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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 361 records · Page 20Linked to original sources

Model-based Multi-agent Policy Optimization with Adaptive Opponent-wise Rollouts

This paper investigates the model-based methods in multi-agent reinforcement learning (MARL). We specify the dynamics sample complexity and the opponent sample complexity in MARL, and conduct a theoretic analysis of return discrepancy upper bound. To reduce the upper bound with the intention of low sample complexity during the whole learning process, we propose a novel decentralized model-based MARL method, named Adaptive Opponent-wise Rollout Policy Optimization (AORPO). In AORPO, each agent builds its multi-agent environment model, consisting of a dynamics model and multiple opponent models, and trains its policy with the adaptive opponent-wise rollout. We further prove the theoretic convergence of AORPO under reasonable assumptions. Empirical experiments on competitive and cooperative tasks demonstrate that AORPO can achieve improved sample efficiency with comparable asymptotic performance over the compared MARL methods.

cs.LG↗

Towards Return Parity in Markov Decision Processes

Algorithmic decisions made by machine learning models in high-stakes domains may have lasting impacts over time. However, naive applications of standard fairness criterion in static settings over temporal domains may lead to delayed and adverse effects. To understand the dynamics of performance disparity, we study a fairness problem in Markov decision processes (MDPs). Specifically, we propose return parity, a fairness notion that requires MDPs from different demographic groups that share the same state and action spaces to achieve approximately the same expected time-discounted rewards. We first provide a decomposition theorem for return disparity, which decomposes the return disparity of any two MDPs sharing the same state and action spaces into the distance between group-wise reward functions, the discrepancy of group policies, and the discrepancy between state visitation distributions induced by the group policies. Motivated by our decomposition theorem, we propose algorithms to mitigate return disparity via learning a shared group policy with state visitation distributional alignment using integral probability metrics. We conduct experiments to corroborate our results, showing that the proposed algorithm can successfully close the disparity gap while maintaining the performance of policies on two real-world recommender system benchmark datasets.

cs.LG↗

Multi-View Graph Representation for Programming Language Processing: An Investigation into Algorithm Detection

Program representation, which aims at converting program source code into vectors with automatically extracted features, is a fundamental problem in programming language processing (PLP). Recent work tries to represent programs with neural networks based on source code structures. However, such methods often focus on the syntax and consider only one single perspective of programs, limiting the representation power of models. This paper proposes a multi-view graph (MVG) program representation method. MVG pays more attention to code semantics and simultaneously includes both data flow and control flow as multiple views. These views are then combined and processed by a graph neural network (GNN) to obtain a comprehensive program representation that covers various aspects. We thoroughly evaluate our proposed MVG approach in the context of algorithm detection, an important and challenging subfield of PLP. Specifically, we use a public dataset POJ-104 and also construct a new challenging dataset ALG-109 to test our method. In experiments, MVG outperforms previous methods significantly, demonstrating our model's strong capability of representing source code.

cs.LG↗

Context-aware Reranking with Utility Maximization for Recommendation

As a critical task for large-scale commercial recommender systems, reranking has shown the potential of improving recommendation results by uncovering mutual influence among items. Reranking rearranges items in the initial ranking lists from the previous ranking stage to better meet users' demands. However, rather than considering the context of initial lists as most existing methods do, an ideal reranking algorithm should consider the counterfactual context -- the position and the alignment of the items in the reranked lists. In this work, we propose a novel pairwise reranking framework, Context-aware Reranking with Utility Maximization for recommendation (CRUM), which maximizes the overall utility after reranking efficiently. Specifically, we first design a utility-oriented evaluator, which applies Bi-LSTM and graph attention mechanism to estimate the listwise utility via the counterfactual context modeling. Then, under the guidance of the evaluator, we propose a pairwise reranker model to find the most suitable position for each item by swapping misplaced item pairs. Extensive experiments on two benchmark datasets and a proprietary real-world dataset demonstrate that CRUM significantly outperforms the state-of-the-art models in terms of both relevance-based metrics and utility-based metrics.

cs.IR↗

Who to Watch Next: Two-side Interactive Networks for Live Broadcast Recommendation

With the prevalence of live broadcast business nowadays, a new type of recommendation service, called live broadcast recommendation, is widely used in many mobile e-commerce Apps. Different from classical item recommendation, live broadcast recommendation is to automatically recommend user anchors instead of items considering the interactions among triple-objects (i.e., users, anchors, items) rather than binary interactions between users and items. Existing methods based on binary objects, ranging from early matrix factorization to recently emerged deep learning, obtain objects' embeddings by mapping from pre-existing features. Directly applying these techniques would lead to limited performance, as they are failing to encode collaborative signals among triple-objects. In this paper, we propose a novel TWo-side Interactive NetworkS (TWINS) for live broadcast recommendation. In order to fully use both static and dynamic information on user and anchor sides, we combine a product-based neural network with a recurrent neural network to learn the embedding of each object. In addition, instead of directly measuring the similarity, TWINS effectively injects the collaborative effects into the embedding process in an explicit manner by modeling interactive patterns between the user's browsing history and the anchor's broadcast history in both item and anchor aspects. Furthermore, we design a novel co-retrieval technique to select key items among massive historic records efficiently. Offline experiments on real large-scale data show the superior performance of the proposed TWINS, compared to representative methods; and further results of online experiments on Diantao App show that TWINS gains average performance improvement of around 8% on ACTR metric, 3% on UCTR metric, 3.5% on UCVR metric.

cs.IR↗

Learn over Past, Evolve for Future: Search-based Time-aware Recommendation with Sequential Behavior Data

The personalized recommendation is an essential part of modern e-commerce, where user's demands are not only conditioned by their profile but also by their recent browsing behaviors as well as periodical purchases made some time ago. In this paper, we propose a novel framework named Search-based Time-Aware Recommendation (STARec), which captures the evolving demands of users over time through a unified search-based time-aware model. More concretely, we first design a search-based module to retrieve a user's relevant historical behaviors, which are then mixed up with her recent records to be fed into a time-aware sequential network for capturing her time-sensitive demands. Besides retrieving relevant information from her personal history, we also propose to search and retrieve similar user's records as an additional reference. All these sequential records are further fused to make the final recommendation. Beyond this framework, we also develop a novel label trick that uses the previous labels (i.e., user's feedbacks) as the input to better capture the user's browsing pattern. We conduct extensive experiments on three real-world commercial datasets on click-through-rate prediction tasks against state-of-the-art methods. Experimental results demonstrate the superiority and efficiency of our proposed framework and techniques. Furthermore, results of online experiments on a daily item recommendation platform of Company X show that STARec gains average performance improvement of around 6% and 1.5% in its two main item recommendation scenarios on CTR metric respectively.

cs.IR↗

DropNAS: Grouped Operation Dropout for Differentiable Architecture Search

Neural architecture search (NAS) has shown encouraging results in automating the architecture design. Recently, DARTS relaxes the search process with a differentiable formulation that leverages weight-sharing and SGD where all candidate operations are trained simultaneously. Our empirical results show that such procedure results in the co-adaption problem and Matthew Effect: operations with fewer parameters would be trained maturely earlier. This causes two problems: firstly, the operations with more parameters may never have the chance to express the desired function since those with less have already done the job; secondly, the system will punish those underperforming operations by lowering their architecture parameter, and they will get smaller loss gradients, which causes the Matthew Effect. In this paper, we systematically study these problems and propose a novel grouped operation dropout algorithm named DropNAS to fix the problems with DARTS. Extensive experiments demonstrate that DropNAS solves the above issues and achieves promising performance. Specifically, DropNAS achieves 2.26% test error on CIFAR-10, 16.39% on CIFAR-100 and 23.4% on ImageNet (with the same training hyperparameters as DARTS for a fair comparison). It is also observed that DropNAS is robust across variants of the DARTS search space. Code is available at https://github.com/wiljohnhong/DropNAS.

cs.LG↗

Generative Adversarial Exploration for Reinforcement Learning

Exploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems.

cs.LG↗

Towards Collaborative Question Answering: A Preliminary Study

Knowledge and expertise in the real-world can be disjointedly owned. To solve a complex question, collaboration among experts is often called for. In this paper, we propose CollabQA, a novel QA task in which several expert agents coordinated by a moderator work together to answer questions that cannot be answered with any single agent alone. We make a synthetic dataset of a large knowledge graph that can be distributed to experts. We define the process to form a complex question from ground truth reasoning path, neural network agent models that can learn to solve the task, and evaluation metrics to check the performance. We show that the problem can be challenging without introducing prior of the collaboration structure, unless experts are perfect and uniform. Based on this experience, we elaborate extensions needed to approach collaboration tasks in real-world settings.

cs.AI↗

Curriculum Offline Imitation Learning

Offline reinforcement learning (RL) tasks require the agent to learn from a pre-collected dataset with no further interactions with the environment. Despite the potential to surpass the behavioral policies, RL-based methods are generally impractical due to the training instability and bootstrapping the extrapolation errors, which always require careful hyperparameter tuning via online evaluation. In contrast, offline imitation learning (IL) has no such issues since it learns the policy directly without estimating the value function by bootstrapping. However, IL is usually limited in the capability of the behavioral policy and tends to learn a mediocre behavior from the dataset collected by the mixture of policies. In this paper, we aim to take advantage of IL but mitigate such a drawback. Observing that behavior cloning is able to imitate neighboring policies with less data, we propose \textit{Curriculum Offline Imitation Learning (COIL)}, which utilizes an experience picking strategy for imitating from adaptive neighboring policies with a higher return, and improves the current policy along curriculum stages. On continuous control benchmarks, we compare COIL against both imitation-based and RL-based methods, showing that it not only avoids just learning a mediocre behavior on mixed datasets but is also even competitive with state-of-the-art offline RL methods.

cs.LG↗

AIM: Automatic Interaction Machine for Click-Through Rate Prediction

Feature embedding learning and feature interaction modeling are two crucial components of deep models for Click-Through Rate (CTR) prediction. Most existing deep CTR models suffer from the following three problems. First, feature interactions are either manually designed or simply enumerated. Second, all the feature interactions are modeled with an identical interaction function. Third, in most existing models, different features share the same embedding size which leads to memory inefficiency. To address these three issues mentioned above, we propose Automatic Interaction Machine (AIM) with three core components, namely, Feature Interaction Search (FIS), Interaction Function Search (IFS) and Embedding Dimension Search (EDS), to select significant feature interactions, appropriate interaction functions and necessary embedding dimensions automatically in a unified framework. Specifically, FIS component automatically identifies different orders of essential feature interactions with useless ones pruned; IFS component selects appropriate interaction functions for each individual feature interaction in a learnable way; EDS component automatically searches proper embedding size for each feature. Offline experiments on three large-scale datasets validate the superior performance of AIM. A three-week online A/B test in the recommendation service of a mainstream app market shows that AIM improves DeepFM model by 4.4% in terms of CTR.

cs.IR↗

QA4PRF: A Question Answering based Framework for Pseudo Relevance Feedback

Pseudo relevance feedback (PRF) automatically performs query expansion based on top-retrieved documents to better represent the user's information need so as to improve the search results. Previous PRF methods mainly select expansion terms with high occurrence frequency in top-retrieved documents or with high semantic similarity with the original query. However, existing PRF methods hardly try to understand the content of documents, which is very important in performing effective query expansion to reveal the user's information need. In this paper, we propose a QA-based framework for PRF called QA4PRF to utilize contextual information in documents. In such a framework, we formulate PRF as a QA task, where the query and each top-retrieved document play the roles of question and context in the corresponding QA system, while the objective is to find some proper terms to expand the original query by utilizing contextual information, which are similar answers in QA task. Besides, an attention-based pointer network is built on understanding the content of top-retrieved documents and selecting the terms to represent the original query better. We also show that incorporating the traditional supervised learning methods, such as LambdaRank, to integrate PRF information will further improve the performance of QA4PRF. Extensive experiments on three real-world datasets demonstrate that QA4PRF significantly outperforms the state-of-the-art methods.

cs.IR↗

Learning Logic Rules for Document-level Relation Extraction

Document-level relation extraction aims to identify relations between entities in a whole document. Prior efforts to capture long-range dependencies have relied heavily on implicitly powerful representations learned through (graph) neural networks, which makes the model less transparent. To tackle this challenge, in this paper, we propose LogiRE, a novel probabilistic model for document-level relation extraction by learning logic rules. LogiRE treats logic rules as latent variables and consists of two modules: a rule generator and a relation extractor. The rule generator is to generate logic rules potentially contributing to final predictions, and the relation extractor outputs final predictions based on the generated logic rules. Those two modules can be efficiently optimized with the expectation-maximization (EM) algorithm. By introducing logic rules into neural networks, LogiRE can explicitly capture long-range dependencies as well as enjoy better interpretation. Empirical results show that LogiRE significantly outperforms several strong baselines in terms of relation performance (1.8 F1 score) and logical consistency (over 3.3 logic score). Our code is available at https://github.com/rudongyu/LogiRE.

cs.CL↗

Bag of Tricks for Node Classification with Graph Neural Networks

Over the past few years, graph neural networks (GNN) and label propagation-based methods have made significant progress in addressing node classification tasks on graphs. However, in addition to their reliance on elaborate architectures and algorithms, there are several key technical details that are frequently overlooked, and yet nonetheless can play a vital role in achieving satisfactory performance. In this paper, we first summarize a series of existing tricks-of-the-trade, and then propose several new ones related to label usage, loss function formulation, and model design that can significantly improve various GNN architectures. We empirically evaluate their impact on final node classification accuracy by conducting ablation studies and demonstrate consistently-improved performance, often to an extent that outweighs the gains from more dramatic changes in the underlying GNN architecture. Notably, many of the top-ranked models on the Open Graph Benchmark (OGB) leaderboard and KDDCUP 2021 Large-Scale Challenge MAG240M-LSC benefit from these techniques we initiated.

cs.LG↗

Why Propagate Alone? Parallel Use of Labels and Features on Graphs

Graph neural networks (GNNs) and label propagation represent two interrelated modeling strategies designed to exploit graph structure in tasks such as node property prediction. The former is typically based on stacked message-passing layers that share neighborhood information to transform node features into predictive embeddings. In contrast, the latter involves spreading label information to unlabeled nodes via a parameter-free diffusion process, but operates independently of the node features. Given then that the material difference is merely whether features or labels are smoothed across the graph, it is natural to consider combinations of the two for improving performance. In this regard, it has recently been proposed to use a randomly-selected portion of the training labels as GNN inputs, concatenated with the original node features for making predictions on the remaining labels. This so-called label trick accommodates the parallel use of features and labels, and is foundational to many of the top-ranking submissions on the Open Graph Benchmark (OGB) leaderboard. And yet despite its wide-spread adoption, thus far there has been little attempt to carefully unpack exactly what statistical properties the label trick introduces into the training pipeline, intended or otherwise. To this end, we prove that under certain simplifying assumptions, the stochastic label trick can be reduced to an interpretable, deterministic training objective composed of two factors. The first is a data-fitting term that naturally resolves potential label leakage issues, while the second serves as a regularization factor conditioned on graph structure that adapts to graph size and connectivity. Later, we leverage this perspective to motivate a broader range of label trick use cases, and provide experiments to verify the efficacy of these extensions.

cs.LG↗

Learning to Select Cuts for Efficient Mixed-Integer Programming

Cutting plane methods play a significant role in modern solvers for tackling mixed-integer programming (MIP) problems. Proper selection of cuts would remove infeasible solutions in the early stage, thus largely reducing the computational burden without hurting the solution accuracy. However, the major cut selection approaches heavily rely on heuristics, which strongly depend on the specific problem at hand and thus limit their generalization capability. In this paper, we propose a data-driven and generalizable cut selection approach, named Cut Ranking, in the settings of multiple instance learning. To measure the quality of the candidate cuts, a scoring function, which takes the instance-specific cut features as inputs, is trained and applied in cut ranking and selection. In order to evaluate our method, we conduct extensive experiments on both synthetic datasets and real-world datasets. Compared with commonly used heuristics for cut selection, the learning-based policy has shown to be more effective, and is capable of generalizing over multiple problems with different properties. Cut Ranking has been deployed in an industrial solver for large-scale MIPs. In the online A/B testing of the product planning problems with more than $10^7$ variables and constraints daily, Cut Ranking has achieved the average speedup ratio of 12.42% over the production solver without any accuracy loss of solution.

math.OC↗

Task-wise Split Gradient Boosting Trees for Multi-center Diabetes Prediction

Diabetes prediction is an important data science application in the social healthcare domain. There exist two main challenges in the diabetes prediction task: data heterogeneity since demographic and metabolic data are of different types, data insufficiency since the number of diabetes cases in a single medical center is usually limited. To tackle the above challenges, we employ gradient boosting decision trees (GBDT) to handle data heterogeneity and introduce multi-task learning (MTL) to solve data insufficiency. To this end, Task-wise Split Gradient Boosting Trees (TSGB) is proposed for the multi-center diabetes prediction task. Specifically, we firstly introduce task gain to evaluate each task separately during tree construction, with a theoretical analysis of GBDT's learning objective. Secondly, we reveal a problem when directly applying GBDT in MTL, i.e., the negative task gain problem. Finally, we propose a novel split method for GBDT in MTL based on the task gain statistics, named task-wise split, as an alternative to standard feature-wise split to overcome the mentioned negative task gain problem. Extensive experiments on a large-scale real-world diabetes dataset and a commonly used benchmark dataset demonstrate TSGB achieves superior performance against several state-of-the-art methods. Detailed case studies further support our analysis of negative task gain problems and provide insightful findings. The proposed TSGB method has been deployed as an online diabetes risk assessment software for early diagnosis.

cs.LG↗

Retrieval & Interaction Machine for Tabular Data Prediction

Prediction over tabular data is an essential task in many data science applications such as recommender systems, online advertising, medical treatment, etc. Tabular data is structured into rows and columns, with each row as a data sample and each column as a feature attribute. Both the columns and rows of the tabular data carry useful patterns that could improve the model prediction performance. However, most existing models focus on the cross-column patterns yet overlook the cross-row patterns as they deal with single samples independently. In this work, we propose a general learning framework named Retrieval & Interaction Machine (RIM) that fully exploits both cross-row and cross-column patterns among tabular data. Specifically, RIM first leverages search engine techniques to efficiently retrieve useful rows of the table to assist the label prediction of the target row, then uses feature interaction networks to capture the cross-column patterns among the target row and the retrieved rows so as to make the final label prediction. We conduct extensive experiments on 11 datasets of three important tasks, i.e., CTR prediction (classification), top-n recommendation (ranking) and rating prediction (regression). Experimental results show that RIM achieves significant improvements over the state-of-the-art and various baselines, demonstrating the superiority and efficacy of RIM.

cs.IR↗