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Weiming Zhi

Publications and source records attributed to Weiming Zhi.

At least 19 recordsLinked to original sources

StereoPatch: Patch-Aligned RGB-Depth Fusion for Spatial Perception in Robot Manipulation

Recent advances in robot imitation learning have produced visuomotor policies that predict actions directly from visual observations. Yet visually similar scenes can require different actions as target position, object height, or contact geometry changes. Pretrained RGB features may map these geometrically distinct states to similar policy inputs, while simply adding depth requires the policy to learn RGB-depth correspondence from the same limited demonstrations used to learn control. We introduce StereoPatch, a patch-aligned RGB-depth representation that binds registered metric geometry directly to the RGB patches used for action prediction. On a shared 2-D patch grid, asymmetric cross-attention incorporates depth information into the corresponding RGB features before action decoding. The resulting StereoPatch Tokens provide a geometry-aware visual representation that can condition general visuomotor policies without changing their underlying learning objectives. Across six real-robot tasks, StereoPatch achieves higher closed-loop success than appearance-only, geometry-only, raw RGB-D, and late-fusion baselines. Additional experiments across three simulation suites evaluate compatibility across visuomotor policy architectures, spatial generalization, and operating limits. Results suggest that resolving control-relevant geometric ambiguity benefits from aligning depth directly with the visual features used for action prediction, rather than supplying it as an independent modality. Project page: https://aus.bot/research/stereopatch/.

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Learning In-Hand Object Reaching to General 6D Poses

In-hand manipulation allows multi-fingered dexterous hands to reconfigure grasped objects without releasing and regrasping them. This improves manipulation efficiency by reducing repeated grasp acquisition and large arm motions. However, most learning-based methods focus on reorientation, continuous rotation, or translation, whereas many tasks require joint control of object position and orientation. We formulate this capability as in-hand 6D object pose reaching: starting from an existing grasp, coordinated finger motions move the object to a palm-relative target pose. We present POISE (Palm-relative Object reaching In SE(3)), a sim-to-real reinforcement learning framework for this task. POISE combines diverse stable-grasp initialization, goal- and geometry-conditioned control, an adaptive 6D goal curriculum, and a compact reward scheme for pose reaching and grasp preservation. In simulation, diverse initialization raises held-out-grasp success from 40.1% to 51.5% and post-drop recovery from 33.8% to 72.9%; the curriculum raises full-range success from 6.2% to 59.5%. On hardware, the grasp-maintenance reward improves three-target sequence success from 20% to 80%. In real-world experiments, POISE reaches successive 6D targets without manual reset across multiple object geometries and wrist orientations, and recovers from external disturbances. To support further research in dexterous manipulation, we will release our code at https://junxiaolin.github.io/poise-website/.

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TriPilot-FF: Coordinated Whole-Body Teleoperation with Force Feedback

Mobile manipulators broaden the operational envelope for robot manipulation. However, the whole-body teleoperation of such robots remains a problem: operators must coordinate a wheeled base and two arms while reasoning about obstacles and contact. Existing interfaces are predominantly hand-centric (e.g., VR controllers and joysticks), leaving foot-operated channels underexplored for continuous base control. We present TriPilot-FF, an open-source whole-body teleoperation system for a custom bimanual mobile manipulator that introduces a foot-operated pedal with lidar-driven pedal haptics, coupled with upper-body bimanual leader-follower teleoperation. Using only a low-cost base-mounted lidar, TriPilot-FF renders a resistive pedal cue from proximity-to-obstacle signals in the commanded direction, shaping operator commands toward collision-averse behaviour without an explicit collision-avoidance controller. The system also supports arm-side force reflection for contact awareness and provides real-time force and visual guidance of bimanual manipulability to prompt mobile base repositioning, thereby improving reach. We demonstrate the capability of TriPilot-FF to effectively ``co-pilot'' the human operator over long time-horizons and tasks requiring precise mobile base movement and coordination. Finally, we incorporate teleoperation feedback signals into an Action Chunking with Transformers (ACT) policy and demonstrate improved performance when the additional information is available. We release the pedal device design, full software stack, and conduct extensive real-world evaluations on a bimanual wheeled platform. The project page of TriPilot-FF is http://bit.ly/46H3ZJT.

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TRACE: Trajectory-Routed Causal Memory for Delayed-Evidence Visuomotor Imitation

Robots under autonomous operation may require decisions based on evidence that is no longer visible. We study delayed-evidence tasks, where an early cue disappears before a later decision point, so visually similar observations can require different actions. In these settings, the current observation is not a sufficient state for control. We introduce TRAjectory-routed Causal Evidence (TRACE), a memory framework for visuomotor imitation policies. TRACE stores task-relevant visual and robot-state evidence, such as object identity, target choice, or route-dependent state, in a fixed-size latent memory that remains bounded over long episodes. Instead of indexing memory by raw time or manually provided task labels, TRACE uses path signatures: compact, order-sensitive features of the executed robot-state trajectory. These signatures do not store the visual cue itself; rather, they provide trajectory-conditioned keys for writing and retrieving the evidence stored when the cue was visible. When the robot later reaches an ambiguous observation, the policy conditions on TRACE memory to recover the missing context and choose the correct branch. TRACE attaches through lightweight adapters to policies, without changing the policy backbone, action head, or imitation objective. Across real-world long-horizon manipulation tasks with visually ambiguous branch points, TRACE improves branch selection and task success over alternative baselines, including short-history and recurrent memory. Project page: https://jeong-zju.github.io/trace

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Robots that Collaborate: Sequential Asymmetric Imitation for Learning Coupled Robot Policies

Collaborative mobile manipulation requires robots to coordinate with a partially observed partner while physically interacting through shared objects. This is difficult because failures often arise not from poor local skills, but from mistimed waiting, yielding, pulling, releasing, or repositioning. We study this problem with two bimanual mobile manipulators coupled through rigid and deformable objects. We propose Sequential Asymmetric Imitation (SAI), a single-teleoperator curriculum for learning coupled multi-robot behaviors without synchronized dual-operator demonstrations or explicit inter-robot communication. SAI trains Robot A from unilateral demonstrations with a compliant human partner, trains Robot B against the deployed Robot A policy, and then refines Robot A using sparse interventions near coordination failures. This staged process exposes the policies to increasingly realistic partner behaviors, including delay, phase mismatch,insufficient yielding, and interaction conflict. Across real-world dual-robot manipulation tasks, SAI improves task success, phase synchronization, and partner-contingent yielding over independent imitation and curriculum-ablation baselines. These results suggest that physically coupled collaboration can be learned through the structure of the imitation curriculum, rather than through synchronized multi-operator demonstrations or explicit coordination mechanisms. More videos on project page:http://cyc0429.github.io/sai-project-page/

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NestDex: Nested Policy Learning with Copilot Assisted Teleoperation for Dexterous Manipulation

Dexterous manipulation promises substantially richer robot interaction with the physical world, but learning these behaviours remains constrained by the difficulty of collecting consistent, complete-task demonstrations. Unlike parallel-jaw manipulation, dexterous tasks require the operator to coordinate arm motion with precise, contact-rich finger behaviour throughout the task. We introduce NestDex, a nested policy-learning framework that reduces this burden by using learned hand skills to assist demonstration collection. The operator controls the arm and regulates the active hand skill through a single-DoF clutch, rather than directly specifying the full finger trajectory. The inner hand policy adapts its motion from the latest proprioceptive history, while a vision-language selector activates the appropriate skill for each task stage. The resulting demonstrations train a separate outer visuomotor policy that controls both the arm and hand without the inner policies at deployment. A hand-action variational autoencoder provides compact hand-action targets while retaining arm commands in joint space. Across real-world dexterous manipulation experiments, NestDex improves demonstration reliability and efficiency, and the resulting empirical evaluations support effective autonomous policy learning. Video Demo are available at project website https://aus.bot/research/nestdex.

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ContactGuard: Pre-Contact Execution Monitoring with Action-Conditioned Latent World Models

Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce \emph{ContactGuard}, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.

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Tri-Manual Visuomotor Imitation Learning of Robot Policies

Bimanual teleoperation provides an effective way to collect robot demonstrations, but it assumes that the operator and robot have matching numbers of simultaneous control channels. This assumption breaks for tri-manual systems: the robot can coordinate three arms concurrently, whereas a single operator can continuously control only two. Pairwise mode switching may therefore record otherwise independent motions sequentially, causing behaviour cloning to reproduce delays imposed by the interface rather than required by the task. We present TriManPolicy, a tri-manual imitation learning system that allows one operator to demonstrate behaviours for three arms. Its central component is Dependency-Aware Tri-Arm Scheduling (DATS). The key idea is to preserve the demonstrated arm motions while reconsidering when they occur. DATS retimes demonstrations offline by preserving local sensorimotor segments of fixed duration and repositioning them according to constraints on task order and arm usage that are reviewed by a human. The resulting data train a single synchronous policy for all three arms, while deployment requires neither the dependency graph nor the scheduler. Across six challenging tasks performed in the real world, policies trained on demonstrations retimed by DATS exhibit more efficient coordination while maintaining comparable observed task success. Offline analysis further shows that DATS changes the supervision across arms rather than merely removing idle periods. Project videos and additional material are available at https://aus.bot/trimanpolicy/.

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AutoIntervene: Calibrated Intervention for Action-Chunking Imitation Learning Policies

Action-chunking visuomotor policies learn from demonstrations and improve temporal consistency by predicting short action sequences rather than single-step commands. Yet perception errors and execution drift can move the robot outside the demonstration distribution, while the policy continues to produce smooth action chunks that are inconsistent with the observed state. We present AutoIntervene, an online framework that selectively transfers control between an action-chunking policy and an operator during deployment. AutoIntervene evaluates proposed chunks against a visual-action support memory built from successful task executions, combining visual similarity with consistency between proposed and reference actions. Phase-local support governs policy-to-operator transfer within the current task phase, whereas global support governs the return to policy control after operator recovery. We calibrate separate switching thresholds for the two directions from empirical quantiles of evaluation-level scores on held-out expert demonstrations, avoiding direct manual tuning of score cutoffs. Intervention segments retained from successful rollouts target learner-induced states and provide corrective supervision for subsequent policy updates. Experiments on real-world bimanual manipulation tasks show higher post-adaptation task success and lower operator-control time than manual intervention. Videos and additional results are available at https://aus.bot/research/autointervene/.

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SemAnCorr: Semantic Anchored Correspondence for Zero-Shot Manipulation Skill Transfer

Transferring manipulation skills across object instances that share functionality but differ in geometry remains a fundamental challenge in robot learning. While recent correspondence methods leverage dense visual descriptors and 3D feature fields, nearest-neighbor feature matching often produces spatially incoherent correspondences that fail to recover the local geometric frames required for reliable skill transfer. We introduce SemAnCorr, a training-free framework that establishes dense correspondence by selecting semantically consistent anchor regions through joint pose-correspondence optimization and propagating these constraints over the object surface using functional maps. The resulting correspondences preserve both semantic consistency and geometric coherence, enabling object-centric manipulation skills to transfer across geometrically diverse instances. We evaluate SemAnCorr on a dense correspondence benchmark built on PartNet-Mobility, achieving 90.8% semantic accuracy in our benchmark evaluation while improving geometric coherence over recent state-of-the-art baselines. Finally, we show that these improvements translate directly into real-world manipulation performance: using a single demonstration, SemAnCorr enables substantially more reliable zero-shot manipulation skill transfer to previously unseen objects than existing correspondence methods. Videos and additional visualizations are available at [https://semancorr.github.io](https://semancorr.github.io) .

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BayesFP: Posterior Estimation for Flow-Based Policies via Feynman-Kac Sampling

Robots must generate trajectories that remain faithful to learned expert behavior while satisfying safety constraints and task-specific objectives specified only at inference time. We formulate constrained trajectory generation for pretrained diffusion and flow-matching policies as Bayesian posterior sampling, with the learned demonstration distribution as a prior and an inference-time, cost-derived likelihood tilting it toward feasible, optimal trajectories. To sample from this posterior without any retraining of the base policy, we leverage the Feynman--Kac corrector framework, originally formulated for diffusion models, and extend it to deterministic flow-matching policies. The result is a unified, inference-time, retraining-free sampler for diffusion and flow policies. We validate the approach on pretrained Diffusion Policy, GR00T-N1.6, and $π_{0.5}$ checkpoints across simulated and real-world manipulation tasks, including planning around non-convex obstacles introduced at inference time, and show improvements over the base $π_{0.5}$ on zero-shot tasks.

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PATCH: Action-Chunk-Conditioned Latent Patch Innovation Monitoring for Robot Manipulation

Learning-based manipulation policies have made substantial progress in real-world robot manipulation, particularly for short-horizon action generation. However, deployment in open workspaces remains fragile under unexpected local scene dynamics, such as moving objects, transient occlusions, or disturbances near the intended motion. Existing runtime monitors often rely on global observation anomalies, policy uncertainty, or frame-level visual changes, and struggle to distinguish task-relevant execution risk from benign visual variation. We introduce PATCH, an action-chunk-conditioned latent patch innovation monitor for deployment-time intervention. Given the active action chunk, PATCH defines a projected execution corridor, predicts latent patch evolution inside it, and accumulates persistent residuals unexplained by the robot's own motion. These residuals form a localized intervention signal that allows PATCH-Router to pause execution, select an available recovery source, and resume the original policy once localized innovation subsides. Experiments on real robot rollout data show that PATCH produces more stable and context-relevant triggers than competing runtime monitors. Real-robot deployment further demonstrates monitor-driven intervention and policy resumption for disturbance-aware manipulation. Project Page: https://yananzhou5555.github.io/PATCH/.

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Rewind-IL: Online Failure Detection and State Respawning for Imitation Learning

Imitation learning has enabled robots to acquire complex visuomotor manipulation skills from demonstrations, but deployment failures remain a major obstacle, especially for long-horizon action-chunked policies. Once execution drifts off the demonstration manifold, these policies often continue producing locally plausible actions without recovering from the failure. Existing runtime monitors either require failure data, over-trigger under benign feature drift, or stop at failure detection without providing a recovery mechanism. We present Rewind-IL, a training-free online safeguard framework for generative action-chunked imitation policies. Rewind-IL combines a zero-shot failure detector based on Temporal Inter-chunk Discrepancy Estimate (TIDE), calibrated with split conformal prediction, with a state-respawning mechanism that returns the robot to a semantically verified safe intermediate state. Offline, a vision-language model identifies recovery checkpoints in demonstrations, and the frozen policy encoder is used to construct a compact checkpoint feature database. Online, Rewind-IL monitors self-consistency in overlapping action chunks, tracks similarity to the checkpoint library, and, upon failure, rewinds execution to the latest verified safe state before restarting inference from a clean policy state. Experiments on real-world and simulated long-horizon manipulation tasks, including transfer to flow-matching action-chunked policies, demonstrate that policy-internal consistency coupled with semantically grounded respawning offers a practical route to improved reliability in imitation learning. Supplemental materials are available at https://sjay05.github.io/rewind-il

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ContraMap: Contrastive Uncertainty Mapping for Robot Environment Representation

Reliable robot perception requires not only predicting scene structure, but also identifying where predictions should be treated as unreliable due to sparse or missing observations. We present ContraMap, a contrastive continuous mapping method that augments kernel-based discriminative maps with an explicit uncertainty class trained using synthetic noise samples. This formulation treats unobserved regions as a contrastive class, enabling joint environment prediction and spatial uncertainty estimation in real time without Bayesian inference. Under a simple mixture-model view, we show that the probability assigned to the uncertainty class is a monotonic function of a distance-aware uncertainty surrogate. Experiments in 2D occupancy mapping, 3D semantic mapping, and tabletop scene reconstruction show that ContraMap preserves mapping quality, produces spatially coherent uncertainty estimates, and is substantially more efficient than Bayesian kernelmap baselines.

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SOFTMAP: Sim2Real Soft Robot Forward Modeling via Topological Mesh Alignment and Physics Prior

While soft robot manipulators offer compelling advantages over rigid counterparts, including inherent compliance, safe human-robot interaction, and the ability to conform to complex geometries, accurate forward modeling from low-dimensional actuation commands remains an open challenge due to nonlinear material phenomena such as hysteresis and manufacturing variability. We present SOFTMAP, a sim-to-real learning framework for real-time 3D forward modeling of tendon-actuated soft finger manipulators. SOFTMAP combines four components: (1) As-Rigid-As-Possible (ARAP)-based topological alignment that projects simulated and real point clouds into a shared, topologically consistent vertex space; (2) a lightweight MLP forward model pretrained on simulation data to map servo commands to full 3D finger geometry; (3) a residual correction network trained on a small set of real observations to predict per-vertex displacement fields that compensate for sim-to-real discrepancies; and (4) a closed-form linear actuation calibration layer enabling real-time inference at 30 FPS. We evaluate SOFTMAP on both simulated and physical hardware, achieving state-of-the-art shape prediction accuracy with a Chamfer distance of 0.389 mm in simulation and 3.786 mm on hardware, millimeter-level fingertip trajectory tracking across multiple target paths, and a 36.5% improvement in teleoperation task success over the baseline. Our results show that SOFTMAP provides a data-efficient approach for 3D forward modeling and control of soft manipulators.

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Efficient Construction of Implicit Surface Models From a Single Image for Motion Generation

Implicit representations have been widely applied in robotics for obstacle avoidance and path planning. In this paper, we explore the problem of constructing an implicit distance representation from a single image. Past methods for implicit surface reconstruction, such as NeuS and its variants generally require a large set of multi-view images as input, and require long training times. In this work, we propose Fast Image-to-Neural Surface (FINS), a lightweight framework that can reconstruct high-fidelity surfaces and SDF fields based on a single or a small set of images. FINS integrates a multi-resolution hash grid encoder with lightweight geometry and color heads, making the training via an approximate second-order optimizer highly efficient and capable of converging within a few seconds. Additionally, we achieve the construction of a neural surface requiring only a single RGB image, by leveraging pre-trained foundation models to estimate the geometry inherent in the image. Our experiments demonstrate that under the same conditions, our method outperforms state-of-the-art baselines in both convergence speed and accuracy on surface reconstruction and SDF field estimation. Moreover, we demonstrate the applicability of FINS for robot surface following tasks and show its scalability to a variety of benchmark datasets. Code is publicly available at https://github.com/waynechu1109/FINS.

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ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answering

This paper formulates the Embodied Questions Answering (EQsA) problem, introduces a corresponding benchmark, and proposes an agentic system to tackle the problem. Classical Embodied Question Answering (EQA) is typically formulated as answering one single question by actively exploring a 3D environment. Real deployments, however, often demand handling multiple questions that may arrive asynchronously and carry different urgencies. We formalize this setting as Embodied Questions Answering (EQsA) and present ConEQsA, an agentic framework for concurrent, urgency-aware scheduling and answering. ConEQsA leverages shared group memory to reduce redundant exploration, and a priority-planning method to dynamically schedule questions. To evaluate the EQsA setting fairly, we contribute the Concurrent Asynchronous Embodied Questions (CAEQs) benchmark containing 40 indoor scenes and five questions per scene (200 in total), featuring asynchronous follow-up questions and human-annotated urgency labels. We further propose metrics for EQsA performance: Direct Answer Rate (DAR), and Normalized Urgency-Weighted Latency (NUWL), which serve as a fair evaluation protocol for EQsA. Empirical evaluations demonstrate that ConEQsA consistently outperforms strong sequential baselines, and show that urgency-aware, concurrent scheduling is key to making embodied agents responsive and efficient under realistic, multi-question workloads. Code is available on https://anonymous.4open.science/r/ConEQsA.

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Constraining Streaming Flow Models for Adapting Learned Robot Trajectory Distributions

Robot motion distributions often exhibit multi-modality and require flexible generative models for accurate representation. Streaming Flow Policies (SFPs) have recently emerged as a powerful paradigm for generating robot trajectories by integrating learned velocity fields directly in action space, enabling smooth and reactive control. However, existing formulations lack mechanisms for adapting trajectories post-training to enforce safety and task-specific constraints. We propose Constraint-Aware Streaming Flow (CASF), a framework that augments streaming flow policies with constraint-dependent metrics that reshape the learned velocity field during execution. CASF models each constraint, defined in either the robot's workspace or configuration space, as a differentiable distance function that is converted into a local metric and pulled back into the robot's control space. Far from restricted regions, the resulting metric reduces to the identity; near constraint boundaries, it smoothly attenuates or redirects motion, effectively deforming the underlying flow to maintain safety. This allows trajectories to be adapted in real time, ensuring that robot actions respect joint limits, avoid collisions, and remain within feasible workspaces, while preserving the multi-modal and reactive properties of streaming flow policies. We demonstrate CASF in simulated and real-world manipulation tasks, showing that it produces constraint-satisfying trajectories that remain smooth, feasible, and dynamically consistent, outperforming standard post-hoc projection baselines.

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