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Weiming Zhi

Publications and source records attributed to Weiming Zhi.

54 records · Page 3Linked to original sources

Teaching Robots Where To Go And How To Act With Human Sketches via Spatial Diagrammatic Instructions

This paper introduces Spatial Diagrammatic Instructions (SDIs), an approach for human operators to specify objectives and constraints that are related to spatial regions in the working environment. Human operators are enabled to sketch out regions directly on camera images that correspond to the objectives and constraints. These sketches are projected to 3D spatial coordinates, and continuous Spatial Instruction Maps (SIMs) are learned upon them. These maps can then be integrated into optimization problems for tasks of robots. In particular, we demonstrate how Spatial Diagrammatic Instructions can be applied to solve the Base Placement Problem of mobile manipulators, which concerns the best place to put the manipulator to facilitate a certain task. Human operators can specify, via sketch, spatial regions of interest for a manipulation task and permissible regions for the mobile manipulator to be at. Then, an optimization problem that maximizes the manipulator's reachability, or coverage, over the designated regions of interest while remaining in the permissible regions is solved. We provide extensive empirical evaluations, and show that our formulation of Spatial Instruction Maps provides accurate representations of user-specified diagrammatic instructions. Furthermore, we demonstrate that our diagrammatic approach to the Mobile Base Placement Problem enables higher quality solutions and faster runtime.

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DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark

Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments.

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RecGS: Removing Water Caustic with Recurrent Gaussian Splatting

Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this paper, we present a novel method Recurrent Gaussian Splatting (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3DGS, to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our method can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.

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Learning to Represent Surroundings, Anticipate Motion and Take Informed Actions in Unstructured Environments

Contemporary robots have become exceptionally skilled at achieving specific tasks in structured environments. However, they often fail when faced with the limitless permutations of real-world unstructured environments. This motivates robotics methods which learn from experience, rather than follow a pre-defined set of rules. In this thesis, we present a range of learning-based methods aimed at enabling robots, operating in dynamic and unstructured environments, to better understand their surroundings, anticipate the actions of others, and take informed actions accordingly.

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3D Foundation Models Enable Simultaneous Geometry and Pose Estimation of Grasped Objects

Humans have the remarkable ability to use held objects as tools to interact with their environment. For this to occur, humans internally estimate how hand movements affect the object's movement. We wish to endow robots with this capability. We contribute methodology to jointly estimate the geometry and pose of objects grasped by a robot, from RGB images captured by an external camera. Notably, our method transforms the estimated geometry into the robot's coordinate frame, while not requiring the extrinsic parameters of the external camera to be calibrated. Our approach leverages 3D foundation models, large models pre-trained on huge datasets for 3D vision tasks, to produce initial estimates of the in-hand object. These initial estimations do not have physically correct scales and are in the camera's frame. Then, we formulate, and efficiently solve, a coordinate-alignment problem to recover accurate scales, along with a transformation of the objects to the coordinate frame of the robot. Forward kinematics mappings can subsequently be defined from the manipulator's joint angles to specified points on the object. These mappings enable the estimation of points on the held object at arbitrary configurations, enabling robot motion to be designed with respect to coordinates on the grasped objects. We empirically evaluate our approach on a robot manipulator holding a diverse set of real-world objects.

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Unifying Scene Representation and Hand-Eye Calibration with 3D Foundation Models

Representing the environment is a central challenge in robotics, and is essential for effective decision-making. Traditionally, before capturing images with a manipulator-mounted camera, users need to calibrate the camera using a specific external marker, such as a checkerboard or AprilTag. However, recent advances in computer vision have led to the development of \emph{3D foundation models}. These are large, pre-trained neural networks that can establish fast and accurate multi-view correspondences with very few images, even in the absence of rich visual features. This paper advocates for the integration of 3D foundation models into scene representation approaches for robotic systems equipped with manipulator-mounted RGB cameras. Specifically, we propose the Joint Calibration and Representation (JCR) method. JCR uses RGB images, captured by a manipulator-mounted camera, to simultaneously construct an environmental representation and calibrate the camera relative to the robot's end-effector, in the absence of specific calibration markers. The resulting 3D environment representation is aligned with the robot's coordinate frame and maintains physically accurate scales. We demonstrate that JCR can build effective scene representations using a low-cost RGB camera attached to a manipulator, without prior calibration.

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Instructing Robots by Sketching: Learning from Demonstration via Probabilistic Diagrammatic Teaching

Learning for Demonstration (LfD) enables robots to acquire new skills by imitating expert demonstrations, allowing users to communicate their instructions in an intuitive manner. Recent progress in LfD often relies on kinesthetic teaching or teleoperation as the medium for users to specify the demonstrations. Kinesthetic teaching requires physical handling of the robot, while teleoperation demands proficiency with additional hardware. This paper introduces an alternative paradigm for LfD called Diagrammatic Teaching. Diagrammatic Teaching aims to teach robots novel skills by prompting the user to sketch out demonstration trajectories on 2D images of the scene, these are then synthesised as a generative model of motion trajectories in 3D task space. Additionally, we present the Ray-tracing Probabilistic Trajectory Learning (RPTL) framework for Diagrammatic Teaching. RPTL extracts time-varying probability densities from the 2D sketches, applies ray-tracing to find corresponding regions in 3D Cartesian space, and fits a probabilistic model of motion trajectories to these regions. New motion trajectories, which mimic those sketched by the user, can then be generated from the probabilistic model. We empirically validate our framework both in simulation and on real robots, which include a fixed-base manipulator and a quadruped-mounted manipulator.

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Learning Orbitally Stable Systems for Diagrammatically Teaching

Diagrammatic Teaching is a paradigm for robots to acquire novel skills, whereby the user provides 2D sketches over images of the scene to shape the robot's motion. In this work, we tackle the problem of teaching a robot to approach a surface and then follow cyclic motion on it, where the cycle of the motion can be arbitrarily specified by a single user-provided sketch over an image from the robot's camera. Accordingly, we contribute the Stable Diffeomorphic Diagrammatic Teaching (SDDT) framework. SDDT models the robot's motion as an Orbitally Asymptotically Stable (O.A.S.) dynamical system that learns to stablize based on a single diagrammatic sketch provided by the user. This is achieved by applying a \emph{diffeomorphism}, i.e. a differentiable and invertible function, to morph a known O.A.S. system. The parameterised diffeomorphism is then optimised with respect to the Hausdorff distance between the limit cycle of our modelled system and the sketch, to produce the desired robot motion. We provide novel theoretical insight into the behaviour of the optimised system and also empirically evaluate SDDT, both in simulation and on a quadruped with a mounted 6-DOF manipulator. Results show that we can diagrammatically teach complex cyclic motion patterns with a high degree of accuracy.

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V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes

The ability to construct concise scene representations from sensor input is central to the field of robotics. This paper addresses the problem of robustly creating a 3D representation of a tabletop scene from a segmented RGB-D image. These representations are then critical for a range of downstream manipulation tasks. Many previous attempts to tackle this problem do not capture accurate uncertainty, which is required to subsequently produce safe motion plans. In this paper, we cast the representation of 3D tabletop scenes as a multi-class classification problem. To tackle this, we introduce V-PRISM, a framework and method for robustly creating probabilistic 3D segmentation maps of tabletop scenes. Our maps contain both occupancy estimates, segmentation information, and principled uncertainty measures. We evaluate the robustness of our method in (1) procedurally generated scenes using open-source object datasets, and (2) real-world tabletop data collected from a depth camera. Our experiments show that our approach outperforms alternative continuous reconstruction approaches that do not explicitly reason about objects in a multi-class formulation.

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Pedestrian Trajectory Prediction Using Dynamics-based Deep Learning

Pedestrian trajectory prediction plays an important role in autonomous driving systems and robotics. Recent work utilizing prominent deep learning models for pedestrian motion prediction makes limited a priori assumptions about human movements, resulting in a lack of explainability and explicit constraints enforced on predicted trajectories. We present a dynamics-based deep learning framework with a novel asymptotically stable dynamical system integrated into a Transformer-based model. We use an asymptotically stable dynamical system to model human goal-targeted motion by enforcing the human walking trajectory, which converges to a predicted goal position, and to provide the Transformer model with prior knowledge and explainability. Our framework features the Transformer model that works with a goal estimator and dynamical system to learn features from pedestrian motion history. The results show that our framework outperforms prominent models using five benchmark human motion datasets.

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L4KDE: Learning for KinoDynamic Tree Expansion

We present the Learning for KinoDynamic Tree Expansion (L4KDE) method for kinodynamic planning. Tree-based planning approaches, such as rapidly exploring random tree (RRT), are the dominant approach to finding globally optimal plans in continuous state-space motion planning. Central to these approaches is tree-expansion, the procedure in which new nodes are added into an ever-expanding tree. We study the kinodynamic variants of tree-based planning, where we have known system dynamics and kinematic constraints. In the interest of quickly selecting nodes to connect newly sampled coordinates, existing methods typically cannot optimise to find nodes that have low cost to transition to sampled coordinates. Instead, they use metrics like Euclidean distance between coordinates as a heuristic for selecting candidate nodes to connect to the search tree. We propose L4KDE to address this issue. L4KDE uses a neural network to predict transition costs between queried states, which can be efficiently computed in batch, providing much higher quality estimates of transition cost compared to commonly used heuristics while maintaining almost-surely asymptotic optimality guarantee. We empirically demonstrate the significant performance improvement provided by L4KDE on a variety of challenging system dynamics, with the ability to generalise across different instances of the same model class, and in conjunction with a suite of modern tree-based motion planners.

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Parallelised Diffeomorphic Sampling-based Motion Planning

We propose Parallelised Diffeomorphic Sampling-based Motion Planning (PDMP). PDMP is a novel parallelised framework that uses bijective and differentiable mappings, or diffeomorphisms, to transform sampling distributions of sampling-based motion planners, in a manner akin to normalising flows. Unlike normalising flow models which use invertible neural network structures to represent these diffeomorphisms, we develop them from gradient information of desired costs, and encode desirable behaviour, such as obstacle avoidance. These transformed sampling distributions can then be used for sampling-based motion planning. A particular example is when we wish to imbue the sampling distribution with knowledge of the environment geometry, such that drawn samples are less prone to be in collisions. To this end, we propose to learn a continuous occupancy representation from environment occupancy data, such that gradients of the representation defines a valid diffeomorphism and is amenable to fast parallel evaluation. We use this to "morph" the sampling distribution to draw far fewer collision-prone samples. PDMP is able to leverage gradient information of costs, to inject specifications, in a manner similar to optimisation-based motion planning methods, but relies on drawing from a sampling distribution, retaining the tendency to find more global solutions, thereby bridging the gap between trajectory optimisation and sampling-based planning methods.

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Probabilistic Trajectory Prediction with Structural Constraints

This work addresses the problem of predicting the motion trajectories of dynamic objects in the environment. Recent advances in predicting motion patterns often rely on machine learning techniques to extrapolate motion patterns from observed trajectories, with no mechanism to directly incorporate known rules. We propose a novel framework, which combines probabilistic learning and constrained trajectory optimisation. The learning component of our framework provides a distribution over future motion trajectories conditioned on observed past coordinates. This distribution is then used as a prior to a constrained optimisation problem which enforces chance constraints on the trajectory distribution. This results in constraint-compliant trajectory distributions which closely resemble the prior. In particular, we focus our investigation on collision constraints, such that extrapolated future trajectory distributions conform to the environment structure. We empirically demonstrate on real-world and simulated datasets the ability of our framework to learn complex probabilistic motion trajectories for motion data, while directly enforcing constraints to improve generalisability, producing more robust and higher quality trajectory distributions.

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Learning ODEs via Diffeomorphisms for Fast and Robust Integration

Advances in differentiable numerical integrators have enabled the use of gradient descent techniques to learn ordinary differential equations (ODEs). In the context of machine learning, differentiable solvers are central for Neural ODEs (NODEs), a class of deep learning models with continuous depth, rather than discrete layers. However, these integrators can be unsatisfactorily slow and inaccurate when learning systems of ODEs from long sequences, or when solutions of the system vary at widely different timescales in each dimension. In this paper we propose an alternative approach to learning ODEs from data: we represent the underlying ODE as a vector field that is related to another base vector field by a differentiable bijection, modelled by an invertible neural network. By restricting the base ODE to be amenable to integration, we can drastically speed up and improve the robustness of integration. We demonstrate the efficacy of our method in training and evaluating continuous neural networks models, as well as in learning benchmark ODE systems. We observe improvements of up to two orders of magnitude when integrating learned ODEs with GPUs computation.

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Anticipatory Navigation in Crowds by Probabilistic Prediction of Pedestrian Future Movements

Critical for the coexistence of humans and robots in dynamic environments is the capability for agents to understand each other's actions, and anticipate their movements. This paper presents Stochastic Process Anticipatory Navigation (SPAN), a framework that enables nonholonomic robots to navigate in environments with crowds, while anticipating and accounting for the motion patterns of pedestrians. To this end, we learn a predictive model to predict continuous-time stochastic processes to model future movement of pedestrians. Anticipated pedestrian positions are used to conduct chance constrained collision-checking, and are incorporated into a time-to-collision control problem. An occupancy map is also integrated to allow for probabilistic collision-checking with static obstacles. We demonstrate the capability of SPAN in crowded simulation environments, as well as with a real-world pedestrian dataset.

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Occ-Traj120: Occupancy Maps with Associated Trajectories

Trajectory modelling had been the principal research area for understanding and anticipating human behaviour. Predicting the dynamic path by observing the agent and its surrounding environment are essential for applications such as autonomous driving and indoor navigation suggestions. However, despite the numerous researches that had been presented, most available dataset does not contains any information on environmental factors---such as the occupancy representation of the map---which arguably plays a significant role on how an agent chooses its trajectory. We present a trajectory dataset with the corresponding occupancy representations of different local-maps. The dataset contains more than 120 locally-structured maps with occupancy representation and more than 110K trajectories in total. Each map has few hundred corresponding simulated trajectories that navigate from a spatial location of a room to another point. The dataset is freely available online.

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Kernel Trajectory Maps for Multi-Modal Probabilistic Motion Prediction

Understanding the dynamics of an environment, such as the movement of humans and vehicles, is crucial for agents to achieve long-term autonomy in urban environments. This requires the development of methods to capture the multi-modal and probabilistic nature of motion patterns. We present Kernel Trajectory Maps (KTM) to capture the trajectories of movement in an environment. KTMs leverage the expressiveness of kernels from non-parametric modelling by projecting input trajectories onto a set of representative trajectories, to condition on a sequence of observed waypoint coordinates, and predict a multi-modal distribution over possible future trajectories. The output is a mixture of continuous stochastic processes, where each realisation is a continuous functional trajectory, which can be queried at arbitrarily fine time steps.

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OCTNet: Trajectory Generation in New Environments from Past Experiences

Being able to safely operate for extended periods of time in dynamic environments is a critical capability for autonomous systems. This generally involves the prediction and understanding of motion patterns of dynamic entities, such as vehicles and people, in the surroundings. Many motion prediction methods in the literature can learn a function, mapping position and time to potential trajectories taken by people or other dynamic entities. However, these predictions depend only on previously observed trajectories, and do not explicitly take into consideration the environment. Trends of motion obtained in one environment are typically specific to that environment, and are not used to better predict motion in other environments. In this paper, we address the problem of generating likely motion dynamics conditioned on the environment, represented as an occupancy map. We introduce the Occupancy Conditional Trajectory Network (OCTNet) framework, capable of generalising the previously observed motion in known environments, to generate trajectories in new environments where no observations of motion has not been observed. OCTNet encodes trajectories as a fixed-sized vector of parameters and utilises neural networks to learn conditional distributions over parameters. We empirically demonstrate our method's ability to generate complex multi-modal trajectory patterns in different environments.

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