Searcharxiv⌕ Search

arXiv subjects

Weijie Wang

Publications and source records attributed to Weijie Wang.

At least 37 records · Page 2Linked to original sources

VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction

Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D Gaussian. We rethink this widely adopted formulation and identify several inherent limitations: it renders the reconstructed 3D models heavily dependent on the number of input views, leads to view-biased density distributions, and introduces alignment errors, particularly when source views contain occlusions or low texture. To address these challenges, we introduce VolSplat, a new multi-view feed-forward paradigm that replaces pixel alignment with voxel-aligned Gaussians. By directly predicting Gaussians from a predicted 3D voxel grid, it overcomes pixel alignment's reliance on error-prone 2D feature matching, ensuring robust multi-view consistency. Furthermore, it enables adaptive control over density based on 3D scene complexity, yielding more faithful Gaussians, improved geometric consistency, and enhanced novel-view rendering quality. Experiments on widely used benchmarks demonstrate that VolSplat achieves state-of-the-art performance, while producing more plausible and view-consistent results. The video results, code and trained models are available on our project page: https://lhmd.top/volsplat.

cs.CV↗

Hypergraph Normal World Models for Logical Visual Anomaly Detection

Visual anomaly detection is often deployed with only normal training images. Most one-class detectors map test patches or features to a normal reference distribution. This works well for local structural defects. Logical anomalies are different. Each visible part may look normal, while the whole image violates a normal count, co-occurrence, or spatial relation. This paper studies whether a model can learn such a category-specific normal world from nominal images alone. We propose the Hypergraph Normal World Model, a normal-only detector that distills frozen DINOv2 patch tokens into patch, relation, and hypergraph statistics. It builds spatial hyperedges over token groups. It then scores each test image with an information quotient that separates local, relational, hyperedge, and hyperedge-relation evidence. On the available MVTec LOCO breakfast-box validation data, the full hypergraph model improves logical anomaly AUROC from 0.8434 for DINOv2 patch-kNN to 0.9279. It also improves over the non-hypergraph variant, from 0.9013 to 0.9279. Few-shot experiments show that the model remains effective with very limited normal images. We also test whether the score reflects normal-world knowledge rather than a shallow mapping. t-SNE separates logical anomalies in the learned energy space. Relation counterfactuals increase the information quotient by 83.13 on average. Random hypergraphs reduce logical AUROC, and hyperedge attribution is much larger on logical anomalies. Qualitative examples show that high scores are driven by relation-bearing terms. These results suggest that logical visual anomaly detection should model normal relations, not only normal local patches.

cs.CV↗

WorldOlympiad: Can Your World Model Survive a Triathlon?

We introduce WorldOlympiad, a benchmark for diagnosing video-based world models across physical faithfulness, geometric consistency, and interaction fidelity. While existing benchmarks often focus on visual quality, semantic alignment, or short-term temporal coherence, they provide limited insight into whether generated videos obey physical rules, preserve coherent 3D structure, and sustain controllable interactions over long horizons. To address this gap, WorldOlympiad decomposes world-model evaluation into three complementary dimensions. The physical track uses object segmentation and MLLM-as-judge to assess whether generated videos follow interpretable rules in mechanics, thermal phenomena, and material properties. The geometry track reconstructs generated videos with Gaussian splatting and evaluates structural consistency, cross-view coherence, and camera-trajectory alignment. The interaction track assesses whether generated rollouts follow complex action prompts and maintain smooth, coherent transitions across consecutive video chunks. WorldOlympiad further covers three major downstream scenarios, including gaming, robotics, and general real-world videos, capturing diverse challenges from interactive control and embodied manipulation to open-domain motion and camera dynamics. Together, these tracks and scenarios form a scalable and interpretable evaluation suite that exposes failure modes beyond generic video quality. Experiments on state-of-the-art models reveal substantial gaps in physical reasoning, 3D consistency, and long-horizon interaction, underscoring the need for more structured evaluation protocols for generative world models.

cs.CV↗

Learning a Normal World Model for Few-Shot Boundary-Calibrated Abnormality Detection

Abnormality detection in complex systems faces two practical barriers: abnormal labels are scarce, and binary labels do not quantify how far an event has departed from normal behavior. We study a normal-world modeling formulation for this setting. Instead of learning a large and incomplete space of abnormal classes, the model learns the normal world from abundant normal events and uses a few abnormal examples only to calibrate the boundary of normality. We instantiate this idea as a Hypergraph Entropic Normal-World Model. The model represents multivariate sensor windows as context-conditioned hypergraphs, where hyperedges capture high-order relations among groups of variables. It then defines abnormality by an entropy-aware normal-world energy that combines temporal prediction surprise, hypergraph consistency surprise, and latent normal-manifold departure. On the NASA C-MAPSS turbofan degradation benchmark, the proposed full energy achieves strong zero-shot and few-shot performance across all four subsets and reaches AUROC 0.9983 on FD004, the most complex setting with multiple operating conditions and fault modes. Beyond standard detection metrics, we introduce mechanistic validation tests to probe whether the energy encodes normal-world structure rather than a superficial input-output mapping. The learned energy accepts unseen healthy engines, increases along degradation trajectories, and sharply penalizes context-mismatched cross-variable coupling breaks. These results suggest that normal-world energy can serve as an anomaly score, a graded risk measure, and a testable representation of normal system behavior under severe abnormal-label scarcity.

cs.LG↗

Flash-GRPO: Efficient Alignment for Video Diffusion via One-Step Policy Optimization

Group Relative Policy Optimization has emerged as essential for aligning video diffusion models with human preferences, but faces a critical computational bottleneck: training a 14B parametered model typically demands hundreds of GPU days per experiment. Existing efficiency methods reduce costs through sliding window subsampling training timesteps, but fundamentally compromise optimization, exhibiting severe instability and failing to reach full trajectory performance. We present Flash-GRPO, a single-step training framework that outperforms full trajectory training in alignment quality under low computational budgets while substantially improving training efficiency. Flash-GRPO addresses two critical challenges: iso-temporal grouping eliminates timestep-confounded variance by enforcing prompt-wise temporal consistency, decoupling policy performance from timestep difficulty; temporal gradient rectification neutralizes the time-dependent scaling factor that causes vastly inconsistent gradient magnitudes across timesteps. Experiments on 1.3B to 14B parameter models validate Flash-GRPO's effectiveness, demonstrating substantial training acceleration with consistent stability and state-of-the-art alignment quality.

cs.CV↗

Ask4VG: Risk-Aware Question Selection for Reducing Prior-Driven Answers in Medical VQA

Medical visual question answering requires models to ground their responses in image evidence, because visually unsupported answers can mislead downstream interpretation. However, many medical VQA questions are generic, template-like, or highly similar in form, which can encourage models to learn question-answer shortcuts instead of image-dependent reasoning and thereby increase the risk of hallucinated responses. We propose Ask4VG, a label-free pilot framework for risk-aware question selection. Ask4VG estimates question-induced hallucination risk through counterfactual visual probing: the same question is asked under the original image, a perturbed image, a blank image, and a mismatched image, and the resulting answer relations are converted into weak supervision for a counterfactual risk estimator. The learned estimator then reranks candidate question rewrites to favor intent-preserving questions that are less invariant to missing or mismatched visual evidence before final answer generation. On VQA-RAD with Qwen2-VL-2B-Instruct, prompt-only rewriting increases counterfactual risk, whereas predicted-risk reranking reduces held-out risk from 0.658 to 0.623 and improves exact accuracy from 0.337 to 0.356. A 300-sample PMC-VQA external check shows the same direction of risk reduction with a small accuracy gain. These results suggest that question selection is a promising complement to response-level hallucination mitigation for reliable medical VQA.

cs.CV↗

Adaptive Exponential Integration for Stable Gaussian Mixture Black-Box Variational Inference

Black-box variational inference (BBVI) with Gaussian mixture families offers a flexible approach for approximating complex posterior distributions without requiring gradients of the target density. However, standard numerical optimization methods often suffer from instability and inefficiency. We develop a stable and efficient framework that combines three key components: (1) affine-invariant preconditioning via natural gradient formulations, (2) an exponential integrator that unconditionally preserves the positive definiteness of covariance matrices, and (3) adaptive time stepping to ensure stability and to accommodate distinct warm-up and convergence phases. The proposed approach has natural connections to manifold optimization and mirror descent. For Gaussian posteriors, we prove exponential convergence in the noise-free setting and almost-sure convergence under Monte Carlo estimation, rigorously justifying the necessity of adaptive time stepping. Numerical experiments on multimodal distributions, Neal's multiscale funnel, and a PDE-based Bayesian inverse problem for Darcy flow demonstrate the effectiveness of the proposed method.

cs.LG↗

World-R1: Reinforcing 3D Constraints for Text-to-Video Generation

Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.

cs.CV↗

ReCA: Multi-Shot Long Video Extrapolation via Recursive Context Allocation

Minute-scale cinematic video generation is a central challenge for generative video models. Existing paradigms address only fragments of this challenge: single-shot extrapolation preserves an anchor but lacks cinematic structure, while multi-shot storytelling imposes structure yet remains free to invent its visual states rather than continue an observed one. We define Multi-Shot Video Extrapolation (MSVE), a task that extends an observed frame or clip into a sequence of cinematically structured shots while preserving anchor state and advancing narrative intent. This setting operates under the finite per-call generation budget of short-video models. We identify three coupled bottlenecks: (1) global planners over-specify unsupported details from full screenplays; (2) shot-level prompts dilute task-relevant state when carrying the complete story; and (3) temporal chaining turns generated frames into a lossy memory in which identity, scene, object, and action state decay. MSVE reveals that long-video failure is not merely a limitation of context length, but a failure of context allocation. We propose Recursive Context Allocation (ReCA), an inference-time framework that allocates context hierarchically across planning and generation. ReCA recursively decomposes MSVE into context-bounded subproblems, invokes frozen generators at leaf nodes, and propagates structured state updates across time. To evaluate this setting, we further propose MSVE-Bench and NB-Q, a source-grounded protocol with prompts purpose-built for 3 to 5 minute long-video generation, a regime not addressed by existing short-clip benchmarks. Compared to previous methods, ReCA improves average normalized score by 8 to 16 percent over the strongest competing controller and improves multi-shot consistency metrics by 28 to 43 percent. View the project page at https://reca.vmv.re.

cs.CV↗

DriveGen3D: Boosting Feed-Forward Driving Scene Generation with Efficient Video Diffusion

We present DriveGen3D, a novel framework for generating high-quality and highly controllable dynamic 3D driving scenes that addresses critical limitations in existing methodologies. Current approaches to driving scene synthesis either suffer from prohibitive computational demands for extended temporal generation, focus exclusively on prolonged video synthesis without 3D representation, or restrict themselves to static single-scene reconstruction. Our work bridges this methodological gap by integrating accelerated long-term video generation with large-scale dynamic scene reconstruction through multimodal conditional control. DriveGen3D introduces a unified pipeline consisting of two specialized components: FastDrive-DiT, an efficient video diffusion transformer for high-resolution, temporally coherent video synthesis under text and Bird's-Eye-View (BEV) layout guidance; and FastRecon3D, a feed-forward module that rapidly builds 3D Gaussian representations across time, ensuring spatial-temporal consistency. DriveGen3D enable the generation of long driving videos (up to $800\times424$ at $12$ FPS) and corresponding 3D scenes, achieving state-of-the-art results while maintaining efficiency.

cs.CV↗

TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction

Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.

cs.CV↗

TaskGround: Structured Executable Task Inference for Full-Scene Household Reasoning

In real home deployments, household agents must often operate from a complete household scene and a situated household request, rather than from a clean task specification. Such requests require agents to identify task-relevant entities, recover intended task conditions, and resolve ordering constraints from the surrounding scene context. We formalize this capability as full-scene household reasoning: given a complete household scene and a situated household request, an agent must infer executable task structure before producing a grounded skill-level action sequence. This setting is challenging because complete household scenes contain substantial task-irrelevant information, making direct complete-scene prompting inefficient and error-prone. In practical deployment, this challenge is further amplified by privacy and local compute constraints, which favor compact open-weight models with limited long-context reasoning ability. We propose TaskGround, a training-free and model-agnostic Ground-Infer-Execute framework that grounds complete scenes into compact task-relevant scene slices, infers executable task structure, and compiles it into grounded skill-level action sequences. To evaluate this setting, we introduce FullHome, a human-validated evaluation suite of 400 household tasks spanning diverse home-scale environments and both goal-oriented and process-constrained requirements. On FullHome, TaskGround improves task success rates by large margins across both proprietary and open-weight models. Notably, it makes Qwen3.5-9B competitive with GPT-5 under direct complete-scene prompting while reducing total input-token cost by up to 18x. Our results identify executable task-structure inference as a central bottleneck in full-scene household reasoning and show that structured grounding can make compact local models substantially more effective for practical household deployment.

cs.AI↗

Diffusion Model as a Generalist Segmentation Learner

Diffusion models are primarily trained for image synthesis, yet their denoising trajectories encode rich, spatially aligned visual priors. In this paper, we demonstrate that these priors can be utilized for text-conditioned semantic and open-vocabulary segmentation, and this approach can be generalized to various downstream tasks to make a general-purpose diffusion segmentation framework. Concretely, we introduce DiGSeg (Diffusion Models as a Generalist Segmentation Learner), which repurposes a pretrained diffusion model into a unified segmentation framework. Our approach encodes the input image and ground-truth mask into the latent space and concatenates them as conditioning signals for the diffusion U-Net. A parallel CLIP-aligned text pathway injects language features across multiple scales, enabling the model to align textual queries with evolving visual representations. This design transforms an off-the-shelf diffusion backbone into a universal interface that produces structured segmentation masks conditioned on both appearance and arbitrary text prompts. Extensive experiments demonstrate state-of-the-art performance on standard semantic segmentation benchmarks, as well as strong open-vocabulary generalization and cross-domain transfer to medical, remote sensing, and agricultural scenarios-without domain-specific architectural customization. These results indicate that modern diffusion backbones can serve as generalist segmentation learners rather than pure generators, narrowing the gap between visual generation and visual understanding.

cs.CV↗

Clinically Interpretable Sepsis Early Warning via LLM-Guided Simulation of Temporal Physiological Dynamics

Timely and interpretable early warning of sepsis remains a major clinical challenge due to the complex temporal dynamics of physiological deterioration. Traditional data-driven models often provide accurate yet opaque predictions, limiting physicians' confidence and clinical applicability. To address this limitation, we propose a Large Language Model (LLM)-guided temporal simulation framework that explicitly models physiological trajectories prior to disease onset for clinically interpretable prediction. The framework consists of a spatiotemporal feature extraction module that captures dynamic dependencies among multivariate vital signs, a Medical Prompt-as-Prefix module that embeds clinical reasoning cues into LLMs, and an agent-based post-processing component that constrains predictions within physiologically plausible ranges. By first simulating the evolution of key physiological indicators and then classifying sepsis onset, our model offers transparent prediction mechanisms that align with clinical judgment. Evaluated on the MIMIC-IV and eICU databases, the proposed method achieves superior AUC scores (0.861-0.903) across 24-4-hour pre-onset prediction tasks, outperforming conventional deep learning and rule-based approaches. More importantly, it provides interpretable trajectories and risk trends that can assist clinicians in early intervention and personalized decision-making in intensive care environments.

cs.LG↗

PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems

Poisoning input views of 3D reconstruction systems has been recently studied. However, we identify that existing studies simply backpropagate adversarial gradients through the 3D reconstruction pipeline as a whole, without uncovering the new vulnerability rooted in specific modules of the 3D reconstruction pipeline. In this paper, we argue that the structure-from-motion (SfM) initialization, as the geometric core of many widely used reconstruction systems, can be targeted to achieve transferable poisoning effects across diverse 3D reconstruction systems. To this end, we propose PoInit-of-View, which optimizes adversarial perturbations to intentionally introduce cross-view gradient inconsistencies at projections of corresponding 3D points. These inconsistencies disrupt keypoint detection and feature matching, thereby corrupting pose estimation and triangulation within SfM, eventually resulting in low-quality rendered views. We also provide a theoretical analysis that connects cross-view inconsistency to correspondence collapse. Experimental results demonstrate the effectiveness of our PoInit-of-View on diverse 3D reconstruction systems and datasets, surpassing the single-view baseline by 25.1% in PSNR and 16.5% in SSIM in black-box transfer settings, such as 3DGS to NeRF.

cs.CV↗

Finetune Like You Pretrain: Boosting Zero-shot Adversarial Robustness in Vision-language Models

Despite their impressive zero-shot abilities, vision-language models such as CLIP have been shown to be susceptible to adversarial attacks. To enhance its adversarial robustness, recent studies finetune the pretrained vision encoder of CLIP with adversarial examples on a proxy dataset such as ImageNet by aligning adversarial images with correct class labels. However, these methods overlook the important roles of training data distributions and learning objectives, resulting in reduced zero-shot capabilities and limited transferability of robustness across domains and datasets. In this work, we propose a simple yet effective paradigm AdvFLYP, which follows the training recipe of CLIP's pretraining process when performing adversarial finetuning to the model. Specifically, AdvFLYP finetunes CLIP with adversarial images created based on image-text pairs collected from the web, and match them with their corresponding texts via a contrastive loss. To alleviate distortion of adversarial image embeddings of noisy web images, we further propose to regularise AdvFLYP by penalising deviation of adversarial image features. We show that logit- and feature-level regularisation terms benefit robustness and clean accuracy, respectively. Extensive experiments on 14 downstream datasets spanning various domains show the superiority of our paradigm over mainstream practices. Our code and model weights are released at https://github.com/Sxing2/AdvFLYP.

cs.CV↗

Less Detail, Better Answers: Degradation-Driven Prompting for VQA

Recent advancements in Vision-Language Models (VLMs) have significantly pushed the boundaries of Visual Question Answering (VQA).However,high-resolution details can sometimes become noise that leads to hallucinations or reasoning errors. In this paper,we propose Degradation-Driven Prompting (DDP), a novel framework that improves VQA performance by strategically reducing image fidelity to force models to focus on essential structural information. We evaluate DDP across two distinct tasks. Physical attributes targets images prone to human misjudgment, where DDP employs a combination of 80p downsampling, structural visual aids (white background masks and orthometric lines), and In-Context Learning (ICL) to calibrate the model's focus. Perceptual phenomena addresses various machine-susceptible visual anomalies and illusions, including Visual Anomaly (VA), Color (CI), Motion(MI),Gestalt (GI), Geometric (GSI), and Visual Illusions (VI).For this task, DDP integrates a task-classification stage with specialized tools such as blur masks and contrast enhancement alongside downsampling. Our experimental results demonstrate that less is more: by intentionally degrading visual inputs and providing targeted structural prompts, DDP enables VLMs to bypass distracting textures and achieve superior reasoning accuracy on challenging visual benchmarks.

cs.CV↗

Structure Causal Models and LLMs Integration in Medical Visual Question Answering

Medical Visual Question Answering (MedVQA) aims to answer medical questions according to medical images. However, the complexity of medical data leads to confounders that are difficult to observe, so bias between images and questions is inevitable. Such cross-modal bias makes it challenging to infer medically meaningful answers. In this work, we propose a causal inference framework for the MedVQA task, which effectively eliminates the relative confounding effect between the image and the question to ensure the precision of the question-answering (QA) session. We are the first to introduce a novel causal graph structure that represents the interaction between visual and textual elements, explicitly capturing how different questions influence visual features. During optimization, we apply the mutual information to discover spurious correlations and propose a multi-variable resampling front-door adjustment method to eliminate the relative confounding effect, which aims to align features based on their true causal relevance to the question-answering task. In addition, we also introduce a prompt strategy that combines multiple prompt forms to improve the model's ability to understand complex medical data and answer accurately. Extensive experiments on three MedVQA datasets demonstrate that 1) our method significantly improves the accuracy of MedVQA, and 2) our method achieves true causal correlations in the face of complex medical data.

cs.CV↗