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Weiqing Cao

Publications and source records attributed to Weiqing Cao.

6 recordsLinked to original sources

Reduction techniques for the derived delooping levels

The derived delooping level is a recently introduced homological invariant that provides an upper bound for the finitistic dimension of the opposite algebra. In this paper, we employ two reduction techniques-cleft extensions and recollements-to study the finiteness of the derived delooping level of finite-dimensional algebras over a field. By applying the theory of cleft extensions to bound quiver algebras, we establish arrow-removal operations that preserve the finiteness of the derived delooping level. In parallel, using recollement techniques, we develop vertex-removal operations with the same finiteness-preserving property. We conclude with several examples illustrating the applicability and effectiveness of these reduction methods.

math.RA

Degree-shifted derived invariance of derived delooping levels

Gélinas introduced the delooping level of an Artin algebra as a homological invariant that bounds the big finitistic dimension of the opposite algebra. A natural question is whether such invariants are preserved under derived equivalences. Chen recently showed that the finiteness of the classical delooping level and its sub-derived variant is not derived-invariant, but the case of the finer derived delooping level of Guo and Igusa remained open. In this paper, we prove that the finiteness of the derived delooping level is \emph{degree-shift invariant} under derived equivalences: if two algebras are derived equivalent via a tilting complex of width $k_T$, then finiteness of the $(k+k_T)$-derived delooping level on one side implies finiteness of the $k$-derived delooping level on the other. Consequently, the finiteness of the derived $\infty$-delooping level is invariant under derived equivalences. Furthermore, we introduce the global derived delooping level and prove that, under a derived equivalence, its $\infty$-version changes by at most $k_T$. In particular, its finiteness is a derived invariant.

math.RA

Recollements and $n$-cotorsion pairs

In the present paper, we study the relationships of $n$-cotorsion pairs among three abelian categories in a recollement. Under certain conditions, we present an explicit construction of gluing of $n$-cotorsion pairs in an abelian category $\mathcal{D}$ with respect to $n$-cotorsion pairs in abelian categories $\mathcal{D}^{'}$, $\mathcal{D}^{''}$ respectively. On the other hand, we study the construction of $n$-cotorsion pairs in abelian categories $\mathcal{D}^{'}$, $\mathcal{D}^{''}$ obtained from $n$-cotorsion pairs in an abelian category $\mathcal{D}$.

math.CT

Strongly $n$-AIR-tilting modules

We introduce the notion of (strongly) $n$-AIR-tilting modules, which is a high dimension version of support $τ$-tilting modules. The relations between them and $n$-silting modules and $n$-quasi-tilting modules, as well as generalized two-term silting complexes, are investigated. Our results particularly suggest a way to negate the rank question for silting complexes.

math.RT

Minimal silting modules and ring extensions

Ring epimorphisms often induce silting modules and cosilting modules, termed minimal silting or minimal cosilting. The aim of this paper is twofold. Firstly, we determine the minimal tilting and minimal cotilting modules over a tame hereditary algebra. In particular, we show that a large cotilting module is minimal if and only if it has an adic module as a direct summand. Secondly, we discuss the behaviour of minimality under ring extensions. We show that minimal cosilting modules over a commutative noetherian ring extend to minimal cosilting modules along any flat ring epimorphism. Similar results are obtained for commutative rings of small homological dimension.

math.RT

Towards Understanding Chinese Checkers with Heuristics, Monte Carlo Tree Search, and Deep Reinforcement Learning

The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the branching factor of the search tree does not decrease as the game progresses; second, unlike Go, there are also no upper bounds on the depth of the search tree since repetitions and backward movements are allowed. Therefore, even in a restricted game instance, the state-space of the game can still be unbounded, making it challenging for a computer program to excel. In this work, we present an approach that effectively combines the use of heuristics, Monte Carlo tree search, and deep reinforcement learning for building a Chinese Checkers agent without the use of any human game-play data. Experiment results show that our agent is competent under different scenarios and reaches the level of experienced human players.

cs.LG