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Weiwei Wan

Publications and source records attributed to Weiwei Wan.

86 records · Page 5Linked to original sources

A Double Jaw Hand Designed for Multi-object Assembly

This paper presents a double jaw hand for industrial assembly. The hand comprises two orthogonal parallel grippers with different mechanisms. The inner gripper is made of a crank-slider mechanism which is compact and able to firmly hold objects like shafts. The outer gripper is made of a parallelogram that has large stroke to hold big objects like pulleys. The two grippers are connected by a prismatic joint along the hand's approaching vector. The hand is able to hold two objects and perform in-hand manipulation like pull-in (insertion) and push-out (ejection). This paper presents the detailed design and implementation of the hand, and demonstrates the advantages by performing experiments on two sets of peg-in-multi-hole assembly tasks as parts of the World Robot Challenge (WRC) 2018 using a bimanual robot.

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Learning Based Industrial Bin-picking Trained with Approximate Physics Simulator

In this research, we tackle the problem of picking an object from randomly stacked pile. Since complex physical phenomena of contact among objects and fingers makes it difficult to perform the bin-picking with high success rate, we consider introducing a learning based approach. For the purpose of collecting enough number of training data within a reasonable period of time, we introduce a physics simulator where approximation is used for collision checking. In this paper, we first formulate the learning based robotic bin-picking by using CNN (Convolutional Neural Network). We also obtain the optimum grasping posture of parallel jaw gripper by using CNN. Finally, we show that the effect of approximation introduced in collision checking is relaxed if we use exact 3D model to generate the depth image of the pile as an input to CNN.

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Tool Exchangeable Grasp/Assembly Planner

This paper proposes a novel assembly planner for a manipulator which can simultaneously plan assembly sequence, robot motion, grasping configuration, and exchange of grippers. Our assembly planner assumes multiple grippers and can automatically selects a feasible one to assemble a part. For a given AND/OR graph of an assembly task, we consider generating the assembly graph from which assembly motion of a robot can be planned. The edges of the assembly graph are composed of three kinds of paths, i.e., transfer/assembly paths, transit paths and tool exchange paths. In this paper, we first explain the proposed method for planning assembly motion sequence including the function of gripper exchange. Finally, the effectiveness of the proposed method is confirmed through some numerical examples and a physical experiment.

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Experiments on Learning Based Industrial Bin-picking with Iterative Visual Recognition

This paper shows experimental results on learning based randomized bin-picking combined with iterative visual recognition. We use the random forest to predict whether or not a robot will successfully pick an object for given depth images of the pile taking the collision between a finger and a neighboring object into account. For the discriminator to be accurate, we consider estimating objects' poses by merging multiple depth images of the pile captured from different points of view by using a depth sensor attached at the wrist. We show that, even if a robot is predicted to fail in picking an object with a single depth image due to its large occluded area, it is finally predicted as success after merging multiple depth images. In addition, we show that the random forest can be trained with the small number of training data.

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Autonomous Mobile Robot Navigation in Uneven and Unstructured Indoor Environments

Robots are increasingly operating in indoor environments designed for and shared with people. However, robots working safely and autonomously in uneven and unstructured environments still face great challenges. Many modern indoor environments are designed with wheelchair accessibility in mind. This presents an opportunity for wheeled robots to navigate through sloped areas while avoiding staircases. In this paper, we present an integrated software and hardware system for autonomous mobile robot navigation in uneven and unstructured indoor environments. This modular and reusable software framework incorporates capabilities of perception and navigation. Our robot first builds a 3D OctoMap representation for the uneven environment with the 3D mapping using wheel odometry, 2D laser and RGB-D data. Then we project multilayer 2D occupancy maps from OctoMap to generate the the traversable map based on layer differences. The safe traversable map serves as the input for efficient autonomous navigation. Furthermore, we employ a variable step size Rapidly Exploring Random Trees that could adjust the step size automatically, eliminating tuning step sizes according to environments. We conduct extensive experiments in simulation and real-world, demonstrating the efficacy and efficiency of our system.

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Regrasp Planning using 10,000s of Grasps

This paper develops intelligent algorithms for robots to reorient objects. Given the initial and goal poses of an object, the proposed algorithms plan a sequence of robot poses and grasp configurations that reorient the object from its initial pose to the goal. While the topic has been studied extensively in previous work, this paper makes important improvements in grasp planning by using over-segmented meshes, in data storage by using relational database, and in regrasp planning by mixing real-world roadmaps. The improvements enable robots to do robust regrasp planning using 10,000s of grasps and their relationships in interactive time. The proposed algorithms are validated using various objects and robots.

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Assembly Sequence Planning for Motion Planning

This paper develops a planner to find an optimal assembly sequence to assemble several objects. The input to the planner is the mesh models of the objects, the relative poses between the objects in the assembly, and the final pose of the assembly. The output is an optimal assembly sequence, namely (1) in which order should one assemble the objects, (2) from which directions should the objects be dropped, and (3) candidate grasps of each object. The proposed planner finds the optimal solution by automatically permuting, evaluating, and searching the possible assembly sequences considering stability, graspability, and assemblability qualities. It is expected to guide robots to do assembly using translational motion. The output provides initial and goal configurations to motion planning algorithms. It is ready to be used by robots and is demonstrated using several simulations and real-world executions.

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A Mid-level Planning System for Object Reorientation

This paper presents a mid-level planning system for object reorientation. It includes a grasp planner, a placement planner, and a regrasp sequence solver. Given the initial and goal poses of an object, the mid-level planning system finds a sequence of hand configurations that reorient the object from the initial to the goal. This mid-level planning system is open to low-level motion planning algorithm by providing two end-effector poses as the input. It is also open to high-level symbolic planners by providing interface functions like placing an object to a given position at a given rotation. The planning system is demonstrated with several simulation examples and real-robot executions using a Kawada Hiro robot and Robotiq 85 grippers.

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Iterative Visual Recognition for Learning Based Randomized Bin-Picking

This paper proposes a iterative visual recognition system for learning based randomized bin-picking. Since the configuration on randomly stacked objects while executing the current picking trial is just partially different from the configuration while executing the previous picking trial, we consider detecting the poses of objects just by using a part of visual image taken at the current picking trial where it is different from the visual image taken at the previous picking trial. By using this method, we do not need to try to detect the poses of all objects included in the pile at every picking trial. Assuming the 3D vision sensor attached at the wrist of a manipulator, we first explain a method to determine the pose of a 3D vision sensor maximizing the visibility of randomly stacked objects. Then, we explain a method for detecting the poses of randomly stacked objects. Effectiveness of our proposed approach is confirmed by experiments using a dual-arm manipulator where a 3D vision sensor and the two-fingered hand attached at the right and the left wrists, respectively.

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Initial Experiments on Learning-Based Randomized Bin-Picking Allowing Finger Contact with Neighboring Objects

This paper proposes a novel method for randomized bin-picking based on learning. When a two-fingered gripper tries to pick an object from the pile, a finger often contacts a neighboring object. Even if a finger contacts a neighboring object, the target object will be successfully picked depending on the configuration of neighboring objects. In our proposed method, we use the visual information on neighboring objects to train the discriminator. Corresponding to a grasping posture of an object, the discriminator predicts whether or not the pick will be successful even if a finger contacts a neighboring object. We examine two learning algorithms, the linear support vector machine (SVM) and the random forest (RF) approaches. By using both methods, we demonstrate that the picking success rate is significantly higher than with conventional methods without learning.

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DoraPicker: An Autonomous Picking System for General Objects

Robots that autonomously manipulate objects within warehouses have the potential to shorten the package delivery time and improve the efficiency of the e-commerce industry. In this paper, we present a robotic system that is capable of both picking and placing general objects in warehouse scenarios. Given a target object, the robot autonomously detects it from a shelf or a table and estimates its full 6D pose. With this pose information, the robot picks the object using its gripper, and then places it into a container or at a specified location. We describe our pick-and-place system in detail while highlighting our design principles for the warehouse settings, including the perception method that leverages knowledge about its workspace, three grippers designed to handle a large variety of different objects in terms of shape, weight and material, and grasp planning in cluttered scenarios. We also present extensive experiments to evaluate the performance of our picking system and demonstrate that the robot is competent to accomplish various tasks in warehouse settings, such as picking a target item from a tight space, grasping different objects from the shelf, and performing pick-and-place tasks on the table.

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Teaching Robots to Do Object Assembly using Multi-modal 3D Vision

The motivation of this paper is to develop a smart system using multi-modal vision for next-generation mechanical assembly. It includes two phases where in the first phase human beings teach the assembly structure to a robot and in the second phase the robot finds objects and grasps and assembles them using AI planning. The crucial part of the system is the precision of 3D visual detection and the paper presents multi-modal approaches to meet the requirements: AR markers are used in the teaching phase since human beings can actively control the process. Point cloud matching and geometric constraints are used in the robot execution phase to avoid unexpected noises. Experiments are performed to examine the precision and correctness of the approaches. The study is practical: The developed approaches are integrated with graph model-based motion planning, implemented on an industrial robots and applicable to real-world scenarios.

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Analyzing the Utility of a Support Pin in Sequential Robotic Manipulation

Pick-and-place regrasp is an important manipulation skill for a robot. It helps a robot accomplish tasks that cannot be achieved within a single grasp, due to constraints such as kinematics or collisions between the robot and the environment. Previous work on pick-and-place regrasp only leveraged flat surfaces for intermediate placements, and thus is limited in the capability to reorient an object. In this paper, we extend the reorientation capability of a pick-and-place regrasp by adding a vertical pin on the working surface and using it as the intermediate location for regrasping. In particular, our method automatically computes the stable placements of an object leaning against a vertical pin, finds several force-closure grasps, generates a graph of regrasp actions, and searches for the regrasp sequence. To compare the regrasping performance with and without using pins, we evaluate the success rate and the length of regrasp sequences while performing tasks on various models. Experiments on reorientation and assembly tasks validate the benefit of using support pins for regrasping.

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Developing and Comparing Single-arm and Dual-arm Regrasp

The goal of this paper is to develop efficient regrasp algorithms for single-arm and dual-arm regrasp and compares the performance of single-arm and dual-arm regrasp by running the two algorithms thousands of times. We focus on pick-and-place regrasp which reorients an object from one placement to another by using a sequence of pick-ups and place-downs. After analyzing the simulation results, we find dual-arm regrasp is not necessarily better than single-arm regrasp: Dual-arm regrasp is flexible. When the two hands can grasp the object with good clearance, dual-arm regrasp is better and has higher successful rate than single-arm regrasp. However, dual-arm regrasp suffers from geometric constraints caused by the two arms. When the grasps overlap, dual-arm regrasp is bad. Developers need to sample grasps with high density to reduce overlapping. This leads to exploded combinatorics in previous methods, but is possible with the algorithms presented in this paper. Following the results, practitioners may choose single-arm or dual-arm robots by considering the object shapes and grasps. Meanwhile, they can reduce overlapping and implement practical dual-arm regrasp by using the presented algorithms.

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