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Weiyao Wang

Publications and source records attributed to Weiyao Wang.

At least 19 recordsLinked to original sources

ProRetrieval: Learning to Orchestrate Hybrid Search via Executable Program Synthesis

Real-world retrieval often composes structured constraints with semantic intents over text and images through arbitrary Boolean logic. Existing hybrid pipelines such as reciprocal rank fusion or self-querying retrievers admit only a fixed form of composition, while recent reinforcement-learning retrievers train the language model as a query generator for a single backend, leaving the orchestration of heterogeneous retrieval paths outside its action space. We propose ProRetrieval, which recasts the language model as a retrieval orchestrator: given a natural-language query, it synthesizes an executable program in a hybrid DSL interleaving SQL operators over structured fields with vector-retrieval primitives over text and images, with SQL itself providing the logical algebra that fuses heterogeneous candidate sets. We train Qwen3-4B with GRPO and DAPO under a hierarchical four-term reward, and evaluate on two new benchmarks built from Amazon products and Enron email. Our 4B model surpasses GPT-5.5 (Hit@1 0.81 vs. 0.69 on e-commerce; 0.91 vs. 0.86 on email) and Claude Opus 4.7 and a comprehensive suite of retrieval, LLM-augmented, structured-query, and graph-based baselines. Code: https://anonymous.4open.science/r/ProRetrieval/; data: https://huggingface.co/datasets/anonymous-7219/ProRetrieval.

cs.IR

DocPC: Document-Level Visual Retrieval via Representative Page Composition

Visual document retrieval has advanced by encoding page screenshots with vision-language models, bypassing OCR pipelines. However, existing methods remain page-centric, misaligned with real-world scenarios requiring complete document retrieval. A naive page-then-document aggregation suffers from linear indexing cost and degraded retrieval when relevance spans multiple pages. We propose DocPC, a document-level visual retrieval framework based on Representative Page Composition: selecting representative pages and composing them into a single grid image for document-level indexing, reducing indexed images, vectors, and storage by 10.1x and end-to-end indexing time by roughly 7.7x. To handle multi-positive supervision prevalent at the document level, we combine multi-positive contrastive learning with sparsely scheduled listwise optimization. We also introduce DocViRe, a benchmark with multi-positive relevance annotations. DocPC-ColQwen achieves NDCG@5 of 44.09 on DocViRe, outperforming the strongest page-level baseline at 38.91 while reducing storage by 10.1x. Code is available at https://anonymous.4open.science/r/DocPC-Document-Level-Visual-Retrieval-via-Representative-Page-Composition-1D52. Data is available at https://huggingface.co/datasets/anonymous-7219/docpc.

cs.IR

DSL-R1: From SQL to DSL for Training Retrieval Agents across Structured and Unstructured Data with Reinforcement Learning

Effective retrieval in complex domains requires bridging the gap between structured metadata and unstructured content. Existing systems typically isolate these capabilities, relying on either symbolic filtering or vector similarity, failing to capture their interplay. In this work, we propose DSL-R1, a unified framework that synergizes logical reasoning with semantic matching via a novel Domain-Specific Language (DSL). By embedding vector primitives within SQL-style operators, our approach leverages the complementary strengths of symbolic precision and semantic coverage. We further introduce a reinforcement learning mechanism where rule-based execution feedback and retrieval quality rewards jointly optimize the DSL generation, balancing structural correctness and semantic alignment. Evaluations on a large-scale industrial email benchmark demonstrate that DSL-R1 achieves a +12.3% improvement in Hit@1/3, consistently outperforming decoupled baselines and establishing a robust paradigm for hybrid retrieval.

cs.IR

SAM 3D: 3Dfy Anything in Images

We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images, where occlusion and scene clutter are common and visual recognition cues from context play a larger role. We achieve this with a human- and model-in-the-loop pipeline for annotating object shape, texture, and pose, providing visually grounded 3D reconstruction data at unprecedented scale. We learn from this data in a modern, multi-stage training framework that combines synthetic pretraining with real-world alignment, breaking the 3D "data barrier". We obtain significant gains over recent work, with at least a 5:1 win rate in human preference tests on real-world objects and scenes. We will release our code and model weights, an online demo, and a new challenging benchmark for in-the-wild 3D object reconstruction.

cs.CV

OmniPose6D: Towards Short-Term Object Pose Tracking in Dynamic Scenes from Monocular RGB

To address the challenge of short-term object pose tracking in dynamic environments with monocular RGB input, we introduce a large-scale synthetic dataset OmniPose6D, crafted to mirror the diversity of real-world conditions. We additionally present a benchmarking framework for a comprehensive comparison of pose tracking algorithms. We propose a pipeline featuring an uncertainty-aware keypoint refinement network, employing probabilistic modeling to refine pose estimation. Comparative evaluations demonstrate that our approach achieves performance superior to existing baselines on real datasets, underscoring the effectiveness of our synthetic dataset and refinement technique in enhancing tracking precision in dynamic contexts. Our contributions set a new precedent for the development and assessment of object pose tracking methodologies in complex scenes.

cs.CV

Demonstrating Multi-Suction Item Picking at Scale via Multi-Modal Learning of Pick Success

This work demonstrates how autonomously learning aspects of robotic operation from sparsely-labeled, real-world data of deployed, engineered solutions at industrial scale can provide with solutions that achieve improved performance. Specifically, it focuses on multi-suction robot picking and performs a comprehensive study on the application of multi-modal visual encoders for predicting the success of candidate robotic picks. Picking diverse items from unstructured piles is an important and challenging task for robot manipulation in real-world settings, such as warehouses. Methods for picking from clutter must work for an open set of items while simultaneously meeting latency constraints to achieve high throughput. The demonstrated approach utilizes multiple input modalities, such as RGB, depth and semantic segmentation, to estimate the quality of candidate multi-suction picks. The strategy is trained from real-world item picking data, with a combination of multimodal pretrain and finetune. The manuscript provides comprehensive experimental evaluation performed over a large item-picking dataset, an item-picking dataset targeted to include partial occlusions, and a package-picking dataset, which focuses on containers, such as boxes and envelopes, instead of unpackaged items. The evaluation measures performance for different item configurations, pick scenes, and object types. Ablations help to understand the effects of in-domain pretraining, the impact of different modalities and the importance of finetuning. These ablations reveal both the importance of training over multiple modalities but also the ability of models to learn during pretraining the relationship between modalities so that during finetuning and inference, only a subset of them can be used as input.

cs.RO

Multi-SpatialMLLM: Multi-Frame Spatial Understanding with Multi-Modal Large Language Models

Multi-modal large language models (MLLMs) have rapidly advanced in visual tasks, yet their spatial understanding remains limited to single images, leaving them ill-suited for physical-world applications that require multi-frame reasoning. In this paper, we propose a framework to equip MLLMs with multi-frame spatial understanding by integrating fundamental spatial skills, including depth perception, visual correspondence, and dynamic perception. We design a novel data pipeline and collect the MultiSPA dataset of more than 27 million samples spanning diverse 3D and 4D scenes to enable training. Alongside MultiSPA, we introduce a comprehensive benchmark that tests a wide spectrum of spatial tasks under uniform metrics. Our resulting model, Multi-SpatialMLLM, achieves significant gains over baselines and proprietary systems, demonstrating scalable and generalizable multi-frame perception. We further observe multi-task benefits and emergent spatial capabilities in challenging scenarios, and showcase how our model can serve as a multi-frame reward annotator for robotics.

cs.CV

HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Models

We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a diverse range of conditional signals (\eg text, objects, partial sequences). At its core, HOIGPT utilizes a large language model to predict the bidrectional transformation between HOI sequences and natural language descriptions. Given text inputs, HOIGPT generates a sequence of hand and object meshes; given (partial) HOI sequences, HOIGPT generates text descriptions and completes the sequences. To facilitate HOI understanding with a large language model, this paper introduces two key innovations: (1) a novel physically grounded HOI tokenizer, the hand-object decomposed VQ-VAE, for discretizing HOI sequences, and (2) a motion-aware language model trained to process and generate both text and HOI tokens. Extensive experiments demonstrate that HOIGPT sets new state-of-the-art performance on both text generation (+2.01% R Precision) and HOI generation (-2.56 FID) across multiple tasks and benchmarks.

cs.CV

ADen: Adaptive Density Representations for Sparse-view Camera Pose Estimation

Recovering camera poses from a set of images is a foundational task in 3D computer vision, which powers key applications such as 3D scene/object reconstructions. Classic methods often depend on feature correspondence, such as keypoints, which require the input images to have large overlap and small viewpoint changes. Such requirements present considerable challenges in scenarios with sparse views. Recent data-driven approaches aim to directly output camera poses, either through regressing the 6DoF camera poses or formulating rotation as a probability distribution. However, each approach has its limitations. On one hand, directly regressing the camera poses can be ill-posed, since it assumes a single mode, which is not true under symmetry and leads to sub-optimal solutions. On the other hand, probabilistic approaches are capable of modeling the symmetry ambiguity, yet they sample the entire space of rotation uniformly by brute-force. This leads to an inevitable trade-off between high sample density, which improves model precision, and sample efficiency that determines the runtime. In this paper, we propose ADen to unify the two frameworks by employing a generator and a discriminator: the generator is trained to output multiple hypotheses of 6DoF camera pose to represent a distribution and handle multi-mode ambiguity, and the discriminator is trained to identify the hypothesis that best explains the data. This allows ADen to combine the best of both worlds, achieving substantially higher precision as well as lower runtime than previous methods in empirical evaluations.

cs.CV

Domain Adaptation of Visual Policies with a Single Demonstration

Deploying machine learning algorithms for robot tasks in real-world applications presents a core challenge: overcoming the domain gap between the training and the deployment environment. This is particularly difficult for visuomotor policies that utilize high-dimensional images as input, particularly when those images are generated via simulation. A common method to tackle this issue is through domain randomization, which aims to broaden the span of the training distribution to cover the test-time distribution. However, this approach is only effective when the domain randomization encompasses the actual shifts in the test-time distribution. We take a different approach, where we make use of a single demonstration (a prompt) to learn policy that adapts to the testing target environment. Our proposed framework, PromptAdapt, leverages the Transformer architecture's capacity to model sequential data to learn demonstration-conditioned visual policies, allowing for in-context adaptation to a target domain that is distinct from training. Our experiments in both simulation and real-world settings show that PromptAdapt is a strong domain-adapting policy that outperforms baseline methods by a large margin under a range of domain shifts, including variations in lighting, color, texture, and camera pose. Videos and more information can be viewed at project webpage: https://sites.google.com/view/promptadapt.

cs.RO

Adapting Image-based RL Policies via Predicted Rewards

Image-based reinforcement learning (RL) faces significant challenges in generalization when the visual environment undergoes substantial changes between training and deployment. Under such circumstances, learned policies may not perform well leading to degraded results. Previous approaches to this problem have largely focused on broadening the training observation distribution, employing techniques like data augmentation and domain randomization. However, given the sequential nature of the RL decision-making problem, it is often the case that residual errors are propagated by the learned policy model and accumulate throughout the trajectory, resulting in highly degraded performance. In this paper, we leverage the observation that predicted rewards under domain shift, even though imperfect, can still be a useful signal to guide fine-tuning. We exploit this property to fine-tune a policy using reward prediction in the target domain. We have found that, even under significant domain shift, the predicted reward can still provide meaningful signal and fine-tuning substantially improves the original policy. Our approach, termed Predicted Reward Fine-tuning (PRFT), improves performance across diverse tasks in both simulated benchmarks and real-world experiments. More information is available at project web page: https://sites.google.com/view/prft.

cs.RO

3x2: 3D Object Part Segmentation by 2D Semantic Correspondences

3D object part segmentation is essential in computer vision applications. While substantial progress has been made in 2D object part segmentation, the 3D counterpart has received less attention, in part due to the scarcity of annotated 3D datasets, which are expensive to collect. In this work, we propose to leverage a few annotated 3D shapes or richly annotated 2D datasets to perform 3D object part segmentation. We present our novel approach, termed 3-By-2 that achieves SOTA performance on different benchmarks with various granularity levels. By using features from pretrained foundation models and exploiting semantic and geometric correspondences, we are able to overcome the challenges of limited 3D annotations. Our approach leverages available 2D labels, enabling effective 3D object part segmentation. Our method 3-By-2 can accommodate various part taxonomies and granularities, demonstrating interesting part label transfer ability across different object categories. Project website: \url{https://ngailapdi.github.io/projects/3by2/}.

cs.CV

Open-world Instance Segmentation: Top-down Learning with Bottom-up Supervision

Many top-down architectures for instance segmentation achieve significant success when trained and tested on pre-defined closed-world taxonomy. However, when deployed in the open world, they exhibit notable bias towards seen classes and suffer from significant performance drop. In this work, we propose a novel approach for open world instance segmentation called bottom-Up and top-Down Open-world Segmentation (UDOS) that combines classical bottom-up segmentation algorithms within a top-down learning framework. UDOS first predicts parts of objects using a top-down network trained with weak supervision from bottom-up segmentations. The bottom-up segmentations are class-agnostic and do not overfit to specific taxonomies. The part-masks are then fed into affinity-based grouping and refinement modules to predict robust instance-level segmentations. UDOS enjoys both the speed and efficiency from the top-down architectures and the generalization ability to unseen categories from bottom-up supervision. We validate the strengths of UDOS on multiple cross-category as well as cross-dataset transfer tasks from 5 challenging datasets including MS-COCO, LVIS, ADE20k, UVO and OpenImages, achieving significant improvements over state-of-the-art across the board. Our code and models are available on our project page.

cs.CV

VIHE: Virtual In-Hand Eye Transformer for 3D Robotic Manipulation

In this work, we introduce the Virtual In-Hand Eye Transformer (VIHE), a novel method designed to enhance 3D manipulation capabilities through action-aware view rendering. VIHE autoregressively refines actions in multiple stages by conditioning on rendered views posed from action predictions in the earlier stages. These virtual in-hand views provide a strong inductive bias for effectively recognizing the correct pose for the hand, especially for challenging high-precision tasks such as peg insertion. On 18 manipulation tasks in RLBench simulated environments, VIHE achieves a new state-of-the-art, with a 12% absolute improvement, increasing from 65% to 77% over the existing state-of-the-art model using 100 demonstrations per task. In real-world scenarios, VIHE can learn manipulation tasks with just a handful of demonstrations, highlighting its practical utility. Videos and code implementation can be found at our project site: https://vihe-3d.github.io.

cs.RO

ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization

Neural Radiance Fields (NeRF) exhibit remarkable performance for Novel View Synthesis (NVS) given a set of 2D images. However, NeRF training requires accurate camera pose for each input view, typically obtained by Structure-from-Motion (SfM) pipelines. Recent works have attempted to relax this constraint, but they still often rely on decent initial poses which they can refine. Here we aim at removing the requirement for pose initialization. We present Incremental CONfidence (ICON), an optimization procedure for training NeRFs from 2D video frames. ICON only assumes smooth camera motion to estimate initial guess for poses. Further, ICON introduces ``confidence": an adaptive measure of model quality used to dynamically reweight gradients. ICON relies on high-confidence poses to learn NeRF, and high-confidence 3D structure (as encoded by NeRF) to learn poses. We show that ICON, without prior pose initialization, achieves superior performance in both CO3D and HO3D versus methods which use SfM pose.

cs.CV

EgoTracks: A Long-term Egocentric Visual Object Tracking Dataset

Visual object tracking is a key component to many egocentric vision problems. However, the full spectrum of challenges of egocentric tracking faced by an embodied AI is underrepresented in many existing datasets; these tend to focus on relatively short, third-person videos. Egocentric video has several distinguishing characteristics from those commonly found in past datasets: frequent large camera motions and hand interactions with objects commonly lead to occlusions or objects exiting the frame, and object appearance can change rapidly due to widely different points of view, scale, or object states. Embodied tracking is also naturally long-term, and being able to consistently (re-)associate objects to their appearances and disappearances over as long as a lifetime is critical. Previous datasets under-emphasize this re-detection problem, and their "framed" nature has led to adoption of various spatiotemporal priors that we find do not necessarily generalize to egocentric video. We thus introduce EgoTracks, a new dataset for long-term egocentric visual object tracking. Sourced from the Ego4D dataset, this new dataset presents a significant challenge to recent state-of-the-art single-object tracking models, which we find score poorly on traditional tracking metrics for our new dataset, compared to popular benchmarks. We further show improvements that can be made to a STARK tracker to significantly increase its performance on egocentric data, resulting in a baseline model we call EgoSTARK. We publicly release our annotations and benchmark, hoping our dataset leads to further advancements in tracking.

cs.CV

SiLK -- Simple Learned Keypoints

Keypoint detection & descriptors are foundational tech-nologies for computer vision tasks like image matching, 3D reconstruction and visual odometry. Hand-engineered methods like Harris corners, SIFT, and HOG descriptors have been used for decades; more recently, there has been a trend to introduce learning in an attempt to improve keypoint detectors. On inspection however, the results are difficult to interpret; recent learning-based methods employ a vast diversity of experimental setups and design choices: empirical results are often reported using different backbones, protocols, datasets, types of supervisions or tasks. Since these differences are often coupled together, it raises a natural question on what makes a good learned keypoint detector. In this work, we revisit the design of existing keypoint detectors by deconstructing their methodologies and identifying the key components. We re-design each component from first-principle and propose Simple Learned Keypoints (SiLK) that is fully-differentiable, lightweight, and flexible. Despite its simplicity, SiLK advances new state-of-the-art on Detection Repeatability and Homography Estimation tasks on HPatches and 3D Point-Cloud Registration task on ScanNet, and achieves competitive performance to state-of-the-art on camera pose estimation in 2022 Image Matching Challenge and ScanNet.

cs.CV

Learn Proportional Derivative Controllable Latent Space from Pixels

Recent advances in latent space dynamics model from pixels show promising progress in vision-based model predictive control (MPC). However, executing MPC in real time can be challenging due to its intensive computational cost in each timestep. We propose to introduce additional learning objectives to enforce that the learned latent space is proportional derivative controllable. In execution time, the simple PD-controller can be applied directly to the latent space encoded from pixels, to produce simple and effective control to systems with visual observations. We show that our method outperforms baseline methods to produce robust goal reaching and trajectory tracking in various environments.

cs.LG