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Weiwei Wan

Publications and source records attributed to Weiwei Wan.

At least 19 recordsLinked to original sources

HarvestPoint-ACT: Explicit Target Selection and Harvest-Point Conditioning for Robotic Fruit Harvesting under Occlusion

End-to-end imitation learning avoids hand-made robot motion for approaching and grasping, but the policy must still decide which fruit to pick and where to close the gripper. Occlusion can make the policy lose the selected fruit during harvesting, and the correct closing point is difficult to infer from pixels alone. This paper presents HarvestPoint-ACT, which makes both decisions explicit in perception and provides them to the policy. An instance segmentation front end with a keypoint branch predicts a mask and a harvest point for each visible fruit, where the harvest point specifies the location to close the gripper. A scheduler ranks detected candidates by occlusion and travel distance and selects one target. After each attempt, it redetects and reranks the candidates because the canopy may have changed. The selected fruit is encoded for an action chunking transformer as an eight-dimensional state, containing the absolute harvest point, the vector from the gripper to that point, a validity flag, and a confidence score. When the selected fruit is temporarily undetected, the system retains the last harvest point estimate in the robot base frame and marks it as stale, and aborts the attempt if the loss persists. On a canopy mock-up, HarvestPoint-ACT achieves a success rate of 88%, and of 75% under heavy occlusion.

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Backward Layout Search for Sequence-Constrained Robotic Assembly

Robotic assembly layout planning must determine the assembly site and the initial pose of each part while ensuring collision-free execution of a prescribed assembly sequence. This problem is challenging because the obstacle environment changes after each assembly step, and unassembled parts re maining in the workspace may block robot motions. We observe that the feasibility of each assembly step depends only on the initial poses of the current and later-assembled parts. Based on this dependency, we propose Backward Layout Search (BLS), which assigns initial part poses in reverse assembly order. Each expansion performs geometric, kinematic, grasp, and prescribed-motion checks, while collision masks and candidate set filtering remove infeasible initial part pose candidates. Promising partial layouts are retained through beam selection, and complete layouts are validated by full motion planning in forward assembly order. Experiments on five assembly models show that BLS produces collision-free executable layouts and reduces step evaluations and search time compared with a matched forward search.

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Extreme Motion Generation via Hybrid Null-Space Control for Straight-Line Path Following

This work studies ``extreme motion generation'', which aims to maximize the Cartesian path length along a pre-defined trajectory within the manipulator's workspace. This objective is important in industry as long as path-following is fundamental to a large variety of tasks such as surface coating and welding. More critically, extreme motion enables a fixed-base manipulator to exploit the kinematic capability under limited reachability. However, such exploitation is challenging in practice, as the manipulator must actively avoid the safety boundary through execution, which is inherently a long-horizon problem. Accordingly, we claim that long-horizon decision-making should be delegated to a learning-based policy to maximize exploitation, while a classical model-based controller covers the near-boundary region, where the learning policy degrades sharply due to sparse data coverage. In detail, our proposed method is a step-level hybrid controller that switches between an RL-based and a model-based controller according to the normalized joint-limit distance. The initial joint configuration is sampled through conditional diffusion-based sampling, which improves the achievable path length based on the learned motion prior. We evaluate the proposed framework on 10,000 straight-line path-following tasks with a 7-DoF Franka FR3, extending the average rollout length by 27\% over the model-based baseline. Notably, certain tasks yield a pronounced extension toward the motion extreme, as reflected in the maximum improvement reported in the statistical results. The project website and related videos of this paper can be found at https://yuan-xinyi.github.io/extreme-motion-generation/.

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Differentiable Object Pose Connectivity Metrics for Regrasp Sequence Optimization

Regrasp planning is often required when one pick-and-place cannot transfer an object from an initial pose to a goal pose while maintaining grasp feasibility. The main challenge is to reason about shared-grasp connectivity across intermediate poses, where discrete search becomes brittle. We propose an implicit multi-step regrasp planning framework based on differentiable pose sequence connectivity metrics. We model grasp feasibility under an object pose using an Energy-Based Model (EBM) and leverage energy additivity to construct a continuous energy landscape that measures pose-pair connectivity, enabling gradient-based optimization of intermediate object poses. An adaptive iterative deepening strategy is introduced to determine the minimum number of intermediate steps automatically. Experiments show that the proposed cost formulation provides smooth and informative gradients, improving planning robustness over other alternatives. They also demonstrate generalization to unseen grasp poses and cross-end-effector transfer, where a model trained with suction constraints can guide parallel gripper grasp manipulation. The multi-step planning results further highlight the effectiveness of adaptive deepening and minimum-step search.

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Generalizable task-oriented object grasping through LLM-guided ontology and similarity-based planning

Task-oriented grasping (TOG) is more challenging than simple object grasping because it requires precise identification of object parts and careful selection of grasping areas to ensure effective and robust manipulation. While recent approaches have trained large-scale vision-language models to integrate part-level object segmentation with task-aware grasp planning, their instability in part recognition and grasp inference limits their ability to generalize across diverse objects and tasks. To address this issue, we introduce a novel, geometry-centric strategy for more generalizable TOG that does not rely on semantic features from visual recognition, effectively overcoming the viewpoint sensitivity of model-based approaches. Our main proposals include: 1) an object-part-task ontology for functional part selection based on intuitive human commands, constructed using a Large Language Model (LLM); 2) a sampling-based geometric analysis method for identifying the selected object part from observed point clouds, incorporating multiple point distribution and distance metrics; and 3) a similarity matching framework for imitative grasp planning, utilizing similar known objects with pre-existing segmentation and grasping knowledge as references to guide the planning for unknown targets. We validate the high accuracy of our approach in functional part selection, identification, and grasp generation through real-world experiments. Additionally, we demonstrate the method's generalization capabilities to novel-category objects by extending existing ontological knowledge, showcasing its adaptability to a broad range of objects and tasks.

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MosaicMem: Hybrid Spatial Memory for Controllable Video World Models

Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can improve reprojection-based consistency but struggle to depict moving objects, while implicit memory often produces inaccurate camera motion even with correct poses. We propose Mosaic Memory (MosaicMem), a hybrid spatial memory that lifts patches into 3D for reliable localization and targeted retrieval, while exploiting the model's native conditioning to preserve prompt-following generation. MosaicMem composes spatially aligned patches in the queried view via a patch-and-compose interface, preserving what should persist while allowing the model to inpaint what should evolve. With PRoPE camera conditioning and two new memory alignment methods, experiments show improved pose adherence compared to implicit memory and stronger dynamic modeling than explicit baselines. MosaicMem further enables minute-level navigation, memory-based scene editing, and autoregressive rollout.

cs.CV

Replaceable Bit-based Gripper for Picking Cluttered Food Items

The food packaging industry goes through changes in food items and their weights quite rapidly. These items range from easy-to-pick, single-piece food items to flexible, long and cluttered ones. We propose a replaceable bit-based gripper system to tackle the challenge of weight-based handling of cluttered food items. The gripper features specialized food attachments(bits) that enhance its grasping capabilities, and a belt replacement system allows switching between different food items during packaging operations. It offers a wide range of control options, enabling it to grasp and drop specific weights of granular, cluttered, and entangled foods. We specifically designed bits for two flexible food items that differ in shape: ikura(salmon roe) and spaghetti. They represent the challenging categories of sticky, granular food and long, sticky, cluttered food, respectively. The gripper successfully picked up both spaghetti and ikura and demonstrated weight-specific dropping of these items with an accuracy over 80% and 95% respectively. The gripper system also exhibited quick switching between different bits, leading to the handling of a large range of food items.

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Prompt2Craft: Generating Functional Craft Assemblies with LLMs

Inspired by traditional handmade crafts, where a person improvises assemblies based on the available objects, we formally introduce the Craft Assembly Task. It is a robotic assembly task that involves building an accurate representation of a given target object using the available objects, which do not directly correspond to its parts. In this work, we focus on selecting the subset of available objects for the final craft, when the given input is an RGB image of the target in the wild. We use a mask segmentation neural network to identify visible parts, followed by retrieving labeled template meshes. These meshes undergo pose optimization to determine the most suitable template. Then, we propose to simplify the parts of the transformed template mesh to primitive shapes like cuboids or cylinders. Finally, we design a search algorithm to find correspondences in the scene based on local and global proportions. We develop baselines for comparison that consider all possible combinations, and choose the highest scoring combination for common metrics used in foreground maps and mask accuracy. Our approach achieves comparable results to the baselines for two different scenes, and we show qualitative results for an implementation in a real-world scenario.

cs.CV

Learning-based Cooperative Robotic Paper Wrapping: A Unified Control Policy with Residual Force Control

Human-robot cooperation is essential in environments such as warehouses and retail stores, where workers frequently handle deformable objects like paper, bags, and fabrics. Coordinating robotic actions with human assistance remains difficult due to the unpredictable dynamics of deformable materials and the need for adaptive force control. To explore this challenge, we focus on the task of gift wrapping, which exemplifies a long-horizon manipulation problem involving precise folding, controlled creasing, and secure fixation of paper. Success is achieved when the robot completes the sequence to produce a neatly wrapped package with clean folds and no tears. We propose a learning-based framework that integrates a high-level task planner powered by a large language model (LLM) with a low-level hybrid imitation learning (IL) and reinforcement learning (RL) policy. At its core is a Sub-task Aware Robotic Transformer (START) that learns a unified policy from human demonstrations. The key novelty lies in capturing long-range temporal dependencies across the full wrapping sequence within a single model. Unlike vanilla Action Chunking with Transformer (ACT), typically applied to short tasks, our method introduces sub-task IDs that provide explicit temporal grounding. This enables robust performance across the entire wrapping process and supports flexible execution, as the policy learns sub-goals rather than merely replicating motion sequences. Our framework achieves a 97% success rate on real-world wrapping tasks. We show that the unified transformer-based policy reduces the need for specialized models, allows controlled human supervision, and effectively bridges high-level intent with the fine-grained force control required for deformable object manipulation.

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Soft Regrasping Tool Inspired by Jamming Gripper

Regrasping on fixtures is a promising approach to reduce pose uncertainty in robotic assembly, but conventional rigid fixtures lack adaptability and require dedicated designs for each part. To overcome this limitation, we propose a soft jig inspired by the jamming transition phenomenon, which can be continuously deformed to accommodate diverse object geometries. By pressing a triangular-pyramid-shaped tool into the membrane and evacuating the enclosed air, a stable cavity is formed as a placement space. We further optimize the stamping depth to balance placement stability and gripper accessibility. In soft-jig-based regrasping, the key challenge lies in optimizing the cavity size to achieve precise dropping; once the part is reliably placed, subsequent grasping can be performed with reduced uncertainty. Accordingly, we conducted drop experiments on ten mechanical parts of varying shapes, which achieved placement success rates exceeding 80% for most objects and above 90% for cylindrical ones, while failures were mainly caused by geometric constraints and membrane properties. These results demonstrate that the proposed jig enables general-purpose, accurate, and repeatable regrasping, while also clarifying its current limitations and future potential as a practical alternative to rigid fixtures in assembly automation.

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A Multi-Level Similarity Approach for Single-View Object Grasping: Matching, Planning, and Fine-Tuning

Grasping unknown objects from a single view has remained a challenging topic in robotics due to the uncertainty of partial observation. Recent advances in large-scale models have led to benchmark solutions such as GraspNet-1Billion. However, such learning-based approaches still face a critical limitation in performance robustness for their sensitivity to sensing noise and environmental changes. To address this bottleneck in achieving highly generalized grasping, we abandon the traditional learning framework and introduce a new perspective: similarity matching, where similar known objects are utilized to guide the grasping of unknown target objects. We newly propose a method that robustly achieves unknown-object grasping from a single viewpoint through three key steps: 1) Leverage the visual features of the observed object to perform similarity matching with an existing database containing various object models, identifying potential candidates with high similarity; 2) Use the candidate models with pre-existing grasping knowledge to plan imitative grasps for the unknown target object; 3) Optimize the grasp quality through a local fine-tuning process. To address the uncertainty caused by partial and noisy observation, we propose a multi-level similarity matching framework that integrates semantic, geometric, and dimensional features for comprehensive evaluation. Especially, we introduce a novel point cloud geometric descriptor, the C-FPFH descriptor, which facilitates accurate similarity assessment between partial point clouds of observed objects and complete point clouds of database models. In addition, we incorporate the use of large language models, introduce the semi-oriented bounding box, and develop a novel point cloud registration approach based on plane detection to enhance matching accuracy under single-view conditions. Videos are available at https://youtu.be/qQDIELMhQmk.

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Learning from Planned Data to Improve Robotic Pick-and-Place Planning Efficiency

This work proposes a learning method to accelerate robotic pick-and-place planning by predicting shared grasps. Shared grasps are defined as grasp poses feasible to both the initial and goal object configurations in a pick-and-place task. Traditional analytical methods for solving shared grasps evaluate grasp candidates separately, leading to substantial computational overhead as the candidate set grows. To overcome the limitation, we introduce an Energy-Based Model (EBM) that predicts shared grasps by combining the energies of feasible grasps at both object poses. This formulation enables early identification of promising candidates and significantly reduces the search space. Experiments show that our method improves grasp selection performance, offers higher data efficiency, and generalizes well to unseen grasps and similarly shaped objects.

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IKSel: Selecting Good Seed Joint Values for Fast Numerical Inverse Kinematics Iterations

This paper revisits the numerical inverse kinematics (IK) problem, leveraging modern computational resources and refining the seed selection process to develop a solver that is competitive with analytical-based methods. The proposed seed selection strategy consists of three key stages: (1) utilizing a K-Dimensional Tree (KDTree) to identify seed candidates based on workspace proximity, (2) sorting candidates by joint space adjustment and attempting numerical iterations with the one requiring minimal adjustment, and (3) re-selecting the most distant joint configurations for new attempts in case of failures. The joint space adjustment-based seed selection increases the likelihood of rapid convergence, while the re-attempt strategy effectively helps circumvent local minima and joint limit constraints. Comparison results with both traditional numerical solvers and learning-based methods demonstrate the strengths of the proposed approach in terms of success rate, time efficiency, and accuracy. Additionally, we conduct detailed ablation studies to analyze the effects of various parameters and solver settings, providing practical insights for customization and optimization. The proposed method consistently exhibits high success rates and computational efficiency. It is suitable for time-sensitive applications.

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Bimanual Regrasp Planning and Control for Active Reduction of Object Pose Uncertainty

Precisely grasping an object is a challenging task due to pose uncertainties. Conventional methods have used cameras and fixtures to reduce object uncertainty. They are effective but require intensive preparation, such as designing jigs based on the object geometry and calibrating cameras with high-precision tools fabricated using lasers. In this study, we propose a method to reduce the uncertainty of the position and orientation of a grasped object without using a fixture or a camera. Our method is based on the concept that the flat finger pads of a parallel gripper can reduce uncertainty along its opening/closing direction through flat surface contact. Three orthogonal grasps by parallel grippers with flat finger pads collectively constrain an object's position and orientation to a unique state. Guided by the concepts, we develop a regrasp planning and admittance control approach that sequentially finds and leverages three orthogonal grasps of two robotic arms to actively reduce uncertainties in the object pose. We evaluated the proposed method on different initial object uncertainties and verified that it had good repeatability. The deviation levels of the experimental trials were on the same order of magnitude as those of an optical tracking system, demonstrating strong relative inference performance.

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Cooking Task Planning using LLM and Verified by Graph Network

Cooking tasks remain a challenging problem for robotics due to their complexity. Videos of people cooking are a valuable source of information for such task, but introduces a lot of variability in terms of how to translate this data to a robotic environment. This research aims to streamline this process, focusing on the task plan generation step, by using a Large Language Model (LLM)-based Task and Motion Planning (TAMP) framework to autonomously generate cooking task plans from videos with subtitles, and execute them. Conventional LLM-based task planning methods are not well-suited for interpreting the cooking video data due to uncertainty in the videos, and the risk of hallucination in its output. To address both of these problems, we explore using LLMs in combination with Functional Object-Oriented Networks (FOON), to validate the plan and provide feedback in case of failure. This combination can generate task sequences with manipulation motions that are logically correct and executable by a robot. We compare the execution of the generated plans for 5 cooking recipes from our approach against the plans generated by a few-shot LLM-only approach for a dual-arm robot setup. It could successfully execute 4 of the plans generated by our approach, whereas only 1 of the plans generated by solely using the LLM could be executed.

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Robotic Paper Wrapping by Learning Force Control

Robotic packaging using wrapping paper poses significant challenges due to the material's complex deformation properties. The packaging process itself involves multiple steps, primarily categorized as folding the paper or creating creases. Small deviations in the robot's arm trajectory or force vector can lead to tearing or wrinkling of the paper, exacerbated by the variability in material properties. This study introduces a novel framework that combines imitation learning and reinforcement learning to enable a robot to perform each step of the packaging process efficiently. The framework allows the robot to follow approximate trajectories of the tool-center point (TCP) based on human demonstrations while optimizing force control parameters to prevent tearing or wrinkling, even with variable wrapping paper materials. The proposed method was validated through ablation studies, which demonstrated successful task completion with a significant reduction in tear and wrinkle rates. Furthermore, the force control strategy proved to be adaptable across different wrapping paper materials and robust against variations in the size of the target object.

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Robot Deformable Object Manipulation via NMPC-generated Demonstrations in Deep Reinforcement Learning

In this work, we conducted research on deformable object manipulation by robots based on demonstration-enhanced reinforcement learning (RL). To improve the learning efficiency of RL, we enhanced the utilization of demonstration data from multiple aspects and proposed the HGCR-DDPG algorithm. It uses a novel high-dimensional fuzzy approach for grasping-point selection, a refined behavior-cloning method to enhance data-driven learning in Rainbow-DDPG, and a sequential policy-learning strategy. Compared to the baseline algorithm (Rainbow-DDPG), our proposed HGCR-DDPG achieved 2.01 times the global average reward and reduced the global average standard deviation to 45% of that of the baseline algorithm. To reduce the human labor cost of demonstration collection, we proposed a low-cost demonstration collection method based on Nonlinear Model Predictive Control (NMPC). Simulation experiment results show that demonstrations collected through NMPC can be used to train HGCR-DDPG, achieving comparable results to those obtained with human demonstrations. To validate the feasibility of our proposed methods in real-world environments, we conducted physical experiments involving deformable object manipulation. We manipulated fabric to perform three tasks: diagonal folding, central axis folding, and flattening. The experimental results demonstrate that our proposed method achieved success rates of 83.3%, 80%, and 100% for these three tasks, respectively, validating the effectiveness of our approach. Compared to current large-model approaches for robot manipulation, the proposed algorithm is lightweight, requires fewer computational resources, and offers task-specific customization and efficient adaptability for specific tasks.

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Learning to Push, Group, and Grasp: A Diffusion Policy Approach for Multi-Object Delivery

Simultaneously grasping and delivering multiple objects can significantly enhance robotic work efficiency and has been a key research focus for decades. The primary challenge lies in determining how to push objects, group them, and execute simultaneous grasping for respective groups while considering object distribution and the hardware constraints of the robot. Traditional rule-based methods struggle to flexibly adapt to diverse scenarios. To address this challenge, this paper proposes an imitation learning-based approach. We collect a series of expert demonstrations through teleoperation and train a diffusion policy network, enabling the robot to dynamically generate action sequences for pushing, grouping, and grasping, thereby facilitating efficient multi-object grasping and delivery. We conducted experiments to evaluate the method under different training dataset sizes, varying object quantities, and real-world object scenarios. The results demonstrate that the proposed approach can effectively and adaptively generate multi-object grouping and grasping strategies. With the support of more training data, imitation learning is expected to be an effective approach for solving the multi-object grasping problem.

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