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Weihang Yuan

Publications and source records attributed to Weihang Yuan.

7 recordsLinked to original sources

RRNet: Configurable Real-Time Video Enhancement with Arbitrary Local Lighting Variations

With the growing demand for real-time video enhancement in live applications, existing methods often struggle to balance speed and effective exposure control, particularly under uneven lighting. We introduce RRNet (Rendering Relighting Network), a lightweight and configurable framework that achieves a state-of-the-art tradeoff between visual quality and efficiency. By estimating parameters for a minimal set of virtual light sources, RRNet enables localized relighting through a depth-aware rendering module without requiring pixel-aligned training data. This object-aware formulation preserves facial identity and supports real-time, high-resolution performance using a streamlined encoder and lightweight prediction head. To facilitate training, we propose a generative AI-based dataset creation pipeline that synthesizes diverse lighting conditions at low cost. With its interpretable lighting control and efficient architecture, RRNet is well suited for practical applications such as video conferencing, AR-based portrait enhancement, and mobile photography. Experiments show that RRNet consistently achieves the best overall result in low-light enhancement, localized illumination adjustment, and glare removal.

cs.CV↗

FilterFusion: Prior-Guided Adaptive Filter Fusion for Efficient Video Denoising

Real-world video denoising for communication systems must handle mixed degradations such as sensor noise, compression artifacts, and motion-induced inconsistency while remaining deployable under tight latency budgets. Purely deep models often achieve high accuracy but come with significant computational cost, whereas classical filters are robust and efficient but insufficiently adaptive. We present FilterFusion, a prior-guided multi-frame denoising framework that combines temporally-aware learned features with an interpretable bank of denoising branches. The model predicts a low-cost guidance signal and uses it to adaptively mix a compact set of denoising responses at the original resolution. The lightweight design uses only 109K parameters and explicitly injects temporal variance and spatial variance cues into the low-resolution controller. On CRVD (real sensor noise), it reaches 34.72 dB PSNR and 0.9330 SSIM with only 0.18 GFLOPs (network-only). Because the filter-bank operations are simple and regular (Gaussian blur, median, weighted sum), a straightforward compiled C implementation of the synthesis path achieves 17.9ms per frame (55.9 FPS) on a single CPU thread at 1080p---exceeding real-time and 122--252 times faster than lightweight CNN baselines that require over 2 seconds per frame. The results demonstrate a strong quality-efficiency-speed trade-off and a practical route to real-time denoising through low-resolution control and explicit filter-based synthesis.

cs.CV↗

VideoGen: A Reference-Guided Latent Diffusion Approach for High Definition Text-to-Video Generation

In this paper, we present VideoGen, a text-to-video generation approach, which can generate a high-definition video with high frame fidelity and strong temporal consistency using reference-guided latent diffusion. We leverage an off-the-shelf text-to-image generation model, e.g., Stable Diffusion, to generate an image with high content quality from the text prompt, as a reference image to guide video generation. Then, we introduce an efficient cascaded latent diffusion module conditioned on both the reference image and the text prompt, for generating latent video representations, followed by a flow-based temporal upsampling step to improve the temporal resolution. Finally, we map latent video representations into a high-definition video through an enhanced video decoder. During training, we use the first frame of a ground-truth video as the reference image for training the cascaded latent diffusion module. The main characterises of our approach include: the reference image generated by the text-to-image model improves the visual fidelity; using it as the condition makes the diffusion model focus more on learning the video dynamics; and the video decoder is trained over unlabeled video data, thus benefiting from high-quality easily-available videos. VideoGen sets a new state-of-the-art in text-to-video generation in terms of both qualitative and quantitative evaluation. See \url{https://videogen.github.io/VideoGen/} for more samples.

cs.CV↗

AIM 2022 Challenge on Super-Resolution of Compressed Image and Video: Dataset, Methods and Results

This paper reviews the Challenge on Super-Resolution of Compressed Image and Video at AIM 2022. This challenge includes two tracks. Track 1 aims at the super-resolution of compressed image, and Track~2 targets the super-resolution of compressed video. In Track 1, we use the popular dataset DIV2K as the training, validation and test sets. In Track 2, we propose the LDV 3.0 dataset, which contains 365 videos, including the LDV 2.0 dataset (335 videos) and 30 additional videos. In this challenge, there are 12 teams and 2 teams that submitted the final results to Track 1 and Track 2, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution on compressed image and video. The proposed LDV 3.0 dataset is available at https://github.com/RenYang-home/LDV_dataset. The homepage of this challenge is at https://github.com/RenYang-home/AIM22_CompressSR.

eess.IV↗

Task Modifiers for HTN Planning and Acting

The ability of an agent to change its objectives in response to unexpected events is desirable in dynamic environments. In order to provide this capability to hierarchical task network (HTN) planning, we propose an extension of the paradigm called task modifiers, which are functions that receive a task list and a state and produce a new task list. We focus on a particular type of problems in which planning and execution are interleaved and the ability to handle exogenous events is crucial. To determine the efficacy of this approach, we evaluate the performance of our task modifier implementation in two environments, one of which is a simulation that differs substantially from traditional HTN domains.

cs.AI↗

Hierarchical Reinforcement Learning for Deep Goal Reasoning: An Expressiveness Analysis

Hierarchical DQN (h-DQN) is a two-level architecture of feedforward neural networks where the meta level selects goals and the lower level takes actions to achieve the goals. We show tasks that cannot be solved by h-DQN, exemplifying the limitation of this type of hierarchical framework (HF). We describe the recurrent hierarchical framework (RHF), generalizing architectures that use a recurrent neural network at the meta level. We analyze the expressiveness of HF and RHF using context-sensitive grammars. We show that RHF is more expressive than HF. We perform experiments comparing an implementation of RHF with two HF baselines; the results corroborate our theoretical findings.

cs.AI↗

A Layered Architecture for Active Perception: Image Classification using Deep Reinforcement Learning

We propose a planning and perception mechanism for a robot (agent), that can only observe the underlying environment partially, in order to solve an image classification problem. A three-layer architecture is suggested that consists of a meta-layer that decides the intermediate goals, an action-layer that selects local actions as the agent navigates towards a goal, and a classification-layer that evaluates the reward and makes a prediction. We design and implement these layers using deep reinforcement learning. A generalized policy gradient algorithm is utilized to learn the parameters of these layers to maximize the expected reward. Our proposed methodology is tested on the MNIST dataset of handwritten digits, which provides us with a level of explainability while interpreting the agent's intermediate goals and course of action.

cs.LG↗