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Weixin Li

Publications and source records attributed to Weixin Li.

At least 19 recordsLinked to original sources

Increase of Magnetic Trap Loading Efficiency for $^{39}\mathrm{K}$ Bose--Einstein Condensation Experiments

During the experimental sequence, a large atom number is important for the creation of high-quality Bose--Einstein condensates. We report an experimental increase of about 15% in magnetic-trap (MT) loading efficiency by optimizing the MT loading process. The loading time is much shorter than the lifetime of the atoms in the MT, which means atom loss during loading due to the finite trap lifetime can be neglected. We obtain an almost pure $^{39}\mathrm{K}$ condensate with $1.2\times10^{5}$ atoms after evaporative cooling in our optical trap.

cond-mat.quant-gas

Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation

Long-horizon physical-world agents must reason over distant goals while grounding decisions in reliable closed-loop behavior. Today's foundation models split these capabilities: vision-language models (VLMs) infer missing information and adapt high-level plans but remain brittle and inefficient at repeated navigation grounding, while navigation foundation models (NFMs) robustly execute semantic goals but operate as bounded episodes without persistent task-level reasoning. We introduce NavMCP, an agentic scaffolding framework that couples a VLM reasoning agent with an NFM executor for long-horizon exploration. The VLM decides what evidence to seek, where to search, and when to stop, while the NFM grounds each semantic sub-goal into closed-loop navigation. Three channels structure their collaboration: intent translates evidence needs into navigation calls, observation converts rollouts into source-grounded trajectory evidence, and memory accumulates findings, negative evidence, and unresolved goals across calls. This design turns isolated navigation rollouts into persistent embodied interaction without retraining either model. On Embodied Question Answering, NavMCP achieves state-of-the-art results on HM-EQA, MT-HM3D, and EXPRESS-Bench. Under matched agent and executor backbones, it outperforms an episodic interface by 14.9 percentage points on HM-EQA. On a Unitree Go2, NavMCP reaches 78.3% success, with its margin over the strongest baseline growing from 10 to 45 points as the task horizon increases. These results demonstrate the potential of scaffolding complementary foundation models into long-horizon physical-world agents.

cs.AI

Clarify Before Executing: A Self-Evolving Agent for Resolving Intent Asymmetry in 3D Tool Orchestration

A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions. Current 3D agents treat this ambiguity as noise, defaulting to blind execution under a single-turn assumption. To address this limitation, we introduce CLARE, a clarification-aware and evolutionary 3D agent that treats intent asymmetry not as an execution error, but as an opportunity for strategic dialogue. By decoupling the generation pipeline into four specialized cognitive roles, CLARE intercepts and resolves underspecified instructions before invoking computationally expensive 3D tools to seamlessly execute tasks across five diverse domains: text-to-3D generation, single-view reconstruction, multi-view reconstruction, point cloud editing, and post-processing. Crucially, rather than relying on rigid manual rules, CLARE self-evolves its clarification policy via simulated multi-turn interactions. By optimizing a Multi-turn Reward, the agent internalizes the delicate balance between interaction efficiency and task completion. To rigorously test this, we construct 3D-Clarify, a comprehensive benchmark comprising 620 interaction scenarios with systematically injected ambiguity, missing information, and mistaken details. CLARE achieves state-of-the-art performance, with 60.40% and 43.34% success rates on single-step and multi-step tasks, respectively, more than doubling existing baselines. Both quantitative and qualitative results demonstrate that proactive clarification is the missing key to robust 3D execution. Code is available at https://github.com/xyzhu1225/CLARE.

cs.CV

TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale

Training robust autonomous driving agents requires a simulator fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack that meets these goals. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero uses logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so one map yields an effectively unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone, with zero human demonstrations, no imitation, no logged trajectories, and no fallback planner at inference, on a compute-efficient self-play recipe scaled across GPUs. The policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, a single checkpoint is, to our knowledge, the first fully learned policy to top both val14 and the interactive long-tail InterPlan suite. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: state-of-the-art demonstration-free driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.

cs.LG

TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations

End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments. Its standard training recipe, however, is expensive across all stages: collecting and labeling millions of driving frames is costly, and closed-loop RL on images is bottlenecked by the per-step cost of photorealistic rendering plus a forward pass through a large vision backbone. Self-play in vectorized simulators changes the economics: millions of rollout steps per second, and a state distribution naturally rich in collisions, near-misses, and recoveries that no driving log contains. Our approach exploits this asymmetry by decoupling learning to drive from learning to see. We pretrain a single policy by self-play, then align its latent space with a pretrained vision backbone, through the action KL divergence and a batch-relational low-rank structural loss. The action target comes from the self-play policy, so alignment never supervises against a logged trajectory: a paired dataset of (image, scene-state) frames suffices, with no need for the curated expert demonstrations that imitation pretraining is built on. On photorealistic 3D Gaussian splatting closed-loop scenarios, the resulting end-to-end policy matches or exceeds prior end-to-end methods.

cs.CV

Towards Long-horizon Embodied Agents with Tool-Aligned Vision-Language-Action Models

Vision-language-action (VLA) models are effective robot action executors, but they remain limited on long-horizon tasks due to the dual burden of extended closed-loop planning and diverse physical operations. We therefore propose VLAs-as-Tools, a strategy that distributes this burden across a high-level vision language model (VLM) agent for temporal reasoning and a family of specialized VLA tools for diverse local physical operations. The VLM handles scene analysis, global planning, and recovery, while each VLA tool executes a bounded subtask. To tightly couple agent planning with VLA tool execution in long-horizon tasks, we introduce a VLA tool-family interface that exposes explicit tool selection and in-execution progress feedback, enabling efficient event-triggered agent replanning without continuous agent polling. To obtain diverse specialized VLA tools that faithfully follow agent invocations, we further propose Tool-Aligned Post-Training (TAPT), which constructs invocation-aligned training units for instruction following and adopts tool-family residual adapters for efficient tool specialization. Experiments show that VLAs-as-Tools improves the success rate of $π_{0.5}$ by 4.8 points on LIBERO-Long and 23.1 points on RoboTwin, and further enhances invocation fidelity by 15.0 points as measured by Non-biased Rate. Code will be released.

cs.RO

Online Reasoning Video Object Segmentation

Reasoning video object segmentation predicts pixel-level masks in videos from natural-language queries that may involve implicit and temporally grounded references. However, existing methods are developed and evaluated in an offline regime, where the entire video is available at inference time and future frames can be exploited for retrospective disambiguation, deviating from real-world deployments that require strictly causal, frame-by-frame decisions. We study Online Reasoning Video Object Segmentation (ORVOS), where models must incrementally interpret queries using only past and current frames without revisiting previous predictions, while handling referent shifts as events unfold. To support evaluation, we introduce ORVOSB, a benchmark with frame-level causal annotations and referent-shift labels, comprising 210 videos, 12,907 annotated frames, and 512 queries across five reasoning categories. We further propose a baseline with continually-updated segmentation prompts and a structured temporal token reservoir for long-horizon reasoning under bounded computation. Experiments show that existing methods struggle under strict causality and referent shifts, while our baseline establishes a strong foundation for future research.

cs.CV

Memory-Efficient Transfer Learning with Fading Side Networks via Masked Dual Path Distillation

Memory-efficient transfer learning (METL) approaches have recently achieved promising performance in adapting pre-trained models to downstream tasks. They avoid applying gradient backpropagation in large backbones, thus significantly reducing the number of trainable parameters and high memory consumption during fine-tuning. However, since they typically employ a lightweight and learnable side network, these methods inevitably introduce additional memory and time overhead during inference, which contradicts the ultimate goal of efficient transfer learning. To address the above issue, we propose a novel approach dubbed Masked Dual Path Distillation (MDPD) to accelerate inference while retaining parameter and memory efficiency in fine-tuning with fading side networks. Specifically, MDPD develops a framework that enhances the performance by mutually distilling the frozen backbones and learnable side networks in fine-tuning, and discard the side network during inference without sacrificing accuracy. Moreover, we design a novel feature-based knowledge distillation method for the encoder structure with multiple layers. Extensive experiments on distinct backbones across vision/language-only and vision-and-language tasks demonstrate that our method not only accelerates inference by at least 25.2\% while keeping parameter and memory consumption comparable, but also remarkably promotes the accuracy compared to SOTA approaches. The source code is available at https://github.com/Zhang-VKk/MDPD.

cs.CV

MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation

Embodied navigation is a fundamental capability for robotic agents operating. Real-world deployment requires open vocabulary generalization and low training overhead, motivating zero-shot methods rather than task-specific RL training. However, existing zero-shot methods that build explicit 3D scene graphs often compress rich visual observations into text-only relations, leading to high construction cost, irreversible loss of visual evidence, and constrained vocabularies. To address these limitations, we introduce the Multi-modal 3D Scene Graph (M3DSG), which preserves visual cues by replacing textual relational edges with dynamically assigned images. Built on M3DSG, we propose MSGNav, a zero-shot navigation system that includes a Key Subgraph Selection module for efficient reasoning, an Adaptive Vocabulary Update module for open vocabulary support, and a Closed-Loop Reasoning module for accurate exploration reasoning. Additionally, we further identify the last mile problem in zero-shot navigation determining the feasible target location with a suitable final viewpoint, and propose a Visibility-based Viewpoint Decision module to explicitly resolve it. Comprehensive experimental results demonstrate that MSGNav achieves state-of-the-art performance on the challenging GOAT-Bench and HM3D-ObjNav benchmark. The code will be publicly available at https://github.com/ylwhxht/MSGNav.

cs.CV

FutureVLA: Joint Visuomotor Prediction for Vision-Language-Action Model

Predictive foresight is important to intelligent embodied agents. Since the motor execution of a robot is intrinsically constrained by its visual perception of environmental geometry, effectively anticipating the future requires capturing this tightly coupled visuomotor interplay. While recent vision-language-action models attempt to incorporate future guidance, they struggle with this joint modeling. Existing explicit methods divert capacity to task-irrelevant visual details, whereas implicit methods relying on sparse frame pairs disrupt temporal continuity. By heavily relying on visual reconstruction, these methods become visually dominated, entangling static scene context with dynamic action intent. We argue that effective joint visuomotor predictive modeling requires both temporal continuity and visually-conditioned supervision decoupling. To this end, we propose FutureVLA, featuring a novel Joint Visuomotor Predictive Architecture. FutureVLA is designed to extract joint visuomotor embeddings by first decoupling visual and motor information, and then jointly encoding generalized physical priors. Specifically, in the pretraining stage, we leverage heterogeneous manipulation datasets and introduce a Joint Visuomotor Gating mechanism to structurally separate visual state preservation from temporal action modeling. It allows the motor stream to focus on continuous physical dynamics while explicitly querying visual tokens for environmental constraints, yielding highly generalizable joint visuomotor embeddings. Subsequently, in the post-training stage, we employ a latent embeddings alignment strategy, enabling diverse downstream VLA models to internalize these temporal priors without modifying their inference architectures. Extensive experiments demonstrate that FutureVLA consistently improves VLA frameworks.

cs.RO

Memory-Guided View Refinement for Dynamic Human-in-the-loop EQA

Embodied Question Answering (EQA) has traditionally been evaluated in temporally stable environments where visual evidence can be accumulated reliably. However, in dynamic, human-populated scenes, human activities and occlusions introduce significant perceptual non-stationarity: task-relevant cues are transient and view-dependent, while a store-then-retrieve strategy over-accumulates redundant evidence and increases inference cost. This setting exposes two practical challenges for EQA agents: resolving ambiguity caused by viewpoint-dependent occlusions, and maintaining compact yet up-to-date evidence for efficient inference. To enable systematic study of this setting, we introduce DynHiL-EQA, a human-in-the-loop EQA dataset with two subsets: a Dynamic subset featuring human activities and temporal changes, and a Static subset with temporally stable observations. To address the above challenges, we present DIVRR (Dynamic-Informed View Refinement and Relevance-guided Adaptive Memory Selection), a training-free framework that couples relevance-guided view refinement with selective memory admission. By verifying ambiguous observations before committing them and retaining only informative evidence, DIVRR improves robustness under occlusions while preserving fast inference with compact memory. Extensive experiments on DynHiL-EQA and the established HM-EQA dataset demonstrate that DIVRR consistently improves over existing baselines in both dynamic and static settings while maintaining high inference efficiency.

cs.CV

From Digital to Physical: Digital Agents as Autonomous Coaches for Physical Intelligence

The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection. However, this scaling capability remains severely bottlenecked by a reliance on labor-intensive manual oversight from intricate reward shaping to hyperparameter tuning across heterogeneous backends. Inspired by LLMs' success in software automation and science discovery, we introduce \textsc{EmboCoach-Bench}, a benchmark evaluating the capacity of LLM agents to autonomously engineer embodied policies. Spanning 32 expert-curated RL and IL tasks, our framework posits executable code as the universal interface. We move beyond static generation to assess a dynamic closed-loop workflow, where agents leverage environment feedback to iteratively draft, debug, and optimize solutions, spanning improvements from physics-informed reward design to policy architectures such as diffusion policies. Extensive evaluations yield three critical insights: (1) autonomous agents can qualitatively surpass human-engineered baselines by 26.5\% in average success rate; (2) agentic workflow with environment feedback effectively strengthens policy development and substantially narrows the performance gap between open-source and proprietary models; and (3) agents exhibit self-correction capabilities for pathological engineering cases, successfully resurrecting task performance from near-total failures through iterative simulation-in-the-loop debugging. Ultimately, this work establishes a foundation for self-evolving embodied intelligence, accelerating the paradigm shift from labor-intensive manual tuning to scalable, autonomous engineering in embodied AI field.

cs.AI

Frontiers of Generative AI for Network Optimization: Theories, Limits, and Visions

While interest in the application of generative AI (GenAI) in network optimization has surged in recent years, its rapid progress has often overshadowed critical limitations intrinsic to generative models that remain insufficiently examined in existing literature. This survey provides a comprehensive review and critical analysis of GenAI in network optimization. We focus on the two dominant paradigms of GenAI including generative diffusion models (GDMs) and large pre-trained models (LPTMs), and organize our discussion around a categorization we introduce, dividing network optimization problems into two primary formulations: one-shot optimization and Markov decision process (MDP). We first trace key works, including foundational contributions from the AI community, and categorize current efforts in network optimization. We also review frontier applications of GDMs and LPTMs in other networking tasks, providing additional context. Furthermore, we present theoretical generalization bounds for GDMs in both one-shot and MDP settings, offering insights into the fundamental factors affecting model performance. Most importantly, we reflect on the overestimated perception of GenAI's general capabilities and caution against the all-in-one illusion it may convey. We highlight critical limitations, including difficulties in constraint satisfying, limited concept understanding, and the inherent probabilistic nature of outputs. We also propose key future directions, such as bridging the gap between generation and optimization. Although they are increasingly integrated in implementations, they differ fundamentally in both objectives and underlying mechanisms, necessitating a deeper understanding of their theoretical connections. Ultimately, this survey aims to provide a structured overview and a deeper insight into the strengths, limitations, and potential of GenAI in network optimization.

cs.NI

RMAdapter: Reconstruction-based Multi-Modal Adapter for Vision-Language Models

Pre-trained Vision-Language Models (VLMs), \textit{e.g.} CLIP, have become essential tools in multimodal transfer learning. However, fine-tuning VLMs in few-shot scenarios poses significant challenges in balancing task-specific adaptation and generalization in the obtained model. Meanwhile, current researches have predominantly focused on prompt-based adaptation methods, leaving adapter-based approaches underexplored and revealing notable performance gaps. To address these challenges, we introduce a novel Reconstruction-based Multimodal Adapter (RMAdapter), which leverages a dual-branch architecture. Unlike conventional single-branch adapters, RMAdapter consists of: (1) an adaptation branch that injects task-specific knowledge through parameter-efficient fine-tuning, and (2) a reconstruction branch that preserves general knowledge by reconstructing latent space features back into the original feature space. This design facilitates a dynamic balance between general and task-specific knowledge. Importantly, although RMAdapter introduces an additional reconstruction branch, it is carefully optimized to remain lightweight. By computing reconstruction loss locally at each layer and sharing projection modules, the overall computational overhead is kept minimal. A consistency constraint is also incorporated to better regulate the trade-off between discriminability and generalization. We comprehensively evaluate the effectiveness of RMAdapter on three representative tasks: generalization to new categories, generalization to new target datasets, and domain generalization. Without relying on data augmentation or duplicate prompt designs, our RMAdapter consistently outperforms state-of-the-art approaches across all evaluation metrics.

cs.CV

Topological surface magnon-polariton in an insulating canted antiferromagnet

Excitation and control of antiferromagnetic magnon modes lie at the heart of coherent antiferromagnetic spintronics. Here, we propose a topological surface magnon-polariton as a new approach in the prototypical magnonic material hematite. We show that in an insulating canted antiferromagnet, where strong-coupled magnon-photon modes can be achieved using electrical on-chip layouts, a surface magnon-polariton mode exists in the gap of the bulk magnon-photon bands. The emergence of surface magnon-polariton mode is further attributed to the nontrivial topology of bulk magnon-photon bands. Magnon-photon coupling enhances the Berry curvature near the anticrossing points, leading to a topological bulk Chern band associated with the surface magnon-polaritons. Our work provides a general principle for the utilization of optomagnetic properties in antiferromagnets, with an illustration of its experimental feasibility and wide generality as manifested in hematite.

cond-mat.mes-hall

PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomization

Humanoid whole-body control (WBC) policies trained in simulation often suffer from the sim-to-real gap, which fundamentally arises from simulator inductive bias, the inherent assumptions and limitations of any single simulator. These biases lead to nontrivial discrepancies both across simulators and between simulation and the real world. To mitigate the effect of simulator inductive bias, the key idea is to train policies jointly across multiple simulators, encouraging the learned controller to capture dynamics that generalize beyond any single simulator's assumptions. We thus introduce PolySim, a WBC training platform that integrates multiple heterogeneous simulators. PolySim can launch parallel environments from different engines simultaneously within a single training run, thereby realizing dynamics-level domain randomization. Theoretically, we show that PolySim yields a tighter upper bound on simulator inductive bias than single-simulator training. In experiments, PolySim substantially reduces motion-tracking error in sim-to-sim evaluations; for example, on MuJoCo, it improves execution success by 52.8 over an IsaacSim baseline. PolySim further enables zero-shot deployment on a real Unitree G1 without additional fine-tuning, showing effective transfer from simulation to the real world. We will release the PolySim code upon acceptance of this work.

cs.RO

EmboMatrix: A Scalable Training-Ground for Embodied Decision-Making

Embodied decision-making enables agents to translate high-level goals into executable actions through continuous interactions within the physical world, forming a cornerstone of general-purpose embodied intelligence. Large language models (LLMs), with their general decision-making capabilities, offer a promising path to realize this potential; however, LLMs trained solely on language lack exposure to physical environments, limiting their true embodied understanding. To bridge this gap, we propose the concept of a training ground: a comprehensive infrastructure that provides task and scene simulation, embodied interaction, and feedback signals, offering a one-stop solution for LLM acquire genuine embodied decision-making skills. In this work, we present EmboMatrix, the first training ground of its kind, providing massive and diverse tasks with efficient simulation and precise rewards. EmboMatrix incorporates a series of novel techniques: a multi-agent data engine for large-scale task and scene generation, a distributed heterogeneous-hardware system for scalable simulation, and a multi-level reward architecture for precise supervision. Leveraging EmboMatrix, we cultivate EmboBrain, an LLM whose embodied decision-making abilities emerge from extensive embodied interactions. Experiments show that EmboBrain-7B surpasses the 671B DeepSeek-R1 baseline by 9.5\% on two challenging embodied decision-making benchmarks, demonstrating the power of interactive, environment-grounded learning for building truly intelligent embodied agents.

cs.AI

Video Demoireing using Focused-Defocused Dual-Camera System

Moire patterns, unwanted color artifacts in images and videos, arise from the interference between spatially high-frequency scene contents and the spatial discrete sampling of digital cameras. Existing demoireing methods primarily rely on single-camera image/video processing, which faces two critical challenges: 1) distinguishing moire patterns from visually similar real textures, and 2) preserving tonal consistency and temporal coherence while removing moire artifacts. To address these issues, we propose a dual-camera framework that captures synchronized videos of the same scene: one in focus (retaining high-quality textures but may exhibit moire patterns) and one defocused (with significantly reduced moire patterns but blurred textures). We use the defocused video to help distinguish moire patterns from real texture, so as to guide the demoireing of the focused video. We propose a frame-wise demoireing pipeline, which begins with an optical flow based alignment step to address any discrepancies in displacement and occlusion between the focused and defocused frames. Then, we leverage the aligned defocused frame to guide the demoireing of the focused frame using a multi-scale CNN and a multi-dimensional training loss. To maintain tonal and temporal consistency, our final step involves a joint bilateral filter to leverage the demoireing result from the CNN as the guide to filter the input focused frame to obtain the final output. Experimental results demonstrate that our proposed framework largely outperforms state-of-the-art image and video demoireing methods.

cs.CV