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Wen Zhang

Publications and source records attributed to Wen Zhang.

At least 199 records · Page 11Linked to original sources

Knowledge Graph Embedding in E-commerce Applications: Attentive Reasoning, Explanations, and Transferable Rules

Knowledge Graphs (KGs), representing facts as triples, have been widely adopted in many applications. Reasoning tasks such as link prediction and rule induction are important for the development of KGs. Knowledge Graph Embeddings (KGEs) embedding entities and relations of a KG into continuous vector spaces, have been proposed for these reasoning tasks and proven to be efficient and robust. But the plausibility and feasibility of applying and deploying KGEs in real-work applications has not been well-explored. In this paper, we discuss and report our experiences of deploying KGEs in a real domain application: e-commerce. We first identity three important desiderata for e-commerce KG systems: 1) attentive reasoning, reasoning over a few target relations of more concerns instead of all; 2) explanation, providing explanations for a prediction to help both users and business operators understand why the prediction is made; 3) transferable rules, generating reusable rules to accelerate the deployment of a KG to new systems. While non existing KGE could meet all these desiderata, we propose a novel one, an explainable knowledge graph attention network that make prediction through modeling correlations between triples rather than purely relying on its head entity, relation and tail entity embeddings. It could automatically selects attentive triples for prediction and records the contribution of them at the same time, from which explanations could be easily provided and transferable rules could be efficiently produced. We empirically show that our method is capable of meeting all three desiderata in our e-commerce application and outperform typical baselines on datasets from real domain applications.

cs.AI↗

HampDTI: a heterogeneous graph automatic meta-path learning method for drug-target interaction prediction

Motivation: Identifying drug-target interactions (DTIs) is a key step in drug repositioning. In recent years, the accumulation of a large number of genomics and pharmacology data has formed mass drug and target related heterogeneous networks (HNs), which provides new opportunities of developing HN-based computational models to accurately predict DTIs. The HN implies lots of useful information about DTIs but also contains irrelevant data, and how to make the best of heterogeneous networks remains a challenge. Results: In this paper, we propose a heterogeneous graph automatic meta-path learning based DTI prediction method (HampDTI). HampDTI automatically learns the important meta-paths between drugs and targets from the HN, and generates meta-path graphs. For each meta-path graph, the features learned from drug molecule graphs and target protein sequences serve as the node attributes, and then a node-type specific graph convolutional network (NSGCN) which efficiently considers node type information (drugs or targets) is designed to learn embeddings of drugs and targets. Finally, the embeddings from multiple meta-path graphs are combined to predict novel DTIs. The experiments on benchmark datasets show that our proposed HampDTI achieves superior performance compared with state-of-the-art DTI prediction methods. More importantly, HampDTI identifies the important meta-paths for DTI prediction, which could explain how drugs connect with targets in HNs.

cs.LG↗

DualDE: Dually Distilling Knowledge Graph Embedding for Faster and Cheaper Reasoning

Knowledge Graph Embedding (KGE) is a popular method for KG reasoning and training KGEs with higher dimension are usually preferred since they have better reasoning capability. However, high-dimensional KGEs pose huge challenges to storage and computing resources and are not suitable for resource-limited or time-constrained applications, for which faster and cheaper reasoning is necessary. To address this problem, we propose DualDE, a knowledge distillation method to build low-dimensional student KGE from pre-trained high-dimensional teacher KGE. DualDE considers the dual-influence between the teacher and the student. In DualDE, we propose a soft label evaluation mechanism to adaptively assign different soft label and hard label weights to different triples, and a two-stage distillation approach to improve the student's acceptance of the teacher. Our DualDE is general enough to be applied to various KGEs. Experimental results show that our method can successfully reduce the embedding parameters of a high-dimensional KGE by 7 times - 15 times and increase the inference speed by 2 times - 6 times while retaining a high performance. We also experimentally prove the effectiveness of our soft label evaluation mechanism and two-stage distillation approach via ablation study.

cs.AI↗

Improving Knowledge Graph Representation Learning by Structure Contextual Pre-training

Representation learning models for Knowledge Graphs (KG) have proven to be effective in encoding structural information and performing reasoning over KGs. In this paper, we propose a novel pre-training-then-fine-tuning framework for knowledge graph representation learning, in which a KG model is firstly pre-trained with triple classification task, followed by discriminative fine-tuning on specific downstream tasks such as entity type prediction and entity alignment. Drawing on the general ideas of learning deep contextualized word representations in typical pre-trained language models, we propose SCoP to learn pre-trained KG representations with structural and contextual triples of the target triple encoded. Experimental results demonstrate that fine-tuning SCoP not only outperforms results of baselines on a portfolio of downstream tasks but also avoids tedious task-specific model design and parameter training.

cs.AI↗

Knowledge Perceived Multi-modal Pretraining in E-commerce

In this paper, we address multi-modal pretraining of product data in the field of E-commerce. Current multi-modal pretraining methods proposed for image and text modalities lack robustness in the face of modality-missing and modality-noise, which are two pervasive problems of multi-modal product data in real E-commerce scenarios. To this end, we propose a novel method, K3M, which introduces knowledge modality in multi-modal pretraining to correct the noise and supplement the missing of image and text modalities. The modal-encoding layer extracts the features of each modality. The modal-interaction layer is capable of effectively modeling the interaction of multiple modalities, where an initial-interactive feature fusion model is designed to maintain the independence of image modality and text modality, and a structure aggregation module is designed to fuse the information of image, text, and knowledge modalities. We pretrain K3M with three pretraining tasks, including masked object modeling (MOM), masked language modeling (MLM), and link prediction modeling (LPM). Experimental results on a real-world E-commerce dataset and a series of product-based downstream tasks demonstrate that K3M achieves significant improvements in performances than the baseline and state-of-the-art methods when modality-noise or modality-missing exists.

cs.CV↗

A Survey on Negative Transfer

Transfer learning (TL) utilizes data or knowledge from one or more source domains to facilitate the learning in a target domain. It is particularly useful when the target domain has very few or no labeled data, due to annotation expense, privacy concerns, etc. Unfortunately, the effectiveness of TL is not always guaranteed. Negative transfer (NT), i.e., leveraging source domain data/knowledge undesirably reduces the learning performance in the target domain, has been a long-standing and challenging problem in TL. Various approaches have been proposed in the literature to handle it. However, there does not exist a systematic survey on the formulation of NT, the factors leading to NT, and the algorithms that mitigate NT. This paper fills this gap, by first introducing the definition of NT and its factors, then reviewing about fifty representative approaches for overcoming NT, according to four categories: secure transfer, domain similarity estimation, distant transfer, and NT mitigation. NT in related fields, e.g., multi-task learning, lifelong learning, and adversarial attacks, are also discussed.

cs.LG↗

Billion-scale Pre-trained E-commerce Product Knowledge Graph Model

In recent years, knowledge graphs have been widely applied to organize data in a uniform way and enhance many tasks that require knowledge, for example, online shopping which has greatly facilitated people's life. As a backbone for online shopping platforms, we built a billion-scale e-commerce product knowledge graph for various item knowledge services such as item recommendation. However, such knowledge services usually include tedious data selection and model design for knowledge infusion, which might bring inappropriate results. Thus, to avoid this problem, we propose a Pre-trained Knowledge Graph Model (PKGM) for our billion-scale e-commerce product knowledge graph, providing item knowledge services in a uniform way for embedding-based models without accessing triple data in the knowledge graph. Notably, PKGM could also complete knowledge graphs during servicing, thereby overcoming the common incompleteness issue in knowledge graphs. We test PKGM in three knowledge-related tasks including item classification, same item identification, and recommendation. Experimental results show PKGM successfully improves the performance of each task.

cs.AI↗

Improving Conversational Recommendation System by Pretraining on Billions Scale of Knowledge Graph

Conversational Recommender Systems (CRSs) in E-commerce platforms aim to recommend items to users via multiple conversational interactions. Click-through rate (CTR) prediction models are commonly used for ranking candidate items. However, most CRSs are suffer from the problem of data scarcity and sparseness. To address this issue, we propose a novel knowledge-enhanced deep cross network (K-DCN), a two-step (pretrain and fine-tune) CTR prediction model to recommend items. We first construct a billion-scale conversation knowledge graph (CKG) from information about users, items and conversations, and then pretrain CKG by introducing knowledge graph embedding method and graph convolution network to encode semantic and structural information respectively.To make the CTR prediction model sensible of current state of users and the relationship between dialogues and items, we introduce user-state and dialogue-interaction representations based on pre-trained CKG and propose K-DCN.In K-DCN, we fuse the user-state representation, dialogue-interaction representation and other normal feature representations via deep cross network, which will give the rank of candidate items to be recommended.We experimentally prove that our proposal significantly outperforms baselines and show it's real application in Alime.

cs.IR↗

Towards Playing Full MOBA Games with Deep Reinforcement Learning

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much attention accordingly. However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i.e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes. As a result, full MOBA games without restrictions are far from being mastered by any existing AI system. In this paper, we propose a MOBA AI learning paradigm that methodologically enables playing full MOBA games with deep reinforcement learning. Specifically, we develop a combination of novel and existing learning techniques, including curriculum self-play learning, policy distillation, off-policy adaption, multi-head value estimation, and Monte-Carlo tree-search, in training and playing a large pool of heroes, meanwhile addressing the scalability issue skillfully. Tested on Honor of Kings, a popular MOBA game, we show how to build superhuman AI agents that can defeat top esports players. The superiority of our AI is demonstrated by the first large-scale performance test of MOBA AI agent in the literature.

cs.AI↗

EPIHC: Improving Enhancer-Promoter Interaction Prediction by using Hybrid features and Communicative learning

Enhancer-promoter interactions (EPIs) regulate the expression of specific genes in cells, and EPIs are important for understanding gene regulation, cell differentiation and disease mechanisms. EPI identification through the wet experiments is costly and time-consuming, and computational methods are in demand. In this paper, we propose a deep neural network-based method EPIHC based on sequence-derived features and genomic features for the EPI prediction. EPIHC extracts features from enhancer and promoter sequences respectively using convolutional neural networks (CNN), and then design a communicative learning module to captures the communicative information between enhancer and promoter sequences. EPIHC also take the genomic features of enhancers and promoters into account. At last, EPIHC combines sequence-derived features and genomic features to predict EPIs. The computational experiments show that EPIHC outperforms the existing state-of-the-art EPI prediction methods on the benchmark datasets and chromosome-split datasets, and the study reveal that the communicative learning module can bring explicit information about EPIs, which is ignore by CNN. Moreover, we consider two strategies to improve performances of EPIHC in the cross-cell line prediction, and experimental results show that EPIHC constructed on training cell lines exhibit improved performances for the other cell lines.

q-bio.GN↗

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.

cs.AI↗

Logic-guided Semantic Representation Learning for Zero-Shot Relation Classification

Relation classification aims to extract semantic relations between entity pairs from the sentences. However, most existing methods can only identify seen relation classes that occurred during training. To recognize unseen relations at test time, we explore the problem of zero-shot relation classification. Previous work regards the problem as reading comprehension or textual entailment, which have to rely on artificial descriptive information to improve the understandability of relation types. Thus, rich semantic knowledge of the relation labels is ignored. In this paper, we propose a novel logic-guided semantic representation learning model for zero-shot relation classification. Our approach builds connections between seen and unseen relations via implicit and explicit semantic representations with knowledge graph embeddings and logic rules. Extensive experimental results demonstrate that our method can generalize to unseen relation types and achieve promising improvements.

cs.CL↗

FedE: Embedding Knowledge Graphs in Federated Setting

Knowledge graphs (KGs) consisting of triples are always incomplete, so it's important to do Knowledge Graph Completion (KGC) by predicting missing triples. Multi-Source KG is a common situation in real KG applications which can be viewed as a set of related individual KGs where different KGs contains relations of different aspects of entities. It's intuitive that, for each individual KG, its completion could be greatly contributed by the triples defined and labeled in other ones. However, because of the data privacy and sensitivity, a set of relevant knowledge graphs cannot complement each other's KGC by just collecting data from different knowledge graphs together. Therefore, in this paper, we introduce federated setting to keep their privacy without triple transferring between KGs and apply it in embedding knowledge graph, a typical method which have proven effective for KGC in the past decade. We propose a Federated Knowledge Graph Embedding framework FedE, focusing on learning knowledge graph embeddings by aggregating locally-computed updates. Finally, we conduct extensive experiments on datasets derived from KGE benchmark datasets and results show the effectiveness of our proposed FedE.

cs.CL↗

Barter Exchange via Friends' Friends

Barter exchange studies the setting where each agent owns a good, and they can exchange with each other if that gives them more preferred goods. This exchange will give better outcomes if there are more participants. The challenge here is how to get more participants and our goal is to incentivize the existing participants to invite new participants. However, new participants might be competitors for the existing participants. Therefore, we design an exchange mechanism based on the classical Top Trading Cycle (TTC) algorithm to solve their conflicts. Our mechanism is truthful in terms of revealing their preferences and also guarantees that inviting all their neighbors is a dominant strategy for all participants. The mechanism can be applied in settings where more participants are preferred but no extra budget to reach new participants.

cs.GT↗

The Deep Learning Galerkin Method for the General Stokes Equations

The finite element method, finite difference method, finite volume method and spectral method have achieved great success in solving partial differential equations. However, the high accuracy of traditional numerical methods is at the cost of high efficiency. Especially in the face of high-dimensional problems, the traditional numerical methods are often not feasible in the subdivision of high-dimensional meshes and the differentiability and integrability of high-order terms. In deep learning, neural network can deal with high-dimensional problems by adding the number of layers or expanding the number of neurons. Compared with traditional numerical methods, it has great advantages. In this article, we consider the Deep Galerkin Method (DGM) for solving the general Stokes equations by using deep neural network without generating mesh grid. The DGM can reduce the computational complexity and achieve the competitive results. Here, depending on the L2 error we construct the objective function to control the performance of the approximation solution. Then, we prove the convergence of the objective function and the convergence of the neural network to the exact solution. Finally, the effectiveness of the proposed framework is demonstrated through some numerical experiments.

math.NA↗

Deep Representation Learning For Multimodal Brain Networks

Applying network science approaches to investigate the functions and anatomy of the human brain is prevalent in modern medical imaging analysis. Due to the complex network topology, for an individual brain, mining a discriminative network representation from the multimodal brain networks is non-trivial. The recent success of deep learning techniques on graph-structured data suggests a new way to model the non-linear cross-modality relationship. However, current deep brain network methods either ignore the intrinsic graph topology or require a network basis shared within a group. To address these challenges, we propose a novel end-to-end deep graph representation learning (Deep Multimodal Brain Networks - DMBN) to fuse multimodal brain networks. Specifically, we decipher the cross-modality relationship through a graph encoding and decoding process. The higher-order network mappings from brain structural networks to functional networks are learned in the node domain. The learned network representation is a set of node features that are informative to induce brain saliency maps in a supervised manner. We test our framework in both synthetic and real image data. The experimental results show the superiority of the proposed method over some other state-of-the-art deep brain network models.

cs.CV↗

Kondo scenario of the γ-α phase transition in single crystalline Cerium thin films

The physical mechanism driving the $γ$-$α$ phase transition of face-centre-cubic (fcc) cerium (Ce) remains controversial until now. In this work, high quality single crystalline fcc-Ce thin films were grown on Graphene/6$H$-SiC(0001) substrate, and explored by XRD and ARPES measurement. XRD spectra showed a clear $γ$-$α$ phase transition at $T_{γ-α}\approx$ 50 K, which is retarded by strain effect from substrate comparing with $T_{γ-α}$ (about 140 K) of the bulk Ce metal. However, APRES spectra did not show any signature of $α$-phase emerging in the surface-layer from 300 K to 17 K, which implied that $α$-phase might form at the bulk-layer of our Ce thin films. Besides, an evident Kondo dip near Fermi energy was observed in the APRES spectrum at 80 K, indicting the formation of Kondo singlet states in $γ$-Ce. Furthermore, the DFT+DMFT calculations were performed to simulate the electronic structures and the theoretical spectral functions agreed well with the experimental ARPES spectra. In $γ$-Ce, the behavior of the self-energy's imaginary part at low frequency not only confirmed that the Kondo singlet states emerged at $T_{\rm KS} \geq 80$ K, but also implied that they became coherent states at a lower characteristic temperature ($T_{\rm coh}\sim 40$ K) due to the indirect RKKY interaction among $f$-$f$ electrons. Besides, $T_{\rm coh}$ from the theoretical simulation was close to $T_{γ-α}$ from the XRD spectra. These issues suggested that the Kondo scenario might play an important role in the $γ$-$α$ phase transition of cerium thin films.

cond-mat.str-el↗

Neural Entity Summarization with Joint Encoding and Weak Supervision

In a large-scale knowledge graph (KG), an entity is often described by a large number of triple-structured facts. Many applications require abridged versions of entity descriptions, called entity summaries. Existing solutions to entity summarization are mainly unsupervised. In this paper, we present a supervised approach NEST that is based on our novel neural model to jointly encode graph structure and text in KGs and generate high-quality diversified summaries. Since it is costly to obtain manually labeled summaries for training, our supervision is weak as we train with programmatically labeled data which may contain noise but is free of manual work. Evaluation results show that our approach significantly outperforms the state of the art on two public benchmarks.

cs.CL↗