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Weirui Ye

Publications and source records attributed to Weirui Ye.

At least 19 recordsLinked to original sources

Energy-Based Policy Orchestration

Hierarchical control scales robot behavior by separating task-level planning from low-level control. In dynamic, high-dimensional tasks, however, a fixed planner-to-policy interface can fail when contacts, balance, or disturbances evolve faster than high-level policy updates. Execution therefore requires choosing not only which low-level policy to run, but also which policy-specific goal should be given to it. We formulate this problem as policy orchestration: runtime selection of a policy-goal pair that is likely to remain feasible while tracking the planner target. We develop EPO, an energy-based policy orchestrator for modular goal-conditioned policy families. For each policy, EPO learns a composite energy over low-level goals, where lower energy corresponds to higher feasibility and more accurate target realization. At runtime, EPO refines each policy's goal and executes the lowest-energy policy-goal pair. Because energies are policy-specific, new policies can be incorporated by learning their own energy models, without retraining the existing policies or a centralized scheduler. In simulation, EPO improves the empirical precision-robustness trade-off by refining policy-specific goals before selectively switching among policies based on energy scores. We further demonstrate sim-to-real deployment of the same frozen policies and energy models on real humanoid loco-manipulation tasks. Project website: https://yewr.github.io/epo

cs.RO↗

Iterative Gumbel Planning for Continuous Control

Search-based planning remains a powerful policy improvement paradigm in reinforcement learning, driving milestone successes in discrete domains. However, extending this paradigm to continuous control exposes a structural mismatch: search evaluates a finite set of action candidates, whereas continuous RL typically relies on Gaussian policies. We show that winner-action distillation into a continuous Gaussian induces a \textit{projection error} and a stepwise variance-expanding gradient tendency when the selected action is sufficiently far from the current mean. Empirically, this tendency is associated with elevated terminal variance and a return gap on the evaluated tasks. To address this, we propose \textbf{Iterative Gumbel Planning (IGP)}. By adopting a per-dimension factorized categorical policy, IGP naturally aligns the policy support with the search candidates, eliminating the projection error and reducing the residual approximation to a bounded discretization error. To bypass the combinatorial explosion of high-dimensional discrete action spaces, IGP pairs Gumbel Top-$K$ candidate sampling with an MPPI-style multi-round iterative search to refine the policy at each state. Empirically, IGP achieves state-of-the-art aggregate performance and sample efficiency on DMControl and HumanoidBench. Furthermore, it produces more stable action sequences with lower temporal variance, demonstrating its practical potential for real-world robotic deployment.

cs.LG↗

Multimodal Filesystem Memory For Long-Horizon Embodied Agents

Agents operating over long horizons need an effective memory that allows them to reuse their experience throughout long interactions. If the entire history of an interaction is retained, it becomes difficult to find the relevant experience, while compressing it into summaries may result in the loss of visual and spatial details that are required later on. We present \textbf{MFM}, a multimodal filesystem memory architecture that keeps complementary types of agent memory. \textbf{Episodic memory} stores the observations, actions, and outcomes, and \textbf{spatial memory} associates experiences with locations. \textbf{Semantic and procedural memory} build up general knowledge and reusable methods of acting, and \textbf{working memory} holds the current plans. MFM makes use of searchable textual records to connect these different representations to the underlying multimodal episodes. The agents are able to find previous experiences by means of contextual cues and to examine the original observations in order to recover details that are missing from their textual descriptions. Through consolidation, the agents convert experience into higher-level knowledge and procedures while still keeping references to the original episodes. In the case of long-horizon Minecraft and computer-use tasks, MFM leads to improved performance with three base models. With GPT-6-Astra, MFM completes \emph{Mine Diamond from Scratch} and reaches 16 out of 24 milestones on the \emph{Ender Dragon} task, as against 12.7 for the best baseline. On CUABench-KiCad it attains a mean reward of 0.440, as compared to 0.400 for the best baseline and 0.267 in the case of no persistent memory.

cs.CL↗

Scaling Online Exploration for Robot Agents

Robot learning has advanced by scaling demonstration datasets and model capacity; however, deploying a new robot embodiment or task typically necessitates a dedicated teleoperation corpus. The resulting policies remain bounded by their imitation distributions, limiting generalization and continual self-improvement. We introduce RAX (Robot Agent eXploration), an open-source framework for robot agents centered on scaling exploration: enabling agents to improve by acquiring online experience and synthesizing executable programs. In RAX, a general-purpose coding agent generates robot control code, operating without action demonstration data, hand-engineered action primitives, or value-function guidance. Through online exploration, the agent identifies decision sequences that achieve task goals and compiles them into modular programs encapsulating the full perception-planning-control loop. Using RAX, we present a systematic multi-embodiment study on scaling online exploration across precision and long-horizon manipulation tasks using single-arm, bimanual, dexterous, mobile, and humanoid systems in simulation and on real robots. Generalization performance on unseen environments improves consistently as exploration scales. In simulation, RAX outperforms top baseline models by +37.4% on average. On real robots, RAX autonomously learns memory-dependent, articulated, high-precision, deformable, and long-horizon mobile manipulation tasks without human demonstrations, continually improving performance by composing verified skills from prior exploration sessions. As exploration scales, we observe emergent capabilities including active perception, error recovery, safety guardrails, and human-robot collaboration. We open-source RAX as a generalist robot-agent platform in which new robot embodiments are integrated through their APIs alone, without teleoperated data collection or policy training.

cs.RO↗

Self-Improving Language Models with Bidirectional Evolutionary Search

Search has been proposed as an effective method for self-improving language models and agentic systems, both for post-training sample generation and for inference. However, widely used methods such as best-of-N sampling and tree search face two fundamental limitations: they are guided by sparse verification signals, and they construct candidates primarily through autoregressive expansion, restricting exploration to regions with substantial model probability mass. To address these, we propose Bidirectional Evolutionary Search (BES), a search framework that couples forward candidate evolution with backward goal decomposition. In the forward search, BES augments standard expansion with evolution operators that recombine partial trajectories to generate candidates that are difficult to obtain from a single model rollout. In the backward search, BES recursively decomposes the original task into checkable sub-goals, producing dense intermediate feedback that guides forward search. We provide motivation illustrating that candidates generated by expansion-only search may be confined to a narrow entropy shell, while evolution operators may escape it. Experiments show that on challenging post-training tasks where mainstream post-training algorithms fail to improve, BES enables consistent gains. At inference time, BES outperforms existing open-source frameworks on three open problem solving benchmarks in both average and best-case performance, and outperforms majority voting and Monte Carlo Tree Search on mathematical reasoning and competitive programming benchmarks. Code and trained models are available at https://github.com/Embodied-Minds-Lab/BES.

cs.CL↗

Economy of Minds: Emerging Multi-Agent Intelligence with Economic Interactions

How can a population of agents self-orchestrate and self-adapt into stronger collective intelligence without centralized control? Inspired by Friedrich Hayek's economic theory of decentralized coordination in markets, we study this question through an agent economy in which agents compete via auctions for the right to act, exchange payments, and accumulate wealth from environmental rewards. These simple local incentives induce decentralized credit assignment, driving global planning without explicit orchestration or communication protocols. The population evolves through economic selection: effective agents accumulate wealth and are mutated via exploitation, while ineffective ones go bankrupt and are replaced via exploration. Using modern Large Language Model (LLM) based agents, we show that, initialized with weak agents, the agent economy produces emergent multi-step reasoning strategies and outperforms stronger monolithic baselines across five agentic tasks, including mathematical reasoning, financial research, scientific research, accelerator design, and distributed-system optimization. Our results suggest a new path to multi-agent intelligence: rather than engineering coordination, we can design decentralized incentive structures under which it automatically emerges.

cs.CL↗

Who Improves the Robot? Toward Physical Recursive Self-Improvement

Robots are increasingly autonomous in task execution, yet their improvement remains largely human-driven. This study investigates Physical Recursive Self-Improvement (Physical RSI), in which physical experience guides lasting updates to both a robot's capabilities and its improvement procedure, making subsequent improvement more effective across tasks. Physical RSI faces challenges from noisy observations, continuous dynamics, costly trials, and irreversible consequences. We present an L0-L5 framework that differentiates capability-level from meta-level updates and within-task from across-task gains, reserving L5 for independently verified recursive gain. We study existing methods around harness adaptation and model training, alongside safety and control mechanisms that govern execution and successive updates. Our analysis reveals that, despite substantial progress in self-improvement, the surveyed literature does not yet demonstrate Physical RSI as defined by our framework. We identify research priorities in reliable feedback, causal attribution, safety preservation, and benchmarking, outlining a path toward robots that autonomously improve how they learn while ensuring safety. The GitHub repository for Physical RSI is available at https://github.com/SAIL-Research-Lab/Physical-RSI.

cs.AI↗

DriftWorld: Fast World Modeling through Drifting

Predictive world models enable robots to simulate the visual outcomes of their actions, but state-of-the-art diffusion-based models remain costly because generating each rollout requires multi-step iterative denoising. We introduce DriftWorld, an action-conditioned world model based on drifting generative models. DriftWorld learns a conditional drift during training, enabling it to generate future observations for a given action sequence in a single forward pass during inference. Across Bridge-V2, RT-1, Language Table, Push-T, and Robomimic, DriftWorld runs at over 40 fps and is 12+ times faster than diffusion-based baselines, while matching or improving their visual generation quality. This makes DriftWorld an efficient world model for robot simulation and further enables downstream applications including inference-time action search and offline policy evaluation.

cs.RO↗

Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied Agents

Building reliable robot capabilities across diverse tasks requires substantial human effort to develop and maintain skills, design rewards, and integrate perception with control. We present Reconstruct, Practice, Go Real (RPG), a framework for autonomous improvement of robot execution systems without updating model weights. RPG identifies manipulation capabilities in an offline dataset and constructs related practice tasks in simulation. During practice, RPG uses execution feedback, privileged simulator state, and available dataset videos to diagnose failures. It develops new reusable symbolic skills, refines existing skills, and revises the system prompt based on these diagnoses. Cross-task evaluation tests individual candidate changes and merged revisions before they are retained for reuse. At test time, a multimodal LLM uses the resulting system prompt and skill library to coordinate perception and robot control. On held-out initializations of 22 manipulation tasks, RPG improves task success from 28.6% after the first practice round to 95.0% after 15 rounds, outperforming all evaluated baselines, including ASPIRE (75.5%) and CaP-Agent0 powered by GPT-6 Astra Pro (60.0%). After a common calibration and hardware-adaptation procedure, the frozen system succeeds in all 30 physical trials, with ten trials on each of three tasks. Project Website: https://rpg-robot.github.io/

cs.RO↗

DeepJEPA: Scaling World Models from Within

World-model planners typically scale outward by rolling farther, sampling more trajectories, or optimizing longer, while assigning the same computation to every imagined transition. We show that making every transition uniformly deeper wastes computation and can degrade planning because useful refinement is concentrated at a small set of decision-critical events. We introduce DeepJEPA, a weight-tied joint-embedding predictive world model that treats transition depth as an inner test-time scaling axis and learns when another recurrent update is worth computing for each candidate and rollout step. Across five visual-control settings, DeepJEPA improves or matches the strongest fixed-depth planner while averaging only 1.00-1.26 updates per transition. Its additional computation concentrates at contact onset and sustained object interaction, where latent corrections can change which candidates enter the planner's elite set and which action is selected. Representation probes further show that improved planning does not require uniformly better object-state decodability. DeepJEPA therefore reframes world-model scaling as a problem of allocating internal computation where it can change the planner's decision: think deeper at decision-critical transitions instead of making every rollout uniformly deeper or longer.

cs.RO↗

LIBERO-MAX: Do Robot Policies Adapt When the World Changes?

Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previous scene. Many simulation robustness benchmarks fix external conditions at reset, leaving this temporal challenge underexamined. We introduce LIBERO-MAX, a benchmark of 8,000 paired cases spanning eight types of changes to geometry, observations, appearance, clutter, and paths. Each pair compares task execution with and without a mid-task event, holding the task, initial state, policy seed, and pre-event action sequence fixed. This controlled comparison distinguishes event-associated regressions from failures already present without the change. Across fourteen current VLA, hybrid, and world-action policies, events reduce success by 11.0-25.7 percentage points. Event profiles reveal shared vulnerabilities to geometry and observation changes, while policy-family rankings interleave. Camera controls show that robustness reflects both competence under the changed conditions and the trajectory from which they are encountered; varying query cadence does not eliminate the gap. Together, the paired protocol and temporal diagnostics establish LIBERO-MAX as a reproducible testbed for diagnosing failures under mid-execution changes and measuring progress toward robot policies that remain effective as the world changes.

cs.RO↗

Temporal Backtracking Search for Test-time Generative Video Reasoning

While test-time scaling has revolutionized reasoning in large language models, generative video reasoning remains bottlenecked by a single-shot paradigm. We demonstrate that searching over denoising steps cannot rescue logically flawed rollouts because spatial trajectories commit early in the diffusion process. Root-level Best-of-N (BoN) sampling is similarly inefficient: reasoning errors cluster early in the temporal axis, and resampling blindly discards verified upstream progress. To unlock effective test-time scaling for video models, we introduce Temporal Backtracking Search (TBS), which shifts the search space to the temporal axis. TBS transforms video generation into an iterative generate-verify-restart loop via three core mechanisms: (1) variable-K conditioning to resume generation from arbitrary clean prefixes; (2) temporal process verification to localize failures and extract valid restart anchors; and (3) prefix-based search to reallocate compute toward extending correct trajectories rather than root resampling. Across algorithmic, navigation, and robotics domains, TBS Pareto-dominates matched-budget BoN. In a strict out-of-distribution setting where one-shot generation collapses (0.7% for BoN), TBS achieves 22.7%, with every solved episode stemming from a restarted branch. Ultimately, TBS reveals that the local reasoning competence of video models far exceeds what single-shot rollouts indicate, providing a scalable test-time framework to unlock it.

cs.CV↗

Seer: Language Instructed Video Prediction with Latent Diffusion Models

Imagining the future trajectory is the key for robots to make sound planning and successfully reach their goals. Therefore, text-conditioned video prediction (TVP) is an essential task to facilitate general robot policy learning. To tackle this task and empower robots with the ability to foresee the future, we propose a sample and computation-efficient model, named \textbf{Seer}, by inflating the pretrained text-to-image (T2I) stable diffusion models along the temporal axis. We enhance the U-Net and language conditioning model by incorporating computation-efficient spatial-temporal attention. Furthermore, we introduce a novel Frame Sequential Text Decomposer module that dissects a sentence's global instruction into temporally aligned sub-instructions, ensuring precise integration into each frame of generation. Our framework allows us to effectively leverage the extensive prior knowledge embedded in pretrained T2I models across the frames. With the adaptable-designed architecture, Seer makes it possible to generate high-fidelity, coherent, and instruction-aligned video frames by fine-tuning a few layers on a small amount of data. The experimental results on Something Something V2 (SSv2), Bridgedata and EpicKitchens-100 datasets demonstrate our superior video prediction performance with around 480-GPU hours versus CogVideo with over 12,480-GPU hours: achieving the 31% FVD improvement compared to the current SOTA model on SSv2 and 83.7% average preference in the human evaluation.

cs.CV↗

Reinforcement Learning with Foundation Priors: Let the Embodied Agent Efficiently Learn on Its Own

Reinforcement learning (RL) is a promising approach for solving robotic manipulation tasks. However, it is challenging to apply the RL algorithms directly in the real world. For one thing, RL is data-intensive and typically requires millions of interactions with environments, which are impractical in real scenarios. For another, it is necessary to make heavy engineering efforts to design reward functions manually. To address these issues, we leverage foundation models in this paper. We propose Reinforcement Learning with Foundation Priors (RLFP) to utilize guidance and feedback from policy, value, and success-reward foundation models. Within this framework, we introduce the Foundation-guided Actor-Critic (FAC) algorithm, which enables embodied agents to explore more efficiently with automatic reward functions. The benefits of our framework are threefold: (1) \textit{sample efficient}; (2) \textit{minimal and effective reward engineering}; (3) \textit{agnostic to foundation model forms and robust to noisy priors}. Our method achieves remarkable performances in various manipulation tasks on both real robots and in simulation. Across 5 dexterous tasks with real robots, FAC achieves an average success rate of 86\% after one hour of real-time learning. Across 8 tasks in the simulated Meta-world, FAC achieves 100\% success rates in 7/8 tasks under less than 100k frames (about 1-hour training), outperforming baseline methods with manual-designed rewards in 1M frames. We believe the RLFP framework can enable future robots to explore and learn autonomously in the physical world for more tasks. Visualizations and code are available at https://yewr.github.io/rlfp.

cs.RO↗

Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning

Developing generalist robots capable of mastering diverse skills remains a central challenge in embodied AI. While recent progress emphasizes scaling model parameters and offline datasets, such approaches are limited in robotics, where learning requires active interaction. We argue that effective online learning should scale the \emph{number of tasks}, rather than the number of samples per task. This regime reveals a structural advantage of model-based reinforcement learning (MBRL). Because physical dynamics are invariant across tasks, a shared world model can aggregate multi-task experience to learn robust, task-agnostic representations. In contrast, model-free methods suffer from gradient interference when tasks demand conflicting actions in similar states. Task diversity therefore acts as a regularizer for MBRL, improving dynamics learning and sample efficiency. We instantiate this idea with \textbf{EfficientZero-Multitask (EZ-M)}, a sample-efficient multi-task MBRL algorithm for online learning. Evaluated on \textbf{HumanoidBench}, a challenging whole-body control benchmark, EZ-M achieves state-of-the-art performance with significantly higher sample efficiency than strong baselines, without extreme parameter scaling. These results establish task scaling as a critical axis for scalable robotic learning. The project website is available \href{https://yewr.github.io/ez_m/}{here}.

cs.AI↗

TreeGRPO: Tree-Advantage GRPO for Online RL Post-Training of Diffusion Models

Reinforcement learning (RL) post-training is crucial for aligning generative models with human preferences, but its prohibitive computational cost remains a major barrier to widespread adoption. We introduce \textbf{TreeGRPO}, a novel RL framework that dramatically improves training efficiency by recasting the denoising process as a search tree. From shared initial noise samples, TreeGRPO strategically branches to generate multiple candidate trajectories while efficiently reusing their common prefixes. This tree-structured approach delivers three key advantages: (1) \emph{High sample efficiency}, achieving better performance under same training samples (2) \emph{Fine-grained credit assignment} via reward backpropagation that computes step-specific advantages, overcoming the uniform credit assignment limitation of trajectory-based methods, and (3) \emph{Amortized computation} where multi-child branching enables multiple policy updates per forward pass. Extensive experiments on both diffusion and flow-based models demonstrate that TreeGRPO achieves \textbf{2.4$\times$ faster training} while establishing a superior Pareto frontier in the efficiency-reward trade-off space. Our method consistently outperforms GRPO baselines across multiple benchmarks and reward models, providing a scalable and effective pathway for RL-based visual generative model alignment. The project website is available at treegrpo.github.io.

cs.LG↗

Video2Policy: Scaling up Manipulation Tasks in Simulation through Internet Videos

Simulation offers a promising approach for cheaply scaling training data for generalist policies. To scalably generate data from diverse and realistic tasks, existing algorithms either rely on large language models (LLMs) that may hallucinate tasks not interesting for robotics; or digital twins, which require careful real-to-sim alignment and are hard to scale. To address these challenges, we introduce Video2Policy, a novel framework that leverages internet RGB videos to reconstruct tasks based on everyday human behavior. Our approach comprises two phases: (1) task generation in simulation from videos; and (2) reinforcement learning utilizing in-context LLM-generated reward functions iteratively. We demonstrate the efficacy of Video2Policy by reconstructing over 100 videos from the Something-Something-v2 (SSv2) dataset, which depicts diverse and complex human behaviors on 9 different tasks. Our method can successfully train RL policies on such tasks, including complex and challenging tasks such as throwing. Finally, we show that the generated simulation data can be scaled up for training a general policy, and it can be transferred back to the real robot in a Real2Sim2Real way.

cs.RO↗

Learning Manipulation Skills through Robot Chain-of-Thought with Sparse Failure Guidance

Defining reward functions for skill learning has been a long-standing challenge in robotics. Recently, vision-language models (VLMs) have shown promise in defining reward signals for teaching robots manipulation skills. However, existing work often provides reward guidance that is too coarse, leading to insufficient learning processes. In this paper, we address this issue by implementing more fine-grained reward guidance. We decompose tasks into simpler sub-tasks, using this decomposition to offer more informative reward guidance with VLMs. We also propose a VLM-based self imitation learning process to speed up learning. Empirical evidence demonstrates that our algorithm consistently outperforms baselines such as CLIP, LIV, and RoboCLIP. Specifically, our algorithm achieves a $5.4 \times$ higher average success rates compared to the best baseline, RoboCLIP, across a series of manipulation tasks.

cs.RO↗