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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 163 records · Page 9Linked to original sources

Is Risk-Sensitive Reinforcement Learning Properly Resolved?

Due to the nature of risk management in learning applicable policies, risk-sensitive reinforcement learning (RSRL) has been realized as an important direction. RSRL is usually achieved by learning risk-sensitive objectives characterized by various risk measures, under the framework of distributional reinforcement learning. However, it remains unclear if the distributional Bellman operator properly optimizes the RSRL objective in the sense of risk measures. In this paper, we prove that the existing RSRL methods do not achieve unbiased optimization and cannot guarantee optimality or even improvements regarding risk measures over accumulated return distributions. To remedy this issue, we further propose a novel algorithm, namely Trajectory Q-Learning (TQL), for RSRL problems with provable policy improvement towards the optimal policy. Based on our new learning architecture, we are free to introduce a general and practical implementation for different risk measures to learn disparate risk-sensitive policies. In the experiments, we verify the learnability of our algorithm and show how our method effectively achieves better performances toward risk-sensitive objectives.

cs.LG↗

Fints: Efficient Inference-Time Personalization for LLMs with Fine-Grained Instance-Tailored Steering

The rapid evolution of large language models (LLMs) has intensified the demand for effective personalization techniques that can adapt model behavior to individual user preferences. Despite the non-parametric methods utilizing the in-context learning ability of LLMs, recent parametric adaptation methods, including personalized parameter-efficient fine-tuning and reward modeling emerge. However, these methods face limitations in handling dynamic user patterns and high data sparsity scenarios, due to low adaptability and data efficiency. To address these challenges, we propose a fine-grained and instance-tailored steering framework that dynamically generates sample-level interference vectors from user data and injects them into the model's forward pass for personalized adaptation. Our approach introduces two key technical innovations: a fine-grained steering component that captures nuanced signals by hooking activations from attention and MLP layers, and an input-aware aggregation module that synthesizes these signals into contextually relevant enhancements. The method demonstrates high flexibility and data efficiency, excelling in fast-changing distribution and high data sparsity scenarios. In addition, the proposed method is orthogonal to existing methods and operates as a plug-in component compatible with different personalization techniques. Extensive experiments across diverse scenarios--including short-to-long text generation, and web function calling--validate the effectiveness and compatibility of our approach. Results show that our method significantly enhances personalization performance in fast-shifting environments while maintaining robustness across varying interaction modes and context lengths. Implementation is available at https://github.com/KounianhuaDu/Fints.

cs.AI↗

NL-Debugging: Exploiting Natural Language as an Intermediate Representation for Code Debugging

Debugging is a critical aspect of LLM's coding ability. Early debugging efforts primarily focused on code-level analysis, which often falls short when addressing complex programming errors that require a deeper understanding of algorithmic logic. Recent advancements in large language models (LLMs) have shifted attention toward leveraging natural language reasoning to enhance code-related tasks. However, two fundamental questions remain unanswered: What type of natural language format is most effective for debugging tasks? And what specific benefits does natural language reasoning bring to the debugging process? In this paper, we introduce NL-DEBUGGING, a novel framework that employs natural language as an intermediate representation to improve code debugging. By debugging at a natural language level, we demonstrate that NL-DEBUGGING outperforms traditional debugging methods and enables a broader modification space through direct refinement guided by execution feedback. Our findings highlight the potential of natural language reasoning to advance automated code debugging and address complex programming challenges.

cs.CL↗

APTBench: Benchmarking Agentic Potential of Base LLMs During Pre-Training

With the rapid development of LLM-based agents, there is a growing trend to incorporate agent-specific data into the pre-training stage of LLMs, aiming to better align LLMs with real-world autonomous task execution. However, current pre-training benchmarks primarily focus on isolated and static skills, e.g., common knowledge or mathematical/code reasoning, and fail to reflect model's agentic capabilities. On the other hand, agent benchmarks are typically designed for post-trained models, requiring multi-turn task execution abilities that base models struggle to support. Thus, there is a compelling need for a benchmark that can evaluate agentic potentials during pre-training and guide the model training more effectively. To address this gap, we propose APTBench, a framework that converts real-world agent tasks and successful trajectories into multiple-choice or text completion questions tailored for base models. It focuses on core agentic abilities, e.g., planning and action, and covers key agent scenarios, software engineering and deep research. Compared to existing general-purpose benchmarks, APTBench offers a more predictive signal of a model's downstream performance as an agent, while remaining significantly more lightweight and cost-effective than full-scale, end-to-end agent evaluations after post-training.

cs.AI↗

ColorEcosystem: Powering Personalized, Standardized, and Trustworthy Agentic Service in massive-agent Ecosystem

With the rapid development of (multimodal) large language model-based agents, the landscape of agentic service management has evolved from single-agent systems to multi-agent systems, and now to massive-agent ecosystems. Current massive-agent ecosystems face growing challenges, including impersonal service experiences, a lack of standardization, and untrustworthy behavior. To address these issues, we propose ColorEcosystem, a novel blueprint designed to enable personalized, standardized, and trustworthy agentic service at scale. Concretely, ColorEcosystem consists of three key components: agent carrier, agent store, and agent audit. The agent carrier provides personalized service experiences by utilizing user-specific data and creating a digital twin, while the agent store serves as a centralized, standardized platform for managing diverse agentic services. The agent audit, based on the supervision of developer and user activities, ensures the integrity and credibility of both service providers and users. Through the analysis of challenges, transitional forms, and practical considerations, the ColorEcosystem is poised to power personalized, standardized, and trustworthy agentic service across massive-agent ecosystems. Meanwhile, we have also implemented part of ColorEcosystem's functionality, and the relevant code is open-sourced at https://github.com/opas-lab/color-ecosystem.

cs.MA↗

RethinkMCTS: Refining Erroneous Thoughts in Monte Carlo Tree Search for Code Generation

Tree search methods have demonstrated impressive performance in code generation. Previous methods combine tree search with reflection that summarizes past mistakes to achieve iterative improvement. However, these methods face significant challenges. First, they search directly within the code language space, neglecting the underlying reasoning process critical for effective code generation. Second, reflection-based approaches merely accumulate historical errors in memory without providing correct reasoning pathways, making it difficult for subsequent search iterations to identify optimal solutions, resulting in decreased search quality. In this work, we propose RethinkMCTS, a framework that systematically explores and refines the reasoning process for code generation. Specifically, we employ MCTS to search for thoughts before code generation and integrate MCTS with a refinement mechanism called rethink, which incorporates fine-grained code execution feedback to refine erroneous thoughts during the search. It ensures the search path aligns with better reasoning, improving overall search quality. Through extensive experiments, we demonstrate that RethinkMCTS outperforms previous search-based and feedback-enhanced code generation baselines.

cs.SE↗

Information-Theoretic Reward Decomposition for Generalizable RLHF

A generalizable reward model is crucial in Reinforcement Learning from Human Feedback (RLHF) as it enables correctly evaluating unseen prompt-response pairs. However, existing reward models lack this ability, as they are typically trained by increasing the reward gap between chosen and rejected responses, while overlooking the prompts that the responses are conditioned on. Consequently, when the trained reward model is evaluated on prompt-response pairs that lie outside the data distribution, neglecting the effect of prompts may result in poor generalization of the reward model. To address this issue, we decompose the reward value into two independent components: prompt-free reward and prompt-related reward. Prompt-free reward represents the evaluation that is determined only by responses, while the prompt-related reward reflects the reward that derives from both the prompt and the response. We extract these two components from an information-theoretic perspective, which requires no extra models. Subsequently, we propose a new reward learning algorithm by prioritizing data samples based on their prompt-free reward values. Through toy examples, we demonstrate that the extracted prompt-free and prompt-related rewards effectively characterize two parts of the reward model. Further, standard evaluations show that our method improves both the alignment performance and the generalization capability of the reward model.

cs.AI↗

ColorAgent: Building A Robust, Personalized, and Interactive OS Agent

With the advancements in hardware, software, and large language model technologies, the interaction between humans and operating systems has evolved from the command-line interface to the rapidly emerging AI agent interactions. Building an operating system (OS) agent capable of executing user instructions and faithfully following user desires is becoming a reality. In this technical report, we present ColorAgent, an OS agent designed to engage in long-horizon, robust interactions with the environment while also enabling personalized and proactive user interaction. To enable long-horizon interactions with the environment, we enhance the model's capabilities through step-wise reinforcement learning and self-evolving training, while also developing a tailored multi-agent framework that ensures generality, consistency, and robustness. In terms of user interaction, we explore personalized user intent recognition and proactive engagement, positioning the OS agent not merely as an automation tool but as a warm, collaborative partner. We evaluate ColorAgent on the AndroidWorld and AndroidLab benchmarks, achieving success rates of 77.2% and 50.7%, respectively, establishing a new state of the art. Nonetheless, we note that current benchmarks are insufficient for a comprehensive evaluation of OS agents and propose further exploring directions in future work, particularly in the areas of evaluation paradigms, agent collaboration, and security.

cs.MA↗

A Drinfeld type presentation of twisted Yangians

We develop a Gauss decomposition approach to establish a Drinfeld type current presentation for Olshanski's twisted Yangians associated to the orthogonal Lie algebras (also called twisted Yangians of type AI), settling a longstanding open problem. We expect that this will open the door for finding current presentations for other twisted Yangians.

math.QA↗

Iterative Refinement of Flow Policies in Probability Space for Online Reinforcement Learning

While behavior cloning with flow/diffusion policies excels at learning complex skills from demonstrations, it remains vulnerable to distributional shift, and standard RL methods struggle to fine-tune these models due to their iterative inference process and the limitations of existing workarounds. In this work, we introduce the Stepwise Flow Policy (SWFP) framework, founded on the key insight that discretizing the flow matching inference process via a fixed-step Euler scheme inherently aligns it with the variational Jordan-Kinderlehrer-Otto (JKO) principle from optimal transport. SWFP decomposes the global flow into a sequence of small, incremental transformations between proximate distributions. Each step corresponds to a JKO update, regularizing policy changes to stay near the previous iterate and ensuring stable online adaptation with entropic regularization. This decomposition yields an efficient algorithm that fine-tunes pre-trained flows via a cascade of small flow blocks, offering significant advantages: simpler/faster training of sub-models, reduced computational/memory costs, and provable stability grounded in Wasserstein trust regions. Comprehensive experiments demonstrate SWFP's enhanced stability, efficiency, and superior adaptation performance across diverse robotic control benchmarks.

cs.LG↗

ColorBench: Benchmarking Mobile Agents with Graph-Structured Framework for Complex Long-Horizon Tasks

The rapid advancement of multimodal large language models has enabled agents to operate mobile devices by directly interacting with graphical user interfaces, opening new possibilities for mobile automation. However, real-world mobile tasks are often complex and allow for multiple valid solutions. This contradicts current mobile agent evaluation standards: offline static benchmarks can only validate a single predefined "golden path", while online dynamic testing is constrained by the complexity and non-reproducibility of real devices, making both approaches inadequate for comprehensively assessing agent capabilities. To bridge the gap between offline and online evaluation and enhance testing stability, this paper introduces a novel graph-structured benchmarking framework. By modeling the finite states observed during real-device interactions, it achieves static simulation of dynamic behaviors. Building on this, we develop ColorBench, a benchmark focused on complex long-horizon tasks. It supports evaluation of multiple valid solutions, subtask completion rate statistics, and atomic-level capability analysis. ColorBench contains 175 tasks (74 single-app, 101 cross-app) with an average length of over 13 steps. Each task includes at least two correct paths and several typical error paths, enabling quasi-dynamic interaction. By evaluating ColorBench across various baselines, we discover limitations of existing models and propose improvement directions and feasible technical pathways to enhance agents' performance on complex, long-horizon problems based on experimental results. Code and data are available at: https://github.com/MadeAgents/ColorBench.

cs.AI↗

ATGen: Adversarial Reinforcement Learning for Test Case Generation

Large Language Models (LLMs) excel at code generation, yet their outputs often contain subtle bugs, for which effective test cases are a critical bottleneck. Existing test generation methods, whether based on prompting or supervised fine-tuning, rely on static datasets. This imposes a ``fixed-difficulty ceiling'', fundamentally limiting their ability to uncover novel or more complex bugs beyond their training scope. To overcome this, we introduce ATGen, a framework that trains a test case generator via adversarial reinforcement learning. ATGen pits a test generator against an adversarial code generator that continuously crafts harder bugs to evade the current policy. This dynamic loop creates a curriculum of increasing difficulty challenging current policy. The test generator is optimized via Reinforcement Learning (RL) to jointly maximize ``Output Accuracy'' and ``Attack Success'', enabling it to learn a progressively stronger policy that breaks the fixed-difficulty ceiling of static training. Extensive experiments demonstrate that ATGen significantly outperforms state-of-the-art baselines. We further validate its practical utility, showing it serves as both a more effective filter for Best-of-N inference and a higher-quality reward source for training code generation models. Our work establishes a new, dynamic paradigm for improving the reliability of LLM-generated code.

cs.SE↗

ESI: Epistemic Uncertainty Quantification via Semantic-preserving Intervention for Large Language Models

Uncertainty Quantification (UQ) is a promising approach to improve model reliability, yet quantifying the uncertainty of Large Language Models (LLMs) is non-trivial. In this work, we establish a connection between the uncertainty of LLMs and their invariance under semantic-preserving intervention from a causal perspective. Building on this foundation, we propose a novel grey-box uncertainty quantification method that measures the variation in model outputs before and after the semantic-preserving intervention. Through theoretical justification, we show that our method provides an effective estimate of epistemic uncertainty. Our extensive experiments, conducted across various LLMs and a variety of question-answering (QA) datasets, demonstrate that our method excels not only in terms of effectiveness but also in computational efficiency.

cs.CL↗

Offline Fictitious Self-Play for Competitive Games

Offline Reinforcement Learning (RL) enables policy improvement from fixed datasets without online interactions, making it highly suitable for real-world applications lacking efficient simulators. Despite its success in the single-agent setting, offline multi-agent RL remains a challenge, especially in competitive games. Firstly, unaware of the game structure, it is impossible to interact with the opponents and conduct a major learning paradigm, self-play, for competitive games. Secondly, real-world datasets cannot cover all the state and action space in the game, resulting in barriers to identifying Nash equilibrium (NE). To address these issues, this paper introduces OFF-FSP, the first practical model-free offline RL algorithm for competitive games. We start by simulating interactions with various opponents by adjusting the weights of the fixed dataset with importance sampling. This technique allows us to learn the best responses to different opponents and employ the Offline Self-Play learning framework. To overcome the challenge of partial coverage, we combine the single-agent offline RL method with Fictitious Self-Play (FSP) to approximate NE by constraining the approximate best responses away from out-of-distribution actions. Experiments on matrix games, extensive-form poker, and board games demonstrate that OFF-FSP achieves significantly lower exploitability than state-of-the-art baselines. Finally, we validate OFF-FSP on a real-world human-robot competitive task, demonstrating its potential for solving complex, hard-to-simulate real-world problems.

cs.MA↗

DebugTA: An LLM-Based Agent for Simplifying Debugging and Teaching in Programming Education

In programming education, Debugging and Teaching (DT) task is a common scenario where students receive assistance in correcting their erroneous code. The task involves multiple inputs, including erroneous code, error messages, reference solutions, and the question description, with the goal of generating modification suggestions to the erroneous code. However, two key challenges hinder the effectiveness of existing approaches. Firstly, the complexity and heterogeneity of inputs inherent in DT tasks significantly elevate the reasoning challenges faced by LLMs. Second, existing approaches often fail to fully leverage the availability of standard code in DT tasks, forcing models to rely solely on complex multi-step reasoning, which limits the potential of LLMs in addressing DT tasks effectively. To address these challenges, we propose DebugTA, a novel LLM-based debugging and teaching agent with specialized tools for standard code retrieval, variable substitution to align reference code, and an external compiler for real-time code analysis. Guided by explicit pedagogical and debugging principles, DebugTA acts as an agent that decomposes a complex task into sequential LLM interactions, each utilizing distinct tools for specific subtasks, thereby simplifying the logical reasoning at each step and reducing overall reasoning complexity. Furthermore, DebugTA utilizes tool calls to align the standard code with the erroneous code as much as possible, allowing the LLM to focus on logic errors within the erroneous code and improving the accuracy of the generated suggestions. To rigorously assess the quality of modification suggestions, we introduce a student simulator-teacher interaction paradigm. Experimental results on three real-world code datasets demonstrate that DebugTA consistently improves teaching effectiveness while significantly reducing computational costs.

cs.SE↗

A Comprehensive Survey on Retrieval Methods in Recommender Systems

In an era dominated by information overload, effective recommender systems are essential for managing the deluge of data across digital platforms. Multi-stage cascade ranking systems are widely used in the industry, with retrieval and ranking being two typical stages. Retrieval methods sift through vast candidates to filter out irrelevant items, while ranking methods prioritize these candidates to present the most relevant items to users. Unlike studies focusing on the ranking stage, this survey explores the critical yet often overlooked retrieval stage of recommender systems. To achieve precise and efficient personalized retrieval, we summarize existing work in three key areas: improving similarity computation between user and item, enhancing indexing mechanisms for efficient retrieval, and optimizing training methods of retrieval. We also provide a comprehensive set of benchmarking experiments on three public datasets. Furthermore, we highlight current industrial applications through a case study on retrieval practices at a specific company, covering the entire retrieval process and online serving, along with practical implications and challenges. By detailing the retrieval stage, which is fundamental for effective recommendation, this survey aims to bridge the existing knowledge gap and serve as a cornerstone for researchers interested in optimizing this critical component of cascade recommender systems.

cs.IR↗

PARL-MT: Learning to Call Functions in Multi-Turn Conversation with Progress Awareness

Large language models (LLMs) have achieved impressive success in single-turn function calling, yet real-world applications such as travel planning or multi-stage data analysis typically unfold across multi-turn conversations. In these settings, LLMs must not only issue accurate function calls at each step but also maintain progress awareness, the ability to summarize past interactions and plan future actions to ensure coherent, long-horizon task execution. Existing approaches, however, either reduce multi-turn training to isolated single-turn samples, which neglects task-level planning, or employ end-to-end reinforcement learning (RL) that struggles with redundancy and lacks explicit integration of progress awareness. To overcome these limitations, we introduce PARL-MT, a framework that explicitly incorporates progress awareness into LLM training for multi-turn function calling. PARL-MT combines (i) a Progress Awareness Generation (PAG) pipeline, which automatically constructs datasets coupling conversation summaries with future task planning, and (ii) a Progress Awareness-Guided Reinforcement Learning (PAG-RL) algorithm, which integrates progress awareness into RL training to reduce contextual redundancy and improve alignment between local actions and global task completion. Empirical results on two public benchmarks demonstrate that PARL-MT significantly outperforms existing methods, highlighting the effectiveness of progress awareness in enabling robust and efficient multi-turn function calling.

cs.CL↗

Stop DDoS Attacking the Research Community with AI-Generated Survey Papers

Survey papers are foundational to the scholarly progress of research communities, offering structured overviews that guide both novices and experts across disciplines. However, the recent surge of AI-generated surveys, especially enabled by large language models (LLMs), has transformed this traditionally labor-intensive genre into a low-effort, high-volume output. While such automation lowers entry barriers, it also introduces a critical threat: the phenomenon we term the "survey paper DDoS attack" to the research community. This refers to the unchecked proliferation of superficially comprehensive but often redundant, low-quality, or even hallucinated survey manuscripts, which floods preprint platforms, overwhelms researchers, and erodes trust in the scientific record. In this position paper, we argue that we must stop uploading massive amounts of AI-generated survey papers (i.e., survey paper DDoS attack) to the research community, by instituting strong norms for AI-assisted review writing. We call for restoring expert oversight and transparency in AI usage and, moreover, developing new infrastructures such as Dynamic Live Surveys, community-maintained, version-controlled repositories that blend automated updates with human curation. Through quantitative trend analysis, quality audits, and cultural impact discussion, we show that safeguarding the integrity of surveys is no longer optional but imperative to the research community.

cs.CY↗