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Wenbo Li

Publications and source records attributed to Wenbo Li.

At least 19 recordsLinked to original sources

Improving Progressive Compression with Adaptive Interpolation and Coefficient Decomposition

Exascale simulations generate data far faster than it can be stored or analyzed, making efficient data reduction essential. Error-controlled lossy compression offers high compression ratios under user-specified error bounds, but the target tolerance must be fixed at compression time. Progressive compression relaxes this restriction, yet existing methods still rely on fixed refactoring strategies and do not fully exploit correlations among decomposed coefficients, limiting the efficiency of progressive retrieval. In this work, we present an adaptive progressive compression framework that improves retrieval efficiency for two common targets, namely error-bound and peak Signal-to-Noise ratios. Our contributions are fourfold. (1) We propose to leverage two complementary interpolation schemes for adaptive progressive compression toward different targets, and we optimize them to achieve high efficiency. (2) We propose coefficient decomposition, a novel method that exploits the commonly overlooked spatial correlations among decorrelated data, which further improves the efficiency. (3) We develop the adaptive progressive compression workflow with automatic selection of the best-fit refactoring pipeline and tailored optimizations. (4) We evaluate the proposed framework on five real-world scientific datasets against three state-of-the-art progressive compressors. Experimental results demonstrate that the proposed framework improves the compression ratio by up to $42.3\%$ under the same requested error tolerance and up to $92.5\%$ at the same PSNR, compared with the best-performing existing methods. When transferring $512$ GB of scientific data to remote sites, the framework delivers up to $1.26\times$ speedup in the end-to-end data transfer performance. Furthermore, our method achieves the highest visualization quality while retrieving the least amount of data from storage.

cs.DC

Unfold The World: Factorize 4D Properties in Reinforcing Spatial Reasoning

Despite the remarkable prowess of Vision-Language Models (VLMs) in general multimodal tasks, they remain fundamentally ``flat'' when reasoning about the physical world. We argue that this spatial bottleneck stems from a profound dimensional mismatch: while VLMs are trained to interpret 2D projections, true spatial reasoning demands the recovery of latent 3D geometry and temporal continuity. To conquer this high-dimensional complexity, we advocate a shift from monolithic learning to a ``divide and conquer'' paradigm. We present FactoSR, a factorized reinforcement learning framework that explicitly interpret the dimensions collapsed by visual projection. At its core, FactoSR decomposes the monolithic problem of world-consistent reasoning into three orthogonal, geometric sub-objectives: planar correspondence ($XY$), depth consistency ($Z$), and temporal reversibility ($T$). By optimizing these verifiable constraints within a unified policy learning mechanism, we effectively transform an ill-posed projection recovery problem into a series of tangible reasoning steps. Extensive evaluations on multi-view and video benchmarks demonstrate that this elegant decomposition yields substantial gains in 3D and 4D reasoning, achieving a 5.9% boost on VSI-Bench and 4.5% on All-Angles-Bench. Our findings suggest that reinforcing explicit, factorized 4D consistency is a critical step toward evolving VLMs into robust, world-aware reasoners.

cs.CV

ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training

Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.

cs.CV

RubricRM: Generative Reward Modeling via Dynamic Rubrics for Image Generation and Editing

Reward models play an essential role in aligning visual generative models, yet most existing visual reward models use a single scalar score or rely on fixed criteria that cannot adapt to different instructions. This limits both interpretability and task sensitivity, especially for text-to-image generation and instruction-based image editing, where different inputs require different evaluation dimensions. We propose RubricRM, a pairwise generative reward modeling framework that first produces an input-specific rubric with evaluation dimensions, weights, and scoring criteria, and then applies the rubric to score candidate images. We train dedicated RubricRM models for text-to-image generation and image editing using a two-stage training pipeline: supervised fine-tuning teaches the model the rubric-based scoring paradigm, while GRPO further improves scoring through fine-grained dimension-level rewards. Experiments on multiple generation and editing benchmarks show that RubricRM outperforms existing specialized reward models and remains competitive with strong proprietary MLLM judges despite using smaller backbones. Our models, data, and code are available at https://github.com/zijiankan/RubricRM.

cs.CV

Dual-Thrust Switching Analytical Guidance Algorithm for Powered Landing with Attitude Smoothness Optimization

Traditional numerical guidance methods for powered landing of reusable rockets are typically constrained by high computational complexity and inadequate real-time performance. Moreover, insufficient consideration of attitude smoothness often induces severe fluctuations in control commands; meanwhile, most existing approaches are tailored for single-thrust scenarios, failing to accommodate the guidance requirements of multi-engine thrust switching. To mitigate these limitations, this paper proposes an analytical guidance method optimized for attitude smoothness, which supports dual-thrust-mode switching. First, a corresponding optimal control problem is formulated, and it is theoretically proven that the optimal attitude command takes a concise piecewise cubic function form. This transforms complex trajectory optimization into a parametric analytical optimization problem, yielding a substantial improvement in computational efficiency. Further, a three-phase guidance framework is designed to enable adaptive determination of the guidance activation point and thrust switching point; when integrated with an aerodynamic correction strategy, this framework enhances the method's adaptability in complex flight environments particularly under high lift-to-drag ratio conditions. Simulation results demonstrate that the attitude command profile generated by the proposed method aligns closely with the theoretical optimal solution, with an ultra-short computation time, confirming its strong potential for online real-time implementation. Even under stringent conditions (e.g., limited thrust adjustment range, high lift-to-drag ratios, and parameter deviations), the method consistently achieves high-precision landing, showcasing promising prospects for engineering applications.

math.OC

Condensed PIPG Sequential Convex Optimization for Reusable-Rocket Powered Landing with Strong Aerodynamics

Reusable-rocket powered landing under strong aerodynamics couples variable mass, free final time, and bounded aerodynamic controls through nonlinear velocity-frame dynamics. This paper develops a condensed proportional--integral projected-gradient (PIPG) sequential-convex method whose principal contribution is an exact reduced-space inner architecture. Because the problem contains only six terminal hard equalities and no state path constraints, 217 nodal-state variables and 210 trapezoidal dynamics equalities are eliminated from the 31-node convex subproblem, leaving 101 primal variables and six terminal equalities. Row-orthogonal preconditioning, fixed-size matrix--vector products, and nodewise circular-epigraph projections then yield a customized PIPG kernel. Physical consistency of the angle-dependent axial force is maintained by gradually releasing drag sensitivity between the reference squared angle and an epigraph variable $A$, together with a convex tightness term. A pointwise Hamiltonian argument shows that the fully released limiting subproblem admits a tight optimum satisfying $A=\alpha^2+\beta^2$. Deterministic annealing, two-stage inner accuracy, and a rejected-on-failure threefold extrapolation are secondary outer-loop accelerators.

math.OC

Submillisecond Sequential Convex Optimization for Powered Landing via Dynamics Condensation and xPIPG

Powered landing with variable mass, free final time, and quadratic aerodynamic drag requires the repeated solution of local convex subproblems, whose main online cost lies in the long dynamics-equality chain and the inner iterations. This paper develops a condensed sequential convex approximation designed for low latency. Exact block elimination removes 217 intermediate-state components and 210 interval equations from a 31-node model, leaving 100 primal variables coupled by six terminal equalities. A low-weight energy term and fixed quadratic proximal regularization make the ideal surrogate strongly convex with predictable curvature. The inner solver is an extrapolated proportional--integral projected gradient (xPIPG) implemented with fixed-size arrays, $3\times3$ interval solves, and a fused one-pass node map. The one-pass map is a deliberate low-cost approximation, not the exact joint proximal operator. We therefore evaluate the timed code by nonlinear trajectory residuals and independent physical checks rather than by a claim of exact KKT convergence. The single-precision C implementation completes one plan in four outer updates and 336 xPIPG updates. On an Intel Core i7-10875H, the median end-to-end solve time is \SI{374}{\micro\second} and the P99 value is \SI{512}{\micro\second}. All 100 common initial-state perturbations pass validation, and the median remains below \SI{0.7}{\milli\second} for 15--51 nodes. An independent high-accuracy first-order-hold integration gives a terminal position error of \SI{0.183}{\meter}. Within the stated model, hardware, stopping rule, and timing boundary, this is, to the authors' knowledge, the first submillisecond end-to-end sequential-convex solve for a single powered-landing trajectory.

math.OC

JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion

Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.

cs.CV

PROGRESS: Coverage-guided RL to Train Search-augmented LLM Agent

Existing search-augmented LLM agents are trained using Reinforcement Learning to boost its reasoning capabilities. However, these approaches primarily rely on outcome-level rewards, which provide little supervision over search behavior and overlook agent's ability to decompose complex queries properly. To mitigate this issue, we propose PROGRESS which utilizes teacher-guided coverage reward to explicitly shape decomposed query generation of the policy model. During training, frozen teacher models are used to decompose complex queries into essential search queries. These essential search queries are utilized to guide the search behavior of the policy model. Integrated into an R1-style training framework, our approach provides lightweight guidance over query decomposition decisions without dense process-level supervision. Experiments show that coverage-guided RL improves overall task performance, highlighting the importance of explicitly supervising search strategies in agentic LLMs.

cs.AI

Role-Break in Attention Heads: Understanding and Detecting Hallucinations in VLMs

Despite remarkable progress in vision-language generation, Vision-Language Models (VLMs) remain prone to hallucinations, producing content that is inconsistent with or unsupported by the input image. Existing works largely design detection or mitigation methods around one specific hallucination pattern, such as visual-textual imbalance, but real VLM hallucinations arise from a mixture of multiple patterns, so signals bound to a single pattern struggle to remain stable across models and tasks. Under a unified head-level view, we find that hallucination-induced changes manifest as localized deviations from each head's faithful contextual behavior, a phenomenon we term Role-Break. Detailed analysis reveals that these deviations are systematically organized across attention heads, contextual sources, and deviation directions, and that the resulting signal is linearly readable once head identity is preserved. Based on these findings, we build a lightweight linear detector on top of Role-Break that requires no fine-tuning of the VLM, whose feature dimension stays below 5,000 and reaches an average AUROC of 93.23 across six VLMs and four benchmarks. A small-scale intervention experiment further shows that the detected tokens can be directly acted upon in the discriminative setting.

cs.CV

Microsecond-Class Powered-Descent Optimization via Exact Condensation and Strong Convex Regularization

Fuel-dominant powered descent can be written as a convex program, but the usual full-state epigraph formulation still carries many state variables, fuel epigraph variables, and dynamics equalities. In addition, the pure-fuel objective provides no strong-convexity curvature. This paper combines three structural reductions. First, a dimensionally consistent low-weight energy term makes the control solution unique. Second, a terminal-state sensitivity recursion eliminates every intermediate state exactly; invertible row normalization turns the 30-node baseline with 300 primal variables and 174 equality multipliers into a problem with 90 control variables and six terminal multipliers. Third, the shared radial structure of the fuel norm and thrust ball gives an exact closed-form proximal operator consisting of group shrinkage followed by magnitude clipping. The condensed problem is solved with a fixed-budget extrapolated proportional--integral projected-gradient iteration implemented in fixed-size C17 arrays. In a Mars powered-descent case with energy weight 0.02 and relative reference-solution tolerance $10^{-3}$, the iteration count decreases from 2744 for the pure-fuel full-state epigraph baseline to 93, while the fuel metric increases by only 0.033\%. The mean end-to-end solve time is \SI{68.2}{\micro\second}, and P99 is \SI{128.1}{\micro\second}, on an Intel i7-10875H. Because the thrust set in this test case is already a convex ball, the contribution is fast solution of the convex core rather than a new lossless-convexification theorem.

math.OC

Geo3R: Mitigating Spatial Reasoning Hallucination in Multimodal Large Language Models

Despite remarkable progress in visual understanding, Multimodal Large Language Models (MLLMs) remain prone to hallucinations when reasoning about spatial relationships, often producing judgments that contradict the true 3D structure of the scene. Though several existing works have proposed to mitigate hallucinations, our analysis indicates that they show limited effectiveness in spatial reasoning, as they fail to bridge the fundamental gap between 2D visual representations and 3D spatial reality. Based on this finding, we define hallucinations arising from insufficient spatial structure modeling as spatial reasoning hallucination, a subcategory of relation hallucination that existing mitigation methods fail to address. We further identify three typical scenarios where such hallucinations frequently occur: perspective effects, object orientation, and viewpoint changes. To this end, we propose Geo3R, a training-free, plug-and-play framework that incorporates geometric evidence and structured 3D reasoning to mitigate spatial reasoning hallucination. Experiments on three benchmarks, covering 18 tasks across all three scenarios, show that Geo3R substantially reduces spatial reasoning hallucination across diverse MLLMs without additional training, outperforming existing models and methods.

cs.CV

HalluScope: Fine-grained Hallucination Diagnosis for Multimodal Large Language Models

Although Multimodal Large Language Models have achieved strong performance across a wide range of vision-language tasks, they still suffer from hallucinations, where model outputs become inconsistent with the visual content, textual context, or commonsense knowledge. Existing studies primarily address this problem through coarse-grained detection. However, these approaches often provide insufficient diagnostic information for understanding hallucination types and supporting downstream hallucination mitigation. To bridge this gap, we propose fine-grained hallucination diagnosis for MLLMs, a new unified task that jointly performs hallucination detection, classification, and interpretable explanation generation. We develop an automated data generation pipeline and construct HalluScope-30K, a large-scale diagnostic dataset covering eight sources and five task categories. Based on this dataset, we design a multi-granular joint reward function and train two diagnosis models, HalluScope-4B and HalluScope-8B, which achieve state-of-the-art performance on both the MHALO benchmark and our fine-grained hallucination classification benchmark. Notably, detection and classification are mutually beneficial under joint optimization. Furthermore, diagnosis-driven feedback experiments show that the fine-grained diagnostic explanations produced by our model effectively guide target models to correct their hallucinations, with full diagnosis substantially outperforming all baselines on both Qwen3-VL-8B-Instruct and LLaVA-1.5-7B. Our code, data, and models are available at https://github.com/wkinglin/HalluScope.

cs.CV

Do LLMs Ask the Right Questions? Evaluating GPT-Generated Surveys as Instruments for Measuring Social Attitudes

Understanding human beliefs and social attitudes often relies on carefully designed survey instruments. Recent work has suggested that large language models (LLMs) could automate parts of this process by generating surveys at scale, raising questions about the comparability of such instruments to literature-grounded, human-designed surveys. We present a controlled empirical comparison between GPT-generated surveys and established survey baselines across three social domains: climate change, immigration, and diversity, equity, and inclusion (DEI). GPT-generated surveys were produced using a fixed prompting framework enforcing a 3x3 structure over beliefs, perceptions, and behaviors, while human baselines were assembled from validated instruments to match survey length and construct coverage. We collected responses from U.S.-based participants, who completed both survey types, allowing direct within-subject comparison. We analyze differences in response distributions, clustering behavior, and alignment with self-identified stances. Our results show that GPT-generated surveys capture the same dominant attitudinal divisions as human-designed instruments, while exhibiting differences in the resolution of belief structure and group separation. These findings suggest that LLM-generated surveys are suited for exploratory and large-scale analyses, and can be used to complement expert-designed instruments.

cs.CY

CoDMD: Copula-aware Distribution Matching Distillation for Fast Video Generation

Few-step distillation for video diffusion models has attracted significant attention, driven by the urgent demand for efficient deployment in real-world scenarios. However, Distribution Matching Distillation (DMD), a leading paradigm, tends to degrade under limited NFE budgets, manifesting in video generation as layout instability, oversaturation, and broken motion dynamics. We trace this failure to a structural limitation: standard DMD is an intra-sample distribution-matching objective with coordinate-wise gradients, and thus imposes no explicit constraint on the relational geometry across batch elements or temporal frames, leaving the underlying copula largely unregulated. Combined with the mode-seeking tendency of its reverse-KL objective, this absence of relational guidance makes DMD prone to collapsing into local optima in the few-step regime. Motivated by this insight, we propose Copula-aware DMD (CoDMD), a lightweight relational regularizer that reuses score estimates already produced by the frozen teacher and the online fake model to construct pairwise relation matrices across samples and frames. These are matched through a supplementary distributional objective that requires no additional networks, datasets, or sampling trajectories. On the Wan-2.1-T2V model series at 1.3B & 14B scales, CoDMD distills 50-step teachers into 4-step students, achieving an approximate 25$\times$ speed-up while attaining VBench scores of 84.46 & 84.87, outperforming prior trajectory-based (rCM 82.81 & 84.05) and distribution-based (DMD 83.38 & 83.81) methods.

cs.CV

PathRouter: Aligning Rewards with Retrieval Quality in Agentic Graph Retrieval-Augmented Generation

Agentic GraphRAG trains language-model agents to iteratively retrieve and reason over graph-structured evidence, enabling more accurate and context-aware decision-making by efficiently navigating complex information networks. However, outcome-only reinforcement learning suffers from \textit{\textbf{answer-path reward aliasing}}, where correct answers may come from shortcuts rather than useful evidence paths. It also exhibits \textit{\textbf{search-update ambiguity}}, as scalar trajectory-level feedback does not indicate which retrieval actions to adjust. To mitigate these shortcomings, we present PathRouter, a path-aware training framework for agentic GraphRAG. PathRouter jointly evaluates each trajectory along answer correctness and evidence-path overlap, yielding four trajectory categories with differentiated GRPO advantage scaling that suppresses shortcut reinforcement while preserving evidence-seeking behavior. For evidence-poor trajectories, a frozen gold-evidence teacher provides token-level KL guidance on reasoning and search-query tokens, excluding answer tokens to avoid direct response imitation. Experiments on six QA benchmarks across three model sizes show that PathRouter consistently improves answer F1 and evidence-path overlap, achieving average F1 gains of 3.1 on 3B and 4.9 on 7B models compared to a strong baseline.

cs.CL

Doc-to-Atom: Learning to Compile and Compose Memory Atoms

Long input sequences are central to document understanding and multi-step reasoning in Large Language Models, yet the quadratic cost of attention makes inference both memory-intensive and slow. Context distillation mitigates this by compressing contextual information into model parameters, and recent work such as Doc-to-LoRA amortizes context distillation into a single forward pass that generates one LoRA adapter per document. However, producing a single monolithic adapter for all queries leads to irrelevant-query interference, limited compositional recall, and poor scalability to long-document reasoning. To address these challenges, we propose Doc-to-Atom (Doc2Atom), a compositional parametric memory framework that decomposes each document into semantically typed knowledge atoms. Each atom is compiled into an independent micro-LoRA adapter and a provenance retrieval key. At inference time, a lightweight query router selects and assembles only the relevant atoms into a query-specific adapter, which is then injected into a frozen base model. The entire system is trained end-to-end through a multi-objective distillation framework. Experiments on six diverse QA benchmarks demonstrate that Doc2Atom outperforms Doc-to-LoRA baselines while reducing the memory cost of document internalization.

cs.CL

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world. However, existing benchmarks predominantly rely on passive evaluation (e.g., static VQA) or simulator-specific pipelines, failing to assess general interactive spatial understanding. We introduce SpatialWorld, a unified benchmark designed specifically for evaluating the interactive spatial understanding of multimodal agents in complex real-world tasks. Integrating eight heterogeneous simulation backends under a shared, simulator-agnostic protocol, SpatialWorld features 760 human-annotated tasks across diverse domains (e.g., household routines, travel, social collaboration). Agents must solve tasks under vision-only partial observability, actively gathering egocentric visual evidence and expressing decisions via a unified, text-based action interface native to MLLMs. For reliable evaluation, each task includes a human-validated initial state, a reference trajectory, and a terminal-state verifier. Evaluating 15 advanced agents reveals that robust spatial task solving remains challenging: the strongest model, GPT-5, achieves an average task success rate (TSR) of only 17.4%, while the leading open-source model, Qwen-3.5, reaches 14.1%. Further analysis exposes a clear mismatch between task success and execution efficiency, alongside substantial domain-specific performance variations. These bottlenecks in active exploration and long-horizon planning position SpatialWorld as a rigorous testbed for future spatial agents.

cs.AI