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Weiwei Xu

Publications and source records attributed to Weiwei Xu.

At least 19 recordsLinked to original sources

A Learning-Based Inexact ADMM for Solving Quadratic Programs

Convex quadratic programs (QPs) constitute a fundamental computational primitive across diverse domains including financial optimization, control systems, and machine learning. The alternating direction method of multipliers (ADMM) has emerged as a preferred first-order approach due to its iteration efficiency - exemplified by the state-of-the-art OSQP solver. Machine learning-enhanced optimization algorithms have recently demonstrated significant success in speeding up the solving process. This work introduces a neural-accelerated ADMM variant that replaces exact subproblem solutions with learned approximations through a parameter-efficient Long Short-Term Memory (LSTM) network. We derive convergence guarantees within the inexact ADMM formalism, establishing that our learning-augmented method maintains primal-dual convergence while satisfying residual thresholds. Extensive experimental results demonstrate that our approach achieves superior solution accuracy compared to existing learning-based methods while delivering significant computational speedups of up to $7\times$, $28\times$, and $22\times$ over Gurobi, SCS, and OSQP, respectively. Furthermore, the proposed method outperforms other learning-to-optimize methods in terms of solution quality. Detailed performance analysis confirms near-perfect compliance with the theoretical assumptions, consequently ensuring algorithm convergence.

math.OC↗

Conceptual Design of a Compact Magnetic Spectrometer for Space Radiation Measurement

We present the design of COMIRA, a compact magnetic spectrometer for space radiation measurement. The spectrometer consists of four layers of scintillating fiber trackers, four layers of silicon strip trackers, one threshold Cherenkov counter, two anti-coincidence counters, and a permanent magnet. The detector has an overall dimension of approximately 12x12 cm3 and a geometrical acceptance of ~6.6 cm2sr. Based on combined measurements of charge, velocity, and rigidity (momentum/charge), it enables the simultaneous measurement of the energy spectrum, angular distribution and time evolution of individual radiation components, including electrons, positrons, protons and light nuclei over an energy range from tens of MeV to several GeV. The design can be further optimized depending on the available resources and constraints of the hosting space platform.

physics.ins-det↗

Casual Flash Lighting for Gaussian Splat Inverse Rendering

Recovering geometry, materials, and lighting from photographs is highly ambiguous when only static illumination is available. Active-lighting setups reduce the ambiguity but require dark rooms or specialized hardware. Instead, we synergize both static and flash lighting from casual indoor capture, with the flash on or off, each from independent viewpoints. The flash residual constrains albedo and the BRDF, while static lighting captures grazing-angle specular highlights that flash misses. With a 2DGS reconstruction framing, our key contribution is a GS-anchored diffuse field: a hash-encoded MLP is queried at the rasterized 2DGS depth. As it depends only on world position, it is view consistent in 3D and allows the flash residual to drive material decomposition instead of being absorbed by alpha-blending drift across views. At the same time, we render static lighting with deferred shading such that it can also supervise material decomposition. On five synthetic and three real indoor scenes, our method outperforms six recent baselines on diffuse color, albedo and roughness material parameters, and in relighting where PSNR improves by 4.17 dB over the next-best baseline.

cs.CV↗

Lens3D: Target-Conditioned Visual Foveation for Fine-Grained 3D Understanding

Existing 3D large language models often overlook fine-grained attributes and less visually salient objects and parts, even when relevant evidence is present in scene videos. We introduce Lens3D to improve fine-grained object understanding through external visual assistance and knowledge transfer. Its LensUnd pipeline adopts 3D localization to select informative, complementary views for an external 2D vision-language model, supporting fine-grained object captioning, small-object grounding, and fine-grained object question answering. LensDistill transfers the resulting fine-grained knowledge to 3D LLMs through detailed caption supervision, enabling captioning from native inputs without external VLM calls. We also construct LensBench, a held-out evaluation set of 2,068 objects with three silver-standard reference descriptions per object. Experiments with Video-3D LLM and 3DRS demonstrate that LensDistill substantially improves fine-grained object captioning while preserving existing grounding and scene-level QA performance. These results establish the feasibility of transferring externally acquired fine-grained knowledge into native 3D LLMs.

cs.CV↗

My FAULT: Self-Diagnosis as Credit Assignment in Self-Evolving Agentic Reinforcement Learning

Agentic reinforcement learning (RL) has emerged as a powerful approach for training large language model agents on multi-step tasks, yet reliance on terminal outcome rewards creates two credit-assignment problems, particularly in long-horizon tasks. First, same-outcome rollout groups provide no learning signal from terminal rewards. Second, terminal rewards provide only trajectory-wide feedback, making it difficult to identify which decisions caused a failure. Recent work supplements terminal rewards with finer-grained information from trajectory analysis, such as natural-language reflections on intermediate decisions and errors. However, natural-language diagnoses are difficult to use directly for credit assignment: their error claims may be unreliable, and they do not quantify how much each error should affect learning. We propose Self-Diagnosis-guided Terminal Credit Redistribution (FAULT), which turns diagnosed errors into explicit step-level credit anchored by terminal outcomes. FAULT checks diagnostic evidence and learns relative error costs from task outcomes. During training, the policy and self-diagnoser co-evolve, while error costs are updated online from recent outcomes. On ALFWorld, FAULT recovers learning signals from same-outcome groups, reaching 95% signal coverage versus 41% for GRPO and 72% for GiGPO, while better localizing credit to specific error steps. Across two model scales, FAULT delivers strong. improvements on the long-horizon ALFWorld and WebShop tasks while remaining competitive on short-horizon Search-based QA.

cs.CL↗

E-WAVE: Event-based Continuous Optical Flow via Warping-Aligned Visual Encoding

Temporally dense optical flow is essential for dynamic perception in immersive VR/AR systems, where rapid head, hand, and object motion must be continuously captured and tracked. Existing frame-based optical flow estimation methods are constrained by the tradeoff between temporal resolution and computational cost; while event cameras, with their high temporal resolution and energy efficiency, serve as a natural solution to the dilemma. However, event-based approaches commonly rely on correlation volumes to capture pairwise voxel correspondences, which incur substantial memory and computation overhead. We present E-WAVE, a correlation-free framework for high-temporal-resolution (HTR) optical flow estimation from event streams. Instead of constructing all-pairs correlation volumes, E-WAVE employs global attention mechanism to model long-range feature dependencies and performs trajectory guided feature warping using Bézier curve. Through iterative updates, it predicts trajectories that allow for querying at arbitrary timestamps without repeated inference. Experiments on MultiFlow and DSEC-Flow demonstrate a 25% lower trajectory error and comparable endpoint flow estimation accuracy relative to state-of-the art baselines. Additional evaluations on self-captured data using a head-mounted prototype validate that E-WAVE remains robust under challenging real-world conditions.

cs.CV↗

Chandra Lensing-cluster Ultradeep Extragalactic Survey (CLUES) I: A 2 Ms Point-Source Catalog of the Abell 2744 Field

In the first paper of the Chandra Lensing-cluster Ultradeep Extragalactic Survey (CLUES), we present an ultradeep 2 Ms X-ray survey of the Abell 2744 field constructed from 101 archival Chandra ACIS-I observations. With an exposure comparable to the Chandra Deep Fields and further boosted by strong-lensing magnification from the Abell 2744 cluster at $z=0.3$, this field represents the third deepest extragalactic X-ray survey of the sky and also has rich synergy with extensive coverage by the Hubble Space Telescope and James Webb Space Telescope. We present the Chandra data reduction and detect sources in the soft (0.5-2 keV), hard (2-7 keV), and full (0.5-7 keV) bands over a total area of $369~\mathrm{arcmin^2}$. We perform dedicated image fitting with Chandra point spread functions to optimize point-source detections and improve X-ray positions and further screen the detections to address the impact of the central bright, structured intracluster medium. A total of 327 X-ray point sources are detected and cataloged, including their X-ray photometry and basic spectral properties. Detailed simulations are also conducted, based on which the expected 50% flux completeness reaches $6.3\times10^{-16}$, $2.8\times10^{-16}$, and $4.9\times10^{-16}~\mathrm{erg~cm^{-2}~s^{-1}}$ in the full, soft, and hard bands, respectively. The source number density as a function of flux is consistent with those in blank-field surveys within a factor of $\approx2$, with a slight excess above $\approx10^{-14}~\mathrm{erg~cm^{-2}~s^{-1}}$. All X-ray data products are publicly released, including the catalog, X-ray images, exposure maps, background maps, and sensitivity maps.

astro-ph.GA↗

WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models

Video shadow removal in the wild remains challenging due to complex illumination, diverse shadow appearances, and limited training data. Despite its importance to numerous vision and graphics applications, it remains largely unexplored in unconstrained real-world scenarios. To address this gap, we present WildShadowRemover, a framework that adapts a pretrained video diffusion model for robust video shadow removal via LoRA fine-tuning. To preserve fine image details while retaining the model's powerful generative prior, we augment the frozen VAE decoder with a detail injection module and introduce a shadow-mask-guided frequency-decomposed modulation module to selectively restore high-frequency textures while suppressing shadow artifacts. Monocular depth priors from Depth Anything 3 further provide geometry-aware guidance under challenging lighting conditions. We also construct WildShadow, a large-scale paired video shadow removal dataset and benchmark, covering diverse synthetic scenes. Extensive experiments demonstrate that our method outperforms existing approaches in shadow removal quality and temporal consistency, producing temporally coherent shadow-free videos with superior visual quality and strong generalization across challenging in-the-wild scenarios.

cs.CV↗

Robust Global Structure-from-Motion via View Graph Pruning

Structure-from-Motion (SfM) aims to estimate camera poses and reconstruct 3D structures from a collection of unordered images. Compared with incremental SfM, global SfM achieves better scalability by jointly estimating camera poses based on a view graph constructed from pairwise correspondences. However, its performance is highly sensitive to erroneous edges caused by visually ambiguous matches, which may lead to incorrect camera registration and reconstruction artifacts. In this work, we propose a subgraph-guided view graph pruning framework for robust global SfM. Our key idea is to exploit the internal consistency of reliable subgraphs to identify and remove unreliable connections. Specifically, we first partition the view graph into locally consistent subgraphs and perform global SfM within each subgraph to obtain reliable camera poses. We then apply RANSAC-based edge pruning across subgraphs to remove inconsistent edges, and finally perform global SfM on the refined view graph. Extensive experiments on ambiguous, sequential, and unordered image datasets demonstrate that our method improves the robustness of global SfM under challenging conditions. Further evaluation with neural rendering shows that the improved camera estimation leads to higher-quality novel view synthesis results.

cs.CV↗

ERF-GS: Reconstructing Fast Motion from Disjoint Event-RGB Viewpoints

Deep learning-driven representations such as neural radiance fields (NeRFs) and 3D Gaussian splatting (3DGS) have revolutionized the field of dynamic 3D scene reconstruction with improved visual precision and scalability. However, the reconstruction of fast-moving objects remains a challenge; existing methods based on conventional frame-based videos often struggle in scenarios such as sports events and animal videography. We propose an event-RGB fusion Gaussian splatting (ERF-GS) framework that integrates event information into both optimization and densification stages of the Gaussian splatting pipeline, taking advantage of novel event sensors with high frame-rate. Unlike many other event-assisted scene reconstruction methods, ERF-GS was developed using realistic simulation settings and realizes event-based learning detached from RGB inputs. This design enables its application beyond straightforward synthetic data into the realm of natural video with complex layout, low frame rates and severe motion blur. Our experiments show that ERF-GS outperforms both the 4DGS baseline and the concurrent E-D3DGS on different variants of the Neu3D and Nvidia datasets which include blurry RGB frames and disjoint RGB-event viewpoints. Our code is available at https://github.com/andrewbxy/ERF-GS.

cs.CV↗

Characterizing Readability Issue Patterns and the Role of Prompt Design in LLM-Generated Code

Large Language Models (LLMs) are increasingly changing how code is produced, but generated code still requires human review and validation before it can be adapted or integrated into real-world projects. This makes the readability of LLM-generated code a critical concern. Existing studies have mainly focused on functional correctness and task completion of LLM generated code, leaving open questions about whether it is readable, how its readability fails, and to what extent prompt design can improve it. We therefore investigate the readability of LLM-generated code. We first construct a readability assessment model that integrates textual, structural, program, and visual features. Using this model, we compare human-written code with code generated by representative frontier LLMs across 2,735 scenarios derived from World of Code (WoC) and LeetCode. We further characterize readability issue patterns using thematic analysis and examine prompt design associations through controlled prompt-variant experiments. Our results show that current LLMs produce code that is comparable to human-written code in overall readability. However, this aggregate similarity masks distinct issue patterns, including excessive complexity, redundant comments, and unknown API usage. Prompt analysis further shows that function signature, constraints, and style description are most strongly associated with code readability, although the overall role of prompt design remains bounded. These findings reveal latent readability debt in AI-assisted programming, identify prompt design as a lightweight starting point for improving generated-code readability, and motivate automated support for detecting and mitigating readability issues in future development workflows.

cs.SE↗

HI Depletion Begins Well Beyond the Virial Radius: A FAST Stacking Study of 36 Galaxy Clusters to 5R200

We present a stacking study of the neutral atomic hydrogen (HI) content in and around 36 local galaxy clusters at $z<0.07$, using a combination of the FAST all sky HI survey (FASHI) and the extensive spectroscopic catalog mainly from the Dark Energy Spectroscopic Instrument (DESI). We employ spectral stacking techniques to probe the average HI mass and HI-to-stellar mass ratio ($M_{\rm HI}/M_*$) for member galaxies down to stellar masses of $M_*\sim 10^9M_\odot$, spanning a projected cluster-centric distance to $5R_{200}$. Our analysis reveals a pronounced environmental effect: both $M_{\rm HI}$ and $M_{\rm HI}/M_*$ decrease steadily towards the cluster center, dropping by $\sim 0.5$ dex on average from the outskirts to the core. Crucially, we find that $M_{\rm HI}/M_*$ of galaxies remain lower than the field galaxies even at the $5R_{200}$. This provides direct, statistical evidence for substantial gas stripping and pre-processing in the cluster outskirts, likely occurring in infalling groups and large-scale filaments. By further splitting the sample by $g-r$ color, we show that the HI deficiency persists at fixed galaxy color: even the bluest cluster members exhibit $\sim 0.5$~dex lower $M_{\rm HI}/M_*$ than field galaxies of similar color, reflecting environmental effects on the cold gas reservoir prior to full optical transformation. The total HI mass within clusters and their outskirts agrees broadly with predictions from cosmological simulation. Our results underscore the critical role of the extended cluster environment in quenching galaxies by depleting their cold gas reservoirs well before they enter the dense cluster core.

astro-ph.GA↗

Curly Hair Simulation using Curly Finite Elements

Realistic simulation of curly hair is challenging due to the tight coupling between macroscopic strand deformation and high-frequency geometric details such as waves and helices. In this paper, we propose a curly hair model that decomposes each strand into curly elements, consisting of a rod-base configuration and an analytically defined high-frequency wrinkles represented by planar waves or volumetric helices, with deformation governed primarily by bending for wavy hair and twisting for spiral hair. A curvature-energy splitting scheme separates stretching, buckling, and bending contributions, and efficient energy approximations improve numerical robustness and reduce computational cost without degrading visual fidelity. We further introduce a hybrid collision handling strategy that combines coarse collision proxies for the base configuration with analytical treatment of high-frequency details, and adapt guide-strand interpolation to our curly finite-element representation to generate dense hair while preserving fine structure. Experiments demonstrate stable, efficient, and visually faithful simulation of curly hair across diverse scenarios.

cs.GR↗

Decoupling Code Complexity from Newcomer Participation: A Causal Study of AI Coding Agent Adoption in OSS

Open-source projects depend on a steady inflow of newcomers. A growing concern is that AI coding agents (tools such as Cursor and Claude Code that write code from natural-language instructions) will crowd them out, by absorbing the simple tasks that beginners start with and by making code harder to read. We give this concern a causal answer. Using GitHub code search we identify 1,888 projects that adopted an agent, signaled by their first commit of a configuration file. We apply difference-in-differences against matched non-adopting controls, restricting the main analysis to the 603 adopters with a genuine pre-adoption period. We find no evidence of crowding-out: across estimators newcomer inflow shows no significant decline after adoption (point estimates run from a small increase to, under the most conservative trend specification, a slight and insignificant dip), onboarding and retention are unchanged, and a sparse, correlational beginner-task measure (good-first-issue labels, which we cannot test for parallel trends) shows no decline. The feared mechanism is real but decoupled: adoption raises per-function code complexity (about +11% on a cognitive metric for Python, a quarter of the prior estimate, and +3 to 4% in cyclomatic terms across all languages), yet in fixed-unit subsets where complexity rose (Python on the cognitive metric, and all languages on the cyclomatic metric), newcomer participation does not decline. These results suggest that, in established open-source projects, adopting an AI coding agent makes code modestly more complex but does not crowd out the human newcomers that a project depends on: the feared trade-off between AI assistance and human participation does not materialize.

cs.SE↗

TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization

Consumer-level applications require fast optimization of 3D Gaussian Splatting (3DGS) with high-fidelity novel view rendering. However, existing 3DGS acceleration approaches still incur substantial computation on redundant pixels while sacrificing fine details. In this paper, we present TurboGS, an error-guided training framework that accelerates 3DGS by concentrating optimization on perceptually informative pixels. TurboGS is built upon four core components: (1) a tile-wise sparse pixel sampling, which, driven by multi-view reconstruction errors during training, prioritizes challenging regions and skips well-reconstructed ones to avoid redundant gradient computation; (2) a tile-wise structure-aware loss with sparse Normalized Cross-Correlation, which provides sparse yet effective supervision to preserve fine details and stabilize training; (3) an error-driven Gaussian density control strategy, which dynamically allocates model capacity and removes redundant primitives; and (4) a tailored hybrid optimizer that couples Hessian-informed updates with Adam moment damping to stabilize and improve convergence under sparse supervision. Experiments on standard benchmarks demonstrate that TurboGS can deliver on par or superior rendering quality within 100 seconds on a single RTX 5090 GPU card (up to 10x training speedup over vanilla 3DGS).

cs.CV↗

A governance horizon for ethical-use constraints in open-weight AI models

Ethical constraints on open-weight AI models are both a reflection of societal concerns and a foundation for AI governance policy. They are expected to propagate to downstream derivatives while implemented as voluntary metadata disclosures that must be restated at each generation of reuse. We audit 2,142,823 model repositories on Hugging Face Hub to test whether this disclosure-based governance infrastructure can sustain traceability across deep model lineages. Restriction evidence decays with a half-life of 1.31 derivation steps ($R^2$=0.98), and beyond seven downstream generations at least 80% of descendant models lack sufficient public evidence for a governance determination, a depth boundary we formalize as the governance horizon. Platform-level interventions to restore missing licence metadata reveal that policy design (not enforcement alone) is the binding factor: inheritance-only designs require near-complete enforcement to move the horizon, whereas a mandatory-declaration design that explicitly resolves orphan lineage components shifts the horizon already at moderate enforcement. The structural bottleneck is lineages with no inheritable upstream intent: such orphan components remain undecidable under any inheritance-only policy regardless of enforcement rate, and unresolved upstream nodes additionally create direct downstream undecidability bottlenecks that inheritance rules alone cannot recover. Comparison with PyPI, where governance signals are carried by explicit machine-readable declarations, corroborates that the collapse is topology-specific to open-weight derivation rather than inherent to open ecosystems. These results establish that disclosure-based governance has a shallow, structurally determined reach in open-weight AI, and that achieving deep supply-chain accountability requires provenance mechanisms propagating governance signals through derivation itself.

cs.AI↗

Multiwavelength Analysis of PSR J0437-4715 with Pulse Profile Modeling

We present a multi-wavelength analysis of the nearby millisecond pulsar PSR J0437--4715, combining Hubble Space Telescope (HST) far-ultraviolet, ROSAT soft X-ray, and XMM-Newton X-ray data, to model its broadband emission and energy-resolved pulse profiles, and infer key stellar parameters via Bayesian inference. The broadband emission includes cold thermal, hot thermal, and non-thermal components: cold bulk surface emission is modeled with a non-magnetized partially-ionized hydrogen atmosphere; hot-spot emission adopts the pulse profile modeling technique with a non-magnetized fully-ionized hydrogen atmosphere model; and non-thermal emission is included as a phase-invariant power-law component. By adopting an informative prior on the hot-spot geometry informed by radio polarization position angle measurements, the joint multi-instrument analysis yields a statistically viable and radio-consistent solution with a gravitational mass of 1.38$\pm$0.03~M$_\odot$ and an equatorial circumferential radius of 13.25$_{-0.35}^{+0.34}$~km (68\% confidence intervals). The hot-spot geometry consists of two spherical caps with uniform temperature distributions: the primary hot spot is situated at a colatitude of $\approx$130$^{\circ}$, and the secondary hot spot lies at a colatitude of $\approx$9$^{\circ}$, close to the north pole. It yields tighter radius constraints than HST+ROSAT fits and shifts the radius posterior distribution to larger values relative to NICER-only fits. This work demonstrates the importance of multi-wavelength data in refining neutron star mass-radius measurements and resolving geometric degeneracies.

astro-ph.HE↗

CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language Models

Large Language Models(LLMs) have revolutionized text generation and multimodal perception,but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse structural proxies, failing to capture finegrained geometry natively. In this paper, we propose CG-MLLM, a novel Multi-modal Large Language Model (MLLM) capable of 3D captioning and high-resolution 3D generation in a single framework. Leveraging the Mixture-ofTransformer architecture, CG-MLLM decouples disparate modeling needs, where the Token-level Autoregressive (TokenAR) Transformer handles token-level content, and the Block-level Autoregressive (BlockAR) Transformer handles blocklevel content. By integrating a pre-trained visionlanguage backbone with a specialized 3D VAE latent space, CG-MLLM facilitates long-context interactions between standard tokens and spatial blocks within a single integrated architecture. Experimental results show that CG-MLLM significantly outperforms existing MLLMs in generating high-fidelity 3D objects, effectively bringing high-resolution 3D content creation into the mainstream LLM paradigm. Beyond generation, we further observe that learning to produce 3D content transfers back to perception, strengthening the model's image-based 3D understanding.

cs.CV↗