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Weihao Xia

Publications and source records attributed to Weihao Xia.

At least 19 recordsLinked to original sources

Perfect Divisibility, Linear Divisibility and Chair-Free Graphs

A graph is perfectly divisible if every induced subgraph with at least one edge admits a partition into a perfect induced subgraph and an induced subgraph with smaller clique number. Every perfectly divisible graph $G$ satisfies $\chi(H)\leq\binom{\omega(H)+1}{2}$ for every induced subgraph $H$ of $G$. We show that the converse fails: for every non-negative integer $t$, the graph $P(17)\vee K_t$ satisfies this bound for every induced subgraph but is not perfectly divisible, yielding an infinite family of counterexamples. Motivated by this distinction, we introduce $(k,\ell)$-linear divisibility and prove that every $(k,\ell)$-linearly divisible graph $G$ satisfies $\chi(G)\leq k\binom{\omega(G)+1}{2}$. As an application of this framework, we give a direct structural decomposition showing that every chair-free graph is $(2,2)$-linearly divisible, where a chair is obtained from $K_{1,3}$ by subdividing one edge once. This chair-free result was obtained independently before we became aware of a recent preprint of Liu, Sun, Wang, Wu, and Zeng [arXiv:2608.13519], who prove the stronger statement that every chair-free graph is perfectly weight divisible and hence satisfies $\chi(G)\leq\binom{\omega(G)+1}{2}$.

math.CO

Matryoshka Gaussian Splatting

The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existing discrete LoD methods expose only a limited set of operating points, while concurrent continuous LoD approaches enable smoother scaling but often suffer noticeable quality degradation at full capacity, making LoD a costly design decision. We introduce Matryoshka Gaussian Splatting (MGS), a training framework that enables continuous LoD for standard 3DGS pipelines without sacrificing full-capacity rendering quality. MGS learns a single ordered set of Gaussians such that rendering any prefix, the first k splats, produces a coherent reconstruction whose fidelity improves smoothly with increasing budget. Our key idea is stochastic budget training: each iteration samples a random splat budget and optimises both the corresponding prefix and the full set. This strategy requires only two forward passes and introduces no architectural modifications. Experiments across four benchmarks and six baselines show that MGS matches the full-capacity performance of its backbone while enabling a continuous speed-quality trade-off from a single model. Extensive ablations on ordering strategies, training objectives, and model capacity further validate the designs.

cs.CV

PoseCraft: Tokenized 3D Body Landmark and Camera Conditioning for Photorealistic Human Image Synthesis

Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based workflows require laborious manual rigging or template-based fittings, while neural volumetric methods rely on canonical templates and re-optimization for each unseen pose. We present PoseCraft, a diffusion framework built around tokenized 3D interface: instead of relying only on rasterized geometry as 2D control images, we encode sparse 3D landmarks and camera extrinsics as discrete conditioning tokens and inject them into diffusion via cross-attention. Our approach preserves 3D semantics by avoiding 2D re-projection ambiguity under large pose and viewpoint changes, and produces photorealistic imagery that faithfully captures identity and appearance. To train and evaluate at scale, we also implement GenHumanRF, a data generation workflow that renders diverse supervision from volumetric reconstructions. Our experiments show that PoseCraft achieves significant perceptual quality improvement over diffusion-centric methods, and attains better or comparable metrics to latest volumetric rendering SOTA while better preserving fabric and hair details.

cs.CV

Quartet of Diffusions: Structure-Aware Point Cloud Generation through Part and Symmetry Guidance

We introduce the Quartet of Diffusions, a structure-aware point cloud generation framework that explicitly models part composition and symmetry. Unlike prior methods that treat shape generation as a holistic process or only support part composition, our approach leverages four coordinated diffusion models to learn distributions of global shape latents, symmetries, semantic parts, and their spatial assembly. This structured pipeline ensures guaranteed symmetry, coherent part placement, and diverse, high-quality outputs. By disentangling the generative process into interpretable components, our method supports fine-grained control over shape attributes, enabling targeted manipulation of individual parts while preserving global consistency. A central global latent further reinforces structural coherence across assembled parts. Our experiments show that the Quartet achieves state-of-the-art performance. To our best knowledge, this is the first 3D point cloud generation framework that fully integrates and enforces both symmetry and part priors throughout the generative process.

cs.CV

Multigranular Evaluation for Brain Visual Decoding

Existing evaluation protocols for brain visual decoding predominantly rely on coarse metrics that obscure inter-model differences, lack neuroscientific foundation, and fail to capture fine-grained visual distinctions. To address these limitations, we introduce BASIC, a unified, multigranular evaluation framework that jointly quantifies structural fidelity, inferential alignment, and contextual coherence between decoded and ground-truth images. For the structural level, we introduce a hierarchical suite of segmentation-based metrics, including foreground, semantic, instance, and component masks, anchored in granularity-aware correspondence across mask structures. For the semantic level, we extract structured scene representations encompassing objects, attributes, and relationships using multimodal large language models, enabling detailed, scalable, and context-rich comparisons with ground-truth stimuli. We benchmark a diverse set of visual decoding methods across multiple stimulus-neuroimaging datasets within this unified evaluation framework. Together, these criteria provide a more discriminative, interpretable, and comprehensive foundation for evaluating brain visual decoding methods.

cs.CV

DMSORT: An efficient parallel maritime multi-object tracking architecture for unmanned vessel platforms

Accurate perception of the marine environment through robust multi-object tracking (MOT) is essential for ensuring safe vessel navigation and effective maritime surveillance. However, the complicated maritime environment often causes camera motion and subsequent visual degradation, posing significant challenges to MOT. To address this challenge, we propose an efficient Dual-branch Maritime SORT (DMSORT) method for maritime MOT. The core of the framework is a parallel tracker with affine compensation, which incorporates an object detection and re-identification (ReID) branch, along with a dedicated branch for dynamic camera motion estimation. Specifically, a Reversible Columnar Detection Network (RCDN) is integrated into the detection module to leverage multi-level visual features for robust object detection. Furthermore, a lightweight Transformer-based appearance extractor (Li-TAE) is designed to capture global contextual information and generate robust appearance features. Another branch decouples platform-induced and target-intrinsic motion by constructing a projective transformation, applying platform-motion compensation within the Kalman filter, and thereby stabilizing true object trajectories. Finally, a clustering-optimized feature fusion module effectively combines motion and appearance cues to ensure identity consistency under noise, occlusion, and drift. Extensive evaluations on the Singapore Maritime Dataset demonstrate that DMSORT achieves state-of-the-art performance. Notably, DMSORT attains the fastest runtime among existing ReID-based MOT frameworks while maintaining high identity consistency and robustness to jitter and occlusion. Code is available at: https://github.com/BiscuitsLzy/DMSORT-An-efficient-parallel-maritime-multi-object-tracking-architecture-.

cs.CV

A Survey on Text-Driven 360-Degree Panorama Generation

The advent of text-driven 360-degree panorama generation, enabling the synthesis of 360-degree panoramic images directly from textual descriptions, marks a transformative advancement in immersive visual content creation. This innovation significantly simplifies the traditionally complex process of producing such content. Recent progress in text-to-image diffusion models has accelerated the rapid development in this emerging field. This survey presents a comprehensive review of text-driven 360-degree panorama generation, offering an in-depth analysis of state-of-the-art algorithms. We extend our analysis to two closely related domains: text-driven 360-degree 3D scene generation and text-driven 360-degree panoramic video generation. Furthermore, we critically examine current limitations and propose promising directions for future research. A curated project page with relevant resources and research papers is available at https://littlewhitesea.github.io/Text-Driven-Pano-Gen/.

cs.CV

RETRO: REthinking Tactile Representation Learning with Material PriOrs

Tactile perception is profoundly influenced by the surface properties of objects in contact. However, despite their crucial role in shaping tactile experiences, these material characteristics have been largely neglected in existing tactile representation learning methods. Most approaches primarily focus on aligning tactile data with visual or textual information, overlooking the richness of tactile feedback that comes from understanding the materials' inherent properties. In this work, we address this gap by revisiting the tactile representation learning framework and incorporating material-aware priors into the learning process. These priors, which represent pre-learned characteristics specific to different materials, allow tactile models to better capture and generalize the nuances of surface texture. Our method enables more accurate, contextually rich tactile feedback across diverse materials and textures, improving performance in real-world applications such as robotics, haptic feedback systems, and material editing.

cs.CV

Exploring The Visual Feature Space for Multimodal Neural Decoding

The intrication of brain signals drives research that leverages multimodal AI to align brain modalities with visual and textual data for explainable descriptions. However, most existing studies are limited to coarse interpretations, lacking essential details on object descriptions, locations, attributes, and their relationships. This leads to imprecise and ambiguous reconstructions when using such cues for visual decoding. To address this, we analyze different choices of vision feature spaces from pre-trained visual components within Multimodal Large Language Models (MLLMs) and introduce a zero-shot multimodal brain decoding method that interacts with these models to decode across multiple levels of granularities. % To assess a model's ability to decode fine details from brain signals, we propose the Multi-Granularity Brain Detail Understanding Benchmark (MG-BrainDub). This benchmark includes two key tasks: detailed descriptions and salient question-answering, with metrics highlighting key visual elements like objects, attributes, and relationships. Our approach enhances neural decoding precision and supports more accurate neuro-decoding applications. Code will be available at https://github.com/weihaox/VINDEX.

cs.CV

Physically Based Neural Bidirectional Reflectance Distribution Function

We introduce the physically based neural bidirectional reflectance distribution function (PBNBRDF), a novel, continuous representation for material appearance based on neural fields. Our model accurately reconstructs real-world materials while uniquely enforcing physical properties for realistic BRDFs, specifically Helmholtz reciprocity via reparametrization and energy passivity via efficient analytical integration. We conduct a systematic analysis demonstrating the benefits of adhering to these physical laws on the visual quality of reconstructed materials. Additionally, we enhance the color accuracy of neural BRDFs by introducing chromaticity enforcement supervising the norms of RGB channels. Through both qualitative and quantitative experiments on multiple databases of measured real-world BRDFs, we show that adhering to these physical constraints enables neural fields to more faithfully and stably represent the original data and achieve higher rendering quality.

cs.GR

Temporal Streaming Batch Principal Component Analysis for Time Series Classification

In multivariate time series classification, although current sequence analysis models have excellent classification capabilities, they show significant shortcomings when dealing with long sequence multivariate data, such as prolonged training times and decreased accuracy. This paper focuses on optimizing model performance for long-sequence multivariate data by mitigating the impact of extended time series and multiple variables on the model. We propose a principal component analysis (PCA)-based temporal streaming compression and dimensionality reduction algorithm for time series data (temporal streaming batch PCA, TSBPCA), which continuously updates the compact representation of the entire sequence through streaming PCA time estimation with time block updates, enhancing the data representation capability of a range of sequence analysis models. We evaluated this method using various models on five real datasets, and the experimental results show that our method performs well in terms of classification accuracy and time efficiency. Notably, our method demonstrates a trend of increasing effectiveness as sequence length grows; on the two longest sequence datasets, accuracy improved by about 7.2%, and execution time decreased by 49.5%.

cs.LG

UMBRAE: Unified Multimodal Brain Decoding

We address prevailing challenges of the brain-powered research, departing from the observation that the literature hardly recover accurate spatial information and require subject-specific models. To address these challenges, we propose UMBRAE, a unified multimodal decoding of brain signals. First, to extract instance-level conceptual and spatial details from neural signals, we introduce an efficient universal brain encoder for multimodal-brain alignment and recover object descriptions at multiple levels of granularity from subsequent multimodal large language model (MLLM). Second, we introduce a cross-subject training strategy mapping subject-specific features to a common feature space. This allows a model to be trained on multiple subjects without extra resources, even yielding superior results compared to subject-specific models. Further, we demonstrate this supports weakly-supervised adaptation to new subjects, with only a fraction of the total training data. Experiments demonstrate that UMBRAE not only achieves superior results in the newly introduced tasks but also outperforms methods in well established tasks. To assess our method, we construct and share with the community a comprehensive brain understanding benchmark BrainHub. Our code and benchmark are available at https://weihaox.github.io/UMBRAE.

cs.CV

DREAM: Visual Decoding from Reversing Human Visual System

In this work we present DREAM, an fMRI-to-image method for reconstructing viewed images from brain activities, grounded on fundamental knowledge of the human visual system. We craft reverse pathways that emulate the hierarchical and parallel nature of how humans perceive the visual world. These tailored pathways are specialized to decipher semantics, color, and depth cues from fMRI data, mirroring the forward pathways from visual stimuli to fMRI recordings. To do so, two components mimic the inverse processes within the human visual system: the Reverse Visual Association Cortex (R-VAC) which reverses pathways of this brain region, extracting semantics from fMRI data; the Reverse Parallel PKM (R-PKM) component simultaneously predicting color and depth from fMRI signals. The experiments indicate that our method outperforms the current state-of-the-art models in terms of the consistency of appearance, structure, and semantics. Code will be made publicly available to facilitate further research in this field.

cs.CV

A Survey on Deep Generative 3D-aware Image Synthesis

Recent years have seen remarkable progress in deep learning powered visual content creation. This includes deep generative 3D-aware image synthesis, which produces high-idelity images in a 3D-consistent manner while simultaneously capturing compact surfaces of objects from pure image collections without the need for any 3D supervision, thus bridging the gap between 2D imagery and 3D reality. The ield of computer vision has been recently captivated by the task of deep generative 3D-aware image synthesis, with hundreds of papers appearing in top-tier journals and conferences over the past few years (mainly the past two years), but there lacks a comprehensive survey of this remarkable and swift progress. Our survey aims to introduce new researchers to this topic, provide a useful reference for related works, and stimulate future research directions through our discussion section. Apart from the presented papers, we aim to constantly update the latest relevant papers along with corresponding implementations at https://weihaox.github.io/3D-aware-Gen.

cs.CV

Modelling Latent Dynamics of StyleGAN using Neural ODEs

In this paper, we propose to model the video dynamics by learning the trajectory of independently inverted latent codes from GANs. The entire sequence is seen as discrete-time observations of a continuous trajectory of the initial latent code, by considering each latent code as a moving particle and the latent space as a high-dimensional dynamic system. The latent codes representing different frames are therefore reformulated as state transitions of the initial frame, which can be modeled by neural ordinary differential equations. The learned continuous trajectory allows us to perform infinite frame interpolation and consistent video manipulation. The latter task is reintroduced for video editing with the advantage of requiring the core operations to be applied to the first frame only while maintaining temporal consistency across all frames. Extensive experiments demonstrate that our method achieves state-of-the-art performance but with much less computation. Code is available at https://github.com/weihaox/dynode_released.

cs.CV

Cali-Sketch: Stroke Calibration and Completion for High-Quality Face Image Generation from Human-Like Sketches

Image generation has received increasing attention because of its wide application in security and entertainment. Sketch-based face generation brings more fun and better quality of image generation due to supervised interaction. However, when a sketch poorly aligned with the true face is given as input, existing supervised image-to-image translation methods often cannot generate acceptable photo-realistic face images. To address this problem, in this paper we propose Cali-Sketch, a human-like-sketch to photo-realistic-image generation method. Cali-Sketch explicitly models stroke calibration and image generation using two constituent networks: a Stroke Calibration Network (SCN), which calibrates strokes of facial features and enriches facial details while preserving the original intent features; and an Image Synthesis Network (ISN), which translates the calibrated and enriched sketches to photo-realistic face images. In this way, we manage to decouple a difficult cross-domain translation problem into two easier steps. Extensive experiments verify that the face photos generated by Cali-Sketch are both photo-realistic and faithful to the input sketches, compared with state-of-the-art methods.

cs.CV

Identity-guided Face Generation with Multi-modal Contour Conditions

Recent face generation methods have tried to synthesize faces based on the given contour condition, like a low-resolution image or sketch. However, the problem of identity ambiguity remains unsolved, which usually occurs when the contour is too vague to provide reliable identity information (e.g., when its resolution is extremely low). Thus feasible solutions of image restoration could be infinite. In this work, we propose a novel framework that takes the contour and an extra image specifying the identity as the inputs, where the contour can be of various modalities, including the low-resolution image, sketch, and semantic label map. Concretely, we propose a novel dual-encoder architecture, in which an identity encoder extracts the identity-related feature, accompanied by a main encoder to obtain the rough contour information and further fuse all the information together. The encoder output is iteratively fed into a pre-trained StyleGAN generator until getting a satisfying result. To the best of our knowledge, this is the first work that achieves identity-guided face generation conditioned on multi-modal contour images. Moreover, our method can produce photo-realistic results with 1024$\times$1024 resolution.

cs.CV

High-fidelity GAN Inversion with Padding Space

Inverting a Generative Adversarial Network (GAN) facilitates a wide range of image editing tasks using pre-trained generators. Existing methods typically employ the latent space of GANs as the inversion space yet observe the insufficient recovery of spatial details. In this work, we propose to involve the padding space of the generator to complement the latent space with spatial information. Concretely, we replace the constant padding (e.g., usually zeros) used in convolution layers with some instance-aware coefficients. In this way, the inductive bias assumed in the pre-trained model can be appropriately adapted to fit each individual image. Through learning a carefully designed encoder, we manage to improve the inversion quality both qualitatively and quantitatively, outperforming existing alternatives. We then demonstrate that such a space extension barely affects the native GAN manifold, hence we can still reuse the prior knowledge learned by GANs for various downstream applications. Beyond the editing tasks explored in prior arts, our approach allows a more flexible image manipulation, such as the separate control of face contour and facial details, and enables a novel editing manner where users can customize their own manipulations highly efficiently.

cs.CV