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Wenbing Tao

Publications and source records attributed to Wenbing Tao.

50 records · Page 3Linked to original sources

PVSNet: Pixelwise Visibility-Aware Multi-View Stereo Network

Recently, learning-based multi-view stereo methods have achieved promising results. However, they all overlook the visibility difference among different views, which leads to an indiscriminate multi-view similarity definition and greatly limits their performance on datasets with strong viewpoint variations. In this paper, a Pixelwise Visibility-aware multi-view Stereo Network (PVSNet) is proposed for robust dense 3D reconstruction. We present a pixelwise visibility network to learn the visibility information for different neighboring images before computing the multi-view similarity, and then construct an adaptive weighted cost volume with the visibility information. Moreover, we present an anti-noise training strategy that introduces disturbing views during model training to make the pixelwise visibility network more distinguishable to unrelated views, which is different with the existing learning methods that only use two best neighboring views for training. To the best of our knowledge, PVSNet is the first deep learning framework that is able to capture the visibility information of different neighboring views. In this way, our method can be generalized well to different types of datasets, especially the ETH3D high-res benchmark with strong viewpoint variations. Extensive experiments show that PVSNet achieves the state-of-the-art performance on different datasets.

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SSRNet: Scalable 3D Surface Reconstruction Network

Existing learning-based surface reconstruction methods from point clouds are still facing challenges in terms of scalability and preservation of details on large-scale point clouds. In this paper, we propose the SSRNet, a novel scalable learning-based method for surface reconstruction. The proposed SSRNet constructs local geometry-aware features for octree vertices and designs a scalable reconstruction pipeline, which not only greatly enhances the predication accuracy of the relative position between the vertices and the implicit surface facilitating the surface reconstruction quality, but also allows dividing the point cloud and octree vertices and processing different parts in parallel for superior scalability on large-scale point clouds with millions of points. Moreover, SSRNet demonstrates outstanding generalization capability and only needs several surface data for training, much less than other learning-based reconstruction methods, which can effectively avoid overfitting. The trained model of SSRNet on one dataset can be directly used on other datasets with superior performance. Finally, the time consumption with SSRNet on a large-scale point cloud is acceptable and competitive. To our knowledge, the proposed SSRNet is the first to really bring a convincing solution to the scalability issue of the learning-based surface reconstruction methods, and is an important step to make learning-based methods competitive with respect to geometry processing methods on real-world and challenging data. Experiments show that our method achieves a breakthrough in scalability and quality compared with state-of-the-art learning-based methods.

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Localization-aware Channel Pruning for Object Detection

Channel pruning is one of the important methods for deep model compression. Most of existing pruning methods mainly focus on classification. Few of them conduct systematic research on object detection. However, object detection is different from classification, which requires not only semantic information but also localization information. In this paper, based on discrimination-aware channel pruning (DCP) which is state-of-the-art pruning method for classification, we propose a localization-aware auxiliary network to find out the channels with key information for classification and regression so that we can conduct channel pruning directly for object detection, which saves lots of time and computing resources. In order to capture the localization information, we first design the auxiliary network with a contextual ROIAlign layer which can obtain precise localization information of the default boxes by pixel alignment and enlarges the receptive fields of the default boxes when pruning shallow layers. Then, we construct a loss function for object detection task which tends to keep the channels that contain the key information for classification and regression. Extensive experiments demonstrate the effectiveness of our method. On MS COCO, we prune 70\% parameters of the SSD based on ResNet-50 with modest accuracy drop, which outperforms the-state-of-art method.

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Planar Prior Assisted PatchMatch Multi-View Stereo

The completeness of 3D models is still a challenging problem in multi-view stereo (MVS) due to the unreliable photometric consistency in low-textured areas. Since low-textured areas usually exhibit strong planarity, planar models are advantageous to the depth estimation of low-textured areas. On the other hand, PatchMatch multi-view stereo is very efficient for its sampling and propagation scheme. By taking advantage of planar models and PatchMatch multi-view stereo, we propose a planar prior assisted PatchMatch multi-view stereo framework in this paper. In detail, we utilize a probabilistic graphical model to embed planar models into PatchMatch multi-view stereo and contribute a novel multi-view aggregated matching cost. This novel cost takes both photometric consistency and planar compatibility into consideration, making it suited for the depth estimation of both non-planar and planar regions. Experimental results demonstrate that our method can efficiently recover the depth information of extremely low-textured areas, thus obtaining high complete 3D models and achieving state-of-the-art performance.

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Learning Inverse Depth Regression for Multi-View Stereo with Correlation Cost Volume

Deep learning has shown to be effective for depth inference in multi-view stereo (MVS). However, the scalability and accuracy still remain an open problem in this domain. This can be attributed to the memory-consuming cost volume representation and inappropriate depth inference. Inspired by the group-wise correlation in stereo matching, we propose an average group-wise correlation similarity measure to construct a lightweight cost volume. This can not only reduce the memory consumption but also reduce the computational burden in the cost volume filtering. Based on our effective cost volume representation, we propose a cascade 3D U-Net module to regularize the cost volume to further boost the performance. Unlike the previous methods that treat multi-view depth inference as a depth regression problem or an inverse depth classification problem, we recast multi-view depth inference as an inverse depth regression task. This allows our network to achieve sub-pixel estimation and be applicable to large-scale scenes. Through extensive experiments on DTU dataset and Tanks and Temples dataset, we show that our proposed network with Correlation cost volume and Inverse DEpth Regression (CIDER), achieves state-of-the-art results, demonstrating its superior performance on scalability and accuracy.

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JSNet: Joint Instance and Semantic Segmentation of 3D Point Clouds

In this paper, we propose a novel joint instance and semantic segmentation approach, which is called JSNet, in order to address the instance and semantic segmentation of 3D point clouds simultaneously. Firstly, we build an effective backbone network to extract robust features from the raw point clouds. Secondly, to obtain more discriminative features, a point cloud feature fusion module is proposed to fuse the different layer features of the backbone network. Furthermore, a joint instance semantic segmentation module is developed to transform semantic features into instance embedding space, and then the transformed features are further fused with instance features to facilitate instance segmentation. Meanwhile, this module also aggregates instance features into semantic feature space to promote semantic segmentation. Finally, the instance predictions are generated by applying a simple mean-shift clustering on instance embeddings. As a result, we evaluate the proposed JSNet on a large-scale 3D indoor point cloud dataset S3DIS and a part dataset ShapeNet, and compare it with existing approaches. Experimental results demonstrate our approach outperforms the state-of-the-art method in 3D instance segmentation with a significant improvement in 3D semantic prediction and our method is also beneficial for part segmentation. The source code for this work is available at https://github.com/dlinzhao/JSNet.

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IoU-uniform R-CNN: Breaking Through the Limitations of RPN

Region Proposal Network (RPN) is the cornerstone of two-stage object detectors, it generates a sparse set of object proposals and alleviates the extrem foregroundbackground class imbalance problem during training. However, we find that the potential of the detector has not been fully exploited due to the IoU distribution imbalance and inadequate quantity of the training samples generated by RPN. With the increasing intersection over union (IoU), the exponentially smaller numbers of positive samples would lead to the distribution skewed towards lower IoUs, which hinders the optimization of detector at high IoU levels. In this paper, to break through the limitations of RPN, we propose IoU-Uniform R-CNN, a simple but effective method that directly generates training samples with uniform IoU distribution for the regression branch as well as the IoU prediction branch. Besides, we improve the performance of IoU prediction branch by eliminating the feature offsets of RoIs at inference, which helps the NMS procedure by preserving accurately localized bounding box. Extensive experiments on the PASCAL VOC and MS COCO dataset show the effectiveness of our method, as well as its compatibility and adaptivity to many object detection architectures. The code is made publicly available at https://github.com/zl1994/IoU-Uniform-R-CNN,

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GLA-Net: An Attention Network with Guided Loss for Mismatch Removal

Mismatch removal is a critical prerequisite in many feature-based tasks. Recent attempts cast the mismatch removal task as a binary classification problem and solve it through deep learning based methods. In these methods, the imbalance between positive and negative classes is important, which affects network performance, i.e., Fn-score. To establish the link between Fn-score and loss, we propose to guide the loss with the Fn-score directly. We theoretically demonstrate the direct link between our Guided Loss and Fn-score during training. Moreover, we discover that outliers often impair global context in mismatch removal networks. To address this issue, we introduce the attention mechanism to mismatch removal task and propose a novel Inlier Attention Block (IA Block). To evaluate the effectiveness of our loss and IA Block, we design an end-to-end network for mismatch removal, called GLA-Net \footnote{Our code will be available in Github later.}. Experiments have shown that our network achieves the state-of-the-art performance on benchmark datasets.

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Multi-Scale Geometric Consistency Guided Multi-View Stereo

In this paper, we propose an efficient multi-scale geometric consistency guided multi-view stereo method for accurate and complete depth map estimation. We first present our basic multi-view stereo method with Adaptive Checkerboard sampling and Multi-Hypothesis joint view selection (ACMH). It leverages structured region information to sample better candidate hypotheses for propagation and infer the aggregation view subset at each pixel. For the depth estimation of low-textured areas, we further propose to combine ACMH with multi-scale geometric consistency guidance (ACMM) to obtain the reliable depth estimates for low-textured areas at coarser scales and guarantee that they can be propagated to finer scales. To correct the erroneous estimates propagated from the coarser scales, we present a novel detail restorer. Experiments on extensive datasets show our method achieves state-of-the-art performance, recovering the depth estimation not only in low-textured areas but also in details.

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GPU Accelerated Cascade Hashing Image Matching for Large Scale 3D Reconstruction

Image feature point matching is a key step in Structure from Motion(SFM). However, it is becoming more and more time consuming because the number of images is getting larger and larger. In this paper, we proposed a GPU accelerated image matching method with improved Cascade Hashing. Firstly, we propose a Disk-Memory-GPU data exchange strategy and optimize the load order of data, so that the proposed method can deal with big data. Next, we parallelize the Cascade Hashing method on GPU. An improved parallel reduction and an improved parallel hashing ranking are proposed to fulfill this task. Finally, extensive experiments show that our image matching is about 20 times faster than SiftGPU on the same graphics card, nearly 100 times faster than the CPU CasHash method and hundreds of times faster than the CPU Kd-Tree based matching method. Further more, we introduce the epipolar constraint to the proposed method, and use the epipolar geometry to guide the feature matching procedure, which further reduces the matching cost.

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Multi-View Stereo with Asymmetric Checkerboard Propagation and Multi-Hypothesis Joint View Selection

In computer vision domain, how to fast and accurately perform multiview stereo (MVS) is still a challenging problem. In this paper we present a fast yet accurate method for 3D dense reconstruction, called AMHMVS, built on the PatchMatch based stereo algorithm. Different from the regular symmetric propagation scheme, our approach adopts an asymmetric checkerboard propagation strategy, which can adaptively make effective hypotheses expand further according to the confidence of current neighbor hypotheses. In order to aggregate visual information from multiple images better, we propose the multi-hypothesis joint view selection for each pixel, which leverages a cost matrix based on the multiple propagated hypotheses to robustly infer an appropriate aggregation subset parallel. Combined with the above two steps, our approach not only has the capacity of massively parallel computation, but also obtains high accuracy and completeness. Experiments on extensive datasets show that our method achieves more accurate and robust results, and runs faster than the competing methods.

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Trilaminar Multiway Reconstruction Tree for Efficient Large Scale Structure from Motion

Accuracy and efficiency are two key problems in large scale incremental Structure from Motion (SfM). In this paper, we propose a unified framework to divide the image set into clusters suitable for reconstruction as well as find multiple reliable and stable starting points. Image partitioning performs in two steps. First, some small image groups are selected at places with high image density, and then all the images are clustered according to their optimal reconstruction paths to these image groups. This promises that the scene is always reconstructed from dense places to sparse areas, which can reduce error accumulation when images have weak overlap. To enable faster speed, images outside the selected group in each cluster are further divided to achieve a greater degree of parallelism. Experiments show that our method achieves significant speedup, higher accuracy and better completeness.

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Convolutional Regression for Visual Tracking

Recently, discriminatively learned correlation filters (DCF) has drawn much attention in visual object tracking community. The success of DCF is potentially attributed to the fact that a large amount of samples are utilized to train the ridge regression model and predict the location of object. To solve the regression problem in an efficient way, these samples are all generated by circularly shifting from a search patch. However, these synthetic samples also induce some negative effects which weaken the robustness of DCF based trackers. In this paper, we propose a Convolutional Regression framework for visual tracking (CRT). Instead of learning the linear regression model in a closed form, we try to solve the regression problem by optimizing a one-channel-output convolution layer with Gradient Descent (GD). In particular, the receptive field size of the convolution layer is set to the size of object. Contrary to DCF, it is possible to incorporate all "real" samples clipped from the whole image. A critical issue of the GD approach is that most of the convolutional samples are negative and the contribution of positive samples will be suppressed. To address this problem, we propose a novel Automatic Hard Negative Mining method to eliminate easy negatives and enhance positives. Extensive experiments are conducted on a widely-used benchmark with 100 sequences. The results show that the proposed algorithm achieves outstanding performance and outperforms almost all the existing DCF based algorithms.

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Once for All: a Two-flow Convolutional Neural Network for Visual Tracking

One of the main challenges of visual object tracking comes from the arbitrary appearance of objects. Most existing algorithms try to resolve this problem as an object-specific task, i.e., the model is trained to regenerate or classify a specific object. As a result, the model need to be initialized and retrained for different objects. In this paper, we propose a more generic approach utilizing a novel two-flow convolutional neural network (named YCNN). The YCNN takes two inputs (one is object image patch, the other is search image patch), then outputs a response map which predicts how likely the object appears in a specific location. Unlike those object-specific approach, the YCNN is trained to measure the similarity between two image patches. Thus it will not be confined to any specific object. Furthermore the network can be end-to-end trained to extract both shallow and deep convolutional features which are dedicated for visual tracking. And once properly trained, the YCNN can be applied to track all kinds of objects without further training and updating. Benefiting from the once-for-all model, our algorithm is able to run at a very high speed of 45 frames-per-second. The experiments on 51 sequences also show that our algorithm achieves an outstanding performance.

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