Searcharxiv⌕ Search

arXiv subjects

Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 469 records · Page 26Linked to original sources

Collaborative Filtering with Graph-based Implicit Feedback

Introducing consumed items as users' implicit feedback in matrix factorization (MF) method, SVD++ is one of the most effective collaborative filtering methods for personalized recommender systems. Though powerful, SVD++ has two limitations: (i). only user-side implicit feedback is utilized, whereas item-side implicit feedback, which can also enrich item representations, is not leveraged;(ii). in SVD++, the interacted items are equally weighted when combining the implicit feedback, which can not reflect user's true preferences accurately. To tackle the above limitations, in this paper we propose Graph-based collaborative filtering (GCF) model, Weighted Graph-based collaborative filtering (W-GCF) model and Attentive Graph-based collaborative filtering (A-GCF) model, which (i). generalize the implicit feedback to item side based on the user-item bipartite graph; (ii). flexibly learn the weights of individuals in the implicit feedback hence improve the model's capacity. Comprehensive experiments show that our proposed models outperform state-of-the-art models.For sparse implicit feedback scenarios, additional improvement is further achieved by leveraging the step-two implicit feedback information.

cs.IR↗

IRGAN: A Minimax Game for Unifying Generative and Discriminative Information Retrieval Models

This paper provides a unified account of two schools of thinking in information retrieval modelling: the generative retrieval focusing on predicting relevant documents given a query, and the discriminative retrieval focusing on predicting relevancy given a query-document pair. We propose a game theoretical minimax game to iteratively optimise both models. On one hand, the discriminative model, aiming to mine signals from labelled and unlabelled data, provides guidance to train the generative model towards fitting the underlying relevance distribution over documents given the query. On the other hand, the generative model, acting as an attacker to the current discriminative model, generates difficult examples for the discriminative model in an adversarial way by minimising its discrimination objective. With the competition between these two models, we show that the unified framework takes advantage of both schools of thinking: (i) the generative model learns to fit the relevance distribution over documents via the signals from the discriminative model, and (ii) the discriminative model is able to exploit the unlabelled data selected by the generative model to achieve a better estimation for document ranking. Our experimental results have demonstrated significant performance gains as much as 23.96% on Precision@5 and 15.50% on MAP over strong baselines in a variety of applications including web search, item recommendation, and question answering.

cs.IR↗

Texygen: A Benchmarking Platform for Text Generation Models

We introduce Texygen, a benchmarking platform to support research on open-domain text generation models. Texygen has not only implemented a majority of text generation models, but also covered a set of metrics that evaluate the diversity, the quality and the consistency of the generated texts. The Texygen platform could help standardize the research on text generation and facilitate the sharing of fine-tuned open-source implementations among researchers for their work. As a consequence, this would help in improving the reproductivity and reliability of future research work in text generation.

cs.CL↗

Long Text Generation via Adversarial Training with Leaked Information

Automatically generating coherent and semantically meaningful text has many applications in machine translation, dialogue systems, image captioning, etc. Recently, by combining with policy gradient, Generative Adversarial Nets (GAN) that use a discriminative model to guide the training of the generative model as a reinforcement learning policy has shown promising results in text generation. However, the scalar guiding signal is only available after the entire text has been generated and lacks intermediate information about text structure during the generative process. As such, it limits its success when the length of the generated text samples is long (more than 20 words). In this paper, we propose a new framework, called LeakGAN, to address the problem for long text generation. We allow the discriminative net to leak its own high-level extracted features to the generative net to further help the guidance. The generator incorporates such informative signals into all generation steps through an additional Manager module, which takes the extracted features of current generated words and outputs a latent vector to guide the Worker module for next-word generation. Our extensive experiments on synthetic data and various real-world tasks with Turing test demonstrate that LeakGAN is highly effective in long text generation and also improves the performance in short text generation scenarios. More importantly, without any supervision, LeakGAN would be able to implicitly learn sentence structures only through the interaction between Manager and Worker.

cs.CL↗

MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence

We introduce MAgent, a platform to support research and development of many-agent reinforcement learning. Unlike previous research platforms on single or multi-agent reinforcement learning, MAgent focuses on supporting the tasks and the applications that require hundreds to millions of agents. Within the interactions among a population of agents, it enables not only the study of learning algorithms for agents' optimal polices, but more importantly, the observation and understanding of individual agent's behaviors and social phenomena emerging from the AI society, including communication languages, leaderships, altruism. MAgent is highly scalable and can host up to one million agents on a single GPU server. MAgent also provides flexible configurations for AI researchers to design their customized environments and agents. In this demo, we present three environments designed on MAgent and show emerged collective intelligence by learning from scratch.

cs.LG↗

GraphGAN: Graph Representation Learning with Generative Adversarial Nets

The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the underlying connectivity distribution in the graph, and discriminative models that predict the probability of edge existence between a pair of vertices. In this paper, we propose GraphGAN, an innovative graph representation learning framework unifying above two classes of methods, in which the generative model and discriminative model play a game-theoretical minimax game. Specifically, for a given vertex, the generative model tries to fit its underlying true connectivity distribution over all other vertices and produces "fake" samples to fool the discriminative model, while the discriminative model tries to detect whether the sampled vertex is from ground truth or generated by the generative model. With the competition between these two models, both of them can alternately and iteratively boost their performance. Moreover, when considering the implementation of generative model, we propose a novel graph softmax to overcome the limitations of traditional softmax function, which can be proven satisfying desirable properties of normalization, graph structure awareness, and computational efficiency. Through extensive experiments on real-world datasets, we demonstrate that GraphGAN achieves substantial gains in a variety of applications, including link prediction, node classification, and recommendation, over state-of-the-art baselines.

cs.LG↗

Efficient Architecture Search by Network Transformation

Techniques for automatically designing deep neural network architectures such as reinforcement learning based approaches have recently shown promising results. However, their success is based on vast computational resources (e.g. hundreds of GPUs), making them difficult to be widely used. A noticeable limitation is that they still design and train each network from scratch during the exploration of the architecture space, which is highly inefficient. In this paper, we propose a new framework toward efficient architecture search by exploring the architecture space based on the current network and reusing its weights. We employ a reinforcement learning agent as the meta-controller, whose action is to grow the network depth or layer width with function-preserving transformations. As such, the previously validated networks can be reused for further exploration, thus saves a large amount of computational cost. We apply our method to explore the architecture space of the plain convolutional neural networks (no skip-connections, branching etc.) on image benchmark datasets (CIFAR-10, SVHN) with restricted computational resources (5 GPUs). Our method can design highly competitive networks that outperform existing networks using the same design scheme. On CIFAR-10, our model without skip-connections achieves 4.23\% test error rate, exceeding a vast majority of modern architectures and approaching DenseNet. Furthermore, by applying our method to explore the DenseNet architecture space, we are able to achieve more accurate networks with fewer parameters.

cs.LG↗

Face Transfer with Generative Adversarial Network

Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial Network. Specifically, we leverage CycleGAN to generate the face image of the target character with the corresponding head pose and facial expression of the source. In order to improve the quality of generated videos, we adopt PatchGAN and explore the effect of different receptive field sizes on generated images.

cs.CV↗

A Deep Neural Network for Chinese Zero Pronoun Resolution

Existing approaches for Chinese zero pronoun resolution overlook semantic information. This is because zero pronouns have no descriptive information, which results in difficulty in explicitly capturing their semantic similarities with antecedents. Moreover, when dealing with candidate antecedents, traditional systems simply take advantage of the local information of a single candidate antecedent while failing to consider the underlying information provided by the other candidates from a global perspective. To address these weaknesses, we propose a novel zero pronoun-specific neural network, which is capable of representing zero pronouns by utilizing the contextual information at the semantic level. In addition, when dealing with candidate antecedents, a two-level candidate encoder is employed to explicitly capture both the local and global information of candidate antecedents. We conduct experiments on the Chinese portion of the OntoNotes 5.0 corpus. Experimental results show that our approach substantially outperforms the state-of-the-art method in various experimental settings.

cs.CL↗

SeqGAN: Sequence Generative Adversarial Nets with Policy Gradient

As a new way of training generative models, Generative Adversarial Nets (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has limitations when the goal is for generating sequences of discrete tokens. A major reason lies in that the discrete outputs from the generative model make it difficult to pass the gradient update from the discriminative model to the generative model. Also, the discriminative model can only assess a complete sequence, while for a partially generated sequence, it is non-trivial to balance its current score and the future one once the entire sequence has been generated. In this paper, we propose a sequence generation framework, called SeqGAN, to solve the problems. Modeling the data generator as a stochastic policy in reinforcement learning (RL), SeqGAN bypasses the generator differentiation problem by directly performing gradient policy update. The RL reward signal comes from the GAN discriminator judged on a complete sequence, and is passed back to the intermediate state-action steps using Monte Carlo search. Extensive experiments on synthetic data and real-world tasks demonstrate significant improvements over strong baselines.

cs.LG↗

Display Advertising with Real-Time Bidding (RTB) and Behavioural Targeting

The most significant progress in recent years in online display advertising is what is known as the Real-Time Bidding (RTB) mechanism to buy and sell ads. RTB essentially facilitates buying an individual ad impression in real time while it is still being generated from a user's visit. RTB not only scales up the buying process by aggregating a large amount of available inventories across publishers but, most importantly, enables direct targeting of individual users. As such, RTB has fundamentally changed the landscape of digital marketing. Scientifically, the demand for automation, integration and optimisation in RTB also brings new research opportunities in information retrieval, data mining, machine learning and other related fields. In this monograph, an overview is given of the fundamental infrastructure, algorithms, and technical solutions of this new frontier of computational advertising. The covered topics include user response prediction, bid landscape forecasting, bidding algorithms, revenue optimisation, statistical arbitrage, dynamic pricing, and ad fraud detection.

cs.GT↗

Unsupervised Diverse Colorization via Generative Adversarial Networks

Colorization of grayscale images has been a hot topic in computer vision. Previous research mainly focuses on producing a colored image to match the original one. However, since many colors share the same gray value, an input grayscale image could be diversely colored while maintaining its reality. In this paper, we design a novel solution for unsupervised diverse colorization. Specifically, we leverage conditional generative adversarial networks to model the distribution of real-world item colors, in which we develop a fully convolutional generator with multi-layer noise to enhance diversity, with multi-layer condition concatenation to maintain reality, and with stride 1 to keep spatial information. With such a novel network architecture, the model yields highly competitive performance on the open LSUN bedroom dataset. The Turing test of 80 humans further indicates our generated color schemes are highly convincible.

cs.CV↗

Generating and Exploiting Large-scale Pseudo Training Data for Zero Pronoun Resolution

Most existing approaches for zero pronoun resolution are heavily relying on annotated data, which is often released by shared task organizers. Therefore, the lack of annotated data becomes a major obstacle in the progress of zero pronoun resolution task. Also, it is expensive to spend manpower on labeling the data for better performance. To alleviate the problem above, in this paper, we propose a simple but novel approach to automatically generate large-scale pseudo training data for zero pronoun resolution. Furthermore, we successfully transfer the cloze-style reading comprehension neural network model into zero pronoun resolution task and propose a two-step training mechanism to overcome the gap between the pseudo training data and the real one. Experimental results show that the proposed approach significantly outperforms the state-of-the-art systems with an absolute improvements of 3.1% F-score on OntoNotes 5.0 data.

cs.CL↗

Managing Risk of Bidding in Display Advertising

In this paper, we deal with the uncertainty of bidding for display advertising. Similar to the financial market trading, real-time bidding (RTB) based display advertising employs an auction mechanism to automate the impression level media buying; and running a campaign is no different than an investment of acquiring new customers in return for obtaining additional converted sales. Thus, how to optimally bid on an ad impression to drive the profit and return-on-investment becomes essential. However, the large randomness of the user behaviors and the cost uncertainty caused by the auction competition may result in a significant risk from the campaign performance estimation. In this paper, we explicitly model the uncertainty of user click-through rate estimation and auction competition to capture the risk. We borrow an idea from finance and derive the value at risk for each ad display opportunity. Our formulation results in two risk-aware bidding strategies that penalize risky ad impressions and focus more on the ones with higher expected return and lower risk. The empirical study on real-world data demonstrates the effectiveness of our proposed risk-aware bidding strategies: yielding profit gains of 15.4% in offline experiments and up to 17.5% in an online A/B test on a commercial RTB platform over the widely applied bidding strategies.

cs.GT↗

Real-Time Bidding by Reinforcement Learning in Display Advertising

The majority of online display ads are served through real-time bidding (RTB) --- each ad display impression is auctioned off in real-time when it is just being generated from a user visit. To place an ad automatically and optimally, it is critical for advertisers to devise a learning algorithm to cleverly bid an ad impression in real-time. Most previous works consider the bid decision as a static optimization problem of either treating the value of each impression independently or setting a bid price to each segment of ad volume. However, the bidding for a given ad campaign would repeatedly happen during its life span before the budget runs out. As such, each bid is strategically correlated by the constrained budget and the overall effectiveness of the campaign (e.g., the rewards from generated clicks), which is only observed after the campaign has completed. Thus, it is of great interest to devise an optimal bidding strategy sequentially so that the campaign budget can be dynamically allocated across all the available impressions on the basis of both the immediate and future rewards. In this paper, we formulate the bid decision process as a reinforcement learning problem, where the state space is represented by the auction information and the campaign's real-time parameters, while an action is the bid price to set. By modeling the state transition via auction competition, we build a Markov Decision Process framework for learning the optimal bidding policy to optimize the advertising performance in the dynamic real-time bidding environment. Furthermore, the scalability problem from the large real-world auction volume and campaign budget is well handled by state value approximation using neural networks.

cs.LG↗

Product-based Neural Networks for User Response Prediction

Predicting user responses, such as clicks and conversions, is of great importance and has found its usage in many Web applications including recommender systems, web search and online advertising. The data in those applications is mostly categorical and contains multiple fields; a typical representation is to transform it into a high-dimensional sparse binary feature representation via one-hot encoding. Facing with the extreme sparsity, traditional models may limit their capacity of mining shallow patterns from the data, i.e. low-order feature combinations. Deep models like deep neural networks, on the other hand, cannot be directly applied for the high-dimensional input because of the huge feature space. In this paper, we propose a Product-based Neural Networks (PNN) with an embedding layer to learn a distributed representation of the categorical data, a product layer to capture interactive patterns between inter-field categories, and further fully connected layers to explore high-order feature interactions. Our experimental results on two large-scale real-world ad click datasets demonstrate that PNNs consistently outperform the state-of-the-art models on various metrics.

cs.LG↗

Learning to Start for Sequence to Sequence Architecture

The sequence to sequence architecture is widely used in the response generation and neural machine translation to model the potential relationship between two sentences. It typically consists of two parts: an encoder that reads from the source sentence and a decoder that generates the target sentence word by word according to the encoder's output and the last generated word. However, it faces to the cold start problem when generating the first word as there is no previous word to refer. Existing work mainly use a special start symbol to generate the first word. An obvious drawback of these work is that there is not a learnable relationship between words and the start symbol. Furthermore, it may lead to the error accumulation for decoding when the first word is incorrectly generated. In this paper, we proposed a novel approach to learning to generate the first word in the sequence to sequence architecture rather than using the start symbol. Experimental results on the task of response generation of short text conversation show that the proposed approach outperforms the state-of-the-art approach in both of the automatic and manual evaluations.

cs.CL↗

Learning text representation using recurrent convolutional neural network with highway layers

Recently, the rapid development of word embedding and neural networks has brought new inspiration to various NLP and IR tasks. In this paper, we describe a staged hybrid model combining Recurrent Convolutional Neural Networks (RCNN) with highway layers. The highway network module is incorporated in the middle takes the output of the bi-directional Recurrent Neural Network (Bi-RNN) module in the first stage and provides the Convolutional Neural Network (CNN) module in the last stage with the input. The experiment shows that our model outperforms common neural network models (CNN, RNN, Bi-RNN) on a sentiment analysis task. Besides, the analysis of how sequence length influences the RCNN with highway layers shows that our model could learn good representation for the long text.

cs.CL↗