchmarks, namely UCF-HMDB, Kinetics-NecDrone and EPIC-Kitchens-UDA, and the state-of-the-art performance demonstrates the effectiveness of our proposed HCTransformer.

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DreamView: Injecting View-specific Text Guidance into Text-to-3D Generation

Text-to-3D generation, which synthesizes 3D assets according to an overall text description, has significantly progressed. However, a challenge arises when the specific appearances need customizing at designated viewpoints but referring solely to the overall description for generating 3D objects. For instance, ambiguity easily occurs when producing a T-shirt with distinct patterns on its front and back using a single overall text guidance. In this work, we propose DreamView, a text-to-image approach enabling multi-view customization while maintaining overall consistency by adaptively injecting the view-specific and overall text guidance through a collaborative text guidance injection module, which can also be lifted to 3D generation via score distillation sampling. DreamView is trained with large-scale rendered multi-view images and their corresponding view-specific texts to learn to balance the separate content manipulation in each view and the global consistency of the overall object, resulting in a dual achievement of customization and consistency. Consequently, DreamView empowers artists to design 3D objects creatively, fostering the creation of more innovative and diverse 3D assets. Code and model will be released at https://github.com/iSEE-Laboratory/DreamView.

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An Economic Framework for 6-DoF Grasp Detection

Robotic grasping in clutters is a fundamental task in robotic manipulation. In this work, we propose an economic framework for 6-DoF grasp detection, aiming to economize the resource cost in training and meanwhile maintain effective grasp performance. To begin with, we discover that the dense supervision is the bottleneck of current SOTA methods that severely encumbers the entire training overload, meanwhile making the training difficult to converge. To solve the above problem, we first propose an economic supervision paradigm for efficient and effective grasping. This paradigm includes a well-designed supervision selection strategy, selecting key labels basically without ambiguity, and an economic pipeline to enable the training after selection. Furthermore, benefit from the economic supervision, we can focus on a specific grasp, and thus we devise a focal representation module, which comprises an interactive grasp head and a composite score estimation to generate the specific grasp more accurately. Combining all together, the EconomicGrasp framework is proposed. Our extensive experiments show that EconomicGrasp surpasses the SOTA grasp method by about 3AP on average, and with extremely low resource cost, for about 1/4 training time cost, 1/8 memory cost and 1/30 storage cost. Our code is available at https://github.com/iSEE-Laboratory/EconomicGrasp.

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Rethinking Few-shot Class-incremental Learning: Learning from Yourself

Few-shot class-incremental learning (FSCIL) aims to learn sequential classes with limited samples in a few-shot fashion. Inherited from the classical class-incremental learning setting, the popular benchmark of FSCIL uses averaged accuracy (aAcc) and last-task averaged accuracy (lAcc) as the evaluation metrics. However, we reveal that such evaluation metrics may not provide adequate emphasis on the novel class performance, and the continual learning ability of FSCIL methods could be ignored under this benchmark. In this work, as a complement to existing metrics, we offer a new metric called generalized average accuracy (gAcc) which is designed to provide an extra equitable evaluation by incorporating different perspectives of the performance under the guidance of a parameter $α$. We also present an overall metric in the form of the area under the curve (AUC) along the $α$. Under the guidance of gAcc, we release the potential of intermediate features of the vision transformers to boost the novel-class performance. Taking information from intermediate layers which are less class-specific and more generalizable, we manage to rectify the final features, leading to a more generalizable transformer-based FSCIL framework. Without complex network designs or cumbersome training procedures, our method outperforms existing FSCIL methods at aAcc and gAcc on three datasets. See codes at https://github.com/iSEE-Laboratory/Revisting_FSCIL

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Siamese Learning with Joint Alignment and Regression for Weakly-Supervised Video Paragraph Grounding

Video Paragraph Grounding (VPG) is an emerging task in video-language understanding, which aims at localizing multiple sentences with semantic relations and temporal order from an untrimmed video. However, existing VPG approaches are heavily reliant on a considerable number of temporal labels that are laborious and time-consuming to acquire. In this work, we introduce and explore Weakly-Supervised Video Paragraph Grounding (WSVPG) to eliminate the need of temporal annotations. Different from previous weakly-supervised grounding frameworks based on multiple instance learning or reconstruction learning for two-stage candidate ranking, we propose a novel siamese learning framework that jointly learns the cross-modal feature alignment and temporal coordinate regression without timestamp labels to achieve concise one-stage localization for WSVPG. Specifically, we devise a Siamese Grounding TRansformer (SiamGTR) consisting of two weight-sharing branches for learning complementary supervision. An Augmentation Branch is utilized for directly regressing the temporal boundaries of a complete paragraph within a pseudo video, and an Inference Branch is designed to capture the order-guided feature correspondence for localizing multiple sentences in a normal video. We demonstrate by extensive experiments that our paradigm has superior practicability and flexibility to achieve efficient weakly-supervised or semi-supervised learning, outperforming state-of-the-art methods trained with the same or stronger supervision.

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Continual Action Assessment via Task-Consistent Score-Discriminative Feature Distribution Modeling

Action Quality Assessment (AQA) is a task that tries to answer how well an action is carried out. While remarkable progress has been achieved, existing works on AQA assume that all the training data are visible for training at one time, but do not enable continual learning on assessing new technical actions. In this work, we address such a Continual Learning problem in AQA (Continual-AQA), which urges a unified model to learn AQA tasks sequentially without forgetting. Our idea for modeling Continual-AQA is to sequentially learn a task-consistent score-discriminative feature distribution, in which the latent features express a strong correlation with the score labels regardless of the task or action types.From this perspective, we aim to mitigate the forgetting in Continual-AQA from two aspects. Firstly, to fuse the features of new and previous data into a score-discriminative distribution, a novel Feature-Score Correlation-Aware Rehearsal is proposed to store and reuse data from previous tasks with limited memory size. Secondly, an Action General-Specific Graph is developed to learn and decouple the action-general and action-specific knowledge so that the task-consistent score-discriminative features can be better extracted across various tasks. Extensive experiments are conducted to evaluate the contributions of proposed components. The comparisons with the existing continual learning methods additionally verify the effectiveness and versatility of our approach. Data and code are available at https://github.com/iSEE-Laboratory/Continual-AQA.

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Dexterous Grasp Transformer

In this work, we propose a novel discriminative framework for dexterous grasp generation, named Dexterous Grasp TRansformer (DGTR), capable of predicting a diverse set of feasible grasp poses by processing the object point cloud with only one forward pass. We formulate dexterous grasp generation as a set prediction task and design a transformer-based grasping model for it. However, we identify that this set prediction paradigm encounters several optimization challenges in the field of dexterous grasping and results in restricted performance. To address these issues, we propose progressive strategies for both the training and testing phases. First, the dynamic-static matching training (DSMT) strategy is presented to enhance the optimization stability during the training phase. Second, we introduce the adversarial-balanced test-time adaptation (AB-TTA) with a pair of adversarial losses to improve grasping quality during the testing phase. Experimental results on the DexGraspNet dataset demonstrate the capability of DGTR to predict dexterous grasp poses with both high quality and diversity. Notably, while keeping high quality, the diversity of grasp poses predicted by DGTR significantly outperforms previous works in multiple metrics without any data pre-processing. Codes are available at https://github.com/iSEE-Laboratory/DGTR .

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Single-View Scene Point Cloud Human Grasp Generation

In this work, we explore a novel task of generating human grasps based on single-view scene point clouds, which more accurately mirrors the typical real-world situation of observing objects from a single viewpoint. Due to the incompleteness of object point clouds and the presence of numerous scene points, the generated hand is prone to penetrating into the invisible parts of the object and the model is easily affected by scene points. Thus, we introduce S2HGrasp, a framework composed of two key modules: the Global Perception module that globally perceives partial object point clouds, and the DiffuGrasp module designed to generate high-quality human grasps based on complex inputs that include scene points. Additionally, we introduce S2HGD dataset, which comprises approximately 99,000 single-object single-view scene point clouds of 1,668 unique objects, each annotated with one human grasp. Our extensive experiments demonstrate that S2HGrasp can not only generate natural human grasps regardless of scene points, but also effectively prevent penetration between the hand and invisible parts of the object. Moreover, our model showcases strong generalization capability when applied to unseen objects. Our code and dataset are available at https://github.com/iSEE-Laboratory/S2HGrasp.

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Sculpting Holistic 3D Representation in Contrastive Language-Image-3D Pre-training

Contrastive learning has emerged as a promising paradigm for 3D open-world understanding, i.e., aligning point cloud representation to image and text embedding space individually. In this paper, we introduce MixCon3D, a simple yet effective method aiming to sculpt holistic 3D representation in contrastive language-image-3D pre-training. In contrast to point cloud only, we develop the 3D object-level representation from complementary perspectives, e.g., multi-view rendered images with the point cloud. Then, MixCon3D performs language-3D contrastive learning, comprehensively depicting real-world 3D objects and bolstering text alignment. Additionally, we pioneer the first thorough investigation of various training recipes for the 3D contrastive learning paradigm, building a solid baseline with improved performance. Extensive experiments conducted on three representative benchmarks reveal that our method significantly improves over the baseline, surpassing the previous state-of-the-art performance on the challenging 1,156-category Objaverse-LVIS dataset by 5.7%. The versatility of MixCon3D is showcased in applications such as text-to-3D retrieval and point cloud captioning, further evidencing its efficacy in diverse scenarios. The code is available at https://github.com/UCSC-VLAA/MixCon3D.

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