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Wen Li

Publications and source records attributed to Wen Li.

At least 109 records · Page 6Linked to original sources

Open-loop Pareto-Nash equilibria in multi-objective interval differential games

The paper explores n-player multi-objective interval differential games, where the terminal payoff function and integral payoff function of players are both interval-vector-valued functions. Firstly, by leveraging the partial order relationship among interval vectors, we establish the concept of (weighted) open-loop Pareto-Nash equilibrium for multi-objective interval differential games and derive two theorems regarding the existence of such equilibria. Secondly, necessary conditions for open-loop Pareto-Nash equilibria in n-player interval differential games are derived through constructing Hamilton functions in an interval form and applying the Pontryagin maximum principle. Subsequently, sufficient conditions for their existence are provided by defining a maximization Hamilton function and utilizing its concavity. Finally, a two-player linear quadratic interval differential game is discussed along with a specific calculation method to determine its open-loop Pareto-Nash equilibrium.

math.OC↗

StyleTokenizer: Defining Image Style by a Single Instance for Controlling Diffusion Models

Despite the burst of innovative methods for controlling the diffusion process, effectively controlling image styles in text-to-image generation remains a challenging task. Many adapter-based methods impose image representation conditions on the denoising process to accomplish image control. However these conditions are not aligned with the word embedding space, leading to interference between image and text control conditions and the potential loss of semantic information from the text prompt. Addressing this issue involves two key challenges. Firstly, how to inject the style representation without compromising the effectiveness of text representation in control. Secondly, how to obtain the accurate style representation from a single reference image. To tackle these challenges, we introduce StyleTokenizer, a zero-shot style control image generation method that aligns style representation with text representation using a style tokenizer. This alignment effectively minimizes the impact on the effectiveness of text prompts. Furthermore, we collect a well-labeled style dataset named Style30k to train a style feature extractor capable of accurately representing style while excluding other content information. Experimental results demonstrate that our method fully grasps the style characteristics of the reference image, generating appealing images that are consistent with both the target image style and text prompt. The code and dataset are available at https://github.com/alipay/style-tokenizer.

cs.CV↗

Powerful and Flexible: Personalized Text-to-Image Generation via Reinforcement Learning

Personalized text-to-image models allow users to generate varied styles of images (specified with a sentence) for an object (specified with a set of reference images). While remarkable results have been achieved using diffusion-based generation models, the visual structure and details of the object are often unexpectedly changed during the diffusion process. One major reason is that these diffusion-based approaches typically adopt a simple reconstruction objective during training, which can hardly enforce appropriate structural consistency between the generated and the reference images. To this end, in this paper, we design a novel reinforcement learning framework by utilizing the deterministic policy gradient method for personalized text-to-image generation, with which various objectives, differential or even non-differential, can be easily incorporated to supervise the diffusion models to improve the quality of the generated images. Experimental results on personalized text-to-image generation benchmark datasets demonstrate that our proposed approach outperforms existing state-of-the-art methods by a large margin on visual fidelity while maintaining text-alignment. Our code is available at: \url{https://github.com/wfanyue/DPG-T2I-Personalization}.

cs.CV↗

Beyond Viewpoint: Robust 3D Object Recognition under Arbitrary Views through Joint Multi-Part Representation

Existing view-based methods excel at recognizing 3D objects from predefined viewpoints, but their exploration of recognition under arbitrary views is limited. This is a challenging and realistic setting because each object has different viewpoint positions and quantities, and their poses are not aligned. However, most view-based methods, which aggregate multiple view features to obtain a global feature representation, hard to address 3D object recognition under arbitrary views. Due to the unaligned inputs from arbitrary views, it is challenging to robustly aggregate features, leading to performance degradation. In this paper, we introduce a novel Part-aware Network (PANet), which is a part-based representation, to address these issues. This part-based representation aims to localize and understand different parts of 3D objects, such as airplane wings and tails. It has properties such as viewpoint invariance and rotation robustness, which give it an advantage in addressing the 3D object recognition problem under arbitrary views. Our results on benchmark datasets clearly demonstrate that our proposed method outperforms existing view-based aggregation baselines for the task of 3D object recognition under arbitrary views, even surpassing most fixed viewpoint methods.

cs.CV↗

Learning Semantic Latent Directions for Accurate and Controllable Human Motion Prediction

In the realm of stochastic human motion prediction (SHMP), researchers have often turned to generative models like GANS, VAEs and diffusion models. However, most previous approaches have struggled to accurately predict motions that are both realistic and coherent with past motion due to a lack of guidance on the latent distribution. In this paper, we introduce Semantic Latent Directions (SLD) as a solution to this challenge, aiming to constrain the latent space to learn meaningful motion semantics and enhance the accuracy of SHMP. SLD defines a series of orthogonal latent directions and represents the hypothesis of future motion as a linear combination of these directions. By creating such an information bottleneck, SLD excels in capturing meaningful motion semantics, thereby improving the precision of motion predictions. Moreover, SLD offers controllable prediction capabilities by adjusting the coefficients of the latent directions during the inference phase. Expanding on SLD, we introduce a set of motion queries to enhance the diversity of predictions. By aligning these motion queries with the SLD space, SLD is further promoted to more accurate and coherent motion predictions. Through extensive experiments conducted on widely used benchmarks, we showcase the superiority of our method in accurately predicting motions while maintaining a balance of realism and diversity. Our code and pretrained models are available at https://github.com/GuoweiXu368/SLD-HMP.

cs.CV↗

A critical comparison of the implementation of granular pressure gradient term in Euler-Euler simulation of gas-solid flows

Numerical solution of Euler-Euler model using different in-house, open source and commercial software can generate significantly different results, even when the governing equations and the initial and boundary conditions are exactly same. Unfortunately, the underlying reasons have not been identified yet. In this article, three methods for calculating the granular pressure gradient term are presented for two-fluid model of gas-solid flows and implemented implicitly or explicitly into the solver in OpenFOAM: Method I assumes that the granular pressure gradient is equal to the elastic modulus plus the solid concentration gradient; Method II directly calculates the gradient using a difference scheme; Method III, which is proposed in this work, calculates the gradient as the sum of two partial derivatives: one related to the solid volume fraction and the other related to the granular energy. Obviously, only Methods II and III are consistent with kinetic theory of granular flow. It was found that the difference between all methods is small for bubbling fluidization. While for circulating fluidization, both methods II and III are capable of capturing non-uniform structures and producing superior results over Method I. The contradictory conclusions made from the simulation of different fluidization regimes is due to the different contribution of the term related to the granular energy gradient. Present study concludes that the implementation method of granular pressure gradient may have a significant impact on hydrodynamics and is probably a key factor contributing to the observed differences between different simulation software.

physics.flu-dyn↗

Real-Time 4K Super-Resolution of Compressed AVIF Images. AIS 2024 Challenge Survey

This paper introduces a novel benchmark as part of the AIS 2024 Real-Time Image Super-Resolution (RTSR) Challenge, which aims to upscale compressed images from 540p to 4K resolution (4x factor) in real-time on commercial GPUs. For this, we use a diverse test set containing a variety of 4K images ranging from digital art to gaming and photography. The images are compressed using the modern AVIF codec, instead of JPEG. All the proposed methods improve PSNR fidelity over Lanczos interpolation, and process images under 10ms. Out of the 160 participants, 25 teams submitted their code and models. The solutions present novel designs tailored for memory-efficiency and runtime on edge devices. This survey describes the best solutions for real-time SR of compressed high-resolution images.

cs.CV↗

STAT: Towards Generalizable Temporal Action Localization

Weakly-supervised temporal action localization (WTAL) aims to recognize and localize action instances with only video-level labels. Despite the significant progress, existing methods suffer from severe performance degradation when transferring to different distributions and thus may hardly adapt to real-world scenarios . To address this problem, we propose the Generalizable Temporal Action Localization task (GTAL), which focuses on improving the generalizability of action localization methods. We observed that the performance decline can be primarily attributed to the lack of generalizability to different action scales. To address this problem, we propose STAT (Self-supervised Temporal Adaptive Teacher), which leverages a teacher-student structure for iterative refinement. Our STAT features a refinement module and an alignment module. The former iteratively refines the model's output by leveraging contextual information and helps adapt to the target scale. The latter improves the refinement process by promoting a consensus between student and teacher models. We conduct extensive experiments on three datasets, THUMOS14, ActivityNet1.2, and HACS, and the results show that our method significantly improves the Baseline methods under the cross-distribution evaluation setting, even approaching the same-distribution evaluation performance.

cs.CV↗

Simultaneous Detection and Interaction Reasoning for Object-Centric Action Recognition

The interactions between human and objects are important for recognizing object-centric actions. Existing methods usually adopt a two-stage pipeline, where object proposals are first detected using a pretrained detector, and then are fed to an action recognition model for extracting video features and learning the object relations for action recognition. However, since the action prior is unknown in the object detection stage, important objects could be easily overlooked, leading to inferior action recognition performance. In this paper, we propose an end-to-end object-centric action recognition framework that simultaneously performs Detection And Interaction Reasoning in one stage. Particularly, after extracting video features with a base network, we create three modules for concurrent object detection and interaction reasoning. First, a Patch-based Object Decoder generates proposals from video patch tokens. Then, an Interactive Object Refining and Aggregation identifies important objects for action recognition, adjusts proposal scores based on position and appearance, and aggregates object-level info into a global video representation. Lastly, an Object Relation Modeling module encodes object relations. These three modules together with the video feature extractor can be trained jointly in an end-to-end fashion, thus avoiding the heavy reliance on an off-the-shelf object detector, and reducing the multi-stage training burden. We conduct experiments on two datasets, Something-Else and Ikea-Assembly, to evaluate the performance of our proposed approach on conventional, compositional, and few-shot action recognition tasks. Through in-depth experimental analysis, we show the crucial role of interactive objects in learning for action recognition, and we can outperform state-of-the-art methods on both datasets.

cs.CV↗

Fast randomized algorithms for low-rank matrix approximations with applications in global comparative analysis of a class of data sets

Generalized singular values (GSVs) play an essential role in the comparative analysis. In the real world data for comparative analysis, both data matrices are usually numerically low-rank. This paper proposes a randomized algorithm to first approximately extract bases and then calculate GSVs efficiently. The accuracy of both basis extration and comparative analysis quantities, angular distances, generalized fractions of the eigenexpression, and generalized normalized Shannon entropy, are rigursly analyzed. The proposed algorithm is applied to both synthetic data sets and the genome-scale expression data sets. Comparing to other GSVs algorithms, the proposed algorithm achieves the fastest runtime while preserving sufficient accuracy in comparative analysis.

math.NA↗

Domain Adaptive Detection of MAVs: A Benchmark and Noise Suppression Network

Visual detection of Micro Air Vehicles (MAVs) has attracted increasing attention in recent years due to its important application in various tasks. The existing methods for MAV detection assume that the training set and testing set have the same distribution. As a result, when deployed in new domains, the detectors would have a significant performance degradation due to domain discrepancy. In this paper, we study the problem of cross-domain MAV detection. The contributions of this paper are threefold. 1) We propose a Multi-MAV-Multi-Domain (M3D) dataset consisting of both simulation and realistic images. Compared to other existing datasets, the proposed one is more comprehensive in the sense that it covers rich scenes, diverse MAV types, and various viewing angles. A new benchmark for cross-domain MAV detection is proposed based on the proposed dataset. 2) We propose a Noise Suppression Network (NSN) based on the framework of pseudo-labeling and a large-to-small training procedure. To reduce the challenging pseudo-label noises, two novel modules are designed in this network. The first is a prior-based curriculum learning module for allocating adaptive thresholds for pseudo labels with different difficulties. The second is a masked copy-paste augmentation module for pasting truly-labeled MAVs on unlabeled target images and thus decreasing pseudo-label noises. 3) Extensive experimental results verify the superior performance of the proposed method compared to the state-of-the-art ones. In particular, it achieves mAP of 46.9%(+5.8%), 50.5%(+3.7%), and 61.5%(+11.3%) on the tasks of simulation-to-real adaptation, cross-scene adaptation, and cross-camera adaptation, respectively.

cs.RO↗

Monitoring the edges of product networks using distances

Foucaud {\it et al.} recently introduced and initiated the study of a new graph-theoretic concept in the area of network monitoring. Let $G$ be a graph with vertex set $V(G)$, $M$ a subset of $V(G)$, and $e$ be an edge in $E(G)$, and let $P(M, e)$ be the set of pairs $(x,y)$ such that $d_G(x, y)\neq d_{G-e}(x, y)$ where $x\in M$ and $y\in V(G)$. $M$ is called a \emph{distance-edge-monitoring set} if every edge $e$ of $G$ is monitored by some vertex of $M$, that is, the set $P(M, e)$ is nonempty. The {\em distance-edge-monitoring number} of $G$, denoted by $\operatorname{dem}(G)$, is defined as the smallest size of distance-edge-monitoring sets of $G$. For two graphs $G,H$ of order $m,n$, respectively, in this paper we prove that $\max\{m\operatorname{dem}(H),n\operatorname{dem}(G)\} \leq\operatorname{dem}(G\,\Box \,H) \leq m\operatorname{dem}(H)+n\operatorname{dem}(G) -\operatorname{dem}(G)\operatorname{dem}(H)$, where $\Box$ is the Cartesian product operation. Moreover, we characterize the graphs attaining the upper and lower bounds and show their applications on some known networks. We also obtain the distance-edge-monitoring numbers of join, corona, cluster, and some specific networks.

cs.DM↗

Beyond Prototypes: Semantic Anchor Regularization for Better Representation Learning

One of the ultimate goals of representation learning is to achieve compactness within a class and well-separability between classes. Many outstanding metric-based and prototype-based methods following the Expectation-Maximization paradigm, have been proposed for this objective. However, they inevitably introduce biases into the learning process, particularly with long-tail distributed training data. In this paper, we reveal that the class prototype is not necessarily to be derived from training features and propose a novel perspective to use pre-defined class anchors serving as feature centroid to unidirectionally guide feature learning. However, the pre-defined anchors may have a large semantic distance from the pixel features, which prevents them from being directly applied. To address this issue and generate feature centroid independent from feature learning, a simple yet effective Semantic Anchor Regularization (SAR) is proposed. SAR ensures the interclass separability of semantic anchors in the semantic space by employing a classifier-aware auxiliary cross-entropy loss during training via disentanglement learning. By pulling the learned features to these semantic anchors, several advantages can be attained: 1) the intra-class compactness and naturally inter-class separability, 2) induced bias or errors from feature learning can be avoided, and 3) robustness to the long-tailed problem. The proposed SAR can be used in a plug-and-play manner in the existing models. Extensive experiments demonstrate that the SAR performs better than previous sophisticated prototype-based methods. The implementation is available at https://github.com/geyanqi/SAR.

cs.CV↗

Profiles of static liquid-gas interfaces in axisymmetrical containers under different accelerations

Second order perturbation solutions of profiles of bubbles suspended in liquid and liquid gas interfaces when liquid all sinks in the bottom under different accelerations are derived. Six procedures are developed based on these solutions, and they are divided into two types. One takes coordinates of endpoints of profiles as inputs, and the other takes liquid volume or gas volume as inputs. Numerical simulation are performed with the Volume of Fluid method and numerical results are in good agreement with predictions of these procedures. Besides, the bigger the acceleration, the more flatter the bubble will be until all liquid sinks to the bottom. Effects of accelerations on bubbles shape must be considered. When liquid all sinks to the bottom, predictions of liquid volume with the same liquid meniscus height as inputs differs a lot under different accelerations. The most significant change of liquid volume is when Bond is much smaller than 1. Effects of accelerations and liquid contact angle on liquid gas interfaces must be considered during evaluating liquid residue, and these findings will be great helpful for liquid residue measurement and fine management in space.

cond-mat.soft↗

SSR: SAM is a Strong Regularizer for domain adaptive semantic segmentation

We introduced SSR, which utilizes SAM (segment-anything) as a strong regularizer during training, to greatly enhance the robustness of the image encoder for handling various domains. Specifically, given the fact that SAM is pre-trained with a large number of images over the internet, which cover a diverse variety of domains, the feature encoding extracted by the SAM is obviously less dependent on specific domains when compared to the traditional ImageNet pre-trained image encoder. Meanwhile, the ImageNet pre-trained image encoder is still a mature choice of backbone for the semantic segmentation task, especially when the SAM is category-irrelevant. As a result, our SSR provides a simple yet highly effective design. It uses the ImageNet pre-trained image encoder as the backbone, and the intermediate feature of each stage (ie there are 4 stages in MiT-B5) is regularized by SAM during training. After extensive experimentation on GTA5$\rightarrow$Cityscapes, our SSR significantly improved performance over the baseline without introducing any extra inference overhead.

cs.CV↗

High-level Feature Guided Decoding for Semantic Segmentation

Existing pyramid-based upsamplers (e.g. SemanticFPN), although efficient, usually produce less accurate results compared to dilation-based models when using the same backbone. This is partially caused by the contaminated high-level features since they are fused and fine-tuned with noisy low-level features on limited data. To address this issue, we propose to use powerful pre-trained high-level features as guidance (HFG) so that the upsampler can produce robust results. Specifically, \emph{only} the high-level features from the backbone are used to train the class tokens, which are then reused by the upsampler for classification, guiding the upsampler features to more discriminative backbone features. One crucial design of the HFG is to protect the high-level features from being contaminated by using proper stop-gradient operations so that the backbone does not update according to the noisy gradient from the upsampler. To push the upper limit of HFG, we introduce a context augmentation encoder (CAE) that can efficiently and effectively operate on the low-resolution high-level feature, resulting in improved representation and thus better guidance. We named our complete solution as the High-Level Features Guided Decoder (HFGD). We evaluate the proposed HFGD on three benchmarks: Pascal Context, COCOStuff164k, and Cityscapes. HFGD achieves state-of-the-art results among methods that do not use extra training data, demonstrating its effectiveness and generalization ability.

cs.CV↗

Learning Motion Refinement for Unsupervised Face Animation

Unsupervised face animation aims to generate a human face video based on the appearance of a source image, mimicking the motion from a driving video. Existing methods typically adopted a prior-based motion model (e.g., the local affine motion model or the local thin-plate-spline motion model). While it is able to capture the coarse facial motion, artifacts can often be observed around the tiny motion in local areas (e.g., lips and eyes), due to the limited ability of these methods to model the finer facial motions. In this work, we design a new unsupervised face animation approach to learn simultaneously the coarse and finer motions. In particular, while exploiting the local affine motion model to learn the global coarse facial motion, we design a novel motion refinement module to compensate for the local affine motion model for modeling finer face motions in local areas. The motion refinement is learned from the dense correlation between the source and driving images. Specifically, we first construct a structure correlation volume based on the keypoint features of the source and driving images. Then, we train a model to generate the tiny facial motions iteratively from low to high resolution. The learned motion refinements are combined with the coarse motion to generate the new image. Extensive experiments on widely used benchmarks demonstrate that our method achieves the best results among state-of-the-art baselines.

cs.CV↗

Multiscale hierarchical decomposition methods for images corrupted by multiplicative noise

Recovering images corrupted by multiplicative noise is a well known challenging task. Motivated by the success of multiscale hierarchical decomposition methods (MHDM) in image processing, we adapt a variety of both classical and new multiplicative noise removing models to the MHDM form. On the basis of previous work, we further present a tight and a refined version of the corresponding multiplicative MHDM. We discuss existence and uniqueness of solutions for the proposed models, and additionally, provide convergence properties. Moreover, we present a discrepancy principle stopping criterion which prevents recovering excess noise in the multiscale reconstruction. Through comprehensive numerical experiments and comparisons, we qualitatively and quantitatively evaluate the validity of all proposed models for denoising and deblurring images degraded by multiplicative noise. By construction, these multiplicative multiscale hierarchical decomposition methods have the added benefit of recovering many scales of an image, which can provide features of interest beyond image denoising.

math.NA↗