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Weiliang Chen

Publications and source records attributed to Weiliang Chen.

At least 19 recordsLinked to original sources

HarnessEval-W: Agentifying the Evaluation of Visual Worlds

A benchmark should deliver more than a scalar score: what makes an evaluation trustworthy is the reasoning that justifies the score. This is especially critical for world models, where judging a rollout requires understanding whether physics, causality, and world state evolve correctly. Humans spot such violations naturally, yet no existing benchmark automates this capability: metrics are computed brute-force, leaving no reasoning chain that can be examined or verified. We introduce HarnessEval-W, an agentified evaluation pipeline that brings the harness paradigm from the LLM ecosystem to world model benchmarking. Rather than applying a fixed rubric, HarnessEval-W interprets the context of each evaluation case, decomposes the evaluation question into measurable subproblems, and spawns specialized sub-agents, each equipped with tailored context and diagnostic tools to reason over its own subproblem. The parent agent then validates the gathered evidence and summarizes it into the final verdict. This hierarchical workflow turns every evaluation into a transparent evidence tree whose complete reasoning chain justifies the result. We apply HarnessEval-W to 18 representative world models over 330 evaluation cases. Its judgments closely align with human preferences while providing verifiable, fine-grained diagnoses of every generated rollout. We open-source the full pipeline as a live benchmark and invite the broad community to contribute to grow new skills and evaluation cases as world models evolve.

cs.CV

Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning

Physical understanding and reasoning depend on forming compact and generalizable representations of the world. While modern vision-language models can recognize and explain diverse physical events, they often lack explicit representations of the underlying mechanisms-such as object states, physical parameters, and governing dynamics-needed for reliably reasoning how the world evolves and responds to interventions. In this work, we introduce Code-as-World, a paradigm that represents physical worlds through executable world representations. By expressing physical composition, dynamic evolution, and visual appearance as executable code, Code-as-World provides a compact, quantitatively grounded, and controllable abstraction of the physical world. To construct such representations from multimodal observations, such as natural-language descriptions or real-world videos, we develop an agentic discovery loop inspired by abductive reasoning, where an agent proposes, executes, renders, verifies, and iteratively refines executable world hypotheses. As a concrete application, we use verified executable worlds to provide scalable physical supervision for training vision-language models on quantitative physical reasoning. Experiments show that Code-as-World-VL achieves state-of-the-art performance on QuantiPhy and surpasses leading proprietary models, highlighting the potential of executable world representations as a scalable foundation for physical intelligence.

cs.CV

Measuring 3D Spatial Geometric Consistency in Dynamic Video Generation

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are insensitive to geometric distortions, while consistency-focused benchmarks often penalize valid foreground dynamics. To address this gap, we introduce SGC, a metric for evaluating 3D \textbf{S}patial \textbf{G}eometric \textbf{C}onsistency in dynamically generated videos. We quantify geometric consistency by measuring the divergence among multiple camera poses estimated from distinct local regions. Our approach first separates static from dynamic regions, then partitions the static background into spatially coherent sub-regions. We predict depth for each pixel, estimate a local camera pose for each subregion, and compute the divergence among these poses to quantify geometric consistency. Experiments on real and generative videos demonstrate that SGC robustly quantifies geometric inconsistencies, effectively identifying critical failures missed by existing metrics.

cs.CV

SceneCompleter: Dense 3D Scene Completion for Generative Novel View Synthesis

Generative models have shown great promise for novel view synthesis (NVS) by leveraging strong image generation priors. However, existing approaches typically follow a 2D inpainting paradigm, first completing missing image regions and then performing 3D reconstruction. This strategy often causes geometry distortion and appearance drift, as 2D inpainting models cannot reliably infer the underlying 3D structure required for cross-view consistent generation. In this paper, we propose \textbf{SceneCompleter}, a geometry-aware framework that reformulates generative NVS as dense 3D scene completion. Instead of hallucinating isolated 2D views, SceneCompleter jointly completes geometry and appearance through a geometry-appearance dual-stream diffusion model in a spatially aligned RGBD latent space. To provide holistic scene context, we further introduce a Scene Embedder that conditions generation on global semantic and stylistic information from reference images. The completed RGBD predictions are then aligned and integrated into an expandable 3D scene representation, enabling iterative and coherent scene completion. Extensive experiments on in-domain and out-of-distribution datasets demonstrate that SceneCompleter produces visually plausible and geometrically consistent novel views across diverse scenarios. Project Page: https://chen-wl20.github.io/SceneCompleter

cs.CV

TivTok: Broadcasting Time-Invariant Tokens for Scalable Video Tokenization

Video tokenization is fundamental to scalable video generation, as the number of tokens directly determines the computational cost and the length of videos that can be modeled. Existing tokenizers mainly improve scalability by compressing videos into fewer tokens, but they often continue to represent persistent content, such as static backgrounds and consistent object appearances, repeatedly across frames and chunks. In this paper, we propose \textbf{TivTok} (\textit{Time-Invariant Tokenizer}), a reuse-aware video tokenizer that makes persistent information reusable across time. TivTok represents a clip with Time-Invariant (TIV) tokens that encode information shared across frames and Time-Variant (TV) tokens that encode frame-specific residuals. To obtain this factorization, we introduce Scope-Induced Factorization (SIF), which assigns different attention scopes to the two token groups: TIV tokens attend to the full clip, whereas each TV token only accesses its corresponding frame together with the TIV tokens. In the decoder, Invariant Broadcasting (IB) reuses the same TIV tokens across frames and chunks for parallel reconstruction and long-video tokenization. Experiments show that TivTok achieves an rFVD of 12.65 on the standard $16{\times}256{\times}256$ benchmark and improves compression efficiency by 2.91$\times$ for 128-frame videos compared with the evaluated baselines, while using only 1.1\% of the tokens required by downsample-based tokenizers in our evaluation.

cs.CV

Intuitive Surgical SurgToolLoc and SurgVU Challenges Results: 2022-2025

Robotic assisted (RA) surgery promises to transform surgical intervention. Intuitive Surgical is committed to fostering these changes and the machine learning models and algorithms that will enable them. With these goals in mind we have invited the surgical data science community to participate in a yearly competition hosted through the Medical Imaging Computing and Computer Assisted Interventions (MICCAI) conference. With varying changes from year to year, we have challenged the community to solve difficult machine learning problems in the context of advanced RA applications. Here we document the results of these challenges, focusing on surgical tool localization (SurgToolLoc) and surgical visual understanding (SurgVU). The publicly released dataset that accompanies these challenges is detailed in a separate paper arXiv:2501.09209 [1].

cs.CV

Moaw: Unleashing Motion Awareness for Video Diffusion Models

Video diffusion models, trained on large-scale datasets, naturally capture correspondences of shared features across frames. Recent works have exploited this property for tasks such as optical flow prediction and tracking in a zero-shot setting. Motivated by these findings, we investigate whether supervised training can more fully harness the tracking capability of video diffusion models. To this end, we propose Moaw, a framework that unleashes motion awareness for video diffusion models and leverages it to facilitate motion transfer. Specifically, we train a diffusion model for motion perception, shifting its modality from image-to-video generation to video-to-dense-tracking. We then construct a motion-labeled dataset to identify features that encode the strongest motion information, and inject them into a structurally identical video generation model. Owing to the homogeneity between the two networks, these features can be naturally adapted in a zero-shot manner, enabling motion transfer without additional adapters. Our work provides a new paradigm for bridging generative modeling and motion understanding, paving the way for more unified and controllable video learning frameworks.

cs.CV

Terra: Explorable Native 3D World Model with Point Latents

World models have garnered increasing attention for comprehensive modeling of the real world. However, most existing methods still rely on pixel-aligned representations as the basis for world evolution, neglecting the inherent 3D nature of the physical world. This could undermine the 3D consistency and diminish the modeling efficiency of world models. In this paper, we present Terra, a native 3D world model that represents and generates explorable environments in an intrinsic 3D latent space. Specifically, we propose a novel point-to-Gaussian variational autoencoder (P2G-VAE) that encodes 3D inputs into a latent point representation, which is subsequently decoded as 3D Gaussian primitives to jointly model geometry and appearance. We then introduce a sparse point flow matching network (SPFlow) for generating the latent point representation, which simultaneously denoises the positions and features of the point latents. Our Terra enables exact multi-view consistency with native 3D representation and architecture, and supports flexible rendering from any viewpoint with only a single generation process. Furthermore, Terra achieves explorable world modeling through progressive generation in the point latent space. We conduct extensive experiments on the challenging indoor scenes from ScanNet v2. Terra achieves state-of-the-art performance in both reconstruction and generation with high 3D consistency.

cs.CV

DreamCinema: Cinematic Transfer with Free Camera and 3D Character

We are living in a flourishing era of digital media, where everyone has the potential to become a personal filmmaker. Current research on video generation suggests a promising avenue for controllable film creation in pixel space using Diffusion models. However, the reliance on overly verbose prompts and insufficient focus on cinematic elements (e.g., camera movement) results in videos that lack cinematic quality. Furthermore, the absence of 3D modeling often leads to failures in video generation, such as inconsistent character models at different frames, ultimately hindering the immersive experience for viewers. In this paper, we propose a new framework for film creation, Dream-Cinema, which is designed for user-friendly, 3D space-based film creation with generative models. Specifically, we decompose 3D film creation into four key elements: 3D character, driven motion, camera movement, and environment. We extract the latter three elements from user-specified film shots and generate the 3D character using a generative model based on a provided image. To seamlessly recombine these elements and ensure smooth film creation, we propose structure-guided character animation, shape-aware camera movement optimization, and environment-aware generative refinement. Extensive experiments demonstrate the effectiveness of our method in generating high-quality films with free camera and 3D characters.

cs.CV

SpectralAR: Spectral Autoregressive Visual Generation

Autoregressive visual generation has garnered increasing attention due to its scalability and compatibility with other modalities compared with diffusion models. Most existing methods construct visual sequences as spatial patches for autoregressive generation. However, image patches are inherently parallel, contradicting the causal nature of autoregressive modeling. To address this, we propose a Spectral AutoRegressive (SpectralAR) visual generation framework, which realizes causality for visual sequences from the spectral perspective. Specifically, we first transform an image into ordered spectral tokens with Nested Spectral Tokenization, representing lower to higher frequency components. We then perform autoregressive generation in a coarse-to-fine manner with the sequences of spectral tokens. By considering different levels of detail in images, our SpectralAR achieves both sequence causality and token efficiency without bells and whistles. We conduct extensive experiments on ImageNet-1K for image reconstruction and autoregressive generation, and SpectralAR achieves 3.02 gFID with only 64 tokens and 310M parameters. Project page: https://huang-yh.github.io/spectralar/.

cs.CV

GenWorld: Towards Detecting AI-generated Real-world Simulation Videos

The flourishing of video generation technologies has endangered the credibility of real-world information and intensified the demand for AI-generated video detectors. Despite some progress, the lack of high-quality real-world datasets hinders the development of trustworthy detectors. In this paper, we propose GenWorld, a large-scale, high-quality, and real-world simulation dataset for AI-generated video detection. GenWorld features the following characteristics: (1) Real-world Simulation: GenWorld focuses on videos that replicate real-world scenarios, which have a significant impact due to their realism and potential influence; (2) High Quality: GenWorld employs multiple state-of-the-art video generation models to provide realistic and high-quality forged videos; (3) Cross-prompt Diversity: GenWorld includes videos generated from diverse generators and various prompt modalities (e.g., text, image, video), offering the potential to learn more generalizable forensic features. We analyze existing methods and find they fail to detect high-quality videos generated by world models (i.e., Cosmos), revealing potential drawbacks of ignoring real-world clues. To address this, we propose a simple yet effective model, SpannDetector, to leverage multi-view consistency as a strong criterion for real-world AI-generated video detection. Experiments show that our method achieves superior results, highlighting a promising direction for explainable AI-generated video detection based on physical plausibility. We believe that GenWorld will advance the field of AI-generated video detection. Project Page: https://chen-wl20.github.io/GenWorld

cs.CV

Enhanced Urban Region Profiling with Adversarial Self-Supervised Learning for Robust Forecasting and Security

Urban region profiling plays a crucial role in forecasting and decision-making in the context of dynamic and noisy urban environments. Existing methods often struggle with issues such as noise, data incompleteness, and security vulnerabilities. This paper proposes a novel framework, Enhanced Urban Region Profiling with Adversarial Self-Supervised Learning (EUPAS), to address these challenges. By combining adversarial contrastive learning with both supervised and self-supervised objectives, EUPAS ensures robust performance across various forecasting tasks such as crime prediction, check-in prediction, and land use classification. To enhance model resilience against adversarial attacks and noisy data, we incorporate several key components, including perturbation augmentation, trickster generator, and deviation copy generator. These innovations effectively improve the robustness of the embeddings, making EUPAS capable of handling the complexities and noise inherent in urban data. Experimental results show that EUPAS significantly outperforms state-of-the-art methods across multiple tasks, achieving improvements in prediction accuracy of up to 10.8%. Notably, our model excels in adversarial attack tests, demonstrating its resilience in real-world, security-sensitive applications. This work makes a substantial contribution to the field of urban analytics by offering a more robust and secure approach to forecasting and profiling urban regions. It addresses key challenges in secure, data-driven modeling, providing a stronger foundation for future urban analytics and decision-making applications.

cs.CV

Uncertainty Evaluation of the Caesium Fountain Primary Frequency Standard NIM6

A new caesium (Cs) fountain clock NIM6 has been developed at the National Institute of Metrology (NIM) in China, for which a comprehensive uncertainty evaluation is presented. A three-dimensional magneto-optical trap (3D MOT) loading optical molasses is employed to obtain more cold atoms rapidly and efficiently with a tunable, uniform density distribution. A heat pipe surrounding the flight tube maintains a consistent and stable temperature within the interrogation region. Additionally, a Ramsey cavity with four azimuthally distribution feeds is utilized to mitigate distributed cavity phase shifts. The Cs fountain clock NIM6 achieves a short-term stability of 1.0x10-13 τ-1/2 at high atomic density, and a typical overall fractional type-B uncertainty is estimated to be 2.3x10-16. Comparisons of frequency between the Cs fountain NIM6 and other Cs fountain Primary Frequency Standards (PFSs) through Coordinated Universal Time (UTC) have demonstrated an agreement within the stated uncertainties.

quant-ph

Reputation-Driven Asynchronous Federated Learning for Enhanced Trajectory Prediction with Blockchain

Federated learning combined with blockchain empowers secure data sharing in autonomous driving applications. Nevertheless, with the increasing granularity and complexity of vehicle-generated data, the lack of data quality audits raises concerns about multi-party mistrust in trajectory prediction tasks. In response, this paper proposes an asynchronous federated learning data sharing method based on an interpretable reputation quantization mechanism utilizing graph neural network tools. Data providers share data structures under differential privacy constraints to ensure security while reducing redundant data. We implement deep reinforcement learning to categorize vehicles by reputation level, which optimizes the aggregation efficiency of federated learning. Experimental results demonstrate that the proposed data sharing scheme not only reinforces the security of the trajectory prediction task but also enhances prediction accuracy.

cs.LG

Attentive Graph Enhanced Region Representation Learning

Representing urban regions accurately and comprehensively is essential for various urban planning and analysis tasks. Recently, with the expansion of the city, modeling long-range spatial dependencies with multiple data sources plays an important role in urban region representation. In this paper, we propose the Attentive Graph Enhanced Region Representation Learning (ATGRL) model, which aims to capture comprehensive dependencies from multiple graphs and learn rich semantic representations of urban regions. Specifically, we propose a graph-enhanced learning module to construct regional graphs by incorporating mobility flow patterns, point of interests (POIs) functions, and check-in semantics with noise filtering. Then, we present a multi-graph aggregation module to capture both local and global spatial dependencies between regions by integrating information from multiple graphs. In addition, we design a dual-stage fusion module to facilitate information sharing between different views and efficiently fuse multi-view representations for urban region embedding using an improved linear attention mechanism. Finally, extensive experiments on real-world datasets for three downstream tasks demonstrate the superior performance of our model compared to state-of-the-art methods.

cs.CV

Make-Your-3D: Fast and Consistent Subject-Driven 3D Content Generation

Recent years have witnessed the strong power of 3D generation models, which offer a new level of creative flexibility by allowing users to guide the 3D content generation process through a single image or natural language. However, it remains challenging for existing 3D generation methods to create subject-driven 3D content across diverse prompts. In this paper, we introduce a novel 3D customization method, dubbed Make-Your-3D that can personalize high-fidelity and consistent 3D content from only a single image of a subject with text description within 5 minutes. Our key insight is to harmonize the distributions of a multi-view diffusion model and an identity-specific 2D generative model, aligning them with the distribution of the desired 3D subject. Specifically, we design a co-evolution framework to reduce the variance of distributions, where each model undergoes a process of learning from the other through identity-aware optimization and subject-prior optimization, respectively. Extensive experiments demonstrate that our method can produce high-quality, consistent, and subject-specific 3D content with text-driven modifications that are unseen in subject image.

cs.CV

OccWorld: Learning a 3D Occupancy World Model for Autonomous Driving

Understanding how the 3D scene evolves is vital for making decisions in autonomous driving. Most existing methods achieve this by predicting the movements of object boxes, which cannot capture more fine-grained scene information. In this paper, we explore a new framework of learning a world model, OccWorld, in the 3D Occupancy space to simultaneously predict the movement of the ego car and the evolution of the surrounding scenes. We propose to learn a world model based on 3D occupancy rather than 3D bounding boxes and segmentation maps for three reasons: 1) expressiveness. 3D occupancy can describe the more fine-grained 3D structure of the scene; 2) efficiency. 3D occupancy is more economical to obtain (e.g., from sparse LiDAR points). 3) versatility. 3D occupancy can adapt to both vision and LiDAR. To facilitate the modeling of the world evolution, we learn a reconstruction-based scene tokenizer on the 3D occupancy to obtain discrete scene tokens to describe the surrounding scenes. We then adopt a GPT-like spatial-temporal generative transformer to generate subsequent scene and ego tokens to decode the future occupancy and ego trajectory. Extensive experiments on the widely used nuScenes benchmark demonstrate the ability of OccWorld to effectively model the evolution of the driving scenes. OccWorld also produces competitive planning results without using instance and map supervision. Code: https://github.com/wzzheng/OccWorld.

cs.CV

Development and Evaluation of a Narrow Linewidth Laser System for 171Yb+ E2 Transition

We report the construction and characterization of a narrow-linewidth laser system to interrogate the E2 clock transitions at 436 nm of ytterbium ions trapped in end-cap traps. The 871 nm seed laser at the fundamental frequency is referenced to a 10 cm long notched ULE cavity. The output of the laser system is delivered to a narrow-linewidth femtosecond fiber comb, which has been referenced to an ultrastable 698 nm laser, with a phase noise-canceled fiber link. The beat between the laser and the comb shows a sub-Hz linewidth, and with a stability better than 2E-15@1~100 s. The performance of the self-developed wavelength extension ports at 871 nm of the narrow linewidth erbium-doped fiber comb with single-point frequency-doubling technique is also verified.

physics.atom-ph