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Wenbo Hu

Publications and source records attributed to Wenbo Hu.

At least 73 records · Page 4Linked to original sources

Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields

Inverse rendering aims at recovering both geometry and materials of objects. It provides a more compatible reconstruction for conventional rendering engines, compared with the neural radiance fields (NeRFs). On the other hand, existing NeRF-based inverse rendering methods cannot handle glossy objects with local light interactions well, as they typically oversimplify the illumination as a 2D environmental map, which assumes infinite lights only. Observing the superiority of NeRFs in recovering radiance fields, we propose a novel 5D Neural Plenoptic Function (NeP) based on NeRFs and ray tracing, such that more accurate lighting-object interactions can be formulated via the rendering equation. We also design a material-aware cone sampling strategy to efficiently integrate lights inside the BRDF lobes with the help of pre-filtered radiance fields. Our method has two stages: the geometry of the target object and the pre-filtered environmental radiance fields are reconstructed in the first stage, and materials of the target object are estimated in the second stage with the proposed NeP and material-aware cone sampling strategy. Extensive experiments on the proposed real-world and synthetic datasets demonstrate that our method can reconstruct high-fidelity geometry/materials of challenging glossy objects with complex lighting interactions from nearby objects. Project webpage: https://whyy.site/paper/nep

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Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of the initial point cloud, resulting in blurring and needle-like artifacts in areas with insufficient initializing points. This is mainly attributed to the point cloud growth condition in 3DGS that only considers the average gradient magnitude of points from observable views, thereby failing to grow for large Gaussians that are observable for many viewpoints while many of them are only covered in the boundaries. To this end, we propose a novel method, named Pixel-GS, to take into account the number of pixels covered by the Gaussian in each view during the computation of the growth condition. We regard the covered pixel numbers as the weights to dynamically average the gradients from different views, such that the growth of large Gaussians can be prompted. As a result, points within the areas with insufficient initializing points can be grown more effectively, leading to a more accurate and detailed reconstruction. In addition, we propose a simple yet effective strategy to scale the gradient field according to the distance to the camera, to suppress the growth of floaters near the camera. Extensive experiments both qualitatively and quantitatively demonstrate that our method achieves state-of-the-art rendering quality while maintaining real-time rendering speed, on the challenging Mip-NeRF 360 and Tanks & Temples datasets.

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Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing

3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However, it couples the appearance and geometry of the scene within the Gaussian attributes, which hinders the flexibility of editing operations, such as texture swapping. To address this issue, we propose a novel approach, namely Texture-GS, to disentangle the appearance from the geometry by representing it as a 2D texture mapped onto the 3D surface, thereby facilitating appearance editing. Technically, the disentanglement is achieved by our proposed texture mapping module, which consists of a UV mapping MLP to learn the UV coordinates for the 3D Gaussian centers, a local Taylor expansion of the MLP to efficiently approximate the UV coordinates for the ray-Gaussian intersections, and a learnable texture to capture the fine-grained appearance. Extensive experiments on the DTU dataset demonstrate that our method not only facilitates high-fidelity appearance editing but also achieves real-time rendering on consumer-level devices, e.g. a single RTX 2080 Ti GPU.

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Iterative Adversarial Attack on Image-guided Story Ending Generation

Multimodal learning involves developing models that can integrate information from various sources like images and texts. In this field, multimodal text generation is a crucial aspect that involves processing data from multiple modalities and outputting text. The image-guided story ending generation (IgSEG) is a particularly significant task, targeting on an understanding of complex relationships between text and image data with a complete story text ending. Unfortunately, deep neural networks, which are the backbone of recent IgSEG models, are vulnerable to adversarial samples. Current adversarial attack methods mainly focus on single-modality data and do not analyze adversarial attacks for multimodal text generation tasks that use cross-modal information. To this end, we propose an iterative adversarial attack method (Iterative-attack) that fuses image and text modality attacks, allowing for an attack search for adversarial text and image in an more effective iterative way. Experimental results demonstrate that the proposed method outperforms existing single-modal and non-iterative multimodal attack methods, indicating the potential for improving the adversarial robustness of multimodal text generation models, such as multimodal machine translation, multimodal question answering, etc.

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BLIVA: A Simple Multimodal LLM for Better Handling of Text-Rich Visual Questions

Vision Language Models (VLMs), which extend Large Language Models (LLM) by incorporating visual understanding capability, have demonstrated significant advancements in addressing open-ended visual question-answering (VQA) tasks. However, these models cannot accurately interpret images infused with text, a common occurrence in real-world scenarios. Standard procedures for extracting information from images often involve learning a fixed set of query embeddings. These embeddings are designed to encapsulate image contexts and are later used as soft prompt inputs in LLMs. Yet, this process is limited to the token count, potentially curtailing the recognition of scenes with text-rich context. To improve upon them, the present study introduces BLIVA: an augmented version of InstructBLIP with Visual Assistant. BLIVA incorporates the query embeddings from InstructBLIP and also directly projects encoded patch embeddings into the LLM, a technique inspired by LLaVA. This approach assists the model to capture intricate details potentially missed during the query decoding process. Empirical evidence demonstrates that our model, BLIVA, significantly enhances performance in processing text-rich VQA benchmarks (up to 17.76% in OCR-VQA benchmark) and in undertaking general (not particularly text-rich) VQA benchmarks (up to 7.9% in Visual Spatial Reasoning benchmark), and achieved 17.72% overall improvement in a comprehensive multimodal LLM benchmark (MME), comparing to our baseline InstructBLIP. BLIVA demonstrates significant capability in decoding real-world images, irrespective of text presence. To demonstrate the broad industry applications enabled by BLIVA, we evaluate the model using a new dataset comprising YouTube thumbnails paired with question-answer sets across 11 diverse categories. Our code and models are freely accessible at https://github.com/mlpc-ucsd/BLIVA.

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Investigating Uncertainty Calibration of Aligned Language Models under the Multiple-Choice Setting

Despite the significant progress made in practical applications of aligned language models (LMs), they tend to be overconfident in output answers compared to the corresponding pre-trained LMs. In this work, we systematically evaluate the impact of the alignment process on logit-based uncertainty calibration of LMs under the multiple-choice setting. We first conduct a thoughtful empirical study on how aligned LMs differ in calibration from their pre-trained counterparts. Experimental results reveal that there are two distinct uncertainties in LMs under the multiple-choice setting, which are responsible for the answer decision and the format preference of the LMs, respectively. Then, we investigate the role of these two uncertainties on aligned LM's calibration through fine-tuning in simple synthetic alignment schemes and conclude that one reason for aligned LMs' overconfidence is the conflation of these two types of uncertainty. Furthermore, we examine the utility of common post-hoc calibration methods for aligned LMs and propose an easy-to-implement and sample-efficient method to calibrate aligned LMs. We hope our findings could provide insights into the design of more reliable alignment processes for LMs.

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DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the intricate nature of 3D geometry and the necessity for immersive free-viewpoint rendering. In this paper, we propose a novel indoor scene texturing framework, which delivers text-driven texture generation with enchanting details and authentic spatial coherence. The key insight is to first imagine a stylized 360° panoramic texture from the central viewpoint of the scene, and then propagate it to the rest areas with inpainting and imitating techniques. To ensure meaningful and aligned textures to the scene, we develop a novel coarse-to-fine panoramic texture generation approach with dual texture alignment, which both considers the geometry and texture cues of the captured scenes. To survive from cluttered geometries during texture propagation, we design a separated strategy, which conducts texture inpainting in confidential regions and then learns an implicit imitating network to synthesize textures in occluded and tiny structural areas. Extensive experiments and the immersive VR application on real-world indoor scenes demonstrate the high quality of the generated textures and the engaging experience on VR headsets. Project webpage: https://ybbbbt.com/publication/dreamspace

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Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields

Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF presents fine-detailed and anti-aliased renderings but takes days for training, while Instant-ngp can accomplish the reconstruction in a few minutes but suffers from blurring or aliasing when rendering at various distances or resolutions due to ignoring the sampling area. To this end, we propose a novel Tri-Mip encoding that enables both instant reconstruction and anti-aliased high-fidelity rendering for neural radiance fields. The key is to factorize the pre-filtered 3D feature spaces in three orthogonal mipmaps. In this way, we can efficiently perform 3D area sampling by taking advantage of 2D pre-filtered feature maps, which significantly elevates the rendering quality without sacrificing efficiency. To cope with the novel Tri-Mip representation, we propose a cone-casting rendering technique to efficiently sample anti-aliased 3D features with the Tri-Mip encoding considering both pixel imaging and observing distance. Extensive experiments on both synthetic and real-world datasets demonstrate our method achieves state-of-the-art rendering quality and reconstruction speed while maintaining a compact representation that reduces 25% model size compared against Instant-ngp.

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Client: Cross-variable Linear Integrated Enhanced Transformer for Multivariate Long-Term Time Series Forecasting

Long-term time series forecasting (LTSF) is a crucial aspect of modern society, playing a pivotal role in facilitating long-term planning and developing early warning systems. While many Transformer-based models have recently been introduced for LTSF, a doubt have been raised regarding the effectiveness of attention modules in capturing cross-time dependencies. In this study, we design a mask-series experiment to validate this assumption and subsequently propose the "Cross-variable Linear Integrated ENhanced Transformer for Multivariate Long-Term Time Series Forecasting" (Client), an advanced model that outperforms both traditional Transformer-based models and linear models. Client employs linear modules to learn trend information and attention modules to capture cross-variable dependencies. Meanwhile, it simplifies the embedding and position encoding layers and replaces the decoder module with a projection layer. Essentially, Client incorporates non-linearity and cross-variable dependencies, which sets it apart from conventional linear models and Transformer-based models. Extensive experiments with nine real-world datasets have confirmed the SOTA performance of Client with the least computation time and memory consumption compared with the previous Transformer-based models. Our code is available at https://github.com/daxin007/Client.

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Physics-Guided Discovery of Highly Nonlinear Parametric Partial Differential Equations

Partial differential equations (PDEs) that fit scientific data can represent physical laws with explainable mechanisms for various mathematically-oriented subjects, such as physics and finance. The data-driven discovery of PDEs from scientific data thrives as a new attempt to model complex phenomena in nature, but the effectiveness of current practice is typically limited by the scarcity of data and the complexity of phenomena. Especially, the discovery of PDEs with highly nonlinear coefficients from low-quality data remains largely under-addressed. To deal with this challenge, we propose a novel physics-guided learning method, which can not only encode observation knowledge such as initial and boundary conditions but also incorporate the basic physical principles and laws to guide the model optimization. We theoretically show that our proposed method strictly reduces the coefficient estimation error of existing baselines, and is also robust against noise. Extensive experiments show that the proposed method is more robust against data noise, and can reduce the estimation error by a large margin. Moreover, all the PDEs in the experiments are correctly discovered, and for the first time we are able to discover three-dimensional PDEs with highly nonlinear coefficients.

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SUES-200: A Multi-height Multi-scene Cross-view Image Benchmark Across Drone and Satellite

Cross-view image matching aims to match images of the same target scene acquired from different platforms. With the rapid development of drone technology, cross-view matching by neural network models has been a widely accepted choice for drone position or navigation. However, existing public datasets do not include images obtained by drones at different heights, and the types of scenes are relatively homogeneous, which yields issues in assessing a model's capability to adapt to complex and changing scenes. In this end, we present a new cross-view dataset called SUES-200 to address these issues. SUES-200 contains 24120 images acquired by the drone at four different heights and corresponding satellite view images of the same target scene. To the best of our knowledge, SUES-200 is the first public dataset that considers the differences generated in aerial photography captured by drones flying at different heights. In addition, we developed an evaluation for efficient training, testing and evaluation of cross-view matching models, under which we comprehensively analyze the performance of nine architectures. Then, we propose a robust baseline model for use with SUES-200. Experimental results show that SUES-200 can help the model to learn highly discriminative features of the height of the drone.

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TgDLF2.0: Theory-guided deep-learning for electrical load forecasting via Transformer and transfer learning

Electrical energy is essential in today's society. Accurate electrical load forecasting is beneficial for better scheduling of electricity generation and saving electrical energy. In this paper, we propose theory-guided deep-learning load forecasting 2.0 (TgDLF2.0) to solve this issue, which is an improved version of the theory-guided deep-learning framework for load forecasting via ensemble long short-term memory (TgDLF). TgDLF2.0 introduces the deep-learning model Transformer and transfer learning on the basis of dividing the electrical load into dimensionless trends and local fluctuations, which realizes the utilization of domain knowledge, captures the long-term dependency of the load series, and is more appropriate for realistic scenarios with scarce samples. Cross-validation experiments on different districts show that TgDLF2.0 is approximately 16% more accurate than TgDLF and saves more than half of the training time. TgDLF2.0 with 50% weather noise has the same accuracy as TgDLF without noise, which proves its robustness. We also preliminarily mine the interpretability of Transformer in TgDLF2.0, which may provide future potential for better theory guidance. Furthermore, experiments demonstrate that transfer learning can accelerate convergence of the model in half the number of training epochs and achieve better performance.

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StackVAE-G: An efficient and interpretable model for time series anomaly detection

Recent studies have shown that autoencoder-based models can achieve superior performance on anomaly detection tasks due to their excellent ability to fit complex data in an unsupervised manner. In this work, we propose a novel autoencoder-based model, named StackVAE-G that can significantly bring the efficiency and interpretability to multivariate time series anomaly detection. Specifically, we utilize the similarities across the time series channels by the stacking block-wise reconstruction with a weight-sharing scheme to reduce the size of learned models and also relieve the overfitting to unknown noises in the training data. We also leverage a graph learning module to learn a sparse adjacency matrix to explicitly capture the stable interrelation structure among multiple time series channels for the interpretable pattern reconstruction of interrelated channels. Combining these two modules, we introduce the stacking block-wise VAE (variational autoencoder) with GNN (graph neural network) model for multivariate time series anomaly detection. We conduct extensive experiments on three commonly used public datasets, showing that our model achieves comparable (even better) performance with the state-of-the-art modelsand meanwhile requires much less computation and memory cost. Furthermore, we demonstrate that the adjacency matrix learned by our model accurately captures the interrelation among multiple channels, and can provide valuable information for failure diagnosis applications.

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Scale-arbitrary Invertible Image Downscaling

Conventional social media platforms usually downscale the HR images to restrict their resolution to a specific size for saving transmission/storage cost, which leads to the super-resolution (SR) being highly ill-posed. Recent invertible image downscaling methods jointly model the downscaling/upscaling problems and achieve significant improvements. However, they only consider fixed integer scale factors that cannot downscale HR images with various resolutions to meet the resolution restriction of social media platforms. In this paper, we propose a scale-Arbitrary Invertible image Downscaling Network (AIDN), to natively downscale HR images with arbitrary scale factors. Meanwhile, the HR information is embedded in the downscaled low-resolution (LR) counterparts in a nearly imperceptible form such that our AIDN can also restore the original HR images solely from the LR images. The key to supporting arbitrary scale factors is our proposed Conditional Resampling Module (CRM) that conditions the downscaling/upscaling kernels and sampling locations on both scale factors and image content. Extensive experimental results demonstrate that our AIDN achieves top performance for invertible downscaling with both arbitrary integer and non-integer scale factors. Code will be released upon publication.

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GMLight: Lighting Estimation via Geometric Distribution Approximation

Inferring the scene illumination from a single image is an essential yet challenging task in computer vision and computer graphics. Existing works estimate lighting by regressing representative illumination parameters or generating illumination maps directly. However, these methods often suffer from poor accuracy and generalization. This paper presents Geometric Mover's Light (GMLight), a lighting estimation framework that employs a regression network and a generative projector for effective illumination estimation. We parameterize illumination scenes in terms of the geometric light distribution, light intensity, ambient term, and auxiliary depth, which can be estimated by a regression network. Inspired by the earth mover's distance, we design a novel geometric mover's loss to guide the accurate regression of light distribution parameters. With the estimated light parameters, the generative projector synthesizes panoramic illumination maps with realistic appearance and high-frequency details. Extensive experiments show that GMLight achieves accurate illumination estimation and superior fidelity in relighting for 3D object insertion. The codes are available at \href{https://github.com/fnzhan/Illumination-Estimation}{https://github.com/fnzhan/Illumination-Estimation}.

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Conditional Directed Graph Convolution for 3D Human Pose Estimation

Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as the hierarchical orders among the joints are not explicitly presented. In this paper, we propose to represent the human skeleton as a directed graph with the joints as nodes and bones as edges that are directed from parent joints to child joints. By so doing, the directions of edges can explicitly reflect the hierarchical relationships among the nodes. Based on this representation, we further propose a spatial-temporal conditional directed graph convolution to leverage varying non-local dependence for different poses by conditioning the graph topology on input poses. Altogether, we form a U-shaped network, named U-shaped Conditional Directed Graph Convolutional Network, for 3D human pose estimation from monocular videos. To evaluate the effectiveness of our method, we conducted extensive experiments on two challenging large-scale benchmarks: Human3.6M and MPI-INF-3DHP. Both quantitative and qualitative results show that our method achieves top performance. Also, ablation studies show that directed graphs can better exploit the hierarchy of articulated human skeletons than undirected graphs, and the conditional connections can yield adaptive graph topologies for different poses.

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Sparse Needlets for Lighting Estimation with Spherical Transport Loss

Accurate lighting estimation is challenging yet critical to many computer vision and computer graphics tasks such as high-dynamic-range (HDR) relighting. Existing approaches model lighting in either frequency domain or spatial domain which is insufficient to represent the complex lighting conditions in scenes and tends to produce inaccurate estimation. This paper presents NeedleLight, a new lighting estimation model that represents illumination with needlets and allows lighting estimation in both frequency domain and spatial domain jointly. An optimal thresholding function is designed to achieve sparse needlets which trims redundant lighting parameters and demonstrates superior localization properties for illumination representation. In addition, a novel spherical transport loss is designed based on optimal transport theory which guides to regress lighting representation parameters with consideration of the spatial information. Furthermore, we propose a new metric that is concise yet effective by directly evaluating the estimated illumination maps rather than rendered images. Extensive experiments show that NeedleLight achieves superior lighting estimation consistently across multiple evaluation metrics as compared with state-of-the-art methods.

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Accurate and Reliable Forecasting using Stochastic Differential Equations

It is critical yet challenging for deep learning models to properly characterize uncertainty that is pervasive in real-world environments. Although a lot of efforts have been made, such as heteroscedastic neural networks (HNNs), little work has demonstrated satisfactory practicability due to the different levels of compromise on learning efficiency, quality of uncertainty estimates, and predictive performance. Moreover, existing HNNs typically fail to construct an explicit interaction between the prediction and its associated uncertainty. This paper aims to remedy these issues by developing SDE-HNN, a new heteroscedastic neural network equipped with stochastic differential equations (SDE) to characterize the interaction between the predictive mean and variance of HNNs for accurate and reliable regression. Theoretically, we show the existence and uniqueness of the solution to the devised neural SDE. Moreover, based on the bias-variance trade-off for the optimization in SDE-HNN, we design an enhanced numerical SDE solver to improve the learning stability. Finally, to more systematically evaluate the predictive uncertainty, we present two new diagnostic uncertainty metrics. Experiments on the challenging datasets show that our method significantly outperforms the state-of-the-art baselines in terms of both predictive performance and uncertainty quantification, delivering well-calibrated and sharp prediction intervals.

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