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Wei-Yao Wang

Publications and source records attributed to Wei-Yao Wang.

34 records · Page 2Linked to original sources

Root Cause Analysis In Microservice Using Neural Granger Causal Discovery

In recent years, microservices have gained widespread adoption in IT operations due to their scalability, maintenance, and flexibility. However, it becomes challenging for site reliability engineers (SREs) to pinpoint the root cause due to the complex relationships in microservices when facing system malfunctions. Previous research employed structured learning methods (e.g., PC-algorithm) to establish causal relationships and derive root causes from causal graphs. Nevertheless, they ignored the temporal order of time series data and failed to leverage the rich information inherent in the temporal relationships. For instance, in cases where there is a sudden spike in CPU utilization, it can lead to an increase in latency for other microservices. However, in this scenario, the anomaly in CPU utilization occurs before the latency increase, rather than simultaneously. As a result, the PC-algorithm fails to capture such characteristics. To address these challenges, we propose RUN, a novel approach for root cause analysis using neural Granger causal discovery with contrastive learning. RUN enhances the backbone encoder by integrating contextual information from time series, and leverages a time series forecasting model to conduct neural Granger causal discovery. In addition, RUN incorporates Pagerank with a personalization vector to efficiently recommend the top-k root causes. Extensive experiments conducted on the synthetic and real-world microservice-based datasets demonstrate that RUN noticeably outperforms the state-of-the-art root cause analysis methods. Moreover, we provide an analysis scenario for the sock-shop case to showcase the practicality and efficacy of RUN in microservice-based applications. Our code is publicly available at https://github.com/zmlin1998/RUN.

cs.LG↗

Style-News: Incorporating Stylized News Generation and Adversarial Verification for Neural Fake News Detection

With the improvements in generative models, the issues of producing hallucinations in various domains (e.g., law, writing) have been brought to people's attention due to concerns about misinformation. In this paper, we focus on neural fake news, which refers to content generated by neural networks aiming to mimic the style of real news to deceive people. To prevent harmful disinformation spreading fallaciously from malicious social media (e.g., content farms), we propose a novel verification framework, Style-News, using publisher metadata to imply a publisher's template with the corresponding text types, political stance, and credibility. Based on threat modeling aspects, a style-aware neural news generator is introduced as an adversary for generating news content conditioning for a specific publisher, and style and source discriminators are trained to defend against this attack by identifying which publisher the style corresponds with, and discriminating whether the source of the given news is human-written or machine-generated. To evaluate the quality of the generated content, we integrate various dimensional metrics (language fluency, content preservation, and style adherence) and demonstrate that Style-News significantly outperforms the previous approaches by a margin of 0.35 for fluency, 15.24 for content, and 0.38 for style at most. Moreover, our discriminative model outperforms state-of-the-art baselines in terms of publisher prediction (up to 4.64%) and neural fake news detection (+6.94% $\sim$ 31.72%).

cs.CL↗

ShuttleSHAP: A Turn-Based Feature Attribution Approach for Analyzing Forecasting Models in Badminton

Agent forecasting systems have been explored to investigate agent patterns and improve decision-making in various domains, e.g., pedestrian predictions and marketing bidding. Badminton represents a fascinating example of a multifaceted turn-based sport, requiring both sophisticated tactic developments and alternate-dependent decision-making. Recent deep learning approaches for player tactic forecasting in badminton show promising performance partially attributed to effective reasoning about rally-player interactions. However, a critical obstacle lies in the unclear functionality of which features are learned for simulating players' behaviors by black-box models, where existing explainers are not equipped with turn-based and multi-output attributions. To bridge this gap, we propose a turn-based feature attribution approach, ShuttleSHAP, for analyzing forecasting models in badminton based on variants of Shapley values. ShuttleSHAP is a model-agnostic explainer that aims to quantify contribution by not only temporal aspects but also player aspects in terms of multifaceted cues. Incorporating the proposed analysis tool into the state-of-the-art turn-based forecasting model on the benchmark dataset reveals that it is, in fact, insignificant to reason about past strokes, while conventional sequential models have greater impacts. Instead, players' styles influence the models for the future simulation of a rally. On top of that, we investigate and discuss the causal analysis of these findings and demonstrate the practicability with local analysis.

cs.AI↗

SeGA: Preference-Aware Self-Contrastive Learning with Prompts for Anomalous User Detection on Twitter

In the dynamic and rapidly evolving world of social media, detecting anomalous users has become a crucial task to address malicious activities such as misinformation and cyberbullying. As the increasing number of anomalous users improves the ability to mimic normal users and evade detection, existing methods only focusing on bot detection are ineffective in terms of capturing subtle distinctions between users. To address these challenges, we proposed SeGA, preference-aware self-contrastive learning for anomalous user detection, which leverages heterogeneous entities and their relations in the Twittersphere to detect anomalous users with different malicious strategies. SeGA utilizes the knowledge of large language models to summarize user preferences via posts. In addition, integrating user preferences with prompts as pseudo-labels for preference-aware self-contrastive learning enables the model to learn multifaceted aspects for describing the behaviors of users. Extensive experiments on the proposed TwBNT benchmark demonstrate that SeGA significantly outperforms the state-of-the-art methods (+3.5\% ~ 27.6\%) and empirically validate the effectiveness of the model design and pre-training strategies. Our code and data are publicly available at https://github.com/ying0409/SeGA.

cs.SI↗

RSVP: Customer Intent Detection via Agent Response Contrastive and Generative Pre-Training

The dialogue systems in customer services have been developed with neural models to provide users with precise answers and round-the-clock support in task-oriented conversations by detecting customer intents based on their utterances. Existing intent detection approaches have highly relied on adaptively pre-training language models with large-scale datasets, yet the predominant cost of data collection may hinder their superiority. In addition, they neglect the information within the conversational responses of the agents, which have a lower collection cost, but are significant to customer intent as agents must tailor their replies based on the customers' intent. In this paper, we propose RSVP, a self-supervised framework dedicated to task-oriented dialogues, which utilizes agent responses for pre-training in a two-stage manner. Specifically, we introduce two pre-training tasks to incorporate the relations of utterance-response pairs: 1) Response Retrieval by selecting a correct response from a batch of candidates, and 2) Response Generation by mimicking agents to generate the response to a given utterance. Our benchmark results for two real-world customer service datasets show that RSVP significantly outperforms the state-of-the-art baselines by 4.95% for accuracy, 3.4% for MRR@3, and 2.75% for MRR@5 on average. Extensive case studies are investigated to show the validity of incorporating agent responses into the pre-training stage.

cs.CL↗

DoRA: Domain-Based Self-Supervised Learning Framework for Low-Resource Real Estate Appraisal

The marketplace system connecting demands and supplies has been explored to develop unbiased decision-making in valuing properties. Real estate appraisal serves as one of the high-cost property valuation tasks for financial institutions since it requires domain experts to appraise the estimation based on the corresponding knowledge and the judgment of the market. Existing automated valuation models reducing the subjectivity of domain experts require a large number of transactions for effective evaluation, which is predominantly limited to not only the labeling efforts of transactions but also the generalizability of new developing and rural areas. To learn representations from unlabeled real estate sets, existing self-supervised learning (SSL) for tabular data neglects various important features, and fails to incorporate domain knowledge. In this paper, we propose DoRA, a Domain-based self-supervised learning framework for low-resource Real estate Appraisal. DoRA is pre-trained with an intra-sample geographic prediction as the pretext task based on the metadata of the real estate for equipping the real estate representations with prior domain knowledge. Furthermore, inter-sample contrastive learning is employed to generalize the representations to be robust for limited transactions of downstream tasks. Our benchmark results on three property types of real-world transactions show that DoRA significantly outperforms the SSL baselines for tabular data, the graph-based methods, and the supervised approaches in the few-shot scenarios by at least 7.6% for MAPE, 11.59% for MAE, and 3.34% for HR10%. We expect DoRA to be useful to other financial practitioners with similar marketplace applications who need general models for properties that are newly built and have limited records. The source code is available at https://github.com/wwweiwei/DoRA.

cs.LG↗

Where Will Players Move Next? Dynamic Graphs and Hierarchical Fusion for Movement Forecasting in Badminton

Sports analytics has captured increasing attention since analysis of the various data enables insights for training strategies, player evaluation, etc. In this paper, we focus on predicting what types of returning strokes will be made, and where players will move to based on previous strokes. As this problem has not been addressed to date, movement forecasting can be tackled through sequence-based and graph-based models by formulating as a sequence prediction task. However, existing sequence-based models neglect the effects of interactions between players, and graph-based models still suffer from multifaceted perspectives on the next movement. Moreover, there is no existing work on representing strategic relations among players' shot types and movements. To address these challenges, we first introduce the procedure of the Player Movements (PM) graph to exploit the structural movements of players with strategic relations. Based on the PM graph, we propose a novel Dynamic Graphs and Hierarchical Fusion for Movement Forecasting model (DyMF) with interaction style extractors to capture the mutual interactions of players themselves and between both players within a rally, and dynamic players' tactics across time. In addition, hierarchical fusion modules are designed to incorporate the style influence of both players and rally interactions. Extensive experiments show that our model empirically outperforms both sequence- and graph-based methods and demonstrate the practical usage of movement forecasting.

cs.LG↗

ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysis

With the recent progress in sports analytics, deep learning approaches have demonstrated the effectiveness of mining insights into players' tactics for improving performance quality and fan engagement. This is attributed to the availability of public ground-truth datasets. While there are a few available datasets for turn-based sports for action detection, these datasets severely lack structured source data and stroke-level records since these require high-cost labeling efforts from domain experts and are hard to detect using automatic techniques. Consequently, the development of artificial intelligence approaches is significantly hindered when existing models are applied to more challenging structured turn-based sequences. In this paper, we present ShuttleSet, the largest publicly-available badminton singles dataset with annotated stroke-level records. It contains 104 sets, 3,685 rallies, and 36,492 strokes in 44 matches between 2018 and 2021 with 27 top-ranking men's singles and women's singles players. ShuttleSet is manually annotated with a computer-aided labeling tool to increase the labeling efficiency and effectiveness of selecting the shot type with a choice of 18 distinct classes, the corresponding hitting locations, and the locations of both players at each stroke. In the experiments, we provide multiple benchmarks (i.e., stroke influence, stroke forecasting, and movement forecasting) with baselines to illustrate the practicability of using ShuttleSet for turn-based analytics, which is expected to stimulate both academic and sports communities. Over the past two years, a visualization platform has been deployed to illustrate the variability of analysis cases from ShuttleSet for coaches to delve into players' tactical preferences with human-interactive interfaces, which was also used by national badminton teams during multiple international high-ranking matches.

cs.LG↗

Team Triple-Check at Factify 2: Parameter-Efficient Large Foundation Models with Feature Representations for Multi-Modal Fact Verification

Multi-modal fact verification has become an important but challenging issue on social media due to the mismatch between the text and images in the misinformation of news content, which has been addressed by considering cross-modalities to identify the veracity of the news in recent years. In this paper, we propose the Pre-CoFactv2 framework with new parameter-efficient foundation models for modeling fine-grained text and input embeddings with lightening parameters, multi-modal multi-type fusion for not only capturing relations for the same and different modalities but also for different types (i.e., claim and document), and feature representations for explicitly providing metadata for each sample. In addition, we introduce a unified ensemble method to boost model performance by adjusting the importance of each trained model with not only the weights but also the powers. Extensive experiments show that Pre-CoFactv2 outperforms Pre-CoFact by a large margin and achieved new state-of-the-art results at the Factify challenge at AAAI 2023. We further illustrate model variations to verify the relative contributions of different components. Our team won the first prize (F1-score: 81.82%) and we made our code publicly available at https://github.com/wwweiwei/Pre-CoFactv2-AAAI-2023.

cs.CL↗

Look Around! A Neighbor Relation Graph Learning Framework for Real Estate Appraisal

Real estate appraisal is a crucial issue for urban applications, which aims to value the properties on the market. Traditional methods perform appraisal based on the domain knowledge, but suffer from the efforts of hand-crafted design. Recently, several methods have been developed to automatize the valuation process by taking the property trading transaction into account when estimating the property value. However, existing methods only consider the real estate itself, ignoring the relation between the properties. Moreover, naively aggregating the information of neighbors fails to model the relationships between the transactions. To tackle these limitations, we propose a novel Neighbor Relation Graph Learning Framework (ReGram) by incorporating the relation between target transaction and surrounding neighbors with the attention mechanism. To model the influence between communities, we integrate the environmental information and the past price of each transaction from other communities. Moreover, since the target transactions in different regions share some similarities and differences of characteristics, we introduce a dynamic adapter to model the different distributions of the target transactions based on the input-related kernel weights. Extensive experiments on the real-world dataset with various scenarios demonstrate that ReGram robustly outperforms the state-of-the-art methods. Furthermore, comprehensive ablation studies were conducted to examine the effectiveness of each component in ReGram.

cs.LG↗

A Reinforcement Learning Badminton Environment for Simulating Player Tactics (Student Abstract)

Recent techniques for analyzing sports precisely has stimulated various approaches to improve player performance and fan engagement. However, existing approaches are only able to evaluate offline performance since testing in real-time matches requires exhaustive costs and cannot be replicated. To test in a safe and reproducible simulator, we focus on turn-based sports and introduce a badminton environment by simulating rallies with different angles of view and designing the states, actions, and training procedures. This benefits not only coaches and players by simulating past matches for tactic investigation, but also researchers from rapidly evaluating their novel algorithms.

cs.LG↗

Track2Vec: fairness music recommendation with a GPU-free customizable-driven framework

Recommendation systems have illustrated the significant progress made in characterizing users' preferences based on their past behaviors. Despite the effectiveness of recommending accurately, there exist several factors that are essential but unexplored for evaluating various facets of recommendation systems, e.g., fairness, diversity, and limited resources. To address these issues, we propose Track2Vec, a GPU-free customizable-driven framework for fairness music recommendation. In order to take both accuracy and fairness into account, our solution consists of three modules, a customized fairness-aware groups for modeling different features based on configurable settings, a track representation learning module for learning better user embedding, and an ensemble module for ranking the recommendation results from different track representation learning modules. Moreover, inspired by TF-IDF which has been widely used in natural language processing, we introduce a metric called Miss Rate - Inverse Ground Truth Frequency (MR-ITF) to measure the fairness. Extensive experiments demonstrate that our model achieves a 4th price ranking in a GPU-free environment on the leaderboard in the EvalRS @ CIKM 2022 challenge, which is superior to the official baseline by about 200% in terms of the official scores. In addition, the ablation study illustrates the necessity of ensembling each group to acquire both accurate and fair recommendations.

cs.IR↗

Team Yao at Factify 2022: Utilizing Pre-trained Models and Co-attention Networks for Multi-Modal Fact Verification

In recent years, social media has enabled users to get exposed to a myriad of misinformation and disinformation; thus, misinformation has attracted a great deal of attention in research fields and as a social issue. To address the problem, we propose a framework, Pre-CoFact, composed of two pre-trained models for extracting features from text and images, and multiple co-attention networks for fusing the same modality but different sources and different modalities. Besides, we adopt the ensemble method by using different pre-trained models in Pre-CoFact to achieve better performance. We further illustrate the effectiveness from the ablation study and examine different pre-trained models for comparison. Our team, Yao, won the fifth prize (F1-score: 74.585\%) in the Factify challenge hosted by De-Factify @ AAAI 2022, which demonstrates that our model achieved competitive performance without using auxiliary tasks or extra information. The source code of our work is publicly available at https://github.com/wywyWang/Multi-Modal-Fact-Verification-2021

cs.CV↗

ShuttleNet: Position-aware Fusion of Rally Progress and Player Styles for Stroke Forecasting in Badminton

The increasing demand for analyzing the insights in sports has stimulated a line of productive studies from a variety of perspectives, e.g., health state monitoring, outcome prediction. In this paper, we focus on objectively judging what and where to return strokes, which is still unexplored in turn-based sports. By formulating stroke forecasting as a sequence prediction task, existing works can tackle the problem but fail to model information based on the characteristics of badminton. To address these limitations, we propose a novel Position-aware Fusion of Rally Progress and Player Styles framework (ShuttleNet) that incorporates rally progress and information of the players by two modified encoder-decoder extractors. Moreover, we design a fusion network to integrate rally contexts and contexts of the players by conditioning on information dependency and different positions. Extensive experiments on the badminton dataset demonstrate that ShuttleNet significantly outperforms the state-of-the-art methods and also empirically validates the feasibility of each component in ShuttleNet. On top of that, we provide an analysis scenario for the stroke forecasting problem.

cs.LG↗

Exploring the Long Short-Term Dependencies to Infer Shot Influence in Badminton Matches

Identifying significant shots in a rally is important for evaluating players' performance in badminton matches. While there are several studies that have quantified player performance in other sports, analyzing badminton data is remained untouched. In this paper, we introduce a badminton language to fully describe the process of the shot and propose a deep learning model composed of a novel short-term extractor and a long-term encoder for capturing a shot-by-shot sequence in a badminton rally by framing the problem as predicting a rally result. Our model incorporates an attention mechanism to enable the transparency of the action sequence to the rally result, which is essential for badminton experts to gain interpretable predictions. Experimental evaluation based on a real-world dataset demonstrates that our proposed model outperforms the strong baselines. The source code is publicly available at https://github.com/yao0510/Shot-Influence.

cs.LG↗

EmotionGIF-Yankee: A Sentiment Classifier with Robust Model Based Ensemble Methods

This paper provides a method to classify sentiment with robust model based ensemble methods. We preprocess tweet data to enhance coverage of tokenizer. To reduce domain bias, we first train tweet dataset for pre-trained language model. Besides, each classifier has its strengths and weakness, we leverage different types of models with ensemble methods: average and power weighted sum. From the experiments, we show that our approach has achieved positive effect for sentiment classification. Our system reached third place among 26 teams from the evaluation in SocialNLP 2020 EmotionGIF competition.

cs.CL↗