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Weitao Zhou

Publications and source records attributed to Weitao Zhou.

At least 19 recordsLinked to original sources

UMI-Bridge: Action-Anchored Latent Alignment across Human and Robot Manipulation Data

Real-robot demonstrations are limited, motivating the use of human manipulation data collected without robots, including egocentric videos and handheld Universal Manipulation Interface (UMI) demonstrations. However, differences in viewpoint, embodiment, and available action supervision make it difficult to align representations across these sources according to manipulation motion rather than visual appearance. We introduce UMI-Bridge, which uses UMI as an intermediate domain to align representations according to action equivalence rather than pixel similarity. UMI action supervision anchors the latent representation to end-effector motion and gripper behavior, while synchronized head-wrist observations and paired ego-UMI clips support alignment across views and domains. We train a dual-view latent action model (LAM) on human manipulation data without robot demonstrations, then freeze its wrist teacher and dynamics model to regularize vision-language-action (VLA) post-training on UMI and robot data. The shared wrist interface enables this training-time supervision across both domains while preserving the policy's standard inference architecture. Across three real-robot tasks, UMI-Bridge achieves 91.7% mean success versus 73.3% for Naive Co-training with matched UMI and robot data. On two data-efficiency tasks, it surpasses a full-data Robot-only baseline using 25% of the robot demonstrations together with UMI data. It also achieves 85% and 90% success on two additional tasks learned from UMI demonstrations without task-specific robot demonstrations. These results support action-anchored latent alignment for data-efficient robot learning and UMI-to-robot task transfer.

cs.RO

KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations

Physics-integrated 3D Gaussian representations now allow reconstructed deformable objects to be simulated and rendered under explicit material models. Existing pipelines, however, assume that material parameters are known or manually specified, limiting their applicability when these parameters must be inferred from observed object dynamics. We propose KnockGS, an interaction-response PhysicalGS framework that estimates the elasticity and density scales of a 3D Gaussian object from its dynamics under a known applied force. Rather than treating physical simulation only as a forward process, we turn the force-induced response into a calibration signal: temporal response features are xtracted from the observed dynamics, the two material scales are estimated from those features, and the estimate is then frozen and written back into the same simulator so that it can be tested on an interaction it was never fitted to.We evaluate the framework on both parameter recovery and response-level fidelity. The estimated scales are compared against hidden ground truth, and the re-simulated object is measured against the target using 3D particle trajectories, response-curve statistics, and rendered-frame quality. Across five held-out material targets, our method recovers the scales substantially more accurately than response retrieval, global regression, or a fixed default material, and the frozen estimate remains predictive under interactions that differ in direction and in magnitude. Interaction response therefore carries enough information to calibrate material scales in physically grounded 3D Gaussian representations.Our study is a first step toward interactive PhysicalGS systems that calibrate a Gaussian asset whose rendered appearance and simulated response are consistent.

cs.CV

GaussianDream++: Efficient 3D Gaussian World Modeling for Robotic Manipulation

Vision-Language-Action (VLA) policies have advanced language-conditioned robotic manipulation, yet action-imitation objectives provide only weak supervision for metric 3D structure and short-horizon physical evolution. Geometry-enhanced policies mainly improve current-scene grounding, whereas predictive policies often model future dynamics in RGB or latent spaces and may incur substantial deployment cost. GaussianDream demonstrates that training-time current Gaussian reconstruction and future Gaussian prediction provide effective 3D supervision, but its dense VGGT/TGE-based prefix jointly carries state, dynamics, and action-conditioning information. We present \textbf{\methodname}, a compact, policy-native extension that inserts \textbf{World State Tokens} and \textbf{World Prediction Tokens} directly into the VLA backbone. A training-only \textbf{World Representation Head} decodes these tokens into a Current World and coupled Future Prediction over shared Gaussian primitives, while static--dynamic factorization preserves persistent structure and focuses residual motion on interaction-relevant regions. At inference, the head, renderer, auxiliary objectives, and VGGT/TGE pathway are removed, leaving only 20 world tokens without online Gaussian decoding or rollout. \method achieves \textbf{98.6\%} on LIBERO and \textbf{87.8\%} on LIBERO-Plus, with clear gains under Camera and Layout shifts. Real-robot experiments further improve average success from 29.2\% to 52.5\% over reproduced $π_{0.5}$ while maintaining efficient closed-loop control.

cs.RO

GaussianWAM: Distilling Geometry and Semantics from 3D Gaussian Fields into World-Action Models

World-Action Models (WAMs) jointly learn future visual prediction and action generation, using video dynamics as a representation-learning signal for robotic manipulation. However, their video latents are primarily optimized for visual prediction and are not explicitly encouraged to preserve cross-view geometric structure or spatially localized, object-relevant semantics. We propose \textbf{GaussianWAM}, a training-time representation-enhancement framework that organizes geometric and semantic supervision through a 3D Gaussian field. Given synchronized multi-view observations, frozen geometry and vision foundation models provide depth, camera parameters, and dense semantic features. GaussianWAM binds these heterogeneous signals to shared Gaussian primitives and renders spatially aligned semantic, depth, and coverage targets, which are distilled into the current-observation representations of the WAM. All teacher models, Gaussian components, and auxiliary prediction heads are removed after training, leaving the original WAM inference path without additional modules or forward computation. On LIBERO-Plus, GaussianWAM improves FastWAM from 52.05\% to 71.29\% and Cosmos Policy from 71.52\% to 77.30\%. Direct CLIP and VGGT distillation already establishes a strong FastWAM baseline of 69.37\%, while Gaussian-field unification further improves it to 71.29\%, supporting the benefit of spatially organizing heterogeneous teacher signals. GaussianWAM also improves performance on standard LIBERO and shows positive transfer trends on RoboTwin and real-world manipulation. These results suggest that training-time Gaussian distillation provides a practical way to inject geometry- and semantics-related supervision into WAM representations without changing their deployment architecture.

cs.RO

SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects (Early Version)

Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.

cs.RO

SoftVTBench: A Deformation-Aware Visuo-Tactile Dataset and Benchmark for Deformable-Object Manipulation

Physical interaction quality is central to deformable-object manipulation, yet most benchmarks evaluate task success alone. A policy may complete the task while allowing slip or causing excessive compression. A primary bottleneck is the absence of visuo-tactile datasets that pair policy-visible contact observations with independent physical ground truth over complete tasks. We introduce SoftVTBench, a visuo-tactile dataset for physical-interaction-aware deformable-object manipulation. It contains 4,000 expert demonstrations and more than 50 assets, including volumetric deformable objects and visually matched rigid twins. At 20 Hz, each episode synchronizes multi-view RGB, dual-finger tactile RGB and marker motion, proprioception, language, and binary and continuous gripper actions, alongside evaluator-only finite-element (FEM) states. Building upon this dataset, we establish a closed-loop benchmark that uses fixed object-specific calibration to define the Deformation-aware Success Rate (DSR), which counts a rollout as successful only when it completes the task and keeps peak normalized deformation within tolerance. Across Diffusion Policy, $π_{0.5}$, and FastWAM, all 12 in-distribution configurations contain successful rollouts that violate the deformation tolerance, accounting for 0.7--24% of each configuration's successes. Under distribution shift, visuo-tactile variants achieve higher task success in all six policy--suite comparisons and higher DSR in five, whereas their in-distribution benefits are mixed. These results show that making touch available does not by itself ensure effective multimodal fusion. SoftVTBench therefore provides a common visuo-tactile resource for studying not only whether a policy succeeds, but how it physically interacts with deformable objects and when touch improves that interaction.

cs.RO

HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone

Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot "anchor" at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.

cs.RO

EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration

Robust embodied robots should be able to recover from failures and retry tasks in order to operate reliably in unstructured and noisy real-world environments. Achieving this capability requires training policies on data that captures recovery behaviors. However, collecting such data through robot teleoperation is difficult to scale, as it is time-consuming to induce diverse failure states, perform corrective actions, and reset the environment. This challenge is further exacerbated by the high diversity of failure modes, which demands substantially more recovery data than success demonstrations. In this work, we show that egocentric human data capturing failure recovery processes provides a scalable alternative. By efficiently arranging task-level failure configurations and recording short recovery segments, human operators can generate more than 10x as much valid recovery data per hour compared to robot teleoperation under our protocol. To address the embodiment gap between human and robot, we propose EgoRecovery, a co-training framework for learning recovery behavior, where human recovery demonstrations are aligned to a compact corrective-intent space shared with robot data, which captures the timing and magnitude of correction. Only a small number of robot recovery demonstrations are required to connect this intent to executable robot actions. At deployment, a learned recovery gate predicts when correction is needed from robot observations and activates the corrective intent only in recovery states. Experiments on real-world recovery tasks show that EgoRecovery improves success from failure starts over robot-only recovery, direct co-training with human recovery data, and direct intent-transfer baselines.

cs.RO

Diagnosing Semantic Handoff Failures in Agent-Orchestrated Vision-Language-Action Skill Composition

Long-horizon household tasks require robots to compose many language-conditioned skills, yet the boundary between consecutive skills is rarely explicit. A skill may satisfy its own postcondition while leaving the robot, objects, or camera views in a state from which the next skill cannot reliably start. We study this semantic handoff problem in BEHAVIOR-1K through an agent-orchestrated vision-language-action execution harness. The harness invokes $π_{0.5}$-based skill checkpoints trained from cleaned BEHAVIOR-1K demonstrations, assigns each skill typed arguments and a step budget, and uses multi-view vision-language model verification to decide whether execution should advance, retry, or replan. To separate isolated skill competence from long-horizon compositional robustness, we evaluate the same checkpoints under two initial-state distributions: clean skill-boundary snapshots and chained terminal states produced by previous skills. Selected navigation, grasping, placement, and door-opening skills achieve 77--100% success from clean snapshots under human-reviewed verification, yet composed rollouts still frequently stall from chained states. The resulting traces attribute failures to next-skill readiness, target grounding, and control execution, turning nearzero task success into actionable diagnostics for what VLA skill libraries must learn next: robustness to the messy chained-state distribution that clean demonstrations underrepresent.

cs.RO

Dual-Flow Reinforcement Learning with State-Aware Exploration

In complex continuous-control reinforcement learning tasks, multimodal optimal actions often coincide with uncertain, multimodal return distributions, making reliable value estimation and multimodal exploration challenging. Existing value estimation methods using unimodal Gaussians restrict expressiveness and yield biased estimates. Recent generative policies can represent multimodal actions but often collapse to a few modes and under-explore high-value areas of the action space. Motivated by these challenges, we propose Dual-Flow RL, a unified actor-critic framework that jointly models a continuous return distribution and a multimodal policy distribution using conditional flow matching (CFM). This design supports reliable value estimation and sustained multimodal exploration. To further enhance exploration, we introduce an Entropy-Covariance Exploration Regulator (ECER) that enables state-aware exploration regulation leveraging policy entropy and action-uncertainty covariance. Experiments on DeepMind Control Suite and Humanoid-Bench show that Dual-Flow RL achieves state-of-the-art performance on most tasks, significantly outperforming prior diffusion-based and flow-based methods.

cs.LG

Dynamics Are Learned, Not Told: Semi-Supervised Discovery of Latent Dynamics Geometries For Zero-Shot Policy Adaptation

Real-world dynamics shifts pose a critical challenge for reinforcement learning in robotics, as policies tightly coupled to nominal environments often fail catastrophically when physical conditions change. Most existing methods rely on encoding explicitly identified physical parameters into a latent context, a parameter-centric paradigm that depends on pre-specified axes of variation and becomes brittle under unmodeled or compound dynamics changes. We revisit dynamics adaptation from an outcome-centric perspective: rather than telling policies what the dynamics are, we enable them to learn how dynamics affect interaction outcomes. Theoretically, this is grounded in a monotonic relationship between target-domain regret and the Lipschitz constant of a trajectory dynamics encoder. Practically, this constant can be upper-bounded through contrastive learning, yielding a smooth, task-relevant latent topology without privileged dynamics information. On MuJoCo benchmarks, our method consistently outperforms parameter-centric baselines under severe dynamics shifts, including unmodeled and time-varying parameters, while also improving in-distribution stability and latent interpretability. Overall, these results validate that controlling latent geometry is a principled mechanism for robust adaptation.

cs.RO

GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation

Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. However, standard action-imitation learning often lacks sufficient modeling of explicit 3D spatial information, dense geometric supervision, and future environment evolution, all critical for precise robotic interaction. To address this, we propose \textbf{GaussianDream}, a feed-forward 3D Gaussian world-model plug-in. Specifically, we introduce learnable GaussianDream Queries in the encoder, enabling the model to capture current-frame 3D spatial structure and short-horizon future evolution. During training, the latent GaussianDream prefix is processed by a static reconstruction head and a future prediction head to produce current 3D Gaussian scene states and future Gaussian evolution states. The current branch is supervised by RGB rendering and depth, while the future branch uses future RGB, depth, and pseudo 3D scene-flow signals. During inference, GaussianDream discards all auxiliary heads and retains only the learned prefix to condition action generation, without test-time Gaussian reconstruction or future prediction. Experimental results demonstrate that GaussianDream achieves state-of-the-art performance across multiple robotic manipulation benchmarks, reaching \textbf{98.4\%} on LIBERO, \textbf{54.8\%} on RoboCasa Human-50, and \textbf{50.0\%} on real-robot tasks. Compared with existing 3D-enhanced VLA methods, GaussianDream achieves strong accuracy while providing higher inference efficiency than video-based world-model approaches.

cs.RO

CounterScene: Counterfactual Causal Reasoning in Generative World Models for Safety-Critical Closed-Loop Evaluation

Generating safety-critical driving scenarios requires understanding why dangerous interactions arise, rather than merely forcing collisions. However, existing methods rely on heuristic adversarial agent selection and unstructured perturbations, lacking explicit modeling of interaction dependencies and thus exhibiting a realism--adversarial trade-off. We present CounterScene, a framework that endows closed-loop generative BEV world models with structured counterfactual reasoning for safety-critical scenario generation. Given a safe scene, CounterScene asks: what if the causally critical agent had behaved differently? To answer this, we introduce causal adversarial agent identification to identify the critical agent and classify conflict types, and develop a conflict-aware interactive world model in which a causal interaction graph is used to explicitly model dynamic inter-agent dependencies. Building on this structure, stage-adaptive counterfactual guidance performs minimal interventions on the identified agent, removing its spatial and temporal safety margins while allowing risk to emerge through natural interaction propagation. Extensive experiments on nuScenes demonstrate that CounterScene achieves the strongest adversarial effectiveness while maintaining superior trajectory realism across all horizons, improving long-horizon collision rate from 12.3% to 22.7% over the strongest baseline with better realism (ADE 1.88 vs.2.09). Notably, this advantage further widens over longer rollouts, and CounterScene generalizes zero-shot to nuPlan with state-of-the-art realism.

cs.RO

LSRE: Latent Semantic Rule Encoding for Real-Time Semantic Risk Detection in Autonomous Driving

Real-world autonomous driving must adhere to complex human social rules that extend beyond legally codified traffic regulations. Many of these semantic constraints, such as yielding to emergency vehicles, complying with traffic officers' gestures, or stopping for school buses, are intuitive for humans yet difficult to encode explicitly. Although large vision-language models (VLMs) can interpret such semantics, their inference cost makes them impractical for real-time deployment. This work proposes LSRE, a Latent Semantic Rule Encoding framework that converts sparsely sampled VLM judgments into decision boundaries within the latent space of a recurrent world model. By encoding language-defined safety semantics into a lightweight latent classifier, LSRE enables real-time semantic risk assessment at 10 Hz without per-frame VLM queries. Experiments on six semantic-failure scenarios in CARLA demonstrate that LSRE attains semantic risk detection accuracy comparable to a large VLM baseline, while providing substantially earlier hazard anticipation and maintaining low computational latency. LSRE further generalizes to rarely seen semantic-similar test cases, indicating that language-guided latent classification offers an effective and deployable mechanism for semantic safety monitoring in autonomous driving.

cs.RO

DTCCL: Disengagement-Triggered Contrastive Continual Learning for Autonomous Bus Planners

Autonomous buses run on fixed routes but must operate in open, dynamic urban environments. Disengagement events on these routes are often geographically concentrated and typically arise from planner failures in highly interactive regions. Such policy-level failures are difficult to correct using conventional imitation learning, which easily overfits to sparse disengagement data. To address this issue, this paper presents a Disengagement-Triggered Contrastive Continual Learning (DTCCL) framework that enables autonomous buses to improve planning policies through real-world operation. Each disengagement triggers cloud-based data augmentation that generates positive and negative samples by perturbing surrounding agents while preserving route context. Contrastive learning refines policy representations to better distinguish safe and unsafe behaviors, and continual updates are applied in a cloud-edge loop without human supervision. Experiments on urban bus routes demonstrate that DTCCL improves overall planning performance by 48.6 percent compared with direct retraining, validating its effectiveness for scalable, closed-loop policy improvement in autonomous public transport.

cs.RO

Are All Data Necessary? Efficient Data Pruning for Large-scale Autonomous Driving Dataset via Trajectory Entropy Maximization

Collecting large-scale naturalistic driving data is essential for training robust autonomous driving planners. However, real-world datasets often contain a substantial amount of repetitive and low-value samples, which lead to excessive storage costs and bring limited benefits to policy learning. To address this issue, we propose an information-theoretic data pruning method that effectively reduces the training data volume without compromising model performance. Our approach evaluates the trajectory distribution information entropy of driving data and iteratively selects high-value samples that preserve the statistical characteristics of the original dataset in a model-agnostic manner. From a theoretical perspective, we show that maximizing trajectory entropy effectively constrains the Kullback-Leibler divergence between the pruned subset and the original data distribution, thereby maintaining generalization ability. Comprehensive experiments on the NuPlan benchmark with a large-scale imitation learning framework demonstrate that the proposed method can reduce the dataset size by up to 40% while maintaining closed-loop performance. This work provides a lightweight and theoretically grounded approach for scalable data management and efficient policy learning in autonomous driving systems.

cs.RO

Sequence of Expert: Boosting Imitation Planners for Autonomous Driving through Temporal Alternation

Imitation learning (IL) has emerged as a central paradigm in autonomous driving. While IL excels in matching expert behavior in open-loop settings by minimizing per-step prediction errors, its performance degrades unexpectedly in closed-loop due to the gradual accumulation of small, often imperceptible errors over time.Over successive planning cycles, these errors compound, potentially resulting in severe failures.Current research efforts predominantly rely on increasingly sophisticated network architectures or high-fidelity training datasets to enhance the robustness of IL planners against error accumulation, focusing on the state-level robustness at a single time point. However, autonomous driving is inherently a continuous-time process, and leveraging the temporal scale to enhance robustness may provide a new perspective for addressing this issue.To this end, we propose a method termed Sequence of Experts (SoE), a temporal alternation policy that enhances closed-loop performance without increasing model size or data requirements. Our experiments on large-scale autonomous driving benchmarks nuPlan demonstrate that SoE method consistently and significantly improves the performance of all the evaluated models, and achieves state-of-the-art performance.This module may provide a key and widely applicable support for improving the training efficiency of autonomous driving models.

cs.RO

DRARL: Disengagement-Reason-Augmented Reinforcement Learning for Efficient Improvement of Autonomous Driving Policy

With the increasing presence of automated vehicles on open roads under driver supervision, disengagement cases are becoming more prevalent. While some data-driven planning systems attempt to directly utilize these disengagement cases for policy improvement, the inherent scarcity of disengagement data (often occurring as a single instances) restricts training effectiveness. Furthermore, some disengagement data should be excluded since the disengagement may not always come from the failure of driving policies, e.g. the driver may casually intervene for a while. To this end, this work proposes disengagement-reason-augmented reinforcement learning (DRARL), which enhances driving policy improvement process according to the reason of disengagement cases. Specifically, the reason of disengagement is identified by a out-of-distribution (OOD) state estimation model. When the reason doesn't exist, the case will be identified as a casual disengagement case, which doesn't require additional policy adjustment. Otherwise, the policy can be updated under a reason-augmented imagination environment, improving the policy performance of disengagement cases with similar reasons. The method is evaluated using real-world disengagement cases collected by autonomous driving robotaxi. Experimental results demonstrate that the method accurately identifies policy-related disengagement reasons, allowing the agent to handle both original and semantically similar cases through reason-augmented training. Furthermore, the approach prevents the agent from becoming overly conservative after policy adjustments. Overall, this work provides an efficient way to improve driving policy performance with disengagement cases.

cs.RO