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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 397 records · Page 22Linked to original sources

SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Driving

Multi-agent interaction is a fundamental aspect of autonomous driving in the real world. Despite more than a decade of research and development, the problem of how to competently interact with diverse road users in diverse scenarios remains largely unsolved. Learning methods have much to offer towards solving this problem. But they require a realistic multi-agent simulator that generates diverse and competent driving interactions. To meet this need, we develop a dedicated simulation platform called SMARTS (Scalable Multi-Agent RL Training School). SMARTS supports the training, accumulation, and use of diverse behavior models of road users. These are in turn used to create increasingly more realistic and diverse interactions that enable deeper and broader research on multi-agent interaction. In this paper, we describe the design goals of SMARTS, explain its basic architecture and its key features, and illustrate its use through concrete multi-agent experiments on interactive scenarios. We open-source the SMARTS platform and the associated benchmark tasks and evaluation metrics to encourage and empower research on multi-agent learning for autonomous driving. Our code is available at https://github.com/huawei-noah/SMARTS.

cs.MA↗

U-rank: Utility-oriented Learning to Rank with Implicit Feedback

Learning to rank with implicit feedback is one of the most important tasks in many real-world information systems where the objective is some specific utility, e.g., clicks and revenue. However, we point out that existing methods based on probabilistic ranking principle do not necessarily achieve the highest utility. To this end, we propose a novel ranking framework called U-rank that directly optimizes the expected utility of the ranking list. With a position-aware deep click-through rate prediction model, we address the attention bias considering both query-level and item-level features. Due to the item-specific attention bias modeling, the optimization for expected utility corresponds to a maximum weight matching on the item-position bipartite graph. We base the optimization of this objective in an efficient Lambdaloss framework, which is supported by both theoretical and empirical analysis. We conduct extensive experiments for both web search and recommender systems over three benchmark datasets and two proprietary datasets, where the performance gain of U-rank over state-of-the-arts is demonstrated. Moreover, our proposed U-rank has been deployed on a large-scale commercial recommender and a large improvement over the production baseline has been observed in an online A/B testing.

cs.IR↗

Active Sentence Learning by Adversarial Uncertainty Sampling in Discrete Space

Active learning for sentence understanding aims at discovering informative unlabeled data for annotation and therefore reducing the demand for labeled data. We argue that the typical uncertainty sampling method for active learning is time-consuming and can hardly work in real-time, which may lead to ineffective sample selection. We propose adversarial uncertainty sampling in discrete space (AUSDS) to retrieve informative unlabeled samples more efficiently. AUSDS maps sentences into latent space generated by the popular pre-trained language models, and discover informative unlabeled text samples for annotation via adversarial attack. The proposed approach is extremely efficient compared with traditional uncertainty sampling with more than 10x speedup. Experimental results on five datasets show that AUSDS outperforms strong baselines on effectiveness.

cs.CL↗

Model-based Policy Optimization with Unsupervised Model Adaptation

Model-based reinforcement learning methods learn a dynamics model with real data sampled from the environment and leverage it to generate simulated data to derive an agent. However, due to the potential distribution mismatch between simulated data and real data, this could lead to degraded performance. Despite much effort being devoted to reducing this distribution mismatch, existing methods fail to solve it explicitly. In this paper, we investigate how to bridge the gap between real and simulated data due to inaccurate model estimation for better policy optimization. To begin with, we first derive a lower bound of the expected return, which naturally inspires a bound maximization algorithm by aligning the simulated and real data distributions. To this end, we propose a novel model-based reinforcement learning framework AMPO, which introduces unsupervised model adaptation to minimize the integral probability metric (IPM) between feature distributions from real and simulated data. Instantiating our framework with Wasserstein-1 distance gives a practical model-based approach. Empirically, our approach achieves state-of-the-art performance in terms of sample efficiency on a range of continuous control benchmark tasks.

cs.LG↗

Efficient Projection-Free Algorithms for Saddle Point Problems

The Frank-Wolfe algorithm is a classic method for constrained optimization problems. It has recently been popular in many machine learning applications because its projection-free property leads to more efficient iterations. In this paper, we study projection-free algorithms for convex-strongly-concave saddle point problems with complicated constraints. Our method combines Conditional Gradient Sliding with Mirror-Prox and shows that it only requires $\tilde{O}(1/\sqrtε)$ gradient evaluations and $\tilde{O}(1/ε^2)$ linear optimizations in the batch setting. We also extend our method to the stochastic setting and propose first stochastic projection-free algorithms for saddle point problems. Experimental results demonstrate the effectiveness of our algorithms and verify our theoretical guarantees.

math.OC↗

Counterfactual Off-Policy Training for Neural Response Generation

Open-domain dialogue generation suffers from the data insufficiency problem due to the vast size of potential responses. In this paper, we propose to explore potential responses by counterfactual reasoning. Given an observed response, the counterfactual reasoning model automatically infers the outcome of an alternative policy that could have been taken. The resulting counterfactual response synthesized in hindsight is of higher quality than the response synthesized from scratch. Training on the counterfactual responses under the adversarial learning framework helps to explore the high-reward area of the potential response space. An empirical study on the DailyDialog dataset shows that our approach significantly outperforms the HRED model as well as the conventional adversarial learning approaches.

cs.LG↗

A Compare Aggregate Transformer for Understanding Document-grounded Dialogue

Unstructured documents serving as external knowledge of the dialogues help to generate more informative responses. Previous research focused on knowledge selection (KS) in the document with dialogue. However, dialogue history that is not related to the current dialogue may introduce noise in the KS processing. In this paper, we propose a Compare Aggregate Transformer (CAT) to jointly denoise the dialogue context and aggregate the document information for response generation. We designed two different comparison mechanisms to reduce noise (before and during decoding). In addition, we propose two metrics for evaluating document utilization efficiency based on word overlap. Experimental results on the CMUDoG dataset show that the proposed CAT model outperforms the state-of-the-art approach and strong baselines.

cs.CL↗

Bidirectional Model-based Policy Optimization

Model-based reinforcement learning approaches leverage a forward dynamics model to support planning and decision making, which, however, may fail catastrophically if the model is inaccurate. Although there are several existing methods dedicated to combating the model error, the potential of the single forward model is still limited. In this paper, we propose to additionally construct a backward dynamics model to reduce the reliance on accuracy in forward model predictions. We develop a novel method, called Bidirectional Model-based Policy Optimization (BMPO) to utilize both the forward model and backward model to generate short branched rollouts for policy optimization. Furthermore, we theoretically derive a tighter bound of return discrepancy, which shows the superiority of BMPO against the one using merely the forward model. Extensive experiments demonstrate that BMPO outperforms state-of-the-art model-based methods in terms of sample efficiency and asymptotic performance.

cs.LG↗

GeneraLight: Improving Environment Generalization of Traffic Signal Control via Meta Reinforcement Learning

The heavy traffic congestion problem has always been a concern for modern cities. To alleviate traffic congestion, researchers use reinforcement learning (RL) to develop better traffic signal control (TSC) algorithms in recent years. However, most RL models are trained and tested in the same traffic flow environment, which results in a serious overfitting problem. Since the traffic flow environment in the real world keeps varying, these models can hardly be applied due to the lack of generalization ability. Besides, the limited number of accessible traffic flow data brings extra difficulty in testing the generalization ability of the models. In this paper, we design a novel traffic flow generator based on Wasserstein generative adversarial network to generate sufficient diverse and quality traffic flows and use them to build proper training and testing environments. Then we propose a meta-RL TSC framework GeneraLight to improve the generalization ability of TSC models. GeneraLight boosts the generalization performance by combining the idea of flow clustering and model-agnostic meta-learning. We conduct extensive experiments on multiple real-world datasets to show the superior performance of GeneraLight on generalizing to different traffic flows.

cs.LG↗

GIKT: A Graph-based Interaction Model for Knowledge Tracing

With the rapid development in online education, knowledge tracing (KT) has become a fundamental problem which traces students' knowledge status and predicts their performance on new questions. Questions are often numerous in online education systems, and are always associated with much fewer skills. However, the previous literature fails to involve question information together with high-order question-skill correlations, which is mostly limited by data sparsity and multi-skill problems. From the model perspective, previous models can hardly capture the long-term dependency of student exercise history, and cannot model the interactions between student-questions, and student-skills in a consistent way. In this paper, we propose a Graph-based Interaction model for Knowledge Tracing (GIKT) to tackle the above probems. More specifically, GIKT utilizes graph convolutional network (GCN) to substantially incorporate question-skill correlations via embedding propagation. Besides, considering that relevant questions are usually scattered throughout the exercise history, and that question and skill are just different instantiations of knowledge, GIKT generalizes the degree of students' master of the question to the interactions between the student's current state, the student's history related exercises, the target question, and related skills. Experiments on three datasets demonstrate that GIKT achieves the new state-of-the-art performance, with at least 1% absolute AUC improvement.

cs.AI↗

Learning to Infer User Hidden States for Online Sequential Advertising

To drive purchase in online advertising, it is of the advertiser's great interest to optimize the sequential advertising strategy whose performance and interpretability are both important. The lack of interpretability in existing deep reinforcement learning methods makes it not easy to understand, diagnose and further optimize the strategy. In this paper, we propose our Deep Intents Sequential Advertising (DISA) method to address these issues. The key part of interpretability is to understand a consumer's purchase intent which is, however, unobservable (called hidden states). In this paper, we model this intention as a latent variable and formulate the problem as a Partially Observable Markov Decision Process (POMDP) where the underlying intents are inferred based on the observable behaviors. Large-scale industrial offline and online experiments demonstrate our method's superior performance over several baselines. The inferred hidden states are analyzed, and the results prove the rationality of our inference.

cs.AI↗

AutoFIS: Automatic Feature Interaction Selection in Factorization Models for Click-Through Rate Prediction

Learning feature interactions is crucial for click-through rate (CTR) prediction in recommender systems. In most existing deep learning models, feature interactions are either manually designed or simply enumerated. However, enumerating all feature interactions brings large memory and computation cost. Even worse, useless interactions may introduce noise and complicate the training process. In this work, we propose a two-stage algorithm called Automatic Feature Interaction Selection (AutoFIS). AutoFIS can automatically identify important feature interactions for factorization models with computational cost just equivalent to training the target model to convergence. In the \emph{search stage}, instead of searching over a discrete set of candidate feature interactions, we relax the choices to be continuous by introducing the architecture parameters. By implementing a regularized optimizer over the architecture parameters, the model can automatically identify and remove the redundant feature interactions during the training process of the model. In the \emph{re-train stage}, we keep the architecture parameters serving as an attention unit to further boost the performance. Offline experiments on three large-scale datasets (two public benchmarks, one private) demonstrate that AutoFIS can significantly improve various FM based models. AutoFIS has been deployed onto the training platform of Huawei App Store recommendation service, where a 10-day online A/B test demonstrated that AutoFIS improved the DeepFM model by 20.3\% and 20.1\% in terms of CTR and CVR respectively.

cs.LG↗

An Efficient Neighborhood-based Interaction Model for Recommendation on Heterogeneous Graph

There is an influx of heterogeneous information network (HIN) based recommender systems in recent years since HIN is capable of characterizing complex graphs and contains rich semantics. Although the existing approaches have achieved performance improvement, while practical, they still face the following problems. On one hand, most existing HIN-based methods rely on explicit path reachability to leverage path-based semantic relatedness between users and items, e.g., metapath-based similarities. These methods are hard to use and integrate since path connections are sparse or noisy, and are often of different lengths. On the other hand, other graph-based methods aim to learn effective heterogeneous network representations by compressing node together with its neighborhood information into single embedding before prediction. This weakly coupled manner in modeling overlooks the rich interactions among nodes, which introduces an early summarization issue. In this paper, we propose an end-to-end Neighborhood-based Interaction Model for Recommendation (NIRec) to address the above problems. Specifically, we first analyze the significance of learning interactions in HINs and then propose a novel formulation to capture the interactive patterns between each pair of nodes through their metapath-guided neighborhoods. Then, to explore complex interactions between metapaths and deal with the learning complexity on large-scale networks, we formulate interaction in a convolutional way and learn efficiently with fast Fourier transform. The extensive experiments on four different types of heterogeneous graphs demonstrate the performance gains of NIRec comparing with state-of-the-arts. To the best of our knowledge, this is the first work providing an efficient neighborhood-based interaction model in the HIN-based recommendations.

cs.IR↗

Interactive Recommender System via Knowledge Graph-enhanced Reinforcement Learning

Interactive recommender system (IRS) has drawn huge attention because of its flexible recommendation strategy and the consideration of optimal long-term user experiences. To deal with the dynamic user preference and optimize accumulative utilities, researchers have introduced reinforcement learning (RL) into IRS. However, RL methods share a common issue of sample efficiency, i.e., huge amount of interaction data is required to train an effective recommendation policy, which is caused by the sparse user responses and the large action space consisting of a large number of candidate items. Moreover, it is infeasible to collect much data with explorative policies in online environments, which will probably harm user experience. In this work, we investigate the potential of leveraging knowledge graph (KG) in dealing with these issues of RL methods for IRS, which provides rich side information for recommendation decision making. Instead of learning RL policies from scratch, we make use of the prior knowledge of the item correlation learned from KG to (i) guide the candidate selection for better candidate item retrieval, (ii) enrich the representation of items and user states, and (iii) propagate user preferences among the correlated items over KG to deal with the sparsity of user feedback. Comprehensive experiments have been conducted on two real-world datasets, which demonstrate the superiority of our approach with significant improvements against state-of-the-arts.

cs.IR↗

Multi-Agent Interactions Modeling with Correlated Policies

In multi-agent systems, complex interacting behaviors arise due to the high correlations among agents. However, previous work on modeling multi-agent interactions from demonstrations is primarily constrained by assuming the independence among policies and their reward structures. In this paper, we cast the multi-agent interactions modeling problem into a multi-agent imitation learning framework with explicit modeling of correlated policies by approximating opponents' policies, which can recover agents' policies that can regenerate similar interactions. Consequently, we develop a Decentralized Adversarial Imitation Learning algorithm with Correlated policies (CoDAIL), which allows for decentralized training and execution. Various experiments demonstrate that CoDAIL can better regenerate complex interactions close to the demonstrators and outperforms state-of-the-art multi-agent imitation learning methods. Our code is available at \url{https://github.com/apexrl/CoDAIL}.

cs.MA↗

Multi-Agent Determinantal Q-Learning

Centralized training with decentralized execution has become an important paradigm in multi-agent learning. Though practical, current methods rely on restrictive assumptions to decompose the centralized value function across agents for execution. In this paper, we eliminate this restriction by proposing multi-agent determinantal Q-learning. Our method is established on Q-DPP, an extension of determinantal point process (DPP) with partition-matroid constraint to multi-agent setting. Q-DPP promotes agents to acquire diverse behavioral models; this allows a natural factorization of the joint Q-functions with no need for \emph{a priori} structural constraints on the value function or special network architectures. We demonstrate that Q-DPP generalizes major solutions including VDN, QMIX, and QTRAN on decentralizable cooperative tasks. To efficiently draw samples from Q-DPP, we adopt an existing sample-by-projection sampler with theoretical approximation guarantee. The sampler also benefits exploration by coordinating agents to cover orthogonal directions in the state space during multi-agent training. We evaluate our algorithm on various cooperative benchmarks; its effectiveness has been demonstrated when compared with the state-of-the-art.

cs.LG↗

User Behavior Retrieval for Click-Through Rate Prediction

Click-through rate (CTR) prediction plays a key role in modern online personalization services. In practice, it is necessary to capture user's drifting interests by modeling sequential user behaviors to build an accurate CTR prediction model. However, as the users accumulate more and more behavioral data on the platforms, it becomes non-trivial for the sequential models to make use of the whole behavior history of each user. First, directly feeding the long behavior sequence will make online inference time and system load infeasible. Second, there is much noise in such long histories to fail the sequential model learning. The current industrial solutions mainly truncate the sequences and just feed recent behaviors to the prediction model, which leads to a problem that sequential patterns such as periodicity or long-term dependency are not embedded in the recent several behaviors but in far back history. To tackle these issues, in this paper we consider it from the data perspective instead of just designing more sophisticated yet complicated models and propose User Behavior Retrieval for CTR prediction (UBR4CTR) framework. In UBR4CTR, the most relevant and appropriate user behaviors will be firstly retrieved from the entire user history sequence using a learnable search method. These retrieved behaviors are then fed into a deep model to make the final prediction instead of simply using the most recent ones. It is highly feasible to deploy UBR4CTR into industrial model pipeline with low cost. Experiments on three real-world large-scale datasets demonstrate the superiority and efficacy of our proposed framework and models.

cs.IR↗

A Deep Recurrent Survival Model for Unbiased Ranking

Position bias is a critical problem in information retrieval when dealing with implicit yet biased user feedback data. Unbiased ranking methods typically rely on causality models and debias the user feedback through inverse propensity weighting. While practical, these methods still suffer from two major problems. First, when inferring a user click, the impact of the contextual information, such as documents that have been examined, is often ignored. Second, only the position bias is considered but other issues resulted from user browsing behaviors are overlooked. In this paper, we propose an end-to-end Deep Recurrent Survival Ranking (DRSR), a unified framework to jointly model user's various behaviors, to (i) consider the rich contextual information in the ranking list; and (ii) address the hidden issues underlying user behaviors, i.e., to mine observe pattern in queries without any click (non-click queries), and to model tracking logs which cannot truly reflect the user browsing intents (untrusted observation). Specifically, we adopt a recurrent neural network to model the contextual information and estimates the conditional likelihood of user feedback at each position. We then incorporate survival analysis techniques with the probability chain rule to mathematically recover the unbiased joint probability of one user's various behaviors. DRSR can be easily incorporated with both point-wise and pair-wise learning objectives. The extensive experiments over two large-scale industrial datasets demonstrate the significant performance gains of our model comparing with the state-of-the-arts.

cs.IR↗