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Weikai Xu

Publications and source records attributed to Weikai Xu.

17 recordsLinked to original sources

HBFlex: A Flexible Memory System for Bridging Fine-Grained LLM States and Coarse-Grained HBF Parallel Execution

Large language models (LLMs) require increasing memory capacity to accommodate growing model weights and KV caches. High-Bandwidth Flash (HBF) offers high memory density and aggregate read bandwidth through massive plane-level parallelism, making it an attractive option for LLM serving. However, serving LLMs entirely from HBF introduces three challenges: fine-grained KV reads create placement and access imbalance, incremental writes interfere with foreground reads, and mixed KV lifetimes amplify garbage collection. Hybrid HBM/HBF designs retain HBM to support dynamic KV management, but this allocation reduces the HBF resources available under a fixed packaging budget, limiting aggregate HBF bandwidth. We present HBFlex, a full-HBF memory system with coordinated optimizations for KV reads, writes, and reclamation. HBFlex balances KV placement and attention accesses to improve plane utilization. It aggregates incremental updates and schedules writeback within sufficiently long compute windows to reduce write--read interference. It also combines lifetime-guided block packing with deferred reclamation to reduce valid-page migration. We evaluate HBFlex through trace-driven simulation across different configurations. HBFlex achieves average throughput speedups of up to 1.58$\times$ over FlashAccel and 3.30$\times$ over H3, benefiting from higher HBF bandwidth and more efficient management of dynamic KV-cache reads, writes, and erases.

cs.AR

AppDeltaWorld: Transition-Grounded Delta Code World Model for Mobile GUI Agents

Mobile GUI agents can operate apps through pixel perception and touch actions, making them a promising interface for collecting and improving long-horizon mobile interaction policies. However, real trajectories are difficult to obtain for sensitive apps and privacy-critical operations. At the same time, existing simulated environments are costly to scale up, and GUI world models still suffer from unstable generation, limited modality coverage, and inconsistent action-transition logic. To address these limitations, we propose AppDeltaWorld, a transition-grounded delta code world model that predicts the next GUI as a reachable code update rather than as an unconstrained image or text description. AppDeltaWorld retrieves app-specific Level-1 HTML references under an action-transition constraint, generates Level-2 executable HTML conditioned on the current screen, action, predicted next-screen text, and retrieved structure, and inserts generated visual assets into image slots before browser rendering. As a world model, AppDeltaWorld achieves the highest fidelity on CMGUIBench-500 under Code2World evaluation, with clear gains in structural layout and UI element reconstruction over image-only and code-only baselines. As a training environment, AppDeltaWorld supports filtered closed-loop SFT data construction that, when combined with public supervision, enables AppDeltaAgent to achieve state-of-the-art performance on AndroidLens and consistent gains on MobileGym and MobileWorld. Moreover, world-model-based test-time reinforcement learning enables policy adaptation and shows further improvements without additional interaction with real apps.

cs.AI

How Mobile World Model Guides GUI Agents?

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.

cs.AI

NASiC: 3D NAND-based CAM-Selected Multibit CIM Architecture for Efficient On-Device Mixture-of-Experts LLM Inference

The Mixture-of-Experts (MoE) models have emerged as the state-of-the-art paradigm for scaling up large language models (LLMs) without proportionally increased computational cost. However, its on-device deployment faces a critical challenge due to the large memory requirement for storing all expert parameters. 3D NAND-based computing-in-memory (CIM) architectures uniquely offer high storage capacity and reduced data movement, while they are ill-suited for MoE models with dynamically sparse expert activation, leading to a degradation of effective computational parallelism, along with underutilization of multibit storage capability of Flash cells. In this work, we proposed a 3D NAND-based content addressable-selected CIM architecture, dubbed as NASiC, which is tailored to MoE models. By leveraging the intrinsic string structure of 3D NAND technology, NASiC fuses the dynamical expert selection through CAM-based masking mechanism and activated expert computation through CIM into a single computation cycle, eradicating redundant computation and enhancing computational parallelism. Moreover, circuit-level optimizations and multibit CIM cell are co-designed with proposed NASiC architecture, featuring block-wise parallel computation with in-situ signed multibit input and weight expansion, substantially improving the throughput and energy-efficiency of NAND CIM array, as well as the utilization of high-density 3D NAND technology for MoE models. With extensive experimental results, we demonstrate NASiC achieves 4-114.8x improved performance and 3.9-70x improved energy efficiency over state-of-the-art designs, along with high accuracy, showing its great potential for efficient on-device MoE LLM inference.

cs.AR

MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning

The Chain of Action-Planning Thoughts (CoaT) paradigm has been shown to improve the reasoning performance of VLM-based mobile agents in GUI tasks. However, the scarcity of diverse CoaT trajectories limits the expressiveness and generalization ability of such agents. While self-training is commonly employed to address data scarcity, existing approaches either overlook the correctness of intermediate reasoning steps or depend on expensive process-level annotations to construct process reward models (PRM). To address the above problems, we propose an Iterative Preference Learning (IPL) that constructs a CoaT-tree through interative sampling, scores leaf nodes using rule-based reward, and backpropagates feedback to derive Thinking-level Direct Preference Optimization (T-DPO) pairs. To prevent overfitting during warm-up supervised fine-tuning, we further introduce a three-stage instruction evolution, which leverages GPT-4o to generate diverse Q\&A pairs based on real mobile UI screenshots, enhancing both generality and layout understanding. Experiments on three standard Mobile GUI-agent benchmarks demonstrate that our agent MobileIPL outperforms strong baselines, including continual pretraining models such as OS-ATLAS and UI-TARS. It achieves state-of-the-art performance across three standard Mobile GUI-Agents benchmarks and shows strong generalization to out-of-domain scenarios.

cs.CL

SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing model

SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MLLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MLLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.

cs.CV

CoME: Empowering Channel-of-Mobile-Experts with Informative Hybrid-Capabilities Reasoning

Mobile Agents can autonomously execute user instructions, which requires hybrid-capabilities reasoning, including screen summary, subtask planning, action decision and action function. However, existing agents struggle to achieve both decoupled enhancement and balanced integration of these capabilities. To address these challenges, we propose Channel-of-Mobile-Experts (CoME), a novel agent architecture consisting of four distinct experts, each aligned with a specific reasoning stage, CoME activates the corresponding expert to generate output tokens in each reasoning stage via output-oriented activation. To empower CoME with hybrid-capabilities reasoning, we introduce a progressive training strategy: Expert-FT enables decoupling and enhancement of different experts' capability; Router-FT aligns expert activation with the different reasoning stage; CoT-FT facilitates seamless collaboration and balanced optimization across multiple capabilities. To mitigate error propagation in hybrid-capabilities reasoning, we propose InfoGain-Driven DPO (Info-DPO), which uses information gain to evaluate the contribution of each intermediate step, thereby guiding CoME toward more informative reasoning. Comprehensive experiments show that CoME outperforms dense mobile agents and MoE methods on both AITZ and AMEX datasets.

cs.CL

Mobile-Bench-v2: A More Realistic and Comprehensive Benchmark for VLM-based Mobile Agents

VLM-based mobile agents are increasingly popular due to their capabilities to interact with smartphone GUIs and XML-structured texts and to complete daily tasks. However, existing online benchmarks struggle with obtaining stable reward signals due to dynamic environmental changes. Offline benchmarks evaluate the agents through single-path trajectories, which stands in contrast to the inherently multi-solution characteristics of GUI tasks. Additionally, both types of benchmarks fail to assess whether mobile agents can handle noise or engage in proactive interactions due to a lack of noisy apps or overly full instructions during the evaluation process. To address these limitations, we use a slot-based instruction generation method to construct a more realistic and comprehensive benchmark named Mobile-Bench-v2. Mobile-Bench-v2 includes a common task split, with offline multi-path evaluation to assess the agent's ability to obtain step rewards during task execution. It contains a noisy split based on pop-ups and ads apps, and a contaminated split named AITZ-Noise to formulate a real noisy environment. Furthermore, an ambiguous instruction split with preset Q\&A interactions is released to evaluate the agent's proactive interaction capabilities. We conduct evaluations on these splits using the single-agent framework AppAgent-v1, the multi-agent framework Mobile-Agent-v2, as well as other mobile agents such as UI-Tars and OS-Atlas. Code and data are available at https://huggingface.co/datasets/xwk123/MobileBench-v2.

cs.CL

R^3: Replay, Reflection, and Ranking Rewards for LLM Reinforcement Learning

Large reasoning models (LRMs) aim to solve diverse and complex problems through structured reasoning. Recent advances in group-based policy optimization methods have shown promise in enabling stable advantage estimation without reliance on process-level annotations. However, these methods rely on advantage gaps induced by high-quality samples within the same batch, which makes the training process fragile and inefficient when intra-group advantages collapse under challenging tasks. To address these problems, we propose a reinforcement learning mechanism named \emph{\textbf{R^3}} that along three directions: (1) a \emph{cross-context \underline{\textbf{R}}eplay} strategy that maintains the intra-group advantage by recalling valuable examples from historical trajectories of the same query, (2) an \emph{in-context self-\underline{\textbf{R}}eflection} mechanism enabling models to refine outputs by leveraging past failures, and (3) a \emph{structural entropy \underline{\textbf{R}}anking reward}, which assigns relative rewards to truncated or failed samples by ranking responses based on token-level entropy patterns, capturing both local exploration and global stability. We implement our method on Deepseek-R1-Distill-Qwen-1.5B and train it on the DeepscaleR-40k in the math domain. Experiments demonstrate our method achieves SoTA performance on several math benchmarks, representing significant improvements and fewer reasoning tokens over the base models. Code and model will be released.

cs.LG

V-VAE: A Variational Auto Encoding Framework Towards Fine-Grained Control over Human-Like Chat

With the continued proliferation of Large Language Model (LLM) based chatbots, there is a growing demand for generating responses that are not only linguistically fluent but also consistently aligned with persona-specific traits in conversations. However, existing role-play and persona-based chat approaches rely heavily on static role descriptions, coarse-grained signal space, and low-quality synthetic data, which fail to capture dynamic fine-grained details in human-like chat. Human-like chat requires modeling subtle latent traits, such as emotional tone, situational awareness, and evolving personality, which are difficult to predefine and cannot be easily learned from synthetic or distillation-based data. To address these limitations, we propose a Verbal Variational Auto-Encoding (V-VAE) framework, containing a variational auto-encoding module and fine-grained control space which dynamically adapts dialogue behaviour based on fine-grained, interpretable latent variables across talking style, interaction patterns, and personal attributes. We also construct a high-quality dataset, HumanChatData, and benchmark HumanChatBench to address the scarcity of high-quality data in the human-like domain. Experiments show that LLMs based on V-VAE consistently outperform standard baselines on HumanChatBench and DialogBench, which further demonstrates the effectiveness of V-VAE and HumanChatData.

cs.CL

UniCAIM: A Unified CAM/CIM Architecture with Static-Dynamic KV Cache Pruning for Efficient Long-Context LLM Inference

Transformer-based large language models (LLMs) have achieved impressive performance in various natural language processing (NLP) applications. However, the high memory and computation cost induced by the KV cache limits the inference efficiency, especially for long input sequences. Compute-in-memory (CIM)-based accelerators have been proposed for LLM acceleration with KV cache pruning. However, as existing accelerators only support static pruning with a fixed pattern or dynamic pruning with primitive implementations, they suffer from either high accuracy degradation or low efficiency. In this paper, we propose a ferroelectric FET (FeFET)-based unified content addressable memory (CAM) and CIM architecture, dubbed as UniCAIM. UniCAIM features simultaneous support for static and dynamic pruning with 3 computation modes: 1) in the CAM mode, UniCAIM enables approximate similarity measurement in O(1) time for dynamic KV cache pruning with high energy efficiency; 2) in the charge-domain CIM mode, static pruning can be supported based on accumulative similarity score, which is much more flexible compared to fixed patterns; 3) in the current-domain mode, exact attention computation can be conducted with a subset of selected KV cache. We further propose a novel CAM/CIM cell design that leverages the multi-level characteristics of FeFETs for signed multibit storage of the KV cache and in-place attention computation. With extensive experimental results, we demonstrate UniCAIM can reduce the area-energy-delay product (AEDP) by 8.2-831x over the state-ofthe-art CIM-based LLM accelerators at the circuit level, along with high accuracy comparable with dense attention at the application level, showing its great potential for efficient long-context LLM inference.

cs.AR

LatentSync: Taming Audio-Conditioned Latent Diffusion Models for Lip Sync with SyncNet Supervision

End-to-end audio-conditioned latent diffusion models (LDMs) have been widely adopted for audio-driven portrait animation, demonstrating their effectiveness in generating lifelike and high-resolution talking videos. However, direct application of audio-conditioned LDMs to lip-synchronization (lip-sync) tasks results in suboptimal lip-sync accuracy. Through an in-depth analysis, we identified the underlying cause as the "shortcut learning problem", wherein the model predominantly learns visual-visual shortcuts while neglecting the critical audio-visual correlations. To address this issue, we explored different approaches for integrating SyncNet supervision into audio-conditioned LDMs to explicitly enforce the learning of audio-visual correlations. Since the performance of SyncNet directly influences the lip-sync accuracy of the supervised model, the training of a well-converged SyncNet becomes crucial. We conducted the first comprehensive empirical studies to identify key factors affecting SyncNet convergence. Based on our analysis, we introduce StableSyncNet, with an architecture designed for stable convergence. Our StableSyncNet achieved a significant improvement in accuracy, increasing from 91% to 94% on the HDTF test set. Additionally, we introduce a novel Temporal Representation Alignment (TREPA) mechanism to enhance temporal consistency in the generated videos. Experimental results show that our method surpasses state-of-the-art lip-sync approaches across various evaluation metrics on the HDTF and VoxCeleb2 datasets.

cs.CV

MobileVLM: A Vision-Language Model for Better Intra- and Inter-UI Understanding

Recently, mobile AI agents based on VLMs have been gaining increasing attention. These works typically utilize VLM as a foundation, fine-tuning it with instruction-based mobile datasets. However, these VLMs are typically pre-trained on general-domain data, which often results in a lack of fundamental capabilities specific to the mobile domain. Therefore, they may struggle to recognize specific UI elements and understand intra-UI fine-grained information. In addition, the current fine-tuning task focuses on interacting with the most relevant element for the given instruction. These fine-tuned VLMs may still ignore the relationships between UI pages, neglect the roles of elements in page transitions and lack inter-UI understanding. To address issues, we propose a VLM called MobileVLM, which includes two additional pre-training stages to enhance both intra- and inter-UI understanding. We defined four UI-based pre-training tasks, enabling the model to better perceive fine-grained elements and capture page transition actions. To address the lack of mobile pre-training data, we built a large Chinese mobile dataset Mobile3M from scratch, which contains 3 million UI pages, and real-world transition actions, forming a directed graph structure. Experimental results show MobileVLM excels on both our test set and public mobile benchmarks, outperforming existing VLMs.

cs.CL

PMSS: Pretrained Matrices Skeleton Selection for LLM Fine-tuning

Low-rank adaptation (LoRA) and its variants have recently gained much interest due to their ability to avoid excessive inference costs. However, LoRA still encounters the following challenges: (1) Limitation of low-rank assumption; and (2) Its initialization method may be suboptimal. To this end, we propose PMSS(Pre-trained Matrices Skeleton Selection), which enables high-rank updates with low costs while leveraging semantic and linguistic information inherent in pre-trained weight. It achieves this by selecting skeletons from the pre-trained weight matrix and only learning a small matrix instead. Experiments demonstrate that PMSS outperforms LoRA and other fine-tuning methods across tasks with much less trainable parameters. We demonstrate its effectiveness, especially in handling complex tasks such as DROP benchmark(+3.4%/+5.9% on LLaMA2-7B/13B) and math reasoning(+12.89%/+5.61%/+3.11% on LLaMA2-7B, Mistral-7B and Gemma-7B of GSM8K). The code and model will be released soon.

cs.CL

Mobile-Bench: An Evaluation Benchmark for LLM-based Mobile Agents

With the remarkable advancements of large language models (LLMs), LLM-based agents have become a research hotspot in human-computer interaction. However, there is a scarcity of benchmarks available for LLM-based mobile agents. Benchmarking these agents generally faces three main challenges: (1) The inefficiency of UI-only operations imposes limitations to task evaluation. (2) Specific instructions within a singular application lack adequacy for assessing the multi-dimensional reasoning and decision-making capacities of LLM mobile agents. (3) Current evaluation metrics are insufficient to accurately assess the process of sequential actions. To this end, we propose Mobile-Bench, a novel benchmark for evaluating the capabilities of LLM-based mobile agents. First, we expand conventional UI operations by incorporating 103 collected APIs to accelerate the efficiency of task completion. Subsequently, we collect evaluation data by combining real user queries with augmentation from LLMs. To better evaluate different levels of planning capabilities for mobile agents, our data is categorized into three distinct groups: SAST, SAMT, and MAMT, reflecting varying levels of task complexity. Mobile-Bench comprises 832 data entries, with more than 200 tasks specifically designed to evaluate multi-APP collaboration scenarios. Furthermore, we introduce a more accurate evaluation metric, named CheckPoint, to assess whether LLM-based mobile agents reach essential points during their planning and reasoning steps.

cs.AI

DetermLR: Augmenting LLM-based Logical Reasoning from Indeterminacy to Determinacy

Recent advances in large language models (LLMs) have revolutionized the landscape of reasoning tasks. To enhance the capabilities of LLMs to emulate human reasoning, prior studies have focused on modeling reasoning steps using various thought structures like chains, trees, or graphs. However, LLM-based reasoning still encounters the following challenges: (1) Limited adaptability of preset structures to diverse tasks; (2) Insufficient precision in exploiting known conditions to derive new ones; and (3) Inadequate consideration of historical reasoning experiences for subsequent reasoning steps. To this end, we propose DetermLR, a novel perspective that rethinks the reasoning process as an evolution from indeterminacy to determinacy. First, we categorize known conditions into two types: determinate and indeterminate premises This provides an oveall direction for the reasoning process and guides LLMs in converting indeterminate data into progressively determinate insights. Subsequently, we leverage quantitative measurements to prioritize more relevant premises to explore new insights. Furthermore, we automate the storage and extraction of available premises and reasoning paths with reasoning memory, preserving historical reasoning details for subsequent reasoning steps. Comprehensive experimental results demonstrate that DetermLR surpasses all baselines on various logical reasoning benchmarks: LogiQA, ProofWriter, FOLIO, PrOntoQA, and LogicalDeduction. Compared to previous multi-step reasoning methods, DetermLR achieves higher accuracy with fewer reasoning steps, highlighting its superior efficiency and effectiveness in solving logical reasoning tasks.

cs.AI

Experimental realization of a carpet cloak for temperature field and heat flux

Based on transformation optics (TO), we present and experimentally realize a new thermal carpet cloak. The device, which we call a "thermal carpet", provides a considerable cloaking effect. The device is designed, fabricated and measured to verify the thermal cloaking performance. In comparison with previous experimental work, the advantage of this design is that the required medium parameter is inherently isotropic and thus easier to fabricate.

physics.optics