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Weipeng Hu

Publications and source records attributed to Weipeng Hu.

7 recordsLinked to original sources

Boundary Voting Network for Ambiguity-Aware Timestamp-Supervised Action Segmentation

Timestamp-supervised action segmentation aims to segment and classify actions in untrimmed videos with a random frame annotated per action. Precisely localizing action boundaries from timestamp annotations is crucial for this setting, as it enables generating framewise pseudo-labels and applying the well-explored fully-supervised training. However, prevailing methods struggle with intrinsic uncertainty in boundary localization due to less discriminative features in action-transiting regions. This imprecise boundary estimation significantly reduces the stability and reliability of the generated pseudo-labels in ambiguous action-transiting regions, consequently resulting in performance deterioration of the trained segmentation models. In our paper, we introduce the boundary voting network that mitigates feature ambiguity by hierarchically propagating video-level global prior knowledge into local action-transiting regions. By generating key action representations as votes throughout the video and targeting action-transiting regions, all votes collaboratively contribute to action-transiting feature enhancement and boundary localization refinement. Extensive experiments demonstrate the effectiveness of our method on GTEA, 50Salads, and Breakfast datasets.

cs.CV

OneHOI: Unifying Human-Object Interaction Generation and Editing

Human-Object Interaction (HOI) modelling captures how humans act upon and relate to objects, typically expressed as triplets. Existing approaches split into two disjoint families: HOI generation synthesises scenes from structured triplets and layout, but fails to integrate mixed conditions like HOI and object-only entities; and HOI editing modifies interactions via text, yet struggles to decouple pose from physical contact and scale to multiple interactions. We introduce OneHOI, a unified diffusion transformer framework that consolidates HOI generation and editing into a single conditional denoising process driven by shared structured interaction representations. At its core, the Relational Diffusion Transformer (R-DiT) models verb-mediated relations through role- and instance-aware HOI tokens, layout-based spatial Action Grounding, a Structured HOI Attention to enforce interaction topology, and HOI RoPE to disentangle multi-HOI scenes. Trained jointly with modality dropout on our HOI-Edit-44K, along with HOI and object-centric datasets, OneHOI supports layout-guided, layout-free, arbitrary-mask, and mixed-condition control, achieving state-of-the-art results across both HOI generation and editing. Code is available at https://jiuntian.github.io/OneHOI/.

cs.CV

E3RG: Building Explicit Emotion-driven Empathetic Response Generation System with Multimodal Large Language Model

Multimodal Empathetic Response Generation (MERG) is crucial for building emotionally intelligent human-computer interactions. Although large language models (LLMs) have improved text-based ERG, challenges remain in handling multimodal emotional content and maintaining identity consistency. Thus, we propose E3RG, an Explicit Emotion-driven Empathetic Response Generation System based on multimodal LLMs which decomposes MERG task into three parts: multimodal empathy understanding, empathy memory retrieval, and multimodal response generation. By integrating advanced expressive speech and video generative models, E3RG delivers natural, emotionally rich, and identity-consistent responses without extra training. Experiments validate the superiority of our system on both zero-shot and few-shot settings, securing Top-1 position in the Avatar-based Multimodal Empathy Challenge on ACM MM 25. Our code is available at https://github.com/RH-Lin/E3RG.

cs.AI

Reference-free Human-Object Interaction Editing

This paper presents InteractEdit, a novel framework for reference-free Human-Object Interaction (HOI) editing that tackles the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving the identities of the subject and object. Unlike prior image editing tasks such as attribute manipulation, object replacement or style transfer, HOI editing involves complex spatial, contextual, and relational dependencies inherent in HOI. Existing methods often overfit to the source image structure, limiting adaptability to the substantial structural modifications demanded by the new interactions. To address this, InteractEdit disassembles each scene into subject, object, and background components to disentangle intricate HOI relationship, and introduces a selective inversion strategy combined with Selective-Rank Adaptation (SeRA) to leverage pretrained interaction priors while learning visual identity from the source image. This enables a balanced trade-off between interaction editing and identity preservation. We also introduce IEBench, a new benchmark for HOI editing, and a new metric that jointly evaluates the trade-off between successful interaction editing and identity preservation. Extensive experiments show that InteractEdit outperforms 23 existing methods, providing a strong baseline for future HOI editing research. Code and the dataset: https://jiuntian.github.io/InteractEdit/.

cs.GR

Dynamic Modality-Camera Invariant Clustering for Unsupervised Visible-Infrared Person Re-identification

Unsupervised learning visible-infrared person re-identification (USL-VI-ReID) offers a more flexible and cost-effective alternative compared to supervised methods. This field has gained increasing attention due to its promising potential. Existing methods simply cluster modality-specific samples and employ strong association techniques to achieve instance-to-cluster or cluster-to-cluster cross-modality associations. However, they ignore cross-camera differences, leading to noticeable issues with excessive splitting of identities. Consequently, this undermines the accuracy and reliability of cross-modal associations. To address these issues, we propose a novel Dynamic Modality-Camera Invariant Clustering (DMIC) framework for USL-VI-ReID. Specifically, our DMIC naturally integrates Modality-Camera Invariant Expansion (MIE), Dynamic Neighborhood Clustering (DNC) and Hybrid Modality Contrastive Learning (HMCL) into a unified framework, which eliminates both the cross-modality and cross-camera discrepancies in clustering. MIE fuses inter-modal and inter-camera distance coding to bridge the gaps between modalities and cameras at the clustering level. DNC employs two dynamic search strategies to refine the network's optimization objective, transitioning from improving discriminability to enhancing cross-modal and cross-camera generalizability. Moreover, HMCL is designed to optimize instance-level and cluster-level distributions. Memories for intra-modality and inter-modality training are updated using randomly selected samples, facilitating real-time exploration of modality-invariant representations. Extensive experiments have demonstrated that our DMIC addresses the limitations present in current clustering approaches and achieve competitive performance, which significantly reduces the performance gap with supervised methods.

cs.CV

InteractDiffusion: Interaction Control in Text-to-Image Diffusion Models

Large-scale text-to-image (T2I) diffusion models have showcased incredible capabilities in generating coherent images based on textual descriptions, enabling vast applications in content generation. While recent advancements have introduced control over factors such as object localization, posture, and image contours, a crucial gap remains in our ability to control the interactions between objects in the generated content. Well-controlling interactions in generated images could yield meaningful applications, such as creating realistic scenes with interacting characters. In this work, we study the problems of conditioning T2I diffusion models with Human-Object Interaction (HOI) information, consisting of a triplet label (person, action, object) and corresponding bounding boxes. We propose a pluggable interaction control model, called InteractDiffusion that extends existing pre-trained T2I diffusion models to enable them being better conditioned on interactions. Specifically, we tokenize the HOI information and learn their relationships via interaction embeddings. A conditioning self-attention layer is trained to map HOI tokens to visual tokens, thereby conditioning the visual tokens better in existing T2I diffusion models. Our model attains the ability to control the interaction and location on existing T2I diffusion models, which outperforms existing baselines by a large margin in HOI detection score, as well as fidelity in FID and KID. Project page: https://jiuntian.github.io/interactdiffusion.

cs.CV

A dynamic classifying approach for materials

Considering the time-varying of the poriness of the materials in the loading process, a dynamic classifying method for the materials is proposed based on the strain factor defined from the strain relationship in three orthogonal directions. Comparing with the current classifying approach based on the Poisson's ratio, the method presented in this work is a dynamic approach that can reflect the real-time strain relationship in three orthogonal directions as well as the varying specific molecular structures partly in the loading process of the materials.

physics.app-ph