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Wen Ying

Publications and source records attributed to Wen Ying.

4 recordsLinked to original sources

HandPad: A Bimanual Hand Interface for Fluid Window Interactions in VR

Virtual Reality (VR) offers potential for productivity work by creating expansive displays anywhere, yet current systems often rely on external input devices that limit the on-the-go use of mobile VR. We introduce HandPad, a suite of bare-hand interaction techniques that leverage the benefits of asymmetric bimanual coordination and self-haptic support. HandPad assigns the non-dominant hand (NDH) to establish spatial frames and interaction contexts, while the dominant hand (DH) performs fine-grained manipulation. Users can use NDH gestures as an input modifier to change the mode and target of DH interactions, including multi-window navigation, in-window content interaction, and window management. The palm surface of the NDH also serves as a physical touch surface, providing passive haptic feedback for effective DH touch interaction. Both hands and their interactions are spatially remapped to the window surface, enabling comfortable and direct interaction with virtual content. An exploratory study showed that HandPad enables efficient and ergonomic interaction, demonstrating its potential as a device-free approach for knowledge work in VR.

cs.HC

MorphPatch: Enhancing VR Interaction on Shape Displays using Surface Approximation and Visuo-Haptic Illusions

On-surface interaction in Virtual Reality improves input performance through physical support and tactile feedback, but current shape displays are constrained by limited resolution. This can misalign physical and virtual surfaces, degrading usability and user experience. We present MorphPatch, a system that enables real-time alignment between a dynamic shape display and virtual surfaces. MorphPatch uses a Signed Distance Field-based surface approximation pipeline to find practical alignments for diverse geometries. For residual discrepancies, MorphPatch incorporates pen redirection with visuo-haptic illusion to perceptually compensate for misalignment. Three evaluations show improved geometric alignment, tolerable redirection thresholds, and better control, surface guidance, and modeling results over mid-air and tablet-like interaction.

cs.HC

Physical surfaces make touch interactions in virtual reality precise, efficient, and bimanual

Virtual reality (VR) systems can enable convenient hand-based interactions across diverse work scenarios. However, mid-air gestures lack tactile feedback and a physical reference surface to support the hand. This absence of haptic grounding can cause significant challenges in achieving precise and efficient touch interactions. This paper investigates the effect of different types of hand-grounded haptic feedback on the touch performance of VR tasks that demand high precision, such as selecting, tracing, and sketching. We compared three levels of haptic feedback: 1) No Haptic Feedback, where only visual feedback was provided; 2) Tactile Feedback, where users received vibrotactile and pressure feedback upon touching a virtual surface; 3) Physical Surface, where users interacted with a portable and tangible surface. Our study found that portable physical surfaces enabled the best selection precision, tracing efficiency, and sketch quality. Furthermore, participants showed increased bimanual hand utilization when engaging with a physical surface during tasks. These observed behaviors corresponded to participants' preference for interacting with physical surfaces, attributed to a better sense of confidence and control.

cs.HC

Heterogeneous Strategy Particle Swarm Optimization

PSO is a widely recognized optimization algorithm inspired by social swarm. In this brief we present a heterogeneous strategy particle swarm optimization (HSPSO), in which a proportion of particles adopt a fully informed strategy to enhance the converging speed while the rest are singly informed to maintain the diversity. Our extensive numerical experiments show that HSPSO algorithm is able to obtain satisfactory solutions, outperforming both PSO and the fully informed PSO. The evolution process is examined from both structural and microscopic points of view. We find that the cooperation between two types of particles can facilitate a good balance between exploration and exploitation, yielding better performance. We demonstrate the applicability of HSPSO on the filter design problem.

cs.NE