SearcharxivSearch

arXiv subjects

Weijia Chen

Publications and source records attributed to Weijia Chen.

12 recordsLinked to original sources

RVANNS: Mixed-Precision Indexing and Locality-Aware Graph Traversal on RISC-V

Approximate nearest neighbor search (ANNS) on CPUs is increasingly constrained by candidate-vector movement and decoding rather than peak arithmetic throughput. Although the RISC-V Vector Extension (RVV) provides vector-length-agnostic execution and LMUL-based register grouping, generic low-precision decoding still incurs conversion overhead, while irregular graph traversal generates scattered accesses that degrade cache locality and memory-level parallelism. We present RVANNS, an RVV-oriented ANNS engine that jointly optimizes vector representation and graph locality. Its Mixed-Precision Multi-Layer Index (MPMI) represents each vector with a dense 8-bit affine base and sparse FP16/FP32 residuals, fusing reconstruction with distance accumulation and aligning widening with LMUL-sized register groups. ROrder co-locates likely co-visited graph nodes and sorts remapped adjacency lists, transforming scattered payload probes into denser, predominantly forward-moving address streams. Integrated into Milvus, RVANNS achieves 3.39x and 4.94x speedups over scalar execution on real 128-bit and 256-bit RVV processors, respectively. Under controlled HNSW configurations, it improves throughput by 2.27--2.76x over RVV SIMD+FP32 and by 1.18--1.59x over the corresponding AVX-512 and SVE baselines. On Cohere10M, it further delivers 1.82--2.27x higher QPS/W than the evaluated GPU baselines.

cs.IR

Nemotron-Labs-Diffusion: A Tri-Mode Language Model Unifying Autoregressive, Diffusion, and Self-Speculation Decoding

We introduce Nemotron-Labs-Diffusion, a tri-mode language model (LM) that unifies AR, diffusion, and self-speculation decoding within a single architecture. Trained with a joint AR-diffusion objective, Nemotron-Labs-Diffusion can switch modes to sustain high throughput across deployment settings and concurrency levels. Our study shows that (1) AR and diffusion objectives are complementary: diffusion improves lookahead planning, while AR provides left-to-right linguistic priors. (2) In self-speculation mode, diffusion drafts while AR verifies, outperforming multi-token prediction (MTP) methods in both acceptance rate and real-device efficiency. (3) A speed-of-light analysis further demonstrates diffusion's long-term potential, with up to 76.5% more tokens per forward pass than self-speculation under an optimal sampler. Scaling to 3B, 8B, and 14B parameters, our Nemotron-Labs-Diffusion family, including base, instruct, and vision-language models, consistently outperforms state-of-the-art open-source AR and diffusion LMs in both accuracy and speed. For example, Nemotron-Labs-Diffusion-8B decodes 6x more tokens per forward than Qwen3-8B with comparable accuracy, translating to 4x higher throughput on SPEED-Bench with SGLang on a GB200 GPU.

cs.CL

AudioX-Turbo: A Unified Framework for Efficient Anything-to-Audio Generation

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, 2) large-scale, high-quality training data, and 3) the prohibitive inference cost of multi-step diffusion sampling. As such, we propose AudioX-Turbo, a unified and efficient framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. AudioX-Turbo follows a teacher-student paradigm. The teacher AudioX-Base is built on a Multimodal Diffusion Transformer with a Multimodal Adaptive Fusion module that aligns diverse multimodal inputs for high-fidelity synthesis, and is then distilled into the few-step student AudioX-Turbo via Distribution Matching Distillation adapted to flow matching, complemented by a diffusion-based discriminator for high-quality few-step generation. To support the training of AudioX-Turbo, we construct a large-scale, high-quality dataset, IF-caps-Pro, comprising approximately 9.2M samples curated through a two-stage data collection and annotation pipeline. We benchmark AudioX-Turbo across a wide range of tasks, finding that our model achieves superior performance, especially on text-to-audio and text-to-music generation, while operating at only 4 sampling steps and requiring approximately 25x fewer function evaluations (NFE) than multi-step baselines. These results demonstrate that our method is capable of audio generation under flexible multimodal control, showing efficient and powerful instruction-following capabilities. The code and datasets will be available at https://zeyuet.github.io/AudioX-Turbo/.

cs.SD

EnterpriseRAG-Bench: A RAG Benchmark for Company Internal Knowledge

Retrieval-Augmented Generation (RAG) has become the standard approach for grounding large language models in information that was not available during training. While existing datasets and benchmarks focus on web or other public sources, there is still no widely adopted dataset that realistically reflects the nature of company-internal knowledge. Meanwhile, startups, enterprises, and researchers are increasingly developing AI Agents designed to operate over exactly this kind of proprietary data. To close this gap, we release a synthetic enterprise corpus, its generation framework, and a leaderboard. We present EnterpriseRAG-Bench, a dataset consisting of approximately 500,000 documents spanning nine enterprise source types (Slack, Gmail, Linear, Google Drive, HubSpot, Fireflies, GitHub, Jira, and Confluence) and 500 questions across ten categories that test distinct retrieval and reasoning capabilities. The corpus is generated with cross-document coherence (grounded in shared projects, people, and initiatives) and augmented with realistic noise such as misfiled documents, near-duplicates, and conflicting information. The question set ranges from simple single-document lookups to multi-document reasoning, constrained retrieval, conflict resolution, and recognizing when information is absent. The generation framework lets teams generate variants tailored to their own industry, scale, and source mix. The dataset, code, evaluation harness, and leaderboard are available at https://github.com/onyx-dot-app/EnterpriseRAG-Bench.

cs.IR

Leader-Follower Linear-Quadratic Stochastic Graphon Games

This paper investigates leader-follower linear-quadratic stochastic graphon games, which consist of a single leader and a continuum of followers. The state equations of the followers interact through graphon coupling terms, with their diffusion coefficients depending on the state, the graphon aggregation term, and the control variables. The diffusion term of the leader's state equation depends on its state and control variables. Within this framework, a hierarchical decision-making structure is established: for any strategy adopted by the leader, the followers compete to attain a Nash equilibrium, while the leader optimizes its own cost functional by anticipating the followers' equilibrium response. This work develops a rigorous mathematical model for the game, proves the existence and uniqueness of solutions to the system's state equations under admissible control sets, and constructs a Stackelberg-Nash equilibrium for the continuum follower game. By employing the continuity method, we establish the existence, uniqueness, and stability of solutions to the associated forward-backward stochastic differential equation with a graphon aggregation term.

math.OC

LiDARFormer: A Unified Transformer-based Multi-task Network for LiDAR Perception

There is a recent trend in the LiDAR perception field towards unifying multiple tasks in a single strong network with improved performance, as opposed to using separate networks for each task. In this paper, we introduce a new LiDAR multi-task learning paradigm based on the transformer. The proposed LiDARFormer utilizes cross-space global contextual feature information and exploits cross-task synergy to boost the performance of LiDAR perception tasks across multiple large-scale datasets and benchmarks. Our novel transformer-based framework includes a cross-space transformer module that learns attentive features between the 2D dense Bird's Eye View (BEV) and 3D sparse voxel feature maps. Additionally, we propose a transformer decoder for the segmentation task to dynamically adjust the learned features by leveraging the categorical feature representations. Furthermore, we combine the segmentation and detection features in a shared transformer decoder with cross-task attention layers to enhance and integrate the object-level and class-level features. LiDARFormer is evaluated on the large-scale nuScenes and the Waymo Open datasets for both 3D detection and semantic segmentation tasks, and it outperforms all previously published methods on both tasks. Notably, LiDARFormer achieves the state-of-the-art performance of 76.4% L2 mAPH and 74.3% NDS on the challenging Waymo and nuScenes detection benchmarks for a single model LiDAR-only method.

cs.CV

LPFormer: LiDAR Pose Estimation Transformer with Multi-Task Network

Due to the difficulty of acquiring large-scale 3D human keypoint annotation, previous methods for 3D human pose estimation (HPE) have often relied on 2D image features and sequential 2D annotations. Furthermore, the training of these networks typically assumes the prediction of a human bounding box and the accurate alignment of 3D point clouds with 2D images, making direct application in real-world scenarios challenging. In this paper, we present the 1st framework for end-to-end 3D human pose estimation, named LPFormer, which uses only LiDAR as its input along with its corresponding 3D annotations. LPFormer consists of two stages: firstly, it identifies the human bounding box and extracts multi-level feature representations, and secondly, it utilizes a transformer-based network to predict human keypoints based on these features. Our method demonstrates that 3D HPE can be seamlessly integrated into a strong LiDAR perception network and benefit from the features extracted by the network. Experimental results on the Waymo Open Dataset demonstrate the state-of-the-art performance, and improvements even compared to previous multi-modal solutions.

cs.CV

LidarMultiNet: Towards a Unified Multi-Task Network for LiDAR Perception

LiDAR-based 3D object detection, semantic segmentation, and panoptic segmentation are usually implemented in specialized networks with distinctive architectures that are difficult to adapt to each other. This paper presents LidarMultiNet, a LiDAR-based multi-task network that unifies these three major LiDAR perception tasks. Among its many benefits, a multi-task network can reduce the overall cost by sharing weights and computation among multiple tasks. However, it typically underperforms compared to independently combined single-task models. The proposed LidarMultiNet aims to bridge the performance gap between the multi-task network and multiple single-task networks. At the core of LidarMultiNet is a strong 3D voxel-based encoder-decoder architecture with a Global Context Pooling (GCP) module extracting global contextual features from a LiDAR frame. Task-specific heads are added on top of the network to perform the three LiDAR perception tasks. More tasks can be implemented simply by adding new task-specific heads while introducing little additional cost. A second stage is also proposed to refine the first-stage segmentation and generate accurate panoptic segmentation results. LidarMultiNet is extensively tested on both Waymo Open Dataset and nuScenes dataset, demonstrating for the first time that major LiDAR perception tasks can be unified in a single strong network that is trained end-to-end and achieves state-of-the-art performance. Notably, LidarMultiNet reaches the official 1st place in the Waymo Open Dataset 3D semantic segmentation challenge 2022 with the highest mIoU and the best accuracy for most of the 22 classes on the test set, using only LiDAR points as input. It also sets the new state-of-the-art for a single model on the Waymo 3D object detection benchmark and three nuScenes benchmarks.

cs.CV

LidarMultiNet: Unifying LiDAR Semantic Segmentation, 3D Object Detection, and Panoptic Segmentation in a Single Multi-task Network

This technical report presents the 1st place winning solution for the Waymo Open Dataset 3D semantic segmentation challenge 2022. Our network, termed LidarMultiNet, unifies the major LiDAR perception tasks such as 3D semantic segmentation, object detection, and panoptic segmentation in a single framework. At the core of LidarMultiNet is a strong 3D voxel-based encoder-decoder network with a novel Global Context Pooling (GCP) module extracting global contextual features from a LiDAR frame to complement its local features. An optional second stage is proposed to refine the first-stage segmentation or generate accurate panoptic segmentation results. Our solution achieves a mIoU of 71.13 and is the best for most of the 22 classes on the Waymo 3D semantic segmentation test set, outperforming all the other 3D semantic segmentation methods on the official leaderboard. We demonstrate for the first time that major LiDAR perception tasks can be unified in a single strong network that can be trained end-to-end.

cs.CV

Point Set Voting for Partial Point Cloud Analysis

The continual improvement of 3D sensors has driven the development of algorithms to perform point cloud analysis. In fact, techniques for point cloud classification and segmentation have in recent years achieved incredible performance driven in part by leveraging large synthetic datasets. Unfortunately these same state-of-the-art approaches perform poorly when applied to incomplete point clouds. This limitation of existing algorithms is particularly concerning since point clouds generated by 3D sensors in the real world are usually incomplete due to perspective view or occlusion by other objects. This paper proposes a general model for partial point clouds analysis wherein the latent feature encoding a complete point clouds is inferred by applying a local point set voting strategy. In particular, each local point set constructs a vote that corresponds to a distribution in the latent space, and the optimal latent feature is the one with the highest probability. This approach ensures that any subsequent point cloud analysis is robust to partial observation while simultaneously guaranteeing that the proposed model is able to output multiple possible results. This paper illustrates that this proposed method achieves state-of-the-art performance on shape classification, part segmentation and point cloud completion.

cs.CV

AliMe KBQA: Question Answering over Structured Knowledge for E-commerce Customer Service

With the rise of knowledge graph (KG), question answering over knowledge base (KBQA) has attracted increasing attention in recent years. Despite much research has been conducted on this topic, it is still challenging to apply KBQA technology in industry because business knowledge and real-world questions can be rather complicated. In this paper, we present AliMe-KBQA, a bold attempt to apply KBQA in the E-commerce customer service field. To handle real knowledge and questions, we extend the classic "subject-predicate-object (SPO)" structure with property hierarchy, key-value structure and compound value type (CVT), and enhance traditional KBQA with constraints recognition and reasoning ability. We launch AliMe-KBQA in the Marketing Promotion scenario for merchants during the "Double 11" period in 2018 and other such promotional events afterwards. Online results suggest that AliMe-KBQA is not only able to gain better resolution and improve customer satisfaction, but also becomes the preferred knowledge management method by business knowledge staffs since it offers a more convenient and efficient management experience.

cs.AI

Deep Reinforcement Learning for Multi-Resource Multi-Machine Job Scheduling

Minimizing job scheduling time is a fundamental issue in data center networks that has been extensively studied in recent years. The incoming jobs require different CPU and memory units, and span different number of time slots. The traditional solution is to design efficient heuristic algorithms with performance guarantee under certain assumptions. In this paper, we improve a recently proposed job scheduling algorithm using deep reinforcement learning and extend it to multiple server clusters. Our study reveals that deep reinforcement learning method has the potential to outperform traditional resource allocation algorithms in a variety of complicated environments.

cs.DC