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Weichen Zhang

Publications and source records attributed to Weichen Zhang.

35 records · Page 2Linked to original sources

Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open Space

Spatial reasoning is a fundamental capability of multimodal large language models (MLLMs), yet their performance in open aerial environments remains underexplored. In this work, we present Open3D-VQA, a novel benchmark for evaluating MLLMs' ability to reason about complex spatial relationships from an aerial perspective. The benchmark comprises 73k QA pairs spanning 7 general spatial reasoning tasks, including multiple-choice, true/false, and short-answer formats, and supports both visual and point cloud modalities. The questions are automatically generated from spatial relations extracted from both real-world and simulated aerial scenes. Evaluation on 13 popular MLLMs reveals that: 1) Models are generally better at answering questions about relative spatial relations than absolute distances, 2) 3D LLMs fail to demonstrate significant advantages over 2D LLMs, and 3) Fine-tuning solely on the simulated dataset can significantly improve the model's spatial reasoning performance in real-world scenarios. We release our benchmark, data generation pipeline, and evaluation toolkit to support further research: https://github.com/EmbodiedCity/Open3D-VQA.code.

cs.CV↗

AirScape: An Aerial Generative World Model with Motion Controllability

How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intentions. Specifically, we construct a dataset for aerial world model training and testing, which consists of 11k video-intention pairs. This dataset includes first-person-view videos capturing diverse drone actions across a wide range of scenarios, with over 1,000 hours spent annotating the corresponding motion intentions. Then we develop a two-phase schedule to train a foundation model--initially devoid of embodied spatial knowledge--into a world model that is controllable by motion intentions and adheres to physical spatio-temporal constraints. Experimental results demonstrate that AirScape significantly outperforms existing foundation models in 3D spatial imagination capabilities, especially with over a 50% improvement in metrics reflecting motion alignment. The project is available at: https://embodiedcity.github.io/AirScape/.

cs.RO↗

iPanda: An LLM-based Agent for Automated Conformance Testing of Communication Protocols

Conformance testing is essential for ensuring that protocol implementations comply with their specifications. However, traditional testing approaches involve manually creating numerous test cases and scripts, making the process labor-intensive and inefficient. Recently, Large Language Models (LLMs) have demonstrated impressive text comprehension and code generation abilities, providing promising opportunities for automation. In this paper, we propose iPanda, the first framework that leverages LLMs to automate protocol conformance testing. Given a protocol specification document and its implementation, iPanda first employs a keyword-based method to automatically generate comprehensive test cases. Then, it utilizes retrieval-augmented generation and customized CoT strategy to effectively interpret the implementation and produce executable test programs. To further enhance programs' quality, iPanda incorporates an iterative optimization mechanism to refine generated test scripts interactively. Finally, by executing and analyzing the generated tests, iPanda systematically verifies compliance between implementations and protocol specifications. Comprehensive experiments on various protocols show that iPanda significantly outperforms pure LLM-based approaches, improving the success rate (Pass@1) of test-program generation by factors ranging from 4.675 times to 10.751 times.

cs.SE↗

MIRAGE-Bench: LLM Agent is Hallucinating and Where to Find Them

Hallucinations pose critical risks for large language model (LLM)-based agents, often manifesting as hallucinative actions resulting from fabricated or misinterpreted information within the cognitive context. While recent studies have exposed such failures, existing evaluations remain fragmented and lack a principled testbed. In this paper, we present MIRAGE-Bench--Measuring Illusions in Risky AGEnt settings--the first unified benchmark for eliciting and evaluating hallucinations in interactive LLM-agent scenarios. We begin by introducing a three-part taxonomy to address agentic hallucinations: actions that are unfaithful to (i) task instructions, (ii) execution history, or (iii) environment observations. To analyze, we first elicit such failures by performing a systematic audit of existing agent benchmarks, then synthesize test cases using a snapshot strategy that isolates decision points in deterministic and reproducible manners. To evaluate hallucination behaviors, we adopt a fine-grained-level LLM-as-a-Judge paradigm with tailored risk-aware prompts, enabling scalable, high-fidelity assessment of agent actions without enumerating full action spaces. MIRAGE-Bench provides actionable insights on failure modes of LLM agents and lays the groundwork for principled progress in mitigating hallucinations in interactive environments.

cs.AI↗

Frontier AI Risk Management Framework in Practice: A Risk Analysis Technical Report

To understand and identify the unprecedented risks posed by rapidly advancing artificial intelligence (AI) models, this report presents a comprehensive assessment of their frontier risks. Drawing on the E-T-C analysis (deployment environment, threat source, enabling capability) from the Frontier AI Risk Management Framework (v1.0) (SafeWork-F1-Framework), we identify critical risks in seven areas: cyber offense, biological and chemical risks, persuasion and manipulation, uncontrolled autonomous AI R\&D, strategic deception and scheming, self-replication, and collusion. Guided by the "AI-$45^\circ$ Law," we evaluate these risks using "red lines" (intolerable thresholds) and "yellow lines" (early warning indicators) to define risk zones: green (manageable risk for routine deployment and continuous monitoring), yellow (requiring strengthened mitigations and controlled deployment), and red (necessitating suspension of development and/or deployment). Experimental results show that all recent frontier AI models reside in green and yellow zones, without crossing red lines. Specifically, no evaluated models cross the yellow line for cyber offense or uncontrolled AI R\&D risks. For self-replication, and strategic deception and scheming, most models remain in the green zone, except for certain reasoning models in the yellow zone. In persuasion and manipulation, most models are in the yellow zone due to their effective influence on humans. For biological and chemical risks, we are unable to rule out the possibility of most models residing in the yellow zone, although detailed threat modeling and in-depth assessment are required to make further claims. This work reflects our current understanding of AI frontier risks and urges collective action to mitigate these challenges.

cs.AI↗

Model Compression using Progressive Channel Pruning

In this work, we propose a simple but effective channel pruning framework called Progressive Channel Pruning (PCP) to accelerate Convolutional Neural Networks (CNNs). In contrast to the existing channel pruning methods that prune channels only once per layer in a layer-by-layer fashion, our new progressive framework iteratively prunes a small number of channels from several selected layers, which consists of a three-step attempting-selecting-pruning pipeline in each iteration. In the attempting step, we attempt to prune a pre-defined number of channels from one layer by using any existing channel pruning methods and estimate the accuracy drop for this layer based on the labelled samples in the validation set. In the selecting step, based on the estimated accuracy drops for all layers, we propose a greedy strategy to automatically select a set of layers that will lead to less overall accuracy drop after pruning these layers. In the pruning step, we prune a small number of channels from these selected layers. We further extend our PCP framework to prune channels for the deep transfer learning methods like Domain Adversarial Neural Network (DANN), in which we effectively reduce the data distribution mismatch in the channel pruning process by using both labelled samples from the source domain and pseudo-labelled samples from the target domain. Our comprehensive experiments on two benchmark datasets demonstrate that our PCP framework outperforms the existing channel pruning approaches under both supervised learning and transfer learning settings.

cs.CV↗

Self-Paced Collaborative and Adversarial Network for Unsupervised Domain Adaptation

This paper proposes a new unsupervised domain adaptation approach called Collaborative and Adversarial Network (CAN), which uses the domain-collaborative and domain-adversarial learning strategy for training the neural network. The domain-collaborative learning aims to learn domain-specific feature representation to preserve the discriminability for the target domain, while the domain adversarial learning aims to learn domain-invariant feature representation to reduce the domain distribution mismatch between the source and target domains. We show that these two learning strategies can be uniformly formulated as domain classifier learning with positive or negative weights on the losses. We then design a collaborative and adversarial training scheme, which automatically learns domain-specific representations from lower blocks in CNNs through collaborative learning and domain-invariant representations from higher blocks through adversarial learning. Moreover, to further enhance the discriminability in the target domain, we propose Self-Paced CAN (SPCAN), which progressively selects pseudo-labeled target samples for re-training the classifiers. We employ a self-paced learning strategy to select pseudo-labeled target samples in an easy-to-hard fashion. Comprehensive experiments on different benchmark datasets, Office-31, ImageCLEF-DA, and VISDA-2017 for the object recognition task, and UCF101-10 and HMDB51-10 for the video action recognition task, show our newly proposed approaches achieve the state-of-the-art performance, which clearly demonstrates the effectiveness of our proposed approaches for unsupervised domain adaptation.

cs.CV↗

Progressive Modality Cooperation for Multi-Modality Domain Adaptation

In this work, we propose a new generic multi-modality domain adaptation framework called Progressive Modality Cooperation (PMC) to transfer the knowledge learned from the source domain to the target domain by exploiting multiple modality clues (\eg, RGB and depth) under the multi-modality domain adaptation (MMDA) and the more general multi-modality domain adaptation using privileged information (MMDA-PI) settings. Under the MMDA setting, the samples in both domains have all the modalities. In two newly proposed modules of our PMC, the multiple modalities are cooperated for selecting the reliable pseudo-labeled target samples, which captures the modality-specific information and modality-integrated information, respectively. Under the MMDA-PI setting, some modalities are missing in the target domain. Hence, to better exploit the multi-modality data in the source domain, we further propose the PMC with privileged information (PMC-PI) method by proposing a new multi-modality data generation (MMG) network. MMG generates the missing modalities in the target domain based on the source domain data by considering both domain distribution mismatch and semantics preservation, which are respectively achieved by using adversarial learning and conditioning on weighted pseudo semantics. Extensive experiments on three image datasets and eight video datasets for various multi-modality cross-domain visual recognition tasks under both MMDA and MMDA-PI settings clearly demonstrate the effectiveness of our proposed PMC framework.

cs.CV↗

CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memory

Aerial vision-and-language navigation (VLN), requiring drones to interpret natural language instructions and navigate complex urban environments, emerges as a critical embodied AI challenge that bridges human-robot interaction, 3D spatial reasoning, and real-world deployment. Although existing ground VLN agents achieved notable results in indoor and outdoor settings, they struggle in aerial VLN due to the absence of predefined navigation graphs and the exponentially expanding action space in long-horizon exploration. In this work, we propose \textbf{CityNavAgent}, a large language model (LLM)-empowered agent that significantly reduces the navigation complexity for urban aerial VLN. Specifically, we design a hierarchical semantic planning module (HSPM) that decomposes the long-horizon task into sub-goals with different semantic levels. The agent reaches the target progressively by achieving sub-goals with different capacities of the LLM. Additionally, a global memory module storing historical trajectories into a topological graph is developed to simplify navigation for visited targets. Extensive benchmark experiments show that our method achieves state-of-the-art performance with significant improvement. Further experiments demonstrate the effectiveness of different modules of CityNavAgent for aerial VLN in continuous city environments. The code is available at \href{https://github.com/VinceOuti/CityNavAgent}{link}.

cs.RO↗

UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban Spaces

Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models (Video-LLMs) can naturally process continuous first-person visual observations like humans, enabling recall, perception, reasoning, and navigation. We have manually control drones to collect 3D embodied motion video data from real-world cities and simulated environments, resulting in 1.5k video clips. Then we design a pipeline to generate 5.2k multiple-choice questions. Evaluations of 17 widely-used Video-LLMs reveal current limitations in urban embodied cognition. Correlation analysis provides insight into the relationships between different tasks, showing that causal reasoning has a strong correlation with recall, perception, and navigation, while the abilities for counterfactual and associative reasoning exhibit lower correlation with other tasks. We also validate the potential for Sim-to-Real transfer in urban embodiment through fine-tuning.

cs.CV↗

Understanding and Evaluating Hallucinations in 3D Visual Language Models

Recently, 3D-LLMs, which combine point-cloud encoders with large models, have been proposed to tackle complex tasks in embodied intelligence and scene understanding. In addition to showing promising results on 3D tasks, we found that they are significantly affected by hallucinations. For instance, they may generate objects that do not exist in the scene or produce incorrect relationships between objects. To investigate this issue, this work presents the first systematic study of hallucinations in 3D-LLMs. We begin by quickly evaluating hallucinations in several representative 3D-LLMs and reveal that they are all significantly affected by hallucinations. We then define hallucinations in 3D scenes and, through a detailed analysis of datasets, uncover the underlying causes of these hallucinations. We find three main causes: (1) Uneven frequency distribution of objects in the dataset. (2) Strong correlations between objects. (3) Limited diversity in object attributes. Additionally, we propose new evaluation metrics for hallucinations, including Random Point Cloud Pair and Opposite Question Evaluations, to assess whether the model generates responses based on visual information and aligns it with the text's meaning.

cs.CV↗

EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment

Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.

cs.AI↗

GUI Action Narrator: Where and When Did That Action Take Place?

The advent of Multimodal LLMs has significantly enhanced image OCR recognition capabilities, making GUI automation a viable reality for increasing efficiency in digital tasks. One fundamental aspect of developing a GUI automation system is understanding primitive GUI actions. This comprehension is crucial as it enables agents to learn from user demonstrations, an essential element of automation. To rigorously evaluate such capabilities, we developed a video captioning benchmark for GUI actions, comprising 4,189 diverse video captioning samples. This task presents unique challenges compared to natural scene video captioning: 1) GUI screenshots typically contain denser information than natural scenes, and 2) events within GUIs are subtler and occur more rapidly, requiring precise attention to the appropriate time span and spatial region for accurate understanding. To address these challenges, we introduce our GUI action dataset \textbf{Act2Cap} as well as a simple yet effective framework, \textbf{GUI Narrator}, for GUI video captioning that utilizes the cursor as a visual prompt to enhance the interpretation of high-resolution screenshots. Specifically, a cursor detector is trained on our dataset, and a multimodal LLM model with mechanisms for selecting keyframes and key regions generates the captions. Experimental results indicate that even for today's most advanced multimodal models, such as GPT-4o, the task remains highly challenging. Additionally, our evaluations show that our strategy effectively enhances model performance, whether integrated into the fine-tuning of open-source models or employed as a prompting strategy in closed-source models.

cs.CV↗

ASSISTGUI: Task-Oriented Desktop Graphical User Interface Automation

Graphical User Interface (GUI) automation holds significant promise for assisting users with complex tasks, thereby boosting human productivity. Existing works leveraging Large Language Model (LLM) or LLM-based AI agents have shown capabilities in automating tasks on Android and Web platforms. However, these tasks are primarily aimed at simple device usage and entertainment operations. This paper presents a novel benchmark, AssistGUI, to evaluate whether models are capable of manipulating the mouse and keyboard on the Windows platform in response to user-requested tasks. We carefully collected a set of 100 tasks from nine widely-used software applications, such as, After Effects and MS Word, each accompanied by the necessary project files for better evaluation. Moreover, we propose an advanced Actor-Critic Embodied Agent framework, which incorporates a sophisticated GUI parser driven by an LLM-agent and an enhanced reasoning mechanism adept at handling lengthy procedural tasks. Our experimental results reveal that our GUI Parser and Reasoning mechanism outshine existing methods in performance. Nevertheless, the potential remains substantial, with the best model attaining only a 46% success rate on our benchmark. We conclude with a thorough analysis of the current methods' limitations, setting the stage for future breakthroughs in this domain.

cs.CV↗

Towards Arbitrary Text-driven Image Manipulation via Space Alignment

The recent GAN inversion methods have been able to successfully invert the real image input to the corresponding editable latent code in StyleGAN. By combining with the language-vision model (CLIP), some text-driven image manipulation methods are proposed. However, these methods require extra costs to perform optimization for a certain image or a new attribute editing mode. To achieve a more efficient editing method, we propose a new Text-driven image Manipulation framework via Space Alignment (TMSA). The Space Alignment module aims to align the same semantic regions in CLIP and StyleGAN spaces. Then, the text input can be directly accessed into the StyleGAN space and be used to find the semantic shift according to the text description. The framework can support arbitrary image editing mode without additional cost. Our work provides the user with an interface to control the attributes of a given image according to text input and get the result in real time. Ex tensive experiments demonstrate our superior performance over prior works.

cs.CV↗

MA-NeRF: Motion-Assisted Neural Radiance Fields for Face Synthesis from Sparse Images

We address the problem of photorealistic 3D face avatar synthesis from sparse images. Existing Parametric models for face avatar reconstruction struggle to generate details that originate from inputs. Meanwhile, although current NeRF-based avatar methods provide promising results for novel view synthesis, they fail to generalize well for unseen expressions. We improve from NeRF and propose a novel framework that, by leveraging the parametric 3DMM models, can reconstruct a high-fidelity drivable face avatar and successfully handle the unseen expressions. At the core of our implementation are structured displacement feature and semantic-aware learning module. Our structured displacement feature will introduce the motion prior as an additional constraints and help perform better for unseen expressions, by constructing displacement volume. Besides, the semantic-aware learning incorporates multi-level prior, e.g., semantic embedding, learnable latent code, to lift the performance to a higher level. Thorough experiments have been doen both quantitatively and qualitatively to demonstrate the design of our framework, and our method achieves much better results than the current state-of-the-arts.

cs.CV↗

Maximum-Margin Structured Learning with Deep Networks for 3D Human Pose Estimation

This paper focuses on structured-output learning using deep neural networks for 3D human pose estimation from monocular images. Our network takes an image and 3D pose as inputs and outputs a score value, which is high when the image-pose pair matches and low otherwise. The network structure consists of a convolutional neural network for image feature extraction, followed by two sub-networks for transforming the image features and pose into a joint embedding. The score function is then the dot-product between the image and pose embeddings. The image-pose embedding and score function are jointly trained using a maximum-margin cost function. Our proposed framework can be interpreted as a special form of structured support vector machines where the joint feature space is discriminatively learned using deep neural networks. We test our framework on the Human3.6m dataset and obtain state-of-the-art results compared to other recent methods. Finally, we present visualizations of the image-pose embedding space, demonstrating the network has learned a high-level embedding of body-orientation and pose-configuration.

cs.CV↗