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Weiyao Lin

Publications and source records attributed to Weiyao Lin.

At least 55 records · Page 3Linked to original sources

Back to Newton's Laws: Learning Vision-based Agile Flight via Differentiable Physics

Swarm navigation in cluttered environments is a grand challenge in robotics. This work combines deep learning with first-principle physics through differentiable simulation to enable autonomous navigation of multiple aerial robots through complex environments at high speed. Our approach optimizes a neural network control policy directly by backpropagating loss gradients through the robot simulation using a simple point-mass physics model and a depth rendering engine. Despite this simplicity, our method excels in challenging tasks for both multi-agent and single-agent applications with zero-shot sim-to-real transfer. In multi-agent scenarios, our system demonstrates self-organized behavior, enabling autonomous coordination without communication or centralized planning - an achievement not seen in existing traditional or learning-based methods. In single-agent scenarios, our system achieves a 90% success rate in navigating through complex environments, significantly surpassing the 60% success rate of the previous state-of-the-art approach. Our system can operate without state estimation and adapt to dynamic obstacles. In real-world forest environments, it navigates at speeds up to 20 m/s, doubling the speed of previous imitation learning-based solutions. Notably, all these capabilities are deployed on a budget-friendly $21 computer, costing less than 5% of a GPU-equipped board used in existing systems. Video demonstrations are available at https://youtu.be/LKg9hJqc2cc.

cs.RO↗

HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression

3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitate effective compression techniques. Nevertheless, the sparse and unorganized nature of the point cloud of Gaussians (or anchors in our paper) presents challenges for compression. To address this, we make use of the relations between the unorganized anchors and the structured hash grid, leveraging their mutual information for context modeling, and propose a Hash-grid Assisted Context (HAC) framework for highly compact 3DGS representation. Our approach introduces a binary hash grid to establish continuous spatial consistencies, allowing us to unveil the inherent spatial relations of anchors through a carefully designed context model. To facilitate entropy coding, we utilize Gaussian distributions to accurately estimate the probability of each quantized attribute, where an adaptive quantization module is proposed to enable high-precision quantization of these attributes for improved fidelity restoration. Additionally, we incorporate an adaptive masking strategy to eliminate invalid Gaussians and anchors. Importantly, our work is the pioneer to explore context-based compression for 3DGS representation, resulting in a remarkable size reduction of over $75\times$ compared to vanilla 3DGS, while simultaneously improving fidelity, and achieving over $11\times$ size reduction over SOTA 3DGS compression approach Scaffold-GS. Our code is available here: https://github.com/YihangChen-ee/HAC

cs.CV↗

BasisFormer: Attention-based Time Series Forecasting with Learnable and Interpretable Basis

Bases have become an integral part of modern deep learning-based models for time series forecasting due to their ability to act as feature extractors or future references. To be effective, a basis must be tailored to the specific set of time series data and exhibit distinct correlation with each time series within the set. However, current state-of-the-art methods are limited in their ability to satisfy both of these requirements simultaneously. To address this challenge, we propose BasisFormer, an end-to-end time series forecasting architecture that leverages learnable and interpretable bases. This architecture comprises three components: First, we acquire bases through adaptive self-supervised learning, which treats the historical and future sections of the time series as two distinct views and employs contrastive learning. Next, we design a Coef module that calculates the similarity coefficients between the time series and bases in the historical view via bidirectional cross-attention. Finally, we present a Forecast module that selects and consolidates the bases in the future view based on the similarity coefficients, resulting in accurate future predictions. Through extensive experiments on six datasets, we demonstrate that BasisFormer outperforms previous state-of-the-art methods by 11.04\% and 15.78\% respectively for univariate and multivariate forecasting tasks. Code is available at: \url{https://github.com/nzl5116190/Basisformer}

cs.LG↗

Collaborative Weakly Supervised Video Correlation Learning for Procedure-Aware Instructional Video Analysis

Video Correlation Learning (VCL), which aims to analyze the relationships between videos, has been widely studied and applied in various general video tasks. However, applying VCL to instructional videos is still quite challenging due to their intrinsic procedural temporal structure. Specifically, procedural knowledge is critical for accurate correlation analyses on instructional videos. Nevertheless, current procedure-learning methods heavily rely on step-level annotations, which are costly and not scalable. To address this problem, we introduce a weakly supervised framework called Collaborative Procedure Alignment (CPA) for procedure-aware correlation learning on instructional videos. Our framework comprises two core modules: collaborative step mining and frame-to-step alignment. The collaborative step mining module enables simultaneous and consistent step segmentation for paired videos, leveraging the semantic and temporal similarity between frames. Based on the identified steps, the frame-to-step alignment module performs alignment between the frames and steps across videos. The alignment result serves as a measurement of the correlation distance between two videos. We instantiate our framework in two distinct instructional video tasks: sequence verification and action quality assessment. Extensive experiments validate the effectiveness of our approach in providing accurate and interpretable correlation analyses for instructional videos.

cs.CV↗

Density Matters: Improved Core-set for Active Domain Adaptive Segmentation

Active domain adaptation has emerged as a solution to balance the expensive annotation cost and the performance of trained models in semantic segmentation. However, existing works usually ignore the correlation between selected samples and its local context in feature space, which leads to inferior usage of annotation budgets. In this work, we revisit the theoretical bound of the classical Core-set method and identify that the performance is closely related to the local sample distribution around selected samples. To estimate the density of local samples efficiently, we introduce a local proxy estimator with Dynamic Masked Convolution and develop a Density-aware Greedy algorithm to optimize the bound. Extensive experiments demonstrate the superiority of our approach. Moreover, with very few labels, our scheme achieves comparable performance to the fully supervised counterpart.

cs.CV↗

Human in Events: A Large-Scale Benchmark for Human-centric Video Analysis in Complex Events

Along with the development of modern smart cities, human-centric video analysis has been encountering the challenge of analyzing diverse and complex events in real scenes. A complex event relates to dense crowds, anomalous individuals, or collective behaviors. However, limited by the scale and coverage of existing video datasets, few human analysis approaches have reported their performances on such complex events. To this end, we present a new large-scale dataset with comprehensive annotations, named Human-in-Events or HiEve (Human-centric video analysis in complex Events), for the understanding of human motions, poses, and actions in a variety of realistic events, especially in crowd & complex events. It contains a record number of poses (>1M), the largest number of action instances (>56k) under complex events, as well as one of the largest numbers of trajectories lasting for longer time (with an average trajectory length of >480 frames). Based on its diverse annotation, we present two simple baselines for action recognition and pose estimation, respectively. They leverage cross-label information during training to enhance the feature learning in corresponding visual tasks. Experiments show that they could boost the performance of existing action recognition and pose estimation pipelines. More importantly, they prove the widely ranged annotations in HiEve can improve various video tasks. Furthermore, we conduct extensive experiments to benchmark recent video analysis approaches together with our baseline methods, demonstrating HiEve is a challenging dataset for human-centric video analysis. We expect that the dataset will advance the development of cutting-edge techniques in human-centric analysis and the understanding of complex events. The dataset is available at http://humaninevents.org

cs.CV↗

Few-shot Action Recognition via Intra- and Inter-Video Information Maximization

Current few-shot action recognition involves two primary sources of information for classification:(1) intra-video information, determined by frame content within a single video clip, and (2) inter-video information, measured by relationships (e.g., feature similarity) among videos. However, existing methods inadequately exploit these two information sources. In terms of intra-video information, current sampling operations for input videos may omit critical action information, reducing the utilization efficiency of video data. For the inter-video information, the action misalignment among videos makes it challenging to calculate precise relationships. Moreover, how to jointly consider both inter- and intra-video information remains under-explored for few-shot action recognition. To this end, we propose a novel framework, Video Information Maximization (VIM), for few-shot video action recognition. VIM is equipped with an adaptive spatial-temporal video sampler and a spatiotemporal action alignment model to maximize intra- and inter-video information, respectively. The video sampler adaptively selects important frames and amplifies critical spatial regions for each input video based on the task at hand. This preserves and emphasizes informative parts of video clips while eliminating interference at the data level. The alignment model performs temporal and spatial action alignment sequentially at the feature level, leading to more precise measurements of inter-video similarity. Finally, These goals are facilitated by incorporating additional loss terms based on mutual information measurement. Consequently, VIM acts to maximize the distinctiveness of video information from limited video data. Extensive experimental results on public datasets for few-shot action recognition demonstrate the effectiveness and benefits of our framework.

cs.CV↗

Scene Graph Lossless Compression with Adaptive Prediction for Objects and Relations

The scene graph is a new data structure describing objects and their pairwise relationship within image scenes. As the size of scene graph in vision applications grows, how to losslessly and efficiently store such data on disks or transmit over the network becomes an inevitable problem. However, the compression of scene graph is seldom studied before because of the complicated data structures and distributions. Existing solutions usually involve general-purpose compressors or graph structure compression methods, which is weak at reducing redundancy for scene graph data. This paper introduces a new lossless compression framework with adaptive predictors for joint compression of objects and relations in scene graph data. The proposed framework consists of a unified prior extractor and specialized element predictors to adapt for different data elements. Furthermore, to exploit the context information within and between graph elements, Graph Context Convolution is proposed to support different graph context modeling schemes for different graph elements. Finally, a learned distribution model is devised to predict numerical data under complicated conditional constraints. Experiments conducted on labeled or generated scene graphs proves the effectiveness of the proposed framework in scene graph lossless compression task.

cs.MM↗

Spatio-Temporal Point Process for Multiple Object Tracking

Multiple Object Tracking (MOT) focuses on modeling the relationship of detected objects among consecutive frames and merge them into different trajectories. MOT remains a challenging task as noisy and confusing detection results often hinder the final performance. Furthermore, most existing research are focusing on improving detection algorithms and association strategies. As such, we propose a novel framework that can effectively predict and mask-out the noisy and confusing detection results before associating the objects into trajectories. In particular, we formulate such "bad" detection results as a sequence of events and adopt the spatio-temporal point process}to model such events. Traditionally, the occurrence rate in a point process is characterized by an explicitly defined intensity function, which depends on the prior knowledge of some specific tasks. Thus, designing a proper model is expensive and time-consuming, with also limited ability to generalize well. To tackle this problem, we adopt the convolutional recurrent neural network (conv-RNN) to instantiate the point process, where its intensity function is automatically modeled by the training data. Furthermore, we show that our method captures both temporal and spatial evolution, which is essential in modeling events for MOT. Experimental results demonstrate notable improvements in addressing noisy and confusing detection results in MOT datasets. An improved state-of-the-art performance is achieved by incorporating our baseline MOT algorithm with the spatio-temporal point process model.

cs.CV↗

Low-Rank Winograd Transformation for 3D Convolutional Neural Networks

This paper focuses on Winograd transformation in 3D convolutional neural networks (CNNs) that are more over-parameterized compared with the 2D version. The over-increasing Winograd parameters not only exacerbate training complexity but also barricade the practical speedups due simply to the volume of element-wise products in the Winograd domain. We attempt to reduce trainable parameters by introducing a low-rank Winograd transformation, a novel training paradigm that decouples the original large tensor into two less storage-required trainable tensors, leading to a significant complexity reduction. Built upon our low-rank Winograd transformation, we take one step ahead by proposing a low-rank oriented sparse granularity that measures column-wise parameter importance. By simply involving the non-zero columns in the element-wise product, our sparse granularity is empowered with the ability to produce a very regular sparse pattern to acquire effectual Winograd speedups. To better understand the efficacy of our method, we perform extensive experiments on 3D CNNs. Results manifest that our low-rank Winograd transformation well outperforms the vanilla Winograd transformation. We also show that our proposed low-rank oriented sparse granularity permits practical Winograd acceleration compared with the vanilla counterpart.

cs.CV↗

Task-adaptive Spatial-Temporal Video Sampler for Few-shot Action Recognition

A primary challenge faced in few-shot action recognition is inadequate video data for training. To address this issue, current methods in this field mainly focus on devising algorithms at the feature level while little attention is paid to processing input video data. Moreover, existing frame sampling strategies may omit critical action information in temporal and spatial dimensions, which further impacts video utilization efficiency. In this paper, we propose a novel video frame sampler for few-shot action recognition to address this issue, where task-specific spatial-temporal frame sampling is achieved via a temporal selector (TS) and a spatial amplifier (SA). Specifically, our sampler first scans the whole video at a small computational cost to obtain a global perception of video frames. The TS plays its role in selecting top-T frames that contribute most significantly and subsequently. The SA emphasizes the discriminative information of each frame by amplifying critical regions with the guidance of saliency maps. We further adopt task-adaptive learning to dynamically adjust the sampling strategy according to the episode task at hand. Both the implementations of TS and SA are differentiable for end-to-end optimization, facilitating seamless integration of our proposed sampler with most few-shot action recognition methods. Extensive experiments show a significant boost in the performances on various benchmarks including long-term videos.The code is available at https://github.com/R00Kie-Liu/Sampler

cs.CV↗

TA2N: Two-Stage Action Alignment Network for Few-shot Action Recognition

Few-shot action recognition aims to recognize novel action classes (query) using just a few samples (support). The majority of current approaches follow the metric learning paradigm, which learns to compare the similarity between videos. Recently, it has been observed that directly measuring this similarity is not ideal since different action instances may show distinctive temporal distribution, resulting in severe misalignment issues across query and support videos. In this paper, we arrest this problem from two distinct aspects -- action duration misalignment and action evolution misalignment. We address them sequentially through a Two-stage Action Alignment Network (TA2N). The first stage locates the action by learning a temporal affine transform, which warps each video feature to its action duration while dismissing the action-irrelevant feature (e.g. background). Next, the second stage coordinates query feature to match the spatial-temporal action evolution of support by performing temporally rearrange and spatially offset prediction. Extensive experiments on benchmark datasets show the potential of the proposed method in achieving state-of-the-art performance for few-shot action recognition.The code of this project can be found at https://github.com/R00Kie-Liu/TA2N

cs.CV↗

The 1st-place Solution for ECCV 2022 Multiple People Tracking in Group Dance Challenge

We present our 1st place solution to the Group Dance Multiple People Tracking Challenge. Based on MOTR: End-to-End Multiple-Object Tracking with Transformer, we explore: 1) detect queries as anchors, 2) tracking as query denoising, 3) joint training on pseudo video clips generated from CrowdHuman dataset, and 4) using the YOLOX detection proposals for the anchor initialization of detect queries. Our method achieves 73.4% HOTA on the DanceTrack test set, surpassing the second-place solution by +6.8% HOTA.

cs.CV↗

Exploring the Semi-supervised Video Object Segmentation Problem from a Cyclic Perspective

Modern video object segmentation (VOS) algorithms have achieved remarkably high performance in a sequential processing order, while most of currently prevailing pipelines still show some obvious inadequacy like accumulative error, unknown robustness or lack of proper interpretation tools. In this paper, we place the semi-supervised video object segmentation problem into a cyclic workflow and find the defects above can be collectively addressed via the inherent cyclic property of semi-supervised VOS systems. Firstly, a cyclic mechanism incorporated to the standard sequential flow can produce more consistent representations for pixel-wise correspondance. Relying on the accurate reference mask in the starting frame, we show that the error propagation problem can be mitigated. Next, a simple gradient correction module, which naturally extends the offline cyclic pipeline to an online manner, can highlight the high-frequent and detailed part of results to further improve the segmentation quality while keeping feasible computation cost. Meanwhile such correction can protect the network from severe performance degration resulted from interference signals. Finally we develop cycle effective receptive field (cycle-ERF) based on gradient correction process to provide a new perspective into analyzing object-specific regions of interests. We conduct comprehensive comparison and detailed analysis on challenging benchmarks of DAVIS16, DAVIS17 and Youtube-VOS, demonstrating that the cyclic mechanism is helpful to enhance segmentation quality, improve the robustness of VOS systems, and further provide qualitative comparison and interpretation on how different VOS algorithms work. The code of this project can be found at https://github.com/lyxok1/STM-Training

cs.CV↗

FRIH: Fine-grained Region-aware Image Harmonization

Image harmonization aims to generate a more realistic appearance of foreground and background for a composite image. Existing methods perform the same harmonization process for the whole foreground. However, the implanted foreground always contains different appearance patterns. All the existing solutions ignore the difference of each color block and losing some specific details. Therefore, we propose a novel global-local two stages framework for Fine-grained Region-aware Image Harmonization (FRIH), which is trained end-to-end. In the first stage, the whole input foreground mask is used to make a global coarse-grained harmonization. In the second stage, we adaptively cluster the input foreground mask into several submasks by the corresponding pixel RGB values in the composite image. Each submask and the coarsely adjusted image are concatenated respectively and fed into a lightweight cascaded module, adjusting the global harmonization performance according to the region-aware local feature. Moreover, we further designed a fusion prediction module by fusing features from all the cascaded decoder layers together to generate the final result, which could utilize the different degrees of harmonization results comprehensively. Without bells and whistles, our FRIH algorithm achieves the best performance on iHarmony4 dataset (PSNR is 38.19 dB) with a lightweight model. The parameters for our model are only 11.98 M, far below the existing methods.

cs.CV↗

Controllable Augmentations for Video Representation Learning

This paper focuses on self-supervised video representation learning. Most existing approaches follow the contrastive learning pipeline to construct positive and negative pairs by sampling different clips. However, this formulation tends to bias to static background and have difficulty establishing global temporal structures. The major reason is that the positive pairs, i.e., different clips sampled from the same video, have limited temporal receptive field, and usually share similar background but differ in motions. To address these problems, we propose a framework to jointly utilize local clips and global videos to learn from detailed region-level correspondence as well as general long-term temporal relations. Based on a set of controllable augmentations, we achieve accurate appearance and motion pattern alignment through soft spatio-temporal region contrast. Our formulation is able to avoid the low-level redundancy shortcut by mutual information minimization to improve the generalization. We also introduce local-global temporal order dependency to further bridge the gap between clip-level and video-level representations for robust temporal modeling. Extensive experiments demonstrate that our framework is superior on three video benchmarks in action recognition and video retrieval, capturing more accurate temporal dynamics.

cs.CV↗

End-to-end video instance segmentation via spatial-temporal graph neural networks

Video instance segmentation is a challenging task that extends image instance segmentation to the video domain. Existing methods either rely only on single-frame information for the detection and segmentation subproblems or handle tracking as a separate post-processing step, which limit their capability to fully leverage and share useful spatial-temporal information for all the subproblems. In this paper, we propose a novel graph-neural-network (GNN) based method to handle the aforementioned limitation. Specifically, graph nodes representing instance features are used for detection and segmentation while graph edges representing instance relations are used for tracking. Both inter and intra-frame information is effectively propagated and shared via graph updates and all the subproblems (i.e. detection, segmentation and tracking) are jointly optimized in an unified framework. The performance of our method shows great improvement on the YoutubeVIS validation dataset compared to existing methods and achieves 35.2% AP with a ResNet-50 backbone, operating at 22 FPS. Code is available at http://github.com/lucaswithai/visgraph.git .

cs.CV↗

Visual Sound Localization in the Wild by Cross-Modal Interference Erasing

The task of audio-visual sound source localization has been well studied under constrained scenes, where the audio recordings are clean. However, in real-world scenarios, audios are usually contaminated by off-screen sound and background noise. They will interfere with the procedure of identifying desired sources and building visual-sound connections, making previous studies non-applicable. In this work, we propose the Interference Eraser (IEr) framework, which tackles the problem of audio-visual sound source localization in the wild. The key idea is to eliminate the interference by redefining and carving discriminative audio representations. Specifically, we observe that the previous practice of learning only a single audio representation is insufficient due to the additive nature of audio signals. We thus extend the audio representation with our Audio-Instance-Identifier module, which clearly distinguishes sounding instances when audio signals of different volumes are unevenly mixed. Then we erase the influence of the audible but off-screen sounds and the silent but visible objects by a Cross-modal Referrer module with cross-modality distillation. Quantitative and qualitative evaluations demonstrate that our proposed framework achieves superior results on sound localization tasks, especially under real-world scenarios. Code is available at https://github.com/alvinliu0/Visual-Sound-Localization-in-the-Wild.

cs.CV↗