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Weili Guan

Publications and source records attributed to Weili Guan.

At least 55 records · Page 3Linked to original sources

EnergyAction: Unimanual to Bimanual Composition with Energy-Based Models

Recent advances in unimanual manipulation policies have achieved remarkable success across diverse robotic tasks through abundant training data and well-established model architectures. However, extending these capabilities to bimanual manipulation remains challenging due to the lack of bimanual demonstration data and the complexity of coordinating dual-arm actions. Existing approaches either rely on extensive bimanual datasets or fail to effectively leverage pre-trained unimanual policies. To address this limitation, we propose \textbf{EnergyAction}, a novel framework that compositionally transfers unimanual manipulation policies to bimanual tasks through the Energy-Based Models (EBMs). Specifically, our method incorporates three key innovations. First, we model individual unimanual policies as EBMs and leverage their compositional properties to compose left and right arm actions, enabling the fusion of unimanual policies into a bimanual policy. Second, we introduce an energy-based temporal-spatial coordination mechanism through energy constraints, ensuring the generated bimanual actions are both temporal coherence and spatial feasibility. Third, we propose two different energy-aware denoising strategies that dynamically adapt denoising steps based on action quality assessment. These strategies ensure the generation of high-quality actions while maintaining superior computational efficiency compared to fixed-step denoising approaches. Experimental results demonstrate that EnergyAction effectively transfers unimanual knowledge to bimanual tasks, achieving superior performance on both simulated and real-world tasks with minimal bimanual data.

cs.RO↗

Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimization

Developing generalist agents capable of solving open-ended tasks in visually rich, dynamic environments remains a core pursuit of embodied AI. While Minecraft has emerged as a compelling benchmark, existing agents often suffer from fragmented cognitive abilities, lacking the synergy between reflexive execution (System 1) and deliberative reasoning (System 2). In this paper, we introduce Optimus-3, a generalist agent that organically integrates these dual capabilities within a unified framework. To achieve this, we address three fundamental challenges. First, to overcome the scarcity of reasoning data, we propose a Knowledge-Enhanced Automated Data Generation Pipeline. It synthesizes high-quality System 2 reasoning traces from raw System 1 interaction trajectories, effectively mitigating hallucinations via injection of domain knowledge. We release the resulting dataset, \textbf{OptimusM$^{4}$}, to the community. Second, to reconcile the dichotomous computational requirements of the dual systems, we design a Dual-Router Aligned MoE Architecture. It employs a Task Router to prevent task interference via parameter decoupling, and a Layer Router to dynamically modulate reasoning depth, creating a computational ``Fast Path'' for System 1 and a ``Deep Path'' for System 2. Third, to activate the reasoning capabilities of System 2, we propose Dual-Granularity Reasoning-Aware Policy Optimization (DGRPO) algorithm. It enforces Process-Outcome Co-Supervision via dual-granularity dense rewards, ensuring consistency between the thought process and the answer. Extensive evaluations demonstrate that Optimus-3 surpasses existing state-of-the-art methods on both System~2 (21$\%$ on Planning, 66\% on Captioning, 76\% on Embodied QA, 3.4$\times$ on Grounding, and 18\% on Reflection) and System~1 (3\% on Long-Horizon Action) tasks, with a notable 60\% success rate on open-ended tasks.

cs.AI↗

Beyond the Vision Encoder: Identifying and Mitigating Spatial Bias in Large Vision-Language Models

Large Vision-Language Models (LVLMs) have achieved remarkable success across a wide range of multimodal tasks, yet their robustness to spatial variations remains insufficiently understood. In this work, we conduct a systematic study of the spatial bias of LVLMs, examining how models respond when identical key visual information is placed at different locations within an image. Through controlled probing experiments, we observe that current LVLMs often produce inconsistent outputs under such spatial shifts, revealing a clear spatial bias in their semantic understanding. Further analysis indicates that this bias does not stem from the vision encoder, but rather from a mismatch in attention mechanisms between the vision encoder and the large language model, which disrupts the global information flow. Motivated by this insight, we propose Adaptive Global Context Injection (AGCI), a lightweight mechanism that dynamically injects shared global visual context into each image token. AGCI works without architectural modifications, mitigating spatial bias by enhancing the semantic accessibility of image tokens while preserving the model's intrinsic capabilities. Extensive experiments demonstrate that AGCI not only enhances the spatial robustness of LVLMs, but also achieves strong performance on various downstream tasks and hallucination benchmarks.

cs.CV↗

Do All Individual Layers Help? An Empirical Study of Task-Interfering Layers in Vision-Language Models

Current VLMs have demonstrated capabilities across a wide range of multimodal tasks. Typically, in a pretrained VLM, all layers are engaged by default to make predictions on downstream tasks. We find that intervening on a single layer, such as by zeroing its parameters, can improve the performance on certain tasks, indicating that some layers hinder rather than help downstream tasks. We systematically investigate how individual layers influence different tasks via layer intervention. Specifically, we measure the change in performance relative to the base model after intervening on each layer and observe improvements when bypassing specific layers. This improvement can be generalizable across models and datasets, indicating the presence of Task-Interfering Layers that harm downstream tasks' performance. We introduce Task-Layer Interaction Vector, which quantifies the effect of intervening on each layer of a VLM given a task. These task-interfering layers exhibit task-specific sensitivity patterns: tasks requiring similar capabilities show consistent response trends under layer interventions, as evidenced by the high similarity in their task-layer interaction vectors. Inspired by these findings, we propose TaLo (Task-Adaptive Layer Knockout), a training-free, test-time adaptation method that dynamically identifies and bypasses the most interfering layer for a given task. Without parameter updates, TaLo improves performance across various models and datasets, including boosting Qwen-VL's accuracy on the Maps task in ScienceQA by up to 16.6%. Our work reveals an unexpected form of modularity in pretrained VLMs and provides a plug-and-play, training-free mechanism to unlock hidden capabilities at inference time. The source code will be publicly available.

cs.AI↗

ConLA: Contrastive Latent Action Learning from Human Videos for Robotic Manipulation

Vision-Language-Action (VLA) models achieve preliminary generalization through pretraining on large scale robot teleoperation datasets. However, acquiring datasets that comprehensively cover diverse tasks and environments is extremely costly and difficult to scale. In contrast, human demonstration videos offer a rich and scalable source of diverse scenes and manipulation behaviors, yet their lack of explicit action supervision hinders direct utilization. Prior work leverages VQ-VAE based frameworks to learn latent actions from human videos in an unsupervised manner. Nevertheless, since the training objective primarily focuses on reconstructing visual appearances rather than capturing inter-frame dynamics, the learned representations tend to rely on spurious visual cues, leading to shortcut learning and entangled latent representations that hinder transferability. To address this, we propose ConLA, an unsupervised pretraining framework for learning robotic policies from human videos. ConLA introduces a contrastive disentanglement mechanism that leverages action category priors and temporal cues to isolate motion dynamics from visual content, effectively mitigating shortcut learning. Extensive experiments show that ConLA achieves strong performance across diverse benchmarks. Notably, by pretraining solely on human videos, our method for the first time surpasses the performance obtained with real robot trajectory pretraining, highlighting its ability to extract pure and semantically consistent latent action representations for scalable robot learning.

cs.RO↗

CVeDRL: An Efficient Code Verifier via Difficulty-aware Reinforcement Learning

Code verifiers play a critical role in post-verification for LLM-based code generation, yet existing supervised fine-tuning methods suffer from data scarcity, high failure rates, and poor inference efficiency. While reinforcement learning (RL) offers a promising alternative by optimizing models through execution-driven rewards without labeled supervision, our preliminary results show that naive RL with only functionality rewards fails to generate effective unit tests for difficult branches and samples. We first theoretically analyze showing that branch coverage, sample difficulty, syntactic and functional correctness can be jointly modeled as RL rewards, where optimizing these signals can improve the reliability of unit-test-based verification. Guided by this analysis, we design syntax- and functionality-aware rewards and further propose branch- and sample-difficulty--aware RL using exponential reward shaping and static analysis metrics. With this formulation, CVeDRL achieves state-of-the-art performance with only 0.6B parameters, yielding up to 28.97% higher pass rate and 15.08% higher branch coverage than GPT-3.5, while delivering over $20\times$ faster inference than competitive baselines. Code is available at https://github.com/LIGHTCHASER1/CVeDRL.git

cs.AI↗

IOTA: Corrective Knowledge-Guided Prompt Learning via Black-White Box Framework

Recently, adapting pre-trained models to downstream tasks has attracted increasing interest. Previous Parameter-Efficient-Tuning (PET) methods regard the pre-trained model as an opaque Black Box model, relying purely on data-driven optimization and underutilizing their inherent prior knowledge. This oversight limits the models' potential for effective downstream task adaptation. To address these issues, we propose a novel black-whIte bOx prompT leArning framework (IOTA), which integrates a data-driven Black Box module with a knowledge-driven White Box module for downstream task adaptation. Specifically, the White Box module derives corrective knowledge by contrasting the wrong predictions with the right cognition. This knowledge is verbalized into interpretable human prompts and leveraged through a corrective knowledge-guided prompt selection strategy to guide the Black Box module toward more accurate predictions. By jointly leveraging knowledge- and data-driven learning signals, IOTA achieves effective downstream task adaptation. Experimental results on 12 image classification benchmarks under few-shot and easy-to-hard adaptation settings demonstrate the effectiveness of corrective knowledge and the superiority of our method over state-of-the-art methods.

cs.CV↗

HUD: Hierarchical Uncertainty-Aware Disambiguation Network for Composed Video Retrieval

Composed Video Retrieval (CVR) is a challenging video retrieval task that utilizes multi-modal queries, consisting of a reference video and modification text, to retrieve the desired target video. The core of this task lies in understanding the multi-modal composed query and achieving accurate composed feature learning. Within multi-modal queries, the video modality typically carries richer semantic content compared to the textual modality. However, previous works have largely overlooked the disparity in information density between these two modalities. This limitation can lead to two critical issues: 1) modification subject referring ambiguity and 2) limited detailed semantic focus, both of which degrade the performance of CVR models. To address the aforementioned issues, we propose a novel CVR framework, namely the Hierarchical Uncertainty-aware Disambiguation network (HUD). HUD is the first framework that leverages the disparity in information density between video and text to enhance multi-modal query understanding. It comprises three key components: (a) Holistic Pronoun Disambiguation, (b) Atomistic Uncertainty Modeling, and (c) Holistic-to-Atomistic Alignment. By exploiting overlapping semantics through holistic cross-modal interaction and fine-grained semantic alignment via atomistic-level cross-modal interaction, HUD enables effective object disambiguation and enhances the focus on detailed semantics, thereby achieving precise composed feature learning. Moreover, our proposed HUD is also applicable to the Composed Image Retrieval (CIR) task and achieves state-of-the-art performance across three benchmark datasets for both CVR and CIR tasks. The codes are available on https://zivchen-ty.github.io/HUD.github.io/.

cs.CV↗

Embodied Crowd Counting

Occlusion is one of the fundamental challenges in crowd counting. In the community, various data-driven approaches have been developed to address this issue, yet their effectiveness is limited. This is mainly because most existing crowd counting datasets on which the methods are trained are based on passive cameras, restricting their ability to fully sense the environment. Recently, embodied navigation methods have shown significant potential in precise object detection in interactive scenes. These methods incorporate active camera settings, holding promise in addressing the fundamental issues in crowd counting. However, most existing methods are designed for indoor navigation, showing unknown performance in analyzing complex object distribution in large scale scenes, such as crowds. Besides, most existing embodied navigation datasets are indoor scenes with limited scale and object quantity, preventing them from being introduced into dense crowd analysis. Based on this, a novel task, Embodied Crowd Counting (ECC), is proposed. We first build up an interactive simulator, Embodied Crowd Counting Dataset (ECCD), which enables large scale scenes and large object quantity. A prior probability distribution that approximates realistic crowd distribution is introduced to generate crowds. Then, a zero-shot navigation method (ZECC) is proposed. This method contains a MLLM driven coarse-to-fine navigation mechanism, enabling active Z-axis exploration, and a normal-line-based crowd distribution analysis method for fine counting. Experimental results against baselines show that the proposed method achieves the best trade-off between counting accuracy and navigation cost.

cs.CV↗

UniAV: Unified Audio-Visual Perception for Multi-Task Video Event Localization

Video event localization tasks include temporal action localization (TAL), sound event detection (SED) and audio-visual event localization (AVEL). Existing methods tend to over-specialize on individual tasks, neglecting the equal importance of these different events for a complete understanding of video content. In this work, we aim to develop a unified framework to solve TAL, SED and AVEL tasks together to facilitate holistic video understanding. However, it is challenging since different tasks emphasize distinct event characteristics and there are substantial disparities in existing task-specific datasets (size/domain/duration). It leads to unsatisfactory results when applying a naive multi-task strategy. To tackle the problem, we introduce UniAV, a Unified Audio-Visual perception network to effectively learn and share mutually beneficial knowledge across tasks and modalities. Concretely, we propose a unified audio-visual encoder to derive generic representations from multiple temporal scales for videos from all tasks. Meanwhile, task-specific experts are designed to capture the unique knowledge specific to each task. Besides, instead of using separate prediction heads, we develop a novel unified language-aware classifier by utilizing semantic-aligned task prompts, enabling our model to flexibly localize various instances across tasks with an impressive open-set ability to localize novel categories. Extensive experiments demonstrate that UniAV, with its unified architecture, significantly outperforms both single-task models and the naive multi-task baseline across all three tasks. It achieves superior or on-par performances compared to the state-of-the-art task-specific methods on ActivityNet 1.3, DESED and UnAV-100 benchmarks.

cs.CV↗

Boost Post-Training Quantization via Null Space Optimization for Large Language Models

Existing post-training quantization methods for large language models (LLMs) offer remarkable success. However, the increasingly marginal performance gains suggest that existing quantization strategies are insufficient to support the development of more compressed models. To inspire new directions for future research, this paper introduces the concept of null space into LLMs quantization. We argue that the quantization error can be effectively alleviated by constraining the post-quantization weight perturbation to lie within the null space of input activations. To prove this idea, we propose a plug-and-play null space projection module for existing milestone PTQ baselines named Q2N. Specifically, we first design an efficient and accurate null space projection approximation method tailored to the characteristics of LLMs. Subsequently, we theoretically derive a closed-form solution for an equivalent vector of the obtained projection matrix, which satisfies practical inference condition while avoiding additional memory overhead. Extensive experiments are conducted on various state-of-the-art LLMs (LLaMA3, DeepSeek, Qwen3) and baselines, demonstrating the effectiveness of both our Q2N and the perspective of null space optimization for LLMs quantization. We view this paper the first step to further alleviate the quantization error based on the insights of null space, hoping it inspiring future researchers to design more advanced quantization methods. Codes are available at https://github.com/zjq0455/q2n.

cs.LG↗

From Mannequin to Human: A Pose-Aware and Identity-Preserving Video Generation Framework for Lifelike Clothing Display

Mannequin-based clothing displays offer a cost-effective alternative to real-model showcases for online fashion presentation, but lack realism and expressive detail. To overcome this limitation, we introduce a new task called mannequin-to-human (M2H) video generation, which aims to synthesize identity-controllable, photorealistic human videos from footage of mannequins. We propose M2HVideo, a pose-aware and identity-preserving video generation framework that addresses two key challenges: the misalignment between head and body motion, and identity drift caused by temporal modeling. In particular, M2HVideo incorporates a dynamic pose-aware head encoder that fuses facial semantics with body pose to produce consistent identity embeddings across frames. To address the loss of fine facial details due to latent space compression, we introduce a mirror loss applied in pixel space through a denoising diffusion implicit model (DDIM)-based one-step denoising. Additionally, we design a distribution-aware adapter that aligns statistical distributions of identity and clothing features to enhance temporal coherence. Extensive experiments on the UBC fashion dataset, our self-constructed ASOS dataset, and the newly collected MannequinVideos dataset captured on-site demonstrate that M2HVideo achieves superior performance in terms of clothing consistency, identity preservation, and video fidelity in comparison to state-of-the-art methods.

cs.CV↗

Spatial Understanding from Videos: Structured Prompts Meet Simulation Data

Visual-spatial understanding, the ability to infer object relationships and layouts from visual input, is fundamental to downstream tasks such as robotic navigation and embodied interaction. However, existing methods face spatial uncertainty and data scarcity, limiting the 3D spatial reasoning capability of pre-trained vision-language models (VLMs). To address these challenges, we present a unified framework for enhancing 3D spatial reasoning in pre-trained VLMs without modifying their architecture. This framework combines SpatialMind, a structured prompting strategy that decomposes complex scenes and questions into interpretable reasoning steps, with ScanForgeQA, a scalable question-answering dataset built from diverse 3D simulation scenes through an automated construction process designed for fine-tuning. Extensive experiments across multiple benchmarks demonstrate the individual and combined effectiveness of our prompting and fine-tuning strategies, and yield insights that may inspire future research on visual-spatial understanding.

cs.CV↗

Dual Knowledge-Enhanced Two-Stage Reasoner for Multimodal Dialog Systems

Textual response generation is pivotal for multimodal \mbox{task-oriented} dialog systems, which aims to generate proper textual responses based on the multimodal context. While existing efforts have demonstrated remarkable progress, there still exist the following limitations: 1) \textit{neglect of unstructured review knowledge} and 2) \textit{underutilization of large language models (LLMs)}. Inspired by this, we aim to fully utilize dual knowledge (\textit{i.e., } structured attribute and unstructured review knowledge) with LLMs to promote textual response generation in multimodal task-oriented dialog systems. However, this task is non-trivial due to two key challenges: 1) \textit{dynamic knowledge type selection} and 2) \textit{intention-response decoupling}. To address these challenges, we propose a novel dual knowledge-enhanced two-stage reasoner by adapting LLMs for multimodal dialog systems (named DK2R). To be specific, DK2R first extracts both structured attribute and unstructured review knowledge from external knowledge base given the dialog context. Thereafter, DK2R uses an LLM to evaluate each knowledge type's utility by analyzing LLM-generated provisional probe responses. Moreover, DK2R separately summarizes the intention-oriented key clues via dedicated reasoning, which are further used as auxiliary signals to enhance LLM-based textual response generation. Extensive experiments conducted on a public dataset verify the superiority of DK2R. We have released the codes and parameters.

cs.CL↗

Social Debiasing for Fair Multi-modal LLMs

Multi-modal Large Language Models (MLLMs) have dramatically advanced the research field and delivered powerful vision-language understanding capabilities. However, these models often inherit deep-rooted social biases from their training data, leading to uncomfortable responses with respect to attributes such as race and gender. This paper addresses the issue of social biases in MLLMs by i) introducing a comprehensive counterfactual dataset with multiple social concepts (CMSC), which complements existing datasets by providing 18 diverse and balanced social concepts; and ii) proposing a counter-stereotype debiasing (CSD) strategy that mitigates social biases in MLLMs by leveraging the opposites of prevalent stereotypes. CSD incorporates both a novel bias-aware data sampling method and a loss rescaling method, enabling the model to effectively reduce biases. We conduct extensive experiments with four prevalent MLLM architectures. The results demonstrate the advantage of the CMSC dataset and the edge of CSD strategy in reducing social biases compared to existing competing methods, without compromising the overall performance on general multi-modal reasoning benchmarks.

cs.CL↗

Cross-Granularity Hypergraph Retrieval-Augmented Generation for Multi-hop Question Answering

Multi-hop question answering (MHQA) requires integrating knowledge scattered across multiple passages to derive the correct answer. Traditional retrieval-augmented generation (RAG) methods primarily focus on coarse-grained textual semantic similarity and ignore structural associations among dispersed knowledge, which limits their effectiveness in MHQA tasks. GraphRAG methods address this by leveraging knowledge graphs (KGs) to capture structural associations, but they tend to overly rely on structural information and fine-grained word- or phrase-level retrieval, resulting in an underutilization of textual semantics. In this paper, we propose a novel RAG approach called HGRAG for MHQA that achieves cross-granularity integration of structural and semantic information via hypergraphs. Structurally, we construct an entity hypergraph where fine-grained entities serve as nodes and coarse-grained passages as hyperedges, and establish knowledge association through shared entities. Semantically, we design a hypergraph retrieval method that integrates fine-grained entity similarity and coarse-grained passage similarity via hypergraph diffusion. Finally, we employ a retrieval enhancement module, which further refines the retrieved results both semantically and structurally, to obtain the most relevant passages as context for answer generation with the LLM. Experimental results on benchmark datasets demonstrate that our approach outperforms state-of-the-art methods in QA performance, and achieves a 6$\times$ speedup in retrieval efficiency.

cs.CL↗

PTQ1.61: Push the Real Limit of Extremely Low-Bit Post-Training Quantization Methods for Large Language Models

Large Language Models (LLMs) suffer severe performance degradation when facing extremely low-bit (sub 2-bit) quantization. Several existing sub 2-bit post-training quantization (PTQ) methods utilize a mix-precision scheme by leveraging an unstructured fine-grained mask to explicitly distinguish salient weights, while which introduces an extra 1-bit or more per weight. To explore the real limit of PTQ, we propose an extremely low-bit PTQ method called PTQ1.61, which enables weight quantization to 1.61-bit for the first time. Specifically, we first introduce a one-dimensional structured mask with negligibly additional 0.0002-bit per weight based on input activations from the perspective of reducing the upper bound of quantization error to allocate corresponding salient weight channels to 4-bit. For non-salient channels binarization, an efficient block-wise scaling factors optimization framework is then presented to take implicit row-wise correlations and angular biases into account. Different from prior works that concentrate on adjusting quantization methodologies, we further propose a novel paradigm called quantization preprocessing, where we argue that transforming the weight distribution of the pretrained model before quantization can alleviate the difficulty in per-channel extremely low-bit PTQ. Extensive experiments indicate our PTQ1.61 achieves state-of-the-art performance in extremely low-bit quantization. Codes are available at https://github.com/zjq0455/PTQ1.61.

cs.LG↗

FALCON: Resolving Visual Redundancy and Fragmentation in High-resolution Multimodal Large Language Models via Visual Registers

The incorporation of high-resolution visual input equips multimodal large language models (MLLMs) with enhanced visual perception capabilities for real-world tasks. However, most existing high-resolution MLLMs rely on a cropping-based approach to process images, which leads to fragmented visual encoding and a sharp increase in redundant tokens. To tackle these issues, we propose the FALCON model. FALCON introduces a novel visual register technique to simultaneously: 1) Eliminate redundant tokens at the stage of visual encoding. To directly address the visual redundancy present in the output of vision encoder, we propose a Register-based Representation Compacting (ReCompact) mechanism. This mechanism introduces a set of learnable visual registers designed to adaptively aggregate essential information while discarding redundancy. It enables the encoder to produce a more compact visual representation with a minimal number of output tokens, thus eliminating the need for an additional compression module. 2) Ensure continuity in visual encoding. To address the potential encoding errors caused by fragmented visual inputs, we develop a Register Interactive Attention (ReAtten) module. This module facilitates effective and efficient information exchange across sub-images by enabling interactions between visual registers. It ensures the continuity of visual semantics throughout the encoding. We conduct comprehensive experiments with FALCON on high-resolution benchmarks across a wide range of scenarios. FALCON demonstrates superior performance with a remarkable 9-fold reduction in visual tokens.

cs.CV↗