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Weihan Wang

Publications and source records attributed to Weihan Wang.

At least 19 recordsLinked to original sources

GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents

We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.

cs.CV

GLM-OCR Technical Report

GLM-OCR is an efficient 0.9B-parameter compact multimodal model designed for real-world document understanding. It combines a 0.4B-parameter CogViT visual encoder with a 0.5B-parameter GLM language decoder, achieving a strong balance between computational efficiency and recognition performance. To address the inefficiency of standard autoregressive decoding in deterministic OCR tasks, GLM-OCR introduces a Multi-Token Prediction (MTP) mechanism that predicts multiple tokens per step, significantly improving decoding throughput while keeping memory overhead low through shared parameters. At the system level, a two-stage pipeline is adopted: PP-DocLayout-V3 first performs layout analysis, followed by parallel region-level recognition. Extensive evaluations on public benchmarks and industrial scenarios show that GLM-OCR achieves competitive or state-of-the-art performance in document parsing, text and formula transcription, table structure recovery, and key information extraction. Its compact architecture and structured generation make it suitable for both resource-constrained edge deployment and large-scale production systems.

cs.CL

UI2Code^N: UI-to-Code Generation as Interactive Visual Optimization

UI-to-code aims to translate UI screenshots into executable front-end code. Despite progress with vision-language models (VLMs), most existing methods formulate UI-to-code as a single-pass generation, which mismatches real-world UI development that is inherently iterative and feedback-driven. We reformulate UI-to-code as an interactive visual optimization problem, where code generation is embedded in a closed-loop process of execution, visual inspection, and iterative refinement driven by rendered visual feedback. To address the non-differentiability of visual objectives and the noise of absolute visual evaluators, we propose Relative Visual Policy Optimization (RVPO), a preference-based reinforcement learning method that optimizes relative visual rankings among rendered candidates under execution feedback. We instantiate this paradigm in UI2Code^N, an open-source 9B model trained via continual pre-training, supervised fine-tuning, and reinforcement learning. Experiments demonstrate state-of-the-art performance on UI drafting, UI polishing, and UI editing benchmarks, even outperforming larger models, with performance consistently improving through iterative visual optimization. Our code and models are available at https://github.com/zai-org/UI2Code_N.

cs.CV

Glyph: Scaling Context Windows via Visual-Text Compression

Large language models (LLMs) increasingly rely on long-context modeling for tasks such as document understanding, code analysis, and multi-step reasoning. However, scaling context windows to the million-token level brings prohibitive computational and memory costs, limiting the practicality of long-context LLMs. In this work, we take a different perspective-visual context scaling-to tackle this challenge. Instead of extending token-based sequences, we propose Glyph, a framework that renders long texts into images and processes them with vision-language models (VLMs). This approach substantially compresses textual input while preserving semantic information, and we further design an LLM-driven genetic search to identify optimal visual rendering configurations for balancing accuracy and compression. Through extensive experiments, we demonstrate that our method achieves 3-4x token compression while maintaining accuracy comparable to leading LLMs such as Qwen3-8B on various long-context benchmarks. This compression also leads to around 4x faster prefilling and decoding, and approximately 2x faster SFT training. Furthermore, under extreme compression, a 128K-context VLM could scale to handle 1M-token-level text tasks. In addition, the rendered text data benefits real-world multimodal tasks, such as document understanding. Our code and model are released at https://github.com/thu-coai/Glyph.

cs.CV

LVBench: An Extreme Long Video Understanding Benchmark

Recent progress in multimodal large language models has markedly enhanced the understanding of short videos (typically under one minute), and several evaluation datasets have emerged accordingly. However, these advancements fall short of meeting the demands of real-world applications such as embodied intelligence for long-term decision-making, in-depth movie reviews and discussions, and live sports commentary, all of which require comprehension of long videos spanning several hours. To address this gap, we introduce LVBench, a benchmark specifically designed for long video understanding. Our dataset comprises publicly sourced videos and encompasses a diverse set of tasks aimed at long video comprehension and information extraction. LVBench is designed to challenge multimodal models to demonstrate long-term memory and extended comprehension capabilities. Our extensive evaluations reveal that current multimodal models still underperform on these demanding long video understanding tasks. Through LVBench, we aim to spur the development of more advanced models capable of tackling the complexities of long video comprehension. Our data and code are publicly available at: https://lvbench.github.io.

cs.CV

GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning

We present GLM-4.1V-Thinking, GLM-4.5V, and GLM-4.6V, a family of vision-language models (VLMs) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document interpretation. In a comprehensive evaluation across 42 public benchmarks, GLM-4.5V achieves state-of-the-art performance on nearly all tasks among open-source models of similar size, and demonstrates competitive or even superior results compared to closed-source models such as Gemini-2.5-Flash on challenging tasks including Coding and GUI Agents. Meanwhile, the smaller GLM-4.1V-9B-Thinking remains highly competitive-achieving superior results to the much larger Qwen2.5-VL-72B on 29 benchmarks. We open-source both GLM-4.1V-9B-Thinking and GLM-4.5V. We further introduce the GLM-4.6V series, open-source multimodal models with native tool use and a 128K context window. A brief overview is available at https://z.ai/blog/glm-4.6v. Code, models and more information are released at https://github.com/zai-org/GLM-V.

cs.CV

CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer

We present CogVideoX, a large-scale text-to-video generation model based on diffusion transformer, which can generate 10-second continuous videos aligned with text prompt, with a frame rate of 16 fps and resolution of 768 * 1360 pixels. Previous video generation models often had limited movement and short durations, and is difficult to generate videos with coherent narratives based on text. We propose several designs to address these issues. First, we propose a 3D Variational Autoencoder (VAE) to compress videos along both spatial and temporal dimensions, to improve both compression rate and video fidelity. Second, to improve the text-video alignment, we propose an expert transformer with the expert adaptive LayerNorm to facilitate the deep fusion between the two modalities. Third, by employing a progressive training and multi-resolution frame pack technique, CogVideoX is adept at producing coherent, long-duration, different shape videos characterized by significant motions. In addition, we develop an effective text-video data processing pipeline that includes various data preprocessing strategies and a video captioning method, greatly contributing to the generation quality and semantic alignment. Results show that CogVideoX demonstrates state-of-the-art performance across both multiple machine metrics and human evaluations. The model weight of both 3D Causal VAE, Video caption model and CogVideoX are publicly available at https://github.com/THUDM/CogVideo.

cs.CV

PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields

Identifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simplifying 3D structures, even with extensive plane annotations. We present PlanarNeRF, a novel framework capable of detecting dense 3D planes through online learning. Drawing upon the neural field representation, PlanarNeRF brings three major contributions. First, it enhances 3D plane detection with concurrent appearance and geometry knowledge. Second, a lightweight plane fitting module is proposed to estimate plane parameters. Third, a novel global memory bank structure with an update mechanism is introduced, ensuring consistent cross-frame correspondence. The flexible architecture of PlanarNeRF allows it to function in both 2D-supervised and self-supervised solutions, in each of which it can effectively learn from sparse training signals, significantly improving training efficiency. Through extensive experiments, we demonstrate the effectiveness of PlanarNeRF in various scenarios and remarkable improvement over existing works.

cs.CV

CogCoM: A Visual Language Model with Chain-of-Manipulations Reasoning

Vision-Language Models (VLMs) have demonstrated their broad effectiveness thanks to extensive training in aligning visual instructions to responses. However, such training of conclusive alignment leads models to ignore essential visual reasoning, further resulting in failures in meticulous visual problems and unfaithful responses. Drawing inspiration from human cognition in solving visual problems (e.g., marking, zoom in), this paper introduces Chain of Manipulations, a mechanism that enables VLMs to solve problems step-by-step with evidence. After training, models can solve various visual problems by eliciting intrinsic manipulations (e.g., grounding, zoom in) with results (e.g., boxes, image) actively without involving external tools, while also allowing users to trace error causes. We study the roadmap to implement this mechanism, including (1) a flexible design of manipulations upon extensive analysis, (2) an efficient automated data generation pipeline, (3) a compatible VLM architecture capable of multi-turn multi-image, and (4) a model training process for versatile capabilities. With the design, we also manually annotate 6K high-quality samples for the challenging graphical mathematical problems. Our trained model, \textbf{CogCoM}, equipped with this mechanism with 17B parameters achieves state-of-the-art performance across 9 benchmarks from 4 categories, demonstrating the effectiveness while preserving the interpretability. Our code, model weights, and collected data are publicly available at https://github.com/THUDM/CogCoM.

cs.CV

VIPeR: Visual Incremental Place Recognition with Adaptive Mining and Continual Learning

Visual place recognition (VPR) is an essential component of many autonomous and augmented/virtual reality systems. It enables the systems to robustly localize themselves in large-scale environments. Existing VPR methods demonstrate attractive performance at the cost of heavy pre-training and limited generalizability. When deployed in unseen environments, these methods exhibit significant performance drops. Targeting this issue, we present VIPeR, a novel approach for visual incremental place recognition with the ability to adapt to new environments while retaining the performance of previous environments. We first introduce an adaptive mining strategy that balances the performance within a single environment and the generalizability across multiple environments. Then, to prevent catastrophic forgetting in lifelong learning, we draw inspiration from human memory systems and design a novel memory bank for our VIPeR. Our memory bank contains a sensory memory, a working memory and a long-term memory, with the first two focusing on the current environment and the last one for all previously visited environments. Additionally, we propose a probabilistic knowledge distillation to explicitly safeguard the previously learned knowledge. We evaluate our proposed VIPeR on three large-scale datasets, namely Oxford Robotcar, Nordland, and TartanAir. For comparison, we first set a baseline performance with naive finetuning. Then, several more recent lifelong learning methods are compared. Our VIPeR achieves better performance in almost all aspects with the biggest improvement of 13.65% in average performance.

cs.CV

MotionBench: Benchmarking and Improving Fine-grained Video Motion Understanding for Vision Language Models

In recent years, vision language models (VLMs) have made significant advancements in video understanding. However, a crucial capability - fine-grained motion comprehension - remains under-explored in current benchmarks. To address this gap, we propose MotionBench, a comprehensive evaluation benchmark designed to assess the fine-grained motion comprehension of video understanding models. MotionBench evaluates models' motion-level perception through six primary categories of motion-oriented question types and includes data collected from diverse sources, ensuring a broad representation of real-world video content. Experimental results reveal that existing VLMs perform poorly in understanding fine-grained motions. To enhance VLM's ability to perceive fine-grained motion within a limited sequence length of LLM, we conduct extensive experiments reviewing VLM architectures optimized for video feature compression and propose a novel and efficient Through-Encoder (TE) Fusion method. Experiments show that higher frame rate inputs and TE Fusion yield improvements in motion understanding, yet there is still substantial room for enhancement. Our benchmark aims to guide and motivate the development of more capable video understanding models, emphasizing the importance of fine-grained motion comprehension. Project page: https://motion-bench.github.io .

cs.CV

CogAgent: A Visual Language Model for GUI Agents

People are spending an enormous amount of time on digital devices through graphical user interfaces (GUIs), e.g., computer or smartphone screens. Large language models (LLMs) such as ChatGPT can assist people in tasks like writing emails, but struggle to understand and interact with GUIs, thus limiting their potential to increase automation levels. In this paper, we introduce CogAgent, an 18-billion-parameter visual language model (VLM) specializing in GUI understanding and navigation. By utilizing both low-resolution and high-resolution image encoders, CogAgent supports input at a resolution of 1120*1120, enabling it to recognize tiny page elements and text. As a generalist visual language model, CogAgent achieves the state of the art on five text-rich and four general VQA benchmarks, including VQAv2, OK-VQA, Text-VQA, ST-VQA, ChartQA, infoVQA, DocVQA, MM-Vet, and POPE. CogAgent, using only screenshots as input, outperforms LLM-based methods that consume extracted HTML text on both PC and Android GUI navigation tasks -- Mind2Web and AITW, advancing the state of the art. The model and codes are available at https://github.com/THUDM/CogVLM, with a new version of CogAgent-9B-20241220 available at https://github.com/THUDM/CogAgent.

cs.CV

Benchmarking Neural Radiance Fields for Autonomous Robots: An Overview

Neural Radiance Fields (NeRF) have emerged as a powerful paradigm for 3D scene representation, offering high-fidelity renderings and reconstructions from a set of sparse and unstructured sensor data. In the context of autonomous robotics, where perception and understanding of the environment are pivotal, NeRF holds immense promise for improving performance. In this paper, we present a comprehensive survey and analysis of the state-of-the-art techniques for utilizing NeRF to enhance the capabilities of autonomous robots. We especially focus on the perception, localization and navigation, and decision-making modules of autonomous robots and delve into tasks crucial for autonomous operation, including 3D reconstruction, segmentation, pose estimation, simultaneous localization and mapping (SLAM), navigation and planning, and interaction. Our survey meticulously benchmarks existing NeRF-based methods, providing insights into their strengths and limitations. Moreover, we explore promising avenues for future research and development in this domain. Notably, we discuss the integration of advanced techniques such as 3D Gaussian splatting (3DGS), large language models (LLM), and generative AIs, envisioning enhanced reconstruction efficiency, scene understanding, decision-making capabilities. This survey serves as a roadmap for researchers seeking to leverage NeRFs to empower autonomous robots, paving the way for innovative solutions that can navigate and interact seamlessly in complex environments.

cs.RO

MathGLM-Vision: Solving Mathematical Problems with Multi-Modal Large Language Model

Large language models (LLMs) have demonstrated significant capabilities in mathematical reasoning, particularly with text-based mathematical problems. However, current multi-modal large language models (MLLMs), especially those specialized in mathematics, tend to focus predominantly on solving geometric problems but ignore the diversity of visual information available in other areas of mathematics. Moreover, the geometric information for these specialized mathematical MLLMs is derived from several public datasets, which are typically limited in diversity and complexity. To address these limitations, we aim to construct a fine-tuning dataset named MathVL, and develop a series of specialized mathematical MLLMs termed MathGLM-Vision by conducting Supervised Fine-Tuning (SFT) on MathVL with various parameter-scale backbones. To extensively evaluate the effectiveness of MathGLM-Vision, we conduct experiments on several public benchmarks and our curated MathVL-test consisting of 2,000 problems. Experimental results demonstrate that MathGLM-Vision achieves significant improvements compared with some existing models, including backbone models and open-source mathematical MLLMs. These findings indicate the importance of diversity dataset in enhancing the mathematical reasoning abilities of MLLMs.

cs.CL

VisScience: An Extensive Benchmark for Evaluating K12 Educational Multi-modal Scientific Reasoning

Multi-modal large language models (MLLMs) have demonstrated promising capabilities across various tasks by integrating textual and visual information to achieve visual understanding in complex scenarios. Despite the availability of several benchmarks aims to evaluating MLLMs in tasks from visual question answering to complex problem-solving, most focus predominantly on mathematics or general visual understanding tasks. This reveals a critical gap in current benchmarks, which often overlook the inclusion of other key scientific disciplines such as physics and chemistry. To address this gap, we meticulously construct a comprehensive benchmark, named VisScience, which is utilized to assess the multi-modal scientific reasoning across the three disciplines of mathematics, physics, and chemistry. This benchmark comprises 3,000 questions drawn from K12 education - spanning elementary school through high school - equally distributed across three disciplines, with 1,000 questions per discipline. The questions within VisScience span 21 distinct subjects and are categorized into five difficulty levels, offering a broad spectrum of topics within each discipline. With VisScience, we present a detailed evaluation of the performance of 25 representative MLLMs in scientific reasoning. Experimental results demonstrate that closed-source MLLMs generally outperform open-source models. The best performance observed include a 53.4\% accuracy in mathematics by Claude3.5-Sonnet, 38.2\% in physics by GPT-4o, and 47.0\% in chemistry by Gemini-1.5-Pro. These results underscore the strengths and limitations of MLLMs, suggesting areas for future improvement and highlighting the importance of developing models that can effectively handle the diverse demands of multi-modal scientific reasoning.

cs.AI

CogVLM2: Visual Language Models for Image and Video Understanding

Beginning with VisualGLM and CogVLM, we are continuously exploring VLMs in pursuit of enhanced vision-language fusion, efficient higher-resolution architecture, and broader modalities and applications. Here we propose the CogVLM2 family, a new generation of visual language models for image and video understanding including CogVLM2, CogVLM2-Video and GLM-4V. As an image understanding model, CogVLM2 inherits the visual expert architecture with improved training recipes in both pre-training and post-training stages, supporting input resolution up to $1344 \times 1344$ pixels. As a video understanding model, CogVLM2-Video integrates multi-frame input with timestamps and proposes automated temporal grounding data construction. Notably, CogVLM2 family has achieved state-of-the-art results on benchmarks like MMBench, MM-Vet, TextVQA, MVBench and VCGBench. All models are open-sourced in https://github.com/THUDM/CogVLM2 and https://github.com/THUDM/GLM-4, contributing to the advancement of the field.

cs.CV

Unveiling Decentralization: A Comprehensive Review of Technologies, Comparison, Challenges in Bitcoin, Ethereum, and Solana Blockchain

Bitcoin stands as a groundbreaking development in decentralized exchange throughout human history, enabling transactions without the need for intermediaries. By leveraging cryptographic proof mechanisms, Bitcoin eliminates the reliance on third-party financial institutions. Ethereum, ranking as the second-largest cryptocurrency by market capitalization, builds upon Bitcoin's groundwork by introducing smart contracts and decentralized applications. Ethereum strives to surpass the limitations of Bitcoin's scripting language, achieving full Turing-completeness for executing intricate computational tasks. Solana introduces a novel architecture for high-performance blockchain, employing timestamps to validate decentralized transactions and significantly boosting block creation throughput. Through a comprehensive examination of these blockchain technologies, their distinctions, and the associated challenges, this paper aims to offer valuable insights and comparative analysis for both researchers and practitioners.

cs.CR

Stereo-NEC: Enhancing Stereo Visual-Inertial SLAM Initialization with Normal Epipolar Constraints

We propose an accurate and robust initialization approach for stereo visual-inertial SLAM systems. Unlike the current state-of-the-art method, which heavily relies on the accuracy of a pure visual SLAM system to estimate inertial variables without updating camera poses, potentially compromising accuracy and robustness, our approach offers a different solution. We realize the crucial impact of precise gyroscope bias estimation on rotation accuracy. This, in turn, affects trajectory accuracy due to the accumulation of translation errors. To address this, we first independently estimate the gyroscope bias and use it to formulate a maximum a posteriori problem for further refinement. After this refinement, we proceed to update the rotation estimation by performing IMU integration with gyroscope bias removed from gyroscope measurements. We then leverage robust and accurate rotation estimates to enhance translation estimation via 3-DoF bundle adjustment. Moreover, we introduce a novel approach for determining the success of the initialization by evaluating the residual of the normal epipolar constraint. Extensive evaluations on the EuRoC dataset illustrate that our method excels in accuracy and robustness. It outperforms ORB-SLAM3, the current leading stereo visual-inertial initialization method, in terms of absolute trajectory error and relative rotation error, while maintaining competitive computational speed. Notably, even with 5 keyframes for initialization, our method consistently surpasses the state-of-the-art approach using 10 keyframes in rotation accuracy.

cs.RO