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Weifeng Chen

Publications and source records attributed to Weifeng Chen.

31 records · Page 2Linked to original sources

ID-Aligner: Enhancing Identity-Preserving Text-to-Image Generation with Reward Feedback Learning

The rapid development of diffusion models has triggered diverse applications. Identity-preserving text-to-image generation (ID-T2I) particularly has received significant attention due to its wide range of application scenarios like AI portrait and advertising. While existing ID-T2I methods have demonstrated impressive results, several key challenges remain: (1) It is hard to maintain the identity characteristics of reference portraits accurately, (2) The generated images lack aesthetic appeal especially while enforcing identity retention, and (3) There is a limitation that cannot be compatible with LoRA-based and Adapter-based methods simultaneously. To address these issues, we present \textbf{ID-Aligner}, a general feedback learning framework to enhance ID-T2I performance. To resolve identity features lost, we introduce identity consistency reward fine-tuning to utilize the feedback from face detection and recognition models to improve generated identity preservation. Furthermore, we propose identity aesthetic reward fine-tuning leveraging rewards from human-annotated preference data and automatically constructed feedback on character structure generation to provide aesthetic tuning signals. Thanks to its universal feedback fine-tuning framework, our method can be readily applied to both LoRA and Adapter models, achieving consistent performance gains. Extensive experiments on SD1.5 and SDXL diffusion models validate the effectiveness of our approach. \textbf{Project Page: \url{https://idaligner.github.io/}}

cs.CV↗

AffordanceLLM: Grounding Affordance from Vision Language Models

Affordance grounding refers to the task of finding the area of an object with which one can interact. It is a fundamental but challenging task, as a successful solution requires the comprehensive understanding of a scene in multiple aspects including detection, localization, and recognition of objects with their parts, of geo-spatial configuration/layout of the scene, of 3D shapes and physics, as well as of the functionality and potential interaction of the objects and humans. Much of the knowledge is hidden and beyond the image content with the supervised labels from a limited training set. In this paper, we make an attempt to improve the generalization capability of the current affordance grounding by taking the advantage of the rich world, abstract, and human-object-interaction knowledge from pretrained large-scale vision language models. Under the AGD20K benchmark, our proposed model demonstrates a significant performance gain over the competing methods for in-the-wild object affordance grounding. We further demonstrate it can ground affordance for objects from random Internet images, even if both objects and actions are unseen during training. Project site: https://jasonqsy.github.io/AffordanceLLM/

cs.CV↗

OOTDiffusion: Outfitting Fusion based Latent Diffusion for Controllable Virtual Try-on

We present OOTDiffusion, a novel network architecture for realistic and controllable image-based virtual try-on (VTON). We leverage the power of pretrained latent diffusion models, designing an outfitting UNet to learn the garment detail features. Without a redundant warping process, the garment features are precisely aligned with the target human body via the proposed outfitting fusion in the self-attention layers of the denoising UNet. In order to further enhance the controllability, we introduce outfitting dropout to the training process, which enables us to adjust the strength of the garment features through classifier-free guidance. Our comprehensive experiments on the VITON-HD and Dress Code datasets demonstrate that OOTDiffusion efficiently generates high-quality try-on results for arbitrary human and garment images, which outperforms other VTON methods in both realism and controllability, indicating an impressive breakthrough in virtual try-on. Our source code is available at https://github.com/levihsu/OOTDiffusion.

cs.CV↗

Contrastive Transformer Learning with Proximity Data Generation for Text-Based Person Search

Given a descriptive text query, text-based person search (TBPS) aims to retrieve the best-matched target person from an image gallery. Such a cross-modal retrieval task is quite challenging due to significant modality gap, fine-grained differences and insufficiency of annotated data. To better align the two modalities, most existing works focus on introducing sophisticated network structures and auxiliary tasks, which are complex and hard to implement. In this paper, we propose a simple yet effective dual Transformer model for text-based person search. By exploiting a hardness-aware contrastive learning strategy, our model achieves state-of-the-art performance without any special design for local feature alignment or side information. Moreover, we propose a proximity data generation (PDG) module to automatically produce more diverse data for cross-modal training. The PDG module first introduces an automatic generation algorithm based on a text-to-image diffusion model, which generates new text-image pair samples in the proximity space of original ones. Then it combines approximate text generation and feature-level mixup during training to further strengthen the data diversity. The PDG module can largely guarantee the reasonability of the generated samples that are directly used for training without any human inspection for noise rejection. It improves the performance of our model significantly, providing a feasible solution to the data insufficiency problem faced by such fine-grained visual-linguistic tasks. Extensive experiments on two popular datasets of the TBPS task (i.e., CUHK-PEDES and ICFG-PEDES) show that the proposed approach outperforms state-of-the-art approaches evidently, e.g., improving by 3.88%, 4.02%, 2.92% in terms of Top1, Top5, Top10 on CUHK-PEDES. The codes will be available at https://github.com/HCPLab-SYSU/PersonSearch-CTLG

cs.CV↗

Investigation of Cu-site disorder in undoped and doped BiCuSeO

We carried out X-ray diffraction and Extended X-ray Absorption Fine Structure (EXAFS) studies to investigate the origin of the low lattice thermal conductivity in BiCuSeO, and the role of silver (Ag) doping in doped samples. BiCuSeO is a promising thermoelectric material with high thermoelectric efficiency, which is significantly enhanced by doping either single Ag dopants or dual dopants (Pb and Ag). We verified that the thermal displacement parameters associated with copper (Cu) are significantly large in undoped BiCuSeO. Ag dopant, which replaces Cu, was also found to have similarly large thermal displacement parameters, that remain large down to low temperatures. Our results point towards significant disorder on Cu-site in both undoped and doped BiCuSeO, which is retained by Ag dopant on replacing Cu. The disorder is observed to be localized on the Cu-site and seems to be independent of other atoms in the crystal structure. Our observation of the disorder, which could be either static or quasi-static, is consistent with a rattling mode scenario.

cond-mat.mtrl-sci↗

Fengshenbang 1.0: Being the Foundation of Chinese Cognitive Intelligence

Nowadays, foundation models become one of fundamental infrastructures in artificial intelligence, paving ways to the general intelligence. However, the reality presents two urgent challenges: existing foundation models are dominated by the English-language community; users are often given limited resources and thus cannot always use foundation models. To support the development of the Chinese-language community, we introduce an open-source project, called Fengshenbang, which leads by the research center for Cognitive Computing and Natural Language (CCNL). Our project has comprehensive capabilities, including large pre-trained models, user-friendly APIs, benchmarks, datasets, and others. We wrap all these in three sub-projects: the Fengshenbang Model, the Fengshen Framework, and the Fengshen Benchmark. An open-source roadmap, Fengshenbang, aims to re-evaluate the open-source community of Chinese pre-trained large-scale models, prompting the development of the entire Chinese large-scale model community. We also want to build a user-centered open-source ecosystem to allow individuals to access the desired models to match their computing resources. Furthermore, we invite companies, colleges, and research institutions to collaborate with us to build the large-scale open-source model-based ecosystem. We hope that this project will be the foundation of Chinese cognitive intelligence.

cs.CL↗

MSRL: Distributed Reinforcement Learning with Dataflow Fragments

Reinforcement learning (RL) trains many agents, which is resource-intensive and must scale to large GPU clusters. Different RL training algorithms offer different opportunities for distributing and parallelising the computation. Yet, current distributed RL systems tie the definition of RL algorithms to their distributed execution: they hard-code particular distribution strategies and only accelerate specific parts of the computation (e.g. policy network updates) on GPU workers. Fundamentally, current systems lack abstractions that decouple RL algorithms from their execution. We describe MindSpore Reinforcement Learning (MSRL), a distributed RL training system that supports distribution policies that govern how RL training computation is parallelised and distributed on cluster resources, without requiring changes to the algorithm implementation. MSRL introduces the new abstraction of a fragmented dataflow graph, which maps Python functions from an RL algorithm's training loop to parallel computational fragments. Fragments are executed on different devices by translating them to low-level dataflow representations, e.g. computational graphs as supported by deep learning engines, CUDA implementations or multi-threaded CPU processes. We show that MSRL subsumes the distribution strategies of existing systems, while scaling RL training to 64 GPUs.

cs.LG↗

Humble Teachers Teach Better Students for Semi-Supervised Object Detection

We propose a semi-supervised approach for contemporary object detectors following the teacher-student dual model framework. Our method is featured with 1) the exponential moving averaging strategy to update the teacher from the student online, 2) using plenty of region proposals and soft pseudo-labels as the student's training targets, and 3) a light-weighted detection-specific data ensemble for the teacher to generate more reliable pseudo-labels. Compared to the recent state-of-the-art -- STAC, which uses hard labels on sparsely selected hard pseudo samples, the teacher in our model exposes richer information to the student with soft-labels on many proposals. Our model achieves COCO-style AP of 53.04% on VOC07 val set, 8.4% better than STAC, when using VOC12 as unlabeled data. On MS-COCO, it outperforms prior work when only a small percentage of data is taken as labeled. It also reaches 53.8% AP on MS-COCO test-dev with 3.1% gain over the fully supervised ResNet-152 Cascaded R-CNN, by tapping into unlabeled data of a similar size to the labeled data.

cs.CV↗

Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Control

Recent progress on physics-based character animation has shown impressive breakthroughs on human motion synthesis, through imitating motion capture data via deep reinforcement learning. However, results have mostly been demonstrated on imitating a single distinct motion pattern, and do not generalize to interactive tasks that require flexible motion patterns due to varying human-object spatial configurations. To bridge this gap, we focus on one class of interactive tasks -- sitting onto a chair. We propose a hierarchical reinforcement learning framework which relies on a collection of subtask controllers trained to imitate simple, reusable mocap motions, and a meta controller trained to execute the subtasks properly to complete the main task. We experimentally demonstrate the strength of our approach over different non-hierarchical and hierarchical baselines. We also show that our approach can be applied to motion prediction given an image input. A supplementary video can be found at https://youtu.be/3CeN0OGz2cA.

cs.CV↗

OASIS: A Large-Scale Dataset for Single Image 3D in the Wild

Single-view 3D is the task of recovering 3D properties such as depth and surface normals from a single image. We hypothesize that a major obstacle to single-image 3D is data. We address this issue by presenting Open Annotations of Single Image Surfaces (OASIS), a dataset for single-image 3D in the wild consisting of annotations of detailed 3D geometry for 140,000 images. We train and evaluate leading models on a variety of single-image 3D tasks. We expect OASIS to be a useful resource for 3D vision research. Project site: https://pvl.cs.princeton.edu/OASIS.

cs.CV↗

Learning Single-Image Depth from Videos using Quality Assessment Networks

Depth estimation from a single image in the wild remains a challenging problem. One main obstacle is the lack of high-quality training data for images in the wild. In this paper we propose a method to automatically generate such data through Structure-from-Motion (SfM) on Internet videos. The core of this method is a Quality Assessment Network that identifies high-quality reconstructions obtained from SfM. Using this method, we collect single-view depth training data from a large number of YouTube videos and construct a new dataset called YouTube3D. Experiments show that YouTube3D is useful in training depth estimation networks and advances the state of the art of single-view depth estimation in the wild.

cs.CV↗

Surface Normals in the Wild

We study the problem of single-image depth estimation for images in the wild. We collect human annotated surface normals and use them to train a neural network that directly predicts pixel-wise depth. We propose two novel loss functions for training with surface normal annotations. Experiments on NYU Depth and our own dataset demonstrate that our approach can significantly improve the quality of depth estimation in the wild.

cs.CV↗

Single-Image Depth Perception in the Wild

This paper studies single-image depth perception in the wild, i.e., recovering depth from a single image taken in unconstrained settings. We introduce a new dataset "Depth in the Wild" consisting of images in the wild annotated with relative depth between pairs of random points. We also propose a new algorithm that learns to estimate metric depth using annotations of relative depth. Compared to the state of the art, our algorithm is simpler and performs better. Experiments show that our algorithm, combined with existing RGB-D data and our new relative depth annotations, significantly improves single-image depth perception in the wild.

cs.CV↗