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Wen Sun

Publications and source records attributed to Wen Sun.

At least 127 records · Page 7Linked to original sources

Constrained episodic reinforcement learning in concave-convex and knapsack settings

We propose an algorithm for tabular episodic reinforcement learning with constraints. We provide a modular analysis with strong theoretical guarantees for settings with concave rewards and convex constraints, and for settings with hard constraints (knapsacks). Most of the previous work in constrained reinforcement learning is limited to linear constraints, and the remaining work focuses on either the feasibility question or settings with a single episode. Our experiments demonstrate that the proposed algorithm significantly outperforms these approaches in existing constrained episodic environments.

cs.LG↗

Influence of the Bounds of the Hyperparameters on the Reconstruction of Hubble Constant with Gaussian Process

The cosmological model-independent method Gaussian process (GP) has been widely used in the reconstruction of Hubble constant $H_0$, and the hyperparameters inside GP influence the reconstructed result derived from GP. Different hyperparameters inside GP are used in the constraint of $H_0$ derived from GP with observational Hubble parameter $H(z)$ data (OHD), and the influence of the hyperparameters inside GP on the reconstruction of $H_0$ with GP is discussed. The discussion about the hyperparameters inside GP and the forecasts for future data show that the consideration of the lower and upper bounds on the GP's hyperparameters are necessary in order to get an extrapolated result of $H_0$ from GP reliably and robustly.

astro-ph.CO↗

Multi-Robot Collision Avoidance under Uncertainty with Probabilistic Safety Barrier Certificates

Safety in terms of collision avoidance for multi-robot systems is a difficult challenge under uncertainty, non-determinism and lack of complete information. This paper aims to propose a collision avoidance method that accounts for both measurement uncertainty and motion uncertainty. In particular, we propose Probabilistic Safety Barrier Certificates (PrSBC) using Control Barrier Functions to define the space of admissible control actions that are probabilistically safe with formally provable theoretical guarantee. By formulating the chance constrained safety set into deterministic control constraints with PrSBC, the method entails minimally modifying an existing controller to determine an alternative safe controller via quadratic programming constrained to PrSBC constraints. The key advantage of the approach is that no assumptions about the form of uncertainty are required other than finite support, also enabling worst-case guarantees. We demonstrate effectiveness of the approach through experiments on realistic simulation environments.

cs.RO↗

Adaptive Federated Learning and Digital Twin for Industrial Internet of Things

Industrial Internet of Things (IoT) enables distributed intelligent services varying with the dynamic and realtime industrial devices to achieve Industry 4.0 benefits. In this paper, we consider a new architecture of digital twin empowered Industrial IoT where digital twins capture the characteristics of industrial devices to assist federated learning. Noticing that digital twins may bring estimation deviations from the actual value of device state, a trusted based aggregation is proposed in federated learning to alleviate the effects of such deviation. We adaptively adjust the aggregation frequency of federated learning based on Lyapunov dynamic deficit queue and deep reinforcement learning, to improve the learning performance under the resource constraints. To further adapt to the heterogeneity of Industrial IoT, a clustering-based asynchronous federated learning framework is proposed. Numerical results show that the proposed framework is superior to the benchmark in terms of learning accuracy, convergence, and energy saving.

cs.LG↗

Learning the Linear Quadratic Regulator from Nonlinear Observations

We introduce a new problem setting for continuous control called the LQR with Rich Observations, or RichLQR. In our setting, the environment is summarized by a low-dimensional continuous latent state with linear dynamics and quadratic costs, but the agent operates on high-dimensional, nonlinear observations such as images from a camera. To enable sample-efficient learning, we assume that the learner has access to a class of decoder functions (e.g., neural networks) that is flexible enough to capture the mapping from observations to latent states. We introduce a new algorithm, RichID, which learns a near-optimal policy for the RichLQR with sample complexity scaling only with the dimension of the latent state space and the capacity of the decoder function class. RichID is oracle-efficient and accesses the decoder class only through calls to a least-squares regression oracle. Our results constitute the first provable sample complexity guarantee for continuous control with an unknown nonlinearity in the system model and general function approximation.

cs.LG↗

Arbitrary Style Transfer via Multi-Adaptation Network

Arbitrary style transfer is a significant topic with research value and application prospect. A desired style transfer, given a content image and referenced style painting, would render the content image with the color tone and vivid stroke patterns of the style painting while synchronously maintaining the detailed content structure information. Style transfer approaches would initially learn content and style representations of the content and style references and then generate the stylized images guided by these representations. In this paper, we propose the multi-adaptation network which involves two self-adaptation (SA) modules and one co-adaptation (CA) module: the SA modules adaptively disentangle the content and style representations, i.e., content SA module uses position-wise self-attention to enhance content representation and style SA module uses channel-wise self-attention to enhance style representation; the CA module rearranges the distribution of style representation based on content representation distribution by calculating the local similarity between the disentangled content and style features in a non-local fashion. Moreover, a new disentanglement loss function enables our network to extract main style patterns and exact content structures to adapt to various input images, respectively. Various qualitative and quantitative experiments demonstrate that the proposed multi-adaptation network leads to better results than the state-of-the-art style transfer methods.

cs.CV↗

PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learning

Direct policy gradient methods for reinforcement learning are a successful approach for a variety of reasons: they are model free, they directly optimize the performance metric of interest, and they allow for richly parameterized policies. Their primary drawback is that, by being local in nature, they fail to adequately explore the environment. In contrast, while model-based approaches and Q-learning directly handle exploration through the use of optimism, their ability to handle model misspecification and function approximation is far less evident. This work introduces the the Policy Cover-Policy Gradient (PC-PG) algorithm, which provably balances the exploration vs. exploitation tradeoff using an ensemble of learned policies (the policy cover). PC-PG enjoys polynomial sample complexity and run time for both tabular MDPs and, more generally, linear MDPs in an infinite dimensional RKHS. Furthermore, PC-PG also has strong guarantees under model misspecification that go beyond the standard worst case $\ell_{\infty}$ assumptions; this includes approximation guarantees for state aggregation under an average case error assumption, along with guarantees under a more general assumption where the approximation error under distribution shift is controlled. We complement the theory with empirical evaluation across a variety of domains in both reward-free and reward-driven settings.

cs.LG↗

FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs

In order to deal with the curse of dimensionality in reinforcement learning (RL), it is common practice to make parametric assumptions where values or policies are functions of some low dimensional feature space. This work focuses on the representation learning question: how can we learn such features? Under the assumption that the underlying (unknown) dynamics correspond to a low rank transition matrix, we show how the representation learning question is related to a particular non-linear matrix decomposition problem. Structurally, we make precise connections between these low rank MDPs and latent variable models, showing how they significantly generalize prior formulations for representation learning in RL. Algorithmically, we develop FLAMBE, which engages in exploration and representation learning for provably efficient RL in low rank transition models.

cs.LG↗

Information Theoretic Regret Bounds for Online Nonlinear Control

This work studies the problem of sequential control in an unknown, nonlinear dynamical system, where we model the underlying system dynamics as an unknown function in a known Reproducing Kernel Hilbert Space. This framework yields a general setting that permits discrete and continuous control inputs as well as non-smooth, non-differentiable dynamics. Our main result, the Lower Confidence-based Continuous Control ($LC^3$) algorithm, enjoys a near-optimal $O(\sqrt{T})$ regret bound against the optimal controller in episodic settings, where $T$ is the number of episodes. The bound has no explicit dependence on dimension of the system dynamics, which could be infinite, but instead only depends on information theoretic quantities. We empirically show its application to a number of nonlinear control tasks and demonstrate the benefit of exploration for learning model dynamics.

cs.LG↗

Provably Efficient Model-based Policy Adaptation

The high sample complexity of reinforcement learning challenges its use in practice. A promising approach is to quickly adapt pre-trained policies to new environments. Existing methods for this policy adaptation problem typically rely on domain randomization and meta-learning, by sampling from some distribution of target environments during pre-training, and thus face difficulty on out-of-distribution target environments. We propose new model-based mechanisms that are able to make online adaptation in unseen target environments, by combining ideas from no-regret online learning and adaptive control. We prove that the approach learns policies in the target environment that can quickly recover trajectories from the source environment, and establish the rate of convergence in general settings. We demonstrate the benefits of our approach for policy adaptation in a diverse set of continuous control tasks, achieving the performance of state-of-the-art methods with much lower sample complexity.

cs.LG↗

Imitation Learning as $f$-Divergence Minimization

We address the problem of imitation learning with multi-modal demonstrations. Instead of attempting to learn all modes, we argue that in many tasks it is sufficient to imitate any one of them. We show that the state-of-the-art methods such as GAIL and behavior cloning, due to their choice of loss function, often incorrectly interpolate between such modes. Our key insight is to minimize the right divergence between the learner and the expert state-action distributions, namely the reverse KL divergence or I-projection. We propose a general imitation learning framework for estimating and minimizing any f-Divergence. By plugging in different divergences, we are able to recover existing algorithms such as Behavior Cloning (Kullback-Leibler), GAIL (Jensen Shannon) and Dagger (Total Variation). Empirical results show that our approximate I-projection technique is able to imitate multi-modal behaviors more reliably than GAIL and behavior cloning.

cs.LG↗

Exploration in Action Space

Parameter space exploration methods with black-box optimization have recently been shown to outperform state-of-the-art approaches in continuous control reinforcement learning domains. In this paper, we examine reasons why these methods work better and the situations in which they are worse than traditional action space exploration methods. Through a simple theoretical analysis, we show that when the parametric complexity required to solve the reinforcement learning problem is greater than the product of action space dimensionality and horizon length, exploration in action space is preferred. This is also shown empirically by comparing simple exploration methods on several toy problems.

cs.LG↗

Policy Poisoning in Batch Reinforcement Learning and Control

We study a security threat to batch reinforcement learning and control where the attacker aims to poison the learned policy. The victim is a reinforcement learner / controller which first estimates the dynamics and the rewards from a batch data set, and then solves for the optimal policy with respect to the estimates. The attacker can modify the data set slightly before learning happens, and wants to force the learner into learning a target policy chosen by the attacker. We present a unified framework for solving batch policy poisoning attacks, and instantiate the attack on two standard victims: tabular certainty equivalence learner in reinforcement learning and linear quadratic regulator in control. We show that both instantiation result in a convex optimization problem on which global optimality is guaranteed, and provide analysis on attack feasibility and attack cost. Experiments show the effectiveness of policy poisoning attacks.

cs.LG↗

Optimal Sketching for Kronecker Product Regression and Low Rank Approximation

We study the Kronecker product regression problem, in which the design matrix is a Kronecker product of two or more matrices. Given $A_i \in \mathbb{R}^{n_i \times d_i}$ for $i=1,2,\dots,q$ where $n_i \gg d_i$ for each $i$, and $b \in \mathbb{R}^{n_1 n_2 \cdots n_q}$, let $\mathcal{A} = A_1 \otimes A_2 \otimes \cdots \otimes A_q$. Then for $p \in [1,2]$, the goal is to find $x \in \mathbb{R}^{d_1 \cdots d_q}$ that approximately minimizes $\|\mathcal{A}x - b\|_p$. Recently, Diao, Song, Sun, and Woodruff (AISTATS, 2018) gave an algorithm which is faster than forming the Kronecker product $\mathcal{A}$ Specifically, for $p=2$ their running time is $O(\sum_{i=1}^q \text{nnz}(A_i) + \text{nnz}(b))$, where nnz$(A_i)$ is the number of non-zero entries in $A_i$. Note that nnz$(b)$ can be as large as $n_1 \cdots n_q$. For $p=1,$ $q=2$ and $n_1 = n_2$, they achieve a worse bound of $O(n_1^{3/2} \text{poly}(d_1d_2) + \text{nnz}(b))$. In this work, we provide significantly faster algorithms. For $p=2$, our running time is $O(\sum_{i=1}^q \text{nnz}(A_i) )$, which has no dependence on nnz$(b)$. For $p<2$, our running time is $O(\sum_{i=1}^q \text{nnz}(A_i) + \text{nnz}(b))$, which matches the prior best running time for $p=2$. We also consider the related all-pairs regression problem, where given $A \in \mathbb{R}^{n \times d}, b \in \mathbb{R}^n$, we want to solve $\min_{x} \|\bar{A}x - \bar{b}\|_p$, where $\bar{A} \in \mathbb{R}^{n^2 \times d}, \bar{b} \in \mathbb{R}^{n^2}$ consist of all pairwise differences of the rows of $A,b$. We give an $O(\text{nnz}(A))$ time algorithm for $p \in[1,2]$, improving the $Ω(n^2)$ time needed to form $\bar{A}$. Finally, we initiate the study of Kronecker product low rank and low $t$-rank approximation. For input $\mathcal{A}$ as above, we give $O(\sum_{i=1}^q \text{nnz}(A_i))$ time algorithms, which is much faster than computing $\mathcal{A}$.

cs.DS↗

Provably Efficient Imitation Learning from Observation Alone

We study Imitation Learning (IL) from Observations alone (ILFO) in large-scale MDPs. While most IL algorithms rely on an expert to directly provide actions to the learner, in this setting the expert only supplies sequences of observations. We design a new model-free algorithm for ILFO, Forward Adversarial Imitation Learning (FAIL), which learns a sequence of time-dependent policies by minimizing an Integral Probability Metric between the observation distributions of the expert policy and the learner. FAIL is the first provably efficient algorithm in ILFO setting, which learns a near-optimal policy with a number of samples that is polynomial in all relevant parameters but independent of the number of unique observations. The resulting theory extends the domain of provably sample efficient learning algorithms beyond existing results, which typically only consider tabular reinforcement learning settings or settings that require access to a near-optimal reset distribution. We also investigate the extension of FAIL in a model-based setting. Finally we demonstrate the efficacy of FAIL on multiple OpenAI Gym control tasks.

cs.LG↗

Contextual Memory Trees

We design and study a Contextual Memory Tree (CMT), a learning memory controller that inserts new memories into an experience store of unbounded size. It is designed to efficiently query for memories from that store, supporting logarithmic time insertion and retrieval operations. Hence CMT can be integrated into existing statistical learning algorithms as an augmented memory unit without substantially increasing training and inference computation. Furthermore CMT operates as a reduction to classification, allowing it to benefit from advances in representation or architecture. We demonstrate the efficacy of CMT by augmenting existing multi-class and multi-label classification algorithms with CMT and observe statistical improvement. We also test CMT learning on several image-captioning tasks to demonstrate that it performs computationally better than a simple nearest neighbors memory system while benefitting from reward learning.

cs.LG↗

Model-based RL in Contextual Decision Processes: PAC bounds and Exponential Improvements over Model-free Approaches

We study the sample complexity of model-based reinforcement learning (henceforth RL) in general contextual decision processes that require strategic exploration to find a near-optimal policy. We design new algorithms for RL with a generic model class and analyze their statistical properties. Our algorithms have sample complexity governed by a new structural parameter called the witness rank, which we show to be small in several settings of interest, including factored MDPs. We also show that the witness rank is never larger than the recently proposed Bellman rank parameter governing the sample complexity of the model-free algorithm OLIVE (Jiang et al., 2017), the only other provably sample-efficient algorithm for global exploration at this level of generality. Focusing on the special case of factored MDPs, we prove an exponential lower bound for a general class of model-free approaches, including OLIVE, which, when combined with our algorithmic results, demonstrates exponential separation between model-based and model-free RL in some rich-observation settings.

cs.LG↗

Efficient Model-free Reinforcement Learning in Metric Spaces

Model-free Reinforcement Learning (RL) algorithms such as Q-learning [Watkins, Dayan 92] have been widely used in practice and can achieve human level performance in applications such as video games [Mnih et al. 15]. Recently, equipped with the idea of optimism in the face of uncertainty, Q-learning algorithms [Jin, Allen-Zhu, Bubeck, Jordan 18] can be proven to be sample efficient for discrete tabular Markov Decision Processes (MDPs) which have finite number of states and actions. In this work, we present an efficient model-free Q-learning based algorithm in MDPs with a natural metric on the state-action space--hence extending efficient model-free Q-learning algorithms to continuous state-action space. Compared to previous model-based RL algorithms for metric spaces [Kakade, Kearns, Langford 03], our algorithm does not require access to a black-box planning oracle.

cs.LG↗