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Weijun Wang

Publications and source records attributed to Weijun Wang.

At least 19 recordsLinked to original sources

Zetta $ζ$: An Efficient Closed-Loop Embodied Harness for Self-Evolving Physical Intelligence

Embodied agents are increasingly used to close the gap left by end-to-end policy models. Yet the agentic path has not realized closed-loop learning in physical execution: existing harnesses remain largely open-loop, following fixed skills during rollout and reflecting only after an episode completes. Such post-hoc reflection cannot govern execution as it unfolds, because physical interaction requires decisions to track rapidly changing robot-environment states at a frequency beyond today's large agentic models. We present Zetta, a closed-loop embodied harness that evolves code-based runtime critics and recovery skills online while keeping the base policy frozen. Through three timescale-separated loops, Zetta provides action-frequency governance, rollout-level critic-recovery proposal, and validation-gated skill updates. Together with Z-Infra, a rollout infrastructure decoupling agent logic from heterogeneous execution resources, Zetta achieves state-of-the-art success on LIBERO-Pro and RoboCasa under our current rollout budget, reaching 90.8% and 93.6%, with an 11.1x inference speedup; success continues to scale with self-exploration experience; learned skills transfer zero-shot, and clear robotic "Aha Moments" emerge. These results show that closed-loop harness self-evolution opens a scaling path for reliable physical intelligence.

cs.RO

VITAL-RAG: Invariance Race for Context Allocation in Coding Agents

Coding agents often retrieve code from an entire repository, but only limited evidence can fit into the final model input. Conventional retrieval-augmented generation (RAG) for coding agents treats fragments from the same code object as separate results, so redundant views can occupy multiple context positions and crowd out useful code. Grouping fragments by code object reduces this redundancy, but can discard local information needed for the task. We describe this tension as an invariance race: allocation should stay stable under redundant renderings but change when a fragment adds task-relevant semantics. To address this race, we introduce VITAL-RAG, which organizes evidence by canonical code object, keeps one query-relevant companion only when it adds semantics not already represented, and renders selected evidence under per-object and global token budgets. On RepoBench, VITALRAG improves Recall@4K from 39.59% to 63.67% while reducing evidence tokens by 35.63%. Across three model backends, it matches or outperforms recent baselines on RepoClassBench and achieves the highest raw Pass@1 on RepoExec.

cs.SE

RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation

Existing robot datasets remain expensive to curate, embodiment-specific, and insufficiently annotated with the fine-grained structure required for generalizable reasoning, execution, or long-horizon environment dynamics simulation. Building on our prior work, RoboInter1.0, we present RoboInter1.5, an extended and holistic suite of intermediate representations for both robotic manipulation and embodied world modeling. RoboInter1.5 provides a unified resource of data, benchmarks, and models centered on dense manipulation-oriented intermediate representations. Specifically, RoboInter-Data contains over 230k manipulation episodes across 571 scenes with dense per-frame annotations covering more than ten types of intermediate representations, including subtasks, primitive skills, object and gripper grounding, segmentation, affordance, grasp poses, contact points, motion traces, etc. Built upon these annotations, RoboInter-VQA introduces spatial and temporal embodied VQA tasks to benchmark and improve the intermediate-representation reasoning capabilities of our RoboInter-VLM. RoboInter-VLA further studies how such representations benefit action execution through implicit, explicit, and modular plan-then-execute paradigms. To better model the physical world, we further introduce RoboInter-World, which leverages intermediate representations as structured conditioning signals for controllable prediction of future world states. Extensive evaluations demonstrate that RoboInter1.5 provides a unified spatiotemporal scaffolding for intermediate representations. Rather than treating intermediate representations merely as interpretable signals, RoboInter1.5 conceptualizes them as a bidirectional interface that both regularizes low-level action spaces and constrains the latent rollouts of open-world physical simulators.

cs.RO

EmbodiSkill: Skill-Aware Reflection for Self-Evolving Embodied Agents

Embodied agents can benefit from skills that guide object search, action execution, and state changes across diverse environments. Since embodied environments vary across layouts, object states, and other execution factors, these skills must self-evolve from trajectories generated during task execution. However, existing skill self-evolution methods are mainly developed in digital environments and often convert trajectories into coarse skill updates. Directly applying this paradigm to embodied settings is problematic, because a failed task execution may reflect not only incorrect skill content, but also an execution lapse in which the agent fails to follow valid guidance. We propose EmbodiSkill, a training-free framework for embodied skill self-evolution through skill-aware reflection and targeted revision. EmbodiSkill interprets each trajectory with respect to the current skill, uses skill-changing evidence to update the skill body, and uses execution-lapse evidence to preserve and emphasize valid guidance. Experiments on ALFWorld and EmbodiedBench show that EmbodiSkill consistently improves embodied task success. On ALFWorld, EmbodiSkill enables a frozen Qwen3.5-27B executor to reach 93.28% task success, outperforming GPT-5.2 used as a direct agent without skills by 31.58%. These results show that skill-aware self-evolution helps embodied agents accumulate reusable procedural knowledge from their own trajectories.

cs.AI

Em-Garde: A Propose-Match Framework for Proactive Streaming Video Understanding

Recent advances in Streaming Video Understanding has enabled a new interaction paradigm where models respond proactively to user queries. Current proactive VideoLLMs rely on per-frame triggering decision making, which suffers from an efficiency-accuracy dilemma. We propose Em-Garde, a novel framework that decouples semantic understanding from streaming perception. At query time, the Instruction-Guided Proposal Parser transforms user queries into structured, perceptually grounded visual proposals; during streaming, a Lightweight Proposal Matching Module performs efficient embedding-based matching to trigger responses. Experiments on StreamingBench and OVO-Bench demonstrate consistent improvements over prior models in proactive response accuracy and efficiency, validating an effective solution for proactive video understanding under strict computational constraints.

cs.CV

ActProbe: Action-Space Probe for Early Failure Detection of Generative Robot Policies

Generative robot policies fail unpredictably at deployment: they hesitate at critical moments, drift off-task, or commit to unrecoverable actions. Existing online failure detectors either require white-box access to policy internals or add runtime overhead through resampling and observation-side signals. Our empirical analysis shows that emitted action chunks themselves already carry strong predictive signal for impending failures in generative robot policies. Motivated by this observation, we introduce ActProbe, a lightweight, pure action-space detector that uses two compact signals available from a single forward pass: Temporal Consistency Error (TCE) between consecutive action chunks and Action Chunk Magnitude (ACM) of the current chunk. ActProbe maps these signals to per-step failure probabilities with a task-conditioned LSTM-MLP architecture. Across a diverse suite of generative robot policies and benchmarks, ActProbe raises alerts before failures become visually recognizable, improving the accuracy (F1)-timeliness Pareto frontier of failure detection by an average hypervolume gain of +12.7% over both internal- and external-feature baselines, with a +9.0% early-detection ROC-AUC lead on unseen tasks. ActProbe further transfers to deployment, predicting failures on unseen real-robot pick tasks and accelerating RL fine-tuning (PPO) with 2.9x fewer environment interactions.

cs.RO

AVI-Bench: Toward Human-like Audio-Visual Intelligence of Omni-MLLMs

Recent advances in Omni-Multimodal Large Language Models (Omni-MLLMs) have enabled strong integration of vision, audio, and language. However, their audio-visual intelligence (AVI) remains insufficiently evaluated due to the lack of systematic and comprehensive benchmarks. We introduce AVI-Bench, a cognitively inspired benchmark that evaluates Omni-MLLMs across three stages, perception, understanding, and reasoning, through cross-modal tasks requiring joint audio-visual interpretation. This design enables fine-grained diagnosis of model capabilities and failure modes. To further assess robustness beyond familiar domains, we propose AVI-Bench-PriSe, an extension that probes models' primitive audio-visual sensation using unfamiliar, low-semantic stimuli, testing generalization beyond common training distributions. Extensive experiments on both open-source and closed-source models reveal substantial limitations in current Omni-MLLMs. Based on these findings, we present a four-level AVI taxonomy. Overall, AVI-Bench provides a principled evaluation framework to guide the development of more robust and generalizable AVI. Project website: https://fudancvl.github.io/AVI-Bench/

cs.CV

OxyGen: Unified KV Cache Management for VLA Inference under Multi-Task Parallelism

Embodied AI agents increasingly require parallel execution of multiple tasks, such as manipulation, conversation, and memory construction, from shared observations under distinct time constraints. Recent Mixture-of-Transformers (MoT) Vision-Language-Action Models (VLAs) architecturally support such heterogeneous outputs, yet existing inference systems fail to achieve efficient multi-task parallelism for on-device deployment because of redundant computation and resource contention. We identify isolated KV cache management as the root cause. To address this, we propose unified KV cache management, an inference design that treats the KV cache as a first-class shared resource across tasks and over time. This abstraction enables two key optimizations: cross-task KV sharing eliminates redundant prefill of shared observations, while cross-frame continuous batching decouples variable-length language decoding from fixed-rate action generation across control cycles. We implement this design for $π_{0.5}$, a popular MoT VLA, and evaluate it on both NVIDIA GeForce RTX 4090 and Jetson AGX Thor, two representative platforms for on-device VLA inference. OxyGen achieves up to 3.7$\times$ speedup over isolated execution, delivering over 200 tokens/s language throughput and 70 Hz action frequency simultaneously without degrading action quality, and we further validate the gains on a real humanoid robot with on-board Jetson AGX Thor.

cs.RO

GRIP-VLM: Group-Relative Importance Pruning for Efficient Vision-Language Models

In Vision-Language Models (VLMs), processing a massive number of visual tokens incurs prohibitive computational overhead. While recent training-aware pruning methods attempt to selectively discard redundant tokens, they largely rely on continuous-gradient relaxations. However, visual token pruning is inherently a discrete, non-convex combinatorial problem; consequently, these continuous approximations frequently trap the optimization in sub-optimal local minima, especially under aggressive compression budgets. To overcome this fundamental bottleneck, we propose GRIP-VLM, a Group-Relative Importance Pruning framework driven by Reinforcement Learning. Rather than relying on smooth-gradient assumptions, GRIP-VLM formulates pruning as a Markov Decision Process, employing a Group Relative Policy Optimization (GRPO) paradigm anchored by supervised warm-up to directly explore the discrete selection space. Integrated with a budget-aware scorer, our lightweight agent dynamically evaluates per-token importance and adapts to arbitrary compression ratios without retraining. Extensive experiments across diverse multimodal benchmarks demonstrate that GRIP-VLM consistently outperforms heuristic and supervised-learning baselines, achieving a superior Pareto frontier and delivering up to a 15\% inference speedup at equal accuracy.

cs.CV

Efficient Remote KV Cache Reuse with GPU-native Video Codec

Remote KV cache reuse fetches KV cache for identical contexts from remote storage, avoiding recomputation, accelerating LLM inference. While it excels in high-speed networks, its performance degrades significantly in bandwidth-limited scenarios. Recent studies address this by transmitting KV caches in compressed form, but the associated heavyweight decompression counteracts the KV reuse benefits. In this paper, we propose an efficient and widely deployable remote KV cache reuse solution that leverages GPU-native video codecs. Our system, KVCodec, enables effective KV cache coding with two techniques. The codec-friendly tensor layout compresses the KV cache in a highly compact video format, enabling fast transmission. The efficient KV fetcher orchestrates the transmission, decoding, and restoration of compressed KV caches in an efficient pipelined manner, eliminating resource contention, masking network fluctuations, and achieving minimum time-to-first-token (TTFT). We prototype KVCodec on diverse GPUs from high- to low-end. Experiments reveal that it reduces TTFT by up to 3.51 times while maintaining lossless accuracy, compared to SOTA methods.

cs.DC

SMoE: An Algorithm-System Co-Design for Pushing MoE to the Edge via Expert Substitution

The Mixture of Experts (MoE) architecture has emerged as a key technique for scaling Large Language Models by activating only a subset of experts per query. Deploying MoE on consumer-grade edge hardware, however, is constrained by limited device memory, making dynamic expert offloading essential. Unlike prior work that treats offloading purely as a scheduling problem, we leverage expert importance to guide decisions, substituting low-importance activated experts with functionally similar ones already cached in GPU memory, thereby preserving accuracy. As a result, this design reduces memory usage and data transfer, while largely eliminating PCIe overhead. In addition, we introduce a scheduling policy that maximizes the reuse ratio of GPU-cached experts, further boosting efficiency. Extensive evaluations show that our approach delivers 48% lower decoding latency with over 60% expert cache hit rate, while maintaining nearly lossless accuracy.

cs.AI

Vec-LUT: Vector Table Lookup for Parallel Ultra-Low-Bit LLM Inference on Edge Devices

Large language models (LLMs) are increasingly deployed on edge devices. To meet strict resource constraints, real-world deployment has pushed LLM quantization from 8-bit to 4-bit, 2-bit, and now 1.58-bit. Combined with lookup table (LUT)-based inference, CPUs run these ultra-low-bit LLMs even faster than NPUs, opening new opportunities for ubiquitous on-device intelligence. However, this paper identifies that LUT-based inference underutilizes memory bandwidth during parallel inference, which is required for prefilling, test-time scaling, and other multi-token scenarios. The root cause is the scalar LUT paradigm, which performs repetitive and non-contiguous memory accesses for each token. To solve the issue, we propose vector LUT, a new lookup paradigm that constructs a unified LUT across parallel tokens, and performs a single $1 \rightarrow N$ lookup per index. To realize it efficiently, we further introduce (1) Vector LUT-Centric Tensor Layout, and (2) Cache-Aware Streamed Lookup techniques. Evaluations on 5 edge devices across 3 LLMs show that Vec-LUT outperforms state-of-the-art baselines by up to $4.2\times$. Our implementation is integrated into llama.cpp. The code is available at https://github.com/OpenBitSys/vlut.cpp.

cs.DC

AdaNav: Adaptive Reasoning with Uncertainty for Vision-Language Navigation

Vision Language Navigation (VLN) requires agents to follow natural language instructions by grounding them in sequential visual observations over long horizons. Explicit reasoning could enhance temporal consistency and perception action alignment, but reasoning at fixed steps often leads to suboptimal performance and unnecessary computation. To address this, we propose AdaNav, an uncertainty-based adaptive reasoning framework for VLN. At its core is the Uncertainty Adaptive Reasoning Block (UAR), a lightweight plugin that dynamically triggers reasoning. We introduce Action Entropy as a policy prior for UAR and progressively refine it through a Heuristics to RL training method, enabling agents to learn difficulty aware reasoning policies under the strict data limitations of embodied tasks. Results show that with only 6K training samples, AdaNav achieves substantial gains over closed source models trained on million scale data, improving success rate by 20% on R2R val-unseen, 11.7% on RxR-CE, and 11.4% in real world scenes. The code is available at https://github.com/xinding-sys/AdaNav.

cs.RO

Leg-Arm Coordinated Operation for Curtain Wall Installation

With the acceleration of urbanization, the number of high-rise buildings and large public facilities is increasing, making curtain walls an essential component of modern architecture with widespread applications. Traditional curtain wall installation methods face challenges such as variable on-site terrain, high labor intensity, low construction efficiency, and significant safety risks. Large panels often require multiple workers to complete installation. To address these issues, based on a hexapod curtain wall installation robot, we design a hierarchical optimization-based whole-body control framework for coordinated arm-leg planning tailored to three key tasks: wall installation, ceiling installation, and floor laying. This framework integrates the motion of the hexapod legs with the operation of the folding arm and the serial-parallel manipulator. We conduct experiments on the hexapod curtain wall installation robot to validate the proposed control method, demonstrating its capability in performing curtain wall installation tasks. Our results confirm the effectiveness of the hierarchical optimization-based arm-leg coordination framework for the hexapod robot, laying the foundation for its further application in complex construction site environments.

cs.RO

Dynamic Modeling and Dimensional Optimization of Legged Mechanisms for Construction Robot

With the rapid development of the construction industry, issues such as harsh working environments, high-intensity and high-risk tasks, and labor shortages have become increasingly prominent. This drives higher demands for construction robots in terms of low energy consumption, high mobility, and high load capacity. This paper focuses on the design and optimization of leg structures for construction robots, aiming to improve their dynamic performance, reduce energy consumption, and enhance load-bearing capabilities. Firstly, based on the leg configuration of ants in nature, we design a structure for the robot's leg. Secondly, we propose a novel structural optimization method. Using the Lagrangian approach, a dynamic model of the leg was established. Combining the dynamic model with the leg's motion trajectory, we formulated multiple dynamic evaluation metrics and conducted a comprehensive optimization study on the geometric parameters of each leg segment. The results show that the optimized leg structure reduces peak joint torques and energy consumption by over 20%. Finally, dynamic simulation experiments were conducted using ADAMS. The results demonstrate a significant reduction in the driving power of each joint after optimization, validating the effectiveness and rationality of the proposed strategy. This study provides a theoretical foundation and technical support for the design of heavy-load, high-performance construction robots.

cs.RO

Dynamic Parameter Identification of a Curtain Wall Installation Robotic Arm

In the construction industry, traditional methods fail to meet the modern demands for efficiency and quality. The curtain wall installation is a critical component of construction projects. We design a hydraulically driven robotic arm for curtain wall installation and a dynamic parameter identification method. We establish a Denavit-Hartenberg (D-H) model based on measured robotic arm structural parameters and integrate hydraulic cylinder dynamics to construct a composite parametric system driven by a Stribeck friction model. By designing high-signal-to-noise ratio displacement excitation signals for hydraulic cylinders and combining Fourier series to construct optimal excitation trajectories that satisfy joint constraints, this method effectively excites the characteristics of each parameter in the minimal parameter set of the dynamic model of the robotic arm. On this basis, a hierarchical progressive parameter identification strategy is proposed: least squares estimation is employed to separately identify and jointly calibrate the dynamic parameters of both the hydraulic cylinder and the robotic arm, yielding Stribeck model curves for each joint. Experimental validation on a robotic arm platform demonstrates residual standard deviations below 0.4 Nm between theoretical and measured joint torques, confirming high-precision dynamic parameter identification for the hydraulic-driven curtain wall installation robotic arm. This significantly contributes to enhancing the intelligence level of curtain wall installation operations.

cs.RO

Multi-Objective Trajectory Planning for a Robotic Arm in Curtain Wall Installation

In the context of labor shortages and rising costs, construction robots are regarded as the key to revolutionizing traditional construction methods and improving efficiency and quality in the construction industry. In order to ensure that construction robots can perform tasks efficiently and accurately in complex construction environments, traditional single-objective trajectory optimization methods are difficult to meet the complex requirements of the changing construction environment. Therefore, we propose a multi-objective trajectory optimization for the robotic arm used in the curtain wall installation. First, we design a robotic arm for curtain wall installation, integrating serial, parallel, and folding arm elements, while considering its physical properties and motion characteristics. In addition, this paper proposes an NSGA-III-FO algorithm (NSGA-III with Focused Operator, NSGA-III-FO) that incorporates a focus operator screening mechanism to accelerate the convergence of the algorithm towards the Pareto front, thereby effectively balancing the multi-objective constraints of construction robots. The proposed algorithm is tested against NSGA-III, MOEA/D, and MSOPS-II in ten consecutive trials on the DTLZ3 and WFG3 test functions, showing significantly better convergence efficiency than the other algorithms. Finally, we conduct two sets of experiments on the designed robotic arm platform, which confirm the efficiency and practicality of the NSGA-III-FO algorithm in solving multi-objective trajectory planning problems for curtain wall installation tasks.

cs.RO

Trajectory Planning of a Curtain Wall Installation Robot Based on Biomimetic Mechanisms

As the robotics market rapidly evolves, energy consumption has become a critical issue, particularly restricting the application of construction robots. To tackle this challenge, our study innovatively draws inspiration from the mechanics of human upper limb movements during weight lifting, proposing a bio-inspired trajectory planning framework that incorporates human energy conversion principles. By collecting motion trajectories and electromyography (EMG) signals during dumbbell curls, we construct an anthropomorphic trajectory planning that integrates human force exertion patterns and energy consumption patterns. Utilizing the Particle Swarm Optimization (PSO) algorithm, we achieve dynamic load distribution for robotic arm trajectory planning based on human-like movement features. In practical application, these bio-inspired movement characteristics are applied to curtain wall installation tasks, validating the correctness and superiority of our trajectory planning method. Simulation results demonstrate a 48.4% reduction in energy consumption through intelligent conversion between kinetic and potential energy. This approach provides new insights and theoretical support for optimizing energy use in curtain wall installation robots during actual handling tasks.

cs.RO