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Weiyue Wang

Publications and source records attributed to Weiyue Wang.

23 records · Page 2Linked to original sources

Recurrent Slice Networks for 3D Segmentation of Point Clouds

Point clouds are an efficient data format for 3D data. However, existing 3D segmentation methods for point clouds either do not model local dependencies \cite{pointnet} or require added computations \cite{kd-net,pointnet2}. This work presents a novel 3D segmentation framework, RSNet\footnote{Codes are released here https://github.com/qianguih/RSNet}, to efficiently model local structures in point clouds. The key component of the RSNet is a lightweight local dependency module. It is a combination of a novel slice pooling layer, Recurrent Neural Network (RNN) layers, and a slice unpooling layer. The slice pooling layer is designed to project features of unordered points onto an ordered sequence of feature vectors so that traditional end-to-end learning algorithms (RNNs) can be applied. The performance of RSNet is validated by comprehensive experiments on the S3DIS\cite{stanford}, ScanNet\cite{scannet}, and ShapeNet \cite{shapenet} datasets. In its simplest form, RSNets surpass all previous state-of-the-art methods on these benchmarks. And comparisons against previous state-of-the-art methods \cite{pointnet, pointnet2} demonstrate the efficiency of RSNets.

cs.CV↗

Depth-aware CNN for RGB-D Segmentation

Convolutional neural networks (CNN) are limited by the lack of capability to handle geometric information due to the fixed grid kernel structure. The availability of depth data enables progress in RGB-D semantic segmentation with CNNs. State-of-the-art methods either use depth as additional images or process spatial information in 3D volumes or point clouds. These methods suffer from high computation and memory cost. To address these issues, we present Depth-aware CNN by introducing two intuitive, flexible and effective operations: depth-aware convolution and depth-aware average pooling. By leveraging depth similarity between pixels in the process of information propagation, geometry is seamlessly incorporated into CNN. Without introducing any additional parameters, both operators can be easily integrated into existing CNNs. Extensive experiments and ablation studies on challenging RGB-D semantic segmentation benchmarks validate the effectiveness and flexibility of our approach.

cs.CV↗

Shape Inpainting using 3D Generative Adversarial Network and Recurrent Convolutional Networks

Recent advances in convolutional neural networks have shown promising results in 3D shape completion. But due to GPU memory limitations, these methods can only produce low-resolution outputs. To inpaint 3D models with semantic plausibility and contextual details, we introduce a hybrid framework that combines a 3D Encoder-Decoder Generative Adversarial Network (3D-ED-GAN) and a Long-term Recurrent Convolutional Network (LRCN). The 3D-ED-GAN is a 3D convolutional neural network trained with a generative adversarial paradigm to fill missing 3D data in low-resolution. LRCN adopts a recurrent neural network architecture to minimize GPU memory usage and incorporates an Encoder-Decoder pair into a Long Short-term Memory Network. By handling the 3D model as a sequence of 2D slices, LRCN transforms a coarse 3D shape into a more complete and higher resolution volume. While 3D-ED-GAN captures global contextual structure of the 3D shape, LRCN localizes the fine-grained details. Experimental results on both real-world and synthetic data show reconstructions from corrupted models result in complete and high-resolution 3D objects.

cs.CV↗

Scene Labeling using Gated Recurrent Units with Explicit Long Range Conditioning

Recurrent neural network (RNN), as a powerful contextual dependency modeling framework, has been widely applied to scene labeling problems. However, this work shows that directly applying traditional RNN architectures, which unfolds a 2D lattice grid into a sequence, is not sufficient to model structure dependencies in images due to the "impact vanishing" problem. First, we give an empirical analysis about the "impact vanishing" problem. Then, a new RNN unit named Recurrent Neural Network with explicit long range conditioning (RNN-ELC) is designed to alleviate this problem. A novel neural network architecture is built for scene labeling tasks where one of the variants of the new RNN unit, Gated Recurrent Unit with Explicit Long-range Conditioning (GRU-ELC), is used to model multi scale contextual dependencies in images. We validate the use of GRU-ELC units with state-of-the-art performance on three standard scene labeling datasets. Comprehensive experiments demonstrate that the new GRU-ELC unit benefits scene labeling problem a lot as it can encode longer contextual dependencies in images more effectively than traditional RNN units.

cs.CV↗

A diffusion and clustering-based approach for finding coherent motions and understanding crowd scenes

This paper addresses the problem of detecting coherent motions in crowd scenes and presents its two applications in crowd scene understanding: semantic region detection and recurrent activity mining. It processes input motion fields (e.g., optical flow fields) and produces a coherent motion filed, named as thermal energy field. The thermal energy field is able to capture both motion correlation among particles and the motion trends of individual particles which are helpful to discover coherency among them. We further introduce a two-step clustering process to construct stable semantic regions from the extracted time-varying coherent motions. These semantic regions can be used to recognize pre-defined activities in crowd scenes. Finally, we introduce a cluster-and-merge process which automatically discovers recurrent activities in crowd scenes by clustering and merging the extracted coherent motions. Experiments on various videos demonstrate the effectiveness of our approach.

cs.CV↗