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Weijing Zhang

Publications and source records attributed to Weijing Zhang.

3 recordsLinked to original sources

Real-time volumetric free-hand ultrasound imaging for large-sized organs: A study of imaging the whole spine

Three-dimensional (3D) ultrasound imaging can overcome the limitations of conventional two dimensional (2D) ultrasound imaging in structural observation and measurement. However, conducting volumetric ultrasound imaging for large-sized organs still faces difficulties including long acquisition time, inevitable patient movement, and 3D feature recognition. In this study, we proposed a real-time volumetric free-hand ultrasound imaging system optimized for the above issues and applied it to the clinical diagnosis of scoliosis. This study employed an incremental imaging method coupled with algorithmic acceleration to enable real-time processing and visualization of the large amounts of data generated when scanning large-sized organs. Furthermore, to deal with the difficulty of image feature recognition, we proposed two tissue segmentation algorithms to reconstruct and visualize the spinal anatomy in 3D space by approximating the depth at which the bone structures are located and segmenting the ultrasound images at different depths. We validated the adaptability of our system by deploying it to multiple models of ultra-sound equipment and conducting experiments using different types of ultrasound probes. We also conducted experiments on 6 scoliosis patients and 10 normal volunteers to evaluate the performance of our proposed method. Ultrasound imaging of a volunteer spine from shoulder to crotch (more than 500 mm) was performed in 2 minutes, and the 3D imaging results displayed in real-time were compared with the corresponding X-ray images with a correlation coefficient of 0.96 in spinal curvature. Our proposed volumetric ultrasound imaging system might hold the potential to be clinically applied to other large-sized organs.

eess.IV

Joint Optimization of Triangle Mesh, Material, and Light from Neural Fields with Neural Radiance Cache

Traditional inverse rendering techniques are based on textured meshes, which naturally adapts to modern graphics pipelines, but costly differentiable multi-bounce Monte Carlo (MC) ray tracing poses challenges for modeling global illumination. Recently, neural fields has demonstrated impressive reconstruction quality but falls short in modeling indirect illumination. In this paper, we introduce a simple yet efficient inverse rendering framework that combines the strengths of both methods. Specifically, given pre-trained neural field representing the scene, we can obtain an initial estimate of the signed distance field (SDF) and create a Neural Radiance Cache (NRC), an enhancement over the traditional radiance cache used in real-time rendering. By using the former to initialize differentiable marching tetrahedrons (DMTet) and the latter to model indirect illumination, we can compute the global illumination via single-bounce differentiable MC ray tracing and jointly optimize the geometry, material, and light through back propagation. Experiments demonstrate that, compared to previous methods, our approach effectively prevents indirect illumination effects from being baked into materials, thus obtaining the high-quality reconstruction of triangle mesh, Physically-Based (PBR) materials, and High Dynamic Range (HDR) light probe.

cs.GR

Ancient Painting to Natural Image: A New Solution for Painting Processing

Collecting a large-scale and well-annotated dataset for image processing has become a common practice in computer vision. However, in the ancient painting area, this task is not practical as the number of paintings is limited and their style is greatly diverse. We, therefore, propose a novel solution for the problems that come with ancient painting processing. This is to use domain transfer to convert ancient paintings to photo-realistic natural images. By doing so, the ancient painting processing problems become natural image processing problems and models trained on natural images can be directly applied to the transferred paintings. Specifically, we focus on Chinese ancient flower, bird and landscape paintings in this work. A novel Domain Style Transfer Network (DSTN) is proposed to transfer ancient paintings to natural images which employ a compound loss to ensure that the transferred paintings still maintain the color composition and content of the input paintings. The experiment results show that the transferred paintings generated by the DSTN have a better performance in both the human perceptual test and other image processing tasks than other state-of-art methods, indicating the authenticity of the transferred paintings and the superiority of the proposed method.

cs.CV