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Weize Ma

Publications and source records attributed to Weize Ma.

3 recordsLinked to original sources

DraftAttention2: Fast Video Diffusion with Low-Resolution-Guided Mixed-Precision Attention

Video generation has broad applications in content creation and entertainment. Diffusion transformers have advanced the quality of generated videos, but attention over spatiotemporal tokens becomes increasingly expensive as video resolution and duration increase. We present DraftAttention2, a training-free framework that uses the low-resolution draft attention map to jointly select attention blocks and assign their numerical precision. Specifically, spatial 2D average- and max-pooled queries and keys capture complementary regional statistics to estimate block importance, and a shared ranking assigns higher precision to important blocks, lower precision to less important retained blocks, and skips the rest under configurable budgets. Our analysis separates sparsification error from attention-weighted quantization error, establishing when recovering skipped interactions with low-bit computation tightens the output-error bound. This analysis motivates retaining more interactions at low precision while reserving higher precision for blocks with larger attention mass. To translate these fine-grained assignments into practical speedups, we further develop fused operand preparation and a single attention kernel with precision-specific phases, sharing data movement, softmax statistics, and output accumulation across precisions. Experiments demonstrate that our method achieves a superior quality-efficiency trade-off over existing efficient video generation methods. Notably, its advantage is particularly pronounced for few-step video diffusion, where jointly combining sparsity with 4- and 8-bit mixed-precision computation substantially improves generation quality while retaining significant acceleration. Code is available at https://github.com/anemoi-project/anemoi

cs.CV↗

FastCar: Cache Attentive Replay for Fast Auto-Regressive Video Generation on the Edge

Auto-regressive (AR) models, initially successful in language generation, have recently shown promise in visual generation tasks due to their superior sampling efficiency. Unlike image generation, video generation requires a substantially larger number of tokens to produce coherent temporal frames, resulting in significant overhead during the decoding phase. Our key observations are: (i) MLP modules in the decode phase dominate the inference latency, and (ii) there exists high temporal redundancy in MLP outputs of adjacent frames. In this paper, we propose the \textbf{FastCar} framework to accelerate the decode phase for the AR video generation by exploring the temporal redundancy. The Temporal Attention Score (TAS) is proposed to determine whether to apply the replay strategy (\textit{i.e.}, reusing cached MLP outputs from the previous frame to reduce redundant computations) with detailed theoretical analysis and justification. Also, we develop a hardware accelerator on FPGA with Dynamic Resource Scheduling (DRS) based on TAS to enable better resource utilization and faster inference. Experimental results demonstrate the effectiveness of our method, which outperforms traditional sparse attention approaches with more than 2.1x decoding speedup and higher energy efficiency on the edge. Furthermore, by combining FastCar and sparse attention, FastCar can boost the performance of sparse attention with alleviated drifting, demonstrating our unique advantages for high-resolution and long-duration video generation. Code: https://github.com/shawnricecake/fast-car

cs.CV↗

QuartDepth: Post-Training Quantization for Real-Time Depth Estimation on the Edge

Monocular Depth Estimation (MDE) has emerged as a pivotal task in computer vision, supporting numerous real-world applications. However, deploying accurate depth estimation models on resource-limited edge devices, especially Application-Specific Integrated Circuits (ASICs), is challenging due to the high computational and memory demands. Recent advancements in foundational depth estimation deliver impressive results but further amplify the difficulty of deployment on ASICs. To address this, we propose QuartDepth which adopts post-training quantization to quantize MDE models with hardware accelerations for ASICs. Our approach involves quantizing both weights and activations to 4-bit precision, reducing the model size and computation cost. To mitigate the performance degradation, we introduce activation polishing and compensation algorithm applied before and after activation quantization, as well as a weight reconstruction method for minimizing errors in weight quantization. Furthermore, we design a flexible and programmable hardware accelerator by supporting kernel fusion and customized instruction programmability, enhancing throughput and efficiency. Experimental results demonstrate that our framework achieves competitive accuracy while enabling fast inference and higher energy efficiency on ASICs, bridging the gap between high-performance depth estimation and practical edge-device applicability. Code: https://github.com/shawnricecake/quart-depth

cs.CV↗