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Weina Wang

Publications and source records attributed to Weina Wang.

At least 19 recordsLinked to original sources

Lyapunov-Based Sample Complexity Analysis for Weakly-Coupled MDPs

We study the sample complexity of learning in average-reward weakly-coupled Markov decision processes (WCMDPs) and Restless Bandits (RBs) under a generative model. Naive reduction to a tabular MDP leads to high complexity bounds as the state-action space is exponentially large in the number of arms $N$. By exploiting the weakly coupled structure, we show that near-optimal policies can be learned with sample and computational complexities that are polynomial in $N$. Specifically, we analyze the plug-in approach, which applies an efficient planning algorithm to an empirical model estimated from data. For fully heterogeneous WCMDPs, we establish the first finite-sample PAC guarantee with polynomial complexity and an $O(1/\sqrt{N})$ optimality gap. For homogeneous RBs, we further prove that a smaller optimality gap is achievable under mild structural assumptions. A primary technical contribution of our work is a novel Lyapunov-based analysis framework. Unlike classical approaches that rely on the difficult-to-control bias function, our framework uses an explicitly constructed Lyapunov function along with a drift transfer technique between the true and empirical models. A key step of independent interest in our framework is a fine-grained perturbation analysis for the underlying linear programming (LP) relaxation, which provides a general tool for analyzing LP-based policies and weakly-coupled systems.

cs.LG

Optimality of a Threshold Policy for a Queueing System with One Fast Server and Two Identical Slow Servers

This paper studies the optimal control problem of a queueing system with three servers: one fast server and two identical slow servers. The two-server version of this problem, with one fast server and one slow server, was introduced by Lin and Kumar (1984), and the optimal policy has been shown to be of threshold type. However, generalizing this result beyond the two-server setting has been considered an open problem. In this paper, we resolve the first nontrivial case by proving that a threshold policy is optimal for the three-server system considered. The core technical ideas in this paper are generated by GPT-5.5 Pro. We have included a short report describing the authors' interactions with GPT-5.5 Pro. The authors verified the proofs and rewrote the paper for better rigor, clarity, and exposition. In addition, three key lemmas have also been verified in Lean 4.

math.OC

Noise Schedule Design for Diffusion Models: An Optimal Control Perspective

We develop a principled framework for analyzing and designing noise schedules in diffusion models. We show that one can recast this design problem as an optimal control problem, whose state is the Fisher information of the diffusion process which evolves according to an ODE and the control input is the noise schedule. The objective of the optimal control problem is a functional involving the Fisher information, which is shown to be an upper bound on the Kullback-Leibler sampling error. By solving this optimal control problem, we obtain sufficient conditions on noise schedules under which state-of-the-art $\tilde{\mathcal{O}} (d/n)$ sampling error is achievable, where $d$ is the data dimension and $n$ is the number of discretization steps. While existing theoretical work also prove that $\tilde{\mathcal{O}}(d/n)$ sampling error bounds are achievable, these results hold for specific noise schedules, which do not include the schedules used in practice. Under a further parametric assumption on the data distribution, we show that one can obtain closed-form expressions for the noise schedules. These noise schedules generalize standard empirical schedules such as exponential and sigmoid schedules by allowing additional parameters that can be tuned. Systematically tuning the parameters of these schedules yields new schedules that achieve superior FID scores on image generation benchmarks.

cs.LG

Unichain and Aperiodicity are Sufficient for Asymptotic Optimality of Average-Reward Restless Bandits

We consider the infinite-horizon, average-reward restless bandit problem in discrete time. We propose a new class of policies that are designed to drive a progressively larger subset of arms toward the optimal distribution. We show that our policies are asymptotically optimal with an $O(1/\sqrt{N})$ optimality gap for an $N$-armed problem, assuming only a unichain and aperiodicity assumption. Our approach departs from most existing work that focuses on index or priority policies, which rely on the Global Attractor Property (GAP) to guarantee convergence to the optimum, or a recently developed simulation-based policy, which requires a Synchronization Assumption (SA).

cs.LG

Projection-based Lyapunov method for fully heterogeneous weakly-coupled MDPs

Heterogeneity poses a fundamental challenge for many real-world large-scale decision-making problems but remains largely understudied. In this paper, we study the fully heterogeneous setting of a prominent class of such problems, known as weakly-coupled Markov decision processes (WCMDPs). Each WCMDP consists of $N$ arms (or subproblems), which have distinct model parameters in the fully heterogeneous setting, leading to the curse of dimensionality when $N$ is large. We show that, under mild assumptions, an efficiently computable policy achieves an $O(1/\sqrt{N})$ optimality gap in the long-run average reward per arm for fully heterogeneous WCMDPs as $N$ becomes large. This is the first asymptotic optimality result for fully heterogeneous average-reward WCMDPs. Our main technical innovation is the construction of projection-based Lyapunov functions that certify the convergence of rewards and costs to an optimal region, even under full heterogeneity.

cs.LG

Asymptotically Optimal Scheduling of Multiple Parallelizable Job Classes

Modern computing workloads are often composed of parallelizable jobs. A parallelizable job can be completed more quickly when run on additional servers. However, each job can only use a limited number of servers, known as its parallelizability level, which is determined by the type of computation the job performs and how it is implemented. Workloads generally consist of multiple job classes, where jobs from different classes have different parallelizability levels and follow different job size (service requirement) distributions. This paper considers scheduling parallelizable jobs belonging to an arbitrary number of job classes. Given a limited number of servers, we must allocate servers across a stream of arriving jobs to minimize mean response time -- the average time from when a job arrives to the system until it completes. We find that in lighter-load scaling regimes (i.e., Sub-Halfin-Whitt), the optimal allocation policy is Least-Parallelizable-First (LPF), which prioritizes jobs from the least parallelizable job classes regardless of their size distributions. By contrast, we find that in the heavier-load regimes (i.e., Super-NDS), the optimal allocation policy prioritizes jobs with the Shortest Expected Remaining Processing Time (SERPT). We also develop policies that are asymptotically optimal when the scaling regime is not known a priori.

cs.PF

An Upper Bound on the M/M/k Queue With Deterministic Setup Times

In many systems, servers do not turn on instantly; instead, a setup time must pass before a server can begin work. These "setup times" can wreak havoc on a system's queueing; this is especially true in modern systems, where servers are regularly turned on and off as a way to reduce operating costs (energy, labor, CO2, etc.). To design modern systems which are both efficient and performant, we need to understand how setup times affect queues. Unfortunately, despite successes in understanding setup in a single-server system, setup in a multiserver system remains poorly understood. To circumvent the main difficulty in analyzing multiserver setup, all existing results assume that setup times are memoryless, i.e. distributed Exponentially. However, in most practical settings, setup times are close to Deterministic, and the widely used Exponential-setup assumption leads to unrealistic model behavior and a dramatic underestimation of the true harm caused by setup times. This paper provides a comprehensive characterization of the average waiting time in a multiserver system with Deterministic setup times, the M/M/k/Setup-Deterministic. In particular, we derive upper and lower bounds on the average waiting time in this system, and show these bounds are within a multiplicative constant of each other. These bounds are the first closed-form characterization of waiting time in any finite-server system with setup times. Further, we demonstrate how to combine our upper and lower bounds to derive a simple and accurate approximation for the average waiting time. These results are all made possible via a new technique for analyzing random time integrals that we named the Method of Intervening Stopping Times, or MIST.

cs.PF

Achieving $\tilde{\mathcal{O}}(1/N)$ Optimality Gap in Restless Bandits through Gaussian Approximation

We study the finite-horizon Restless Multi-Armed Bandit (RMAB) problem with $N$ homogeneous arms. Prior work has shown that when an RMAB satisfies a non-degeneracy condition, Linear-Programming-based (LP-based) policies derived from the fluid approximation, which captures the mean dynamics of the system, achieve an exponentially small optimality gap. However, it is common for RMABs to be degenerate, in which case LP-based policies can result in a $Θ(1/\sqrt{N})$ optimality gap per arm. In this paper, we propose a novel Stochastic-Programming-based (SP-based) policy that, under a uniqueness assumption, achieves an $\tilde{\mathcal{O}}(1/N)$ optimality gap for degenerate RMABs. Our approach is based on the construction of a Gaussian stochastic system that captures not only the mean but also the variance of the RMAB dynamics, resulting in a more accurate approximation than the fluid approximation. We then solve a stochastic program for this system to obtain our policy. This is the first result to establish an $\tilde{\mathcal{O}}(1/N)$ optimality gap for degenerate RMABs.

math.OC

Achieving Exponential Asymptotic Optimality in Average-Reward Restless Bandits without Global Attractor Assumption

We consider the infinite-horizon average-reward restless bandit problem. We propose a novel \emph{two-set policy} that maintains two dynamic subsets of arms: one subset of arms has a nearly optimal state distribution and takes actions according to an Optimal Local Control routine; the other subset of arms is driven towards the optimal state distribution and gradually merged into the first subset. We show that our two-set policy is asymptotically optimal with an $O(\exp(-C N))$ optimality gap for an $N$-armed problem, under the mild assumptions of aperiodic-unichain, non-degeneracy, and local stability. Our policy is the first to achieve \emph{exponential asymptotic optimality} under the above set of easy-to-verify assumptions, whereas prior work either requires a strong \emph{global attractor} assumption or only achieves an $O(1/\sqrt{N})$ optimality gap. We further discuss obstacles in weakening the assumptions by demonstrating examples where exponential asymptotic optimality is not achievable when any of the three assumptions is violated. Notably, we prove a lower bound for a large class of locally unstable restless bandits, showing that local stability is particularly fundamental for exponential asymptotic optimality. Finally, we use simulations to demonstrate that the two-set policy outperforms previous policies on certain RB problems and performs competitively overall.

cs.LG

Efficient Algorithms for Attributed Graph Alignment with Vanishing Edge Correlation

Graph alignment refers to the task of finding the vertex correspondence between two correlated graphs of $n$ vertices. Extensive study has been done on polynomial-time algorithms for the graph alignment problem under the Erdős-Rényi graph pair model, where the two graphs are Erdős-Rényi graphs with edge probability $q_\mathrm{u}$, correlated under certain vertex correspondence. To achieve exact recovery of the correspondence, all existing algorithms at least require the edge correlation coefficient $ρ_\mathrm{u}$ between the two graphs to be \emph{non-vanishing} as $n\rightarrow\infty$. Moreover, it is conjectured that no polynomial-time algorithm can achieve exact recovery under vanishing edge correlation $ρ_\mathrm{u}<1/\mathrm{polylog}(n)$. In this paper, we show that with a vanishing amount of additional \emph{attribute information}, exact recovery is polynomial-time feasible under \emph{vanishing} edge correlation $ρ_\mathrm{u} \ge n^{-Θ(1)}$. We identify a \emph{local} tree structure, which incorporates one layer of user information and one layer of attribute information, and apply the subgraph counting technique to such structures. A polynomial-time algorithm is proposed that recovers the vertex correspondence for most of the vertices, and then refines the output to achieve exact recovery. The consideration of attribute information is motivated by real-world applications like LinkedIn and Twitter, where user attributes like birthplace and education background can aid alignment.

cs.DS

Efficient Reinforcement Learning for Routing Jobs in Heterogeneous Queueing Systems

We consider the problem of efficiently routing jobs that arrive into a central queue to a system of heterogeneous servers. Unlike homogeneous systems, a threshold policy, that routes jobs to the slow server(s) when the queue length exceeds a certain threshold, is known to be optimal for the one-fast-one-slow two-server system. But an optimal policy for the multi-server system is unknown and non-trivial to find. While Reinforcement Learning (RL) has been recognized to have great potential for learning policies in such cases, our problem has an exponentially large state space size, rendering standard RL inefficient. In this work, we propose ACHQ, an efficient policy gradient based algorithm with a low dimensional soft threshold policy parameterization that leverages the underlying queueing structure. We provide stationary-point convergence guarantees for the general case and despite the low-dimensional parameterization prove that ACHQ converges to an approximate global optimum for the special case of two servers. Simulations demonstrate an improvement in expected response time of up to ~30% over the greedy policy that routes to the fastest available server.

cs.LG

On the Feasible Region of Efficient Algorithms for Attributed Graph Alignment

Graph alignment aims at finding the vertex correspondence between two correlated graphs, a task that frequently occurs in graph mining applications such as social network analysis. Attributed graph alignment is a variant of graph alignment, in which publicly available side information or attributes are exploited to assist graph alignment. Existing studies on attributed graph alignment focus on either theoretical performance without computational constraints or empirical performance of efficient algorithms. This motivates us to investigate efficient algorithms with theoretical performance guarantee. In this paper, we propose two polynomial-time algorithms that exactly recover the vertex correspondence with high probability. The feasible region of the proposed algorithms is near optimal compared to the information-theoretic limits. When specialized to the seeded graph alignment problem under the seeded Erdős--Rényi graph pair model, the proposed algorithms extends the best known feasible region for exact alignment by polynomial-time algorithms.

cs.DS

Attributed Graph Alignment

Motivated by various data science applications including de-anonymizing user identities in social networks, we consider the graph alignment problem, where the goal is to identify the vertex/user correspondence between two correlated graphs. Existing work mostly recovers the correspondence by exploiting the user-user connections. However, in many real-world applications, additional information about the users, such as user profiles, might be publicly available. In this paper, we introduce the attributed graph alignment problem, where additional user information, referred to as attributes, is incorporated to assist graph alignment. We establish both the achievability and converse results on recovering vertex correspondence exactly, where the conditions match for certain parameter regimes. Our results span the full spectrum between models that only consider user-user connections and models where only attribute information is available.

cs.IT

Restless Bandits with Average Reward: Breaking the Uniform Global Attractor Assumption

We study the infinite-horizon restless bandit problem with the average reward criterion, in both discrete-time and continuous-time settings. A fundamental goal is to efficiently compute policies that achieve a diminishing optimality gap as the number of arms, $N$, grows large. Existing results on asymptotic optimality all rely on the uniform global attractor property (UGAP), a complex and challenging-to-verify assumption. In this paper, we propose a general, simulation-based framework, Follow-the-Virtual-Advice, that converts any single-armed policy into a policy for the original $N$-armed problem. This is done by simulating the single-armed policy on each arm and carefully steering the real state towards the simulated state. Our framework can be instantiated to produce a policy with an $O(1/\sqrt{N})$ optimality gap. In the discrete-time setting, our result holds under a simpler synchronization assumption, which covers some problem instances that violate UGAP. More notably, in the continuous-time setting, we do not require \emph{any} additional assumptions beyond the standard unichain condition. In both settings, our work is the first asymptotic optimality result that does not require UGAP.

cs.LG

Sample Efficient Reinforcement Learning in Mixed Systems through Augmented Samples and Its Applications to Queueing Networks

This paper considers a class of reinforcement learning problems, which involve systems with two types of states: stochastic and pseudo-stochastic. In such systems, stochastic states follow a stochastic transition kernel while the transitions of pseudo-stochastic states are deterministic given the stochastic states/transitions. We refer to such systems as mixed systems, which are widely used in various applications, including manufacturing systems, communication networks, and queueing networks. We propose a sample efficient RL method that accelerates learning by generating augmented data samples. The proposed algorithm is data-driven and learns the policy from data samples from both real and augmented samples. This method significantly improves learning by reducing the sample complexity such that the dataset only needs to have sufficient coverage of the stochastic states. We analyze the sample complexity of the proposed method under Fitted Q Iteration (FQI) and demonstrate that the optimality gap decreases as $\tilde{\mathcal{O}}(\sqrt{{1}/{n}}+\sqrt{{1}/{m}}),$ where $n$ is the number of real samples and $m$ is the number of augmented samples per real sample. It is important to note that without augmented samples, the optimality gap is $\tilde{\mathcal{O}}(1)$ due to insufficient data coverage of the pseudo-stochastic states. Our experimental results on multiple queueing network applications confirm that the proposed method indeed significantly accelerates learning in both deep Q-learning and deep policy gradient.

cs.LG

Near-Optimal Stochastic Bin-Packing in Large Service Systems with Time-Varying Item Sizes

In modern computing systems, jobs' resource requirements often vary over time. Accounting for this temporal variability during job scheduling is essential for meeting performance goals. However, theoretical understanding on how to schedule jobs with time-varying resource requirements is limited. Motivated by this gap, we propose a \emph{new setting} of the stochastic bin-packing problem in service systems that allows for \emph{time-varying} job resource requirements, also referred to as `item sizes' in traditional bin-packing terms. In this setting, a job or `item' must be dispatched to a server or `bin' upon arrival. Its resource requirement may vary over time while in service, following a Markovian assumption. Once the job's service is complete, it departs from the system. Our goal is to minimize the expected number of active servers, or `non-empty bins', in steady state. Under our problem formulation, we develop a job dispatch policy, named Join-Reqesting-Server (JRS). Broadly, JRS lets each server independently evaluate its current job configuration and decide whether to accept additional jobs, balancing the competing objectives of maximizing throughput and minimizing the risk of resource capacity overruns. The JRS dispatcher then utilizes these individual evaluations to decide which server to dispatch each arriving job to. The theoretical performance guarantee of JRS is in the asymptotic regime where the job arrival rate scales large linearly with respect to a scaling factor $r$. We show that JRS achieves an additive optimality gap of $O(\sqrt{r})$ in the objective value, where the optimal objective value is $Θ(r)$. When specialized to constant job resource requirements, our result improves upon the state-of-the-art $o(r)$ optimality gap. Our technical approach highlights a novel policy conversion framework that reduces the policy design problem into a single-server problem.

cs.PF

Sharp Waiting-Time Bounds for Multiserver Jobs

Multiserver jobs, which are jobs that occupy multiple servers simultaneously during service, are prevalent in today's computing clusters. But little is known about the delay performance of systems with multiserver jobs. We consider queueing models for multiserver jobs in scaling regimes where the system load becomes heavy and meanwhile the total number of servers in the system and the number of servers that a job needs become large. Prior work has derived upper bounds on the queueing probability in this scaling regime. However, without proper lower bounds, the existing results cannot be used to differentiate between policies. In this paper, we study the delay performance by establishing sharp bounds on the mean waiting time of multiserver jobs, where the waiting time of a job is the time spent in queueing rather than in service. We first characterize the exact order of the mean waiting time under the First-Come-First-Serve (FCFS) policy. Then we prove a lower bound on the mean waiting time of all policies, which has an order gap with the mean waiting time under FCFS. Finally, we show that the lower bound is achievable under a priority policy that we call Smallest-Need-First (SNF).

cs.PF

Tackling Heterogeneous Traffic in Multi-access Systems via Erasure Coded Servers

Most data generated by modern applications is stored in the cloud, and there is an exponential growth in the volume of jobs to access these data and perform computations using them. The volume of data access or computing jobs can be heterogeneous across different job types and can unpredictably change over time. Cloud service providers cope with this demand heterogeneity and unpredictability by over-provisioning the number of servers hosting each job type. In this paper, we propose the addition of erasure-coded servers that can flexibly serve multiple job types without additional storage cost. We analyze the service capacity region and the response time of such erasure-coded systems and compare them with standard uncoded replication-based systems currently used in the cloud. We show that coding expands the service capacity region, thus enabling the system to handle variability in demand for different data types. Moreover, we characterize the response time of the coded system in various arrival rate regimes. This analysis reveals that adding even a small number of coded servers can significantly reduce the mean response time, with a drastic reduction in regimes where the demand is skewed across different job types.

cs.PF