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Wenbo Li

Publications and source records attributed to Wenbo Li.

At least 91 records · Page 5Linked to original sources

VividFace: High-Quality and Efficient One-Step Diffusion For Video Face Enhancement

Video Face Enhancement (VFE) aims to restore high-quality facial regions from degraded video sequences, enabling a wide range of practical applications. Despite substantial progress in the field, current methods that primarily rely on video super-resolution and generative frameworks continue to face three fundamental challenges: (1) computational inefficiency caused by iterative multi-step denoising in diffusion models; (2) faithfully modeling intricate facial textures while preserving temporal consistency; and (3) limited model generalization due to the lack of high-quality face video training data. To address these challenges, we propose VividFace, a novel and efficient one-step diffusion framework for VFE. Built upon the pretrained WANX video generation model, VividFace reformulates the traditional multi-step diffusion process as a single-step flow matching paradigm that directly maps degraded inputs to high-quality outputs with significantly reduced inference time. To enhance facial detail recovery, we introduce a Joint Latent-Pixel Face-Focused Training strategy that constructs spatiotemporally aligned facial masks to guide optimization toward critical facial regions in both latent and pixel spaces. Furthermore, we develop an MLLM-driven automated filtering pipeline that produces MLLM-Face90, a meticulously curated high-quality face video dataset, ensuring models learn from photorealistic facial textures. Extensive experiments demonstrate that VividFace achieves superior performance in perceptual quality, identity preservation, and temporal consistency across both synthetic and real-world benchmarks. We will publicly release our code, models, and dataset to support future research.

cs.CV↗

PSDiffusion: Harmonized Multi-Layer Image Generation via Layout and Appearance Alignment

Transparent image layer generation plays a significant role in digital art and design workflows. Existing methods typically decompose transparent layers from a single RGB image using a set of tools or generate multiple transparent layers sequentially. Despite some promising results, these methods often limit their ability to model global layout, physically plausible interactions, and visual effects such as shadows and reflections with high alpha quality due to limited shared global context among layers. To address this issue, we propose PSDiffusion, a unified diffusion framework that leverages image composition priors from pre-trained image diffusion model for simultaneous multi-layer text-to-image generation. Specifically, our method introduces a global layer interaction mechanism to generate layered images collaboratively, ensuring both individual layer quality and coherent spatial and visual relationships across layers. We include extensive experiments on benchmark datasets to demonstrate that PSDiffusion is able to outperform existing methods in generating multi-layer images with plausible structure and enhanced visual fidelity.

cs.CV↗

OSCAR: One-Step Diffusion Codec Across Multiple Bit-rates

Pretrained latent diffusion models have shown strong potential for lossy image compression, owing to their powerful generative priors. Most existing diffusion-based methods reconstruct images by iteratively denoising from random noise, guided by compressed latent representations. While these approaches have achieved high reconstruction quality, their multi-step sampling process incurs substantial computational overhead. Moreover, they typically require training separate models for different compression bit-rates, leading to significant training and storage costs. To address these challenges, we propose a one-step diffusion codec across multiple bit-rates. termed OSCAR. Specifically, our method views compressed latents as noisy variants of the original latents, where the level of distortion depends on the bit-rate. This perspective allows them to be modeled as intermediate states along a diffusion trajectory. By establishing a mapping from the compression bit-rate to a pseudo diffusion timestep, we condition a single generative model to support reconstructions at multiple bit-rates. Meanwhile, we argue that the compressed latents retain rich structural information, thereby making one-step denoising feasible. Thus, OSCAR replaces iterative sampling with a single denoising pass, significantly improving inference efficiency. Extensive experiments demonstrate that OSCAR achieves superior performance in both quantitative and visual quality metrics. The code and models are available at https://github.com/jp-guo/OSCAR.

eess.IV↗

Development of a magnetorheological hand exoskeleton featuring a high force-to-power ratio for enhanced grip endurance

Hand exoskeletons have significant potential in labor-intensive fields by mitigating hand grip fatigue, enhancing hand strength, and preventing injuries. However, most of the traditional hand exoskeletons are driven by motors, whose output force is limited in the constrained installation conditions. Besides, they also come with the disadvantages of high power consumption, complex and bulky assistive systems, and high instability. In this work, we develop a novel hand exoskeleton integrated with innovative magnetorheological (MR) clutches that offers a high force-to-power ratio to improve grip endurance. The clutch features an enhanced structure design, a micro roller enhancing structure, which can significantly boost output forces. The experimental data demonstrate that, when it is supplied with 2 V, the clutch can deliver a peak holding force of 381.15 N-55 times that when no voltage is provided (7 N). In this scenario, it only consumes 1.38 W, yielding a force-to-power ratio of 256.75N/W, which is 2.35 times higher than the best-reported actuator used for hand exoskeletons. This capability enables the designed MRHE to provide approximately 419.79 N support force for gripping. The designed MR hand exoskeleton is highly integrated, comprising an exoskeleton frame, MR clutches, a control unit, and a battery. Evaluations through static grip endurance tests and dynamic carrying and lifting tests confirm that the MR hand exoskeleton can effectively reduce muscle fatigue, extend grip endurance, and minimize injuries. These findings highlight its strong potential for practical applications in repetitive tasks such as carrying and lifting in industrial settings.

cs.RO↗

PocketSR: The Super-Resolution Expert in Your Pocket Mobiles

Real-world image super-resolution (RealSR) aims to enhance the visual quality of in-the-wild images, such as those captured by mobile phones. While existing methods leveraging large generative models demonstrate impressive results, the high computational cost and latency make them impractical for edge deployment. In this paper, we introduce PocketSR, an ultra-lightweight, single-step model that brings generative modeling capabilities to RealSR while maintaining high fidelity. To achieve this, we design LiteED, a highly efficient alternative to the original computationally intensive VAE in SD, reducing parameters by 97.5% while preserving high-quality encoding and decoding. Additionally, we propose online annealing pruning for the U-Net, which progressively shifts generative priors from heavy modules to lightweight counterparts, ensuring effective knowledge transfer and further optimizing efficiency. To mitigate the loss of prior knowledge during pruning, we incorporate a multi-layer feature distillation loss. Through an in-depth analysis of each design component, we provide valuable insights for future research. PocketSR, with a model size of 146M parameters, processes 4K images in just 0.8 seconds, achieving a remarkable speedup over previous methods. Notably, it delivers performance on par with state-of-the-art single-step and even multi-step RealSR models, making it a highly practical solution for edge-device applications.

cs.CV↗

LLM Agent Meets Agentic AI: Can LLM Agents Simulate Customers to Evaluate Agentic-AI-based Shopping Assistants?

Agentic AI is emerging, capable of executing tasks through natural language, such as Copilot for coding or Amazon Rufus for shopping. Evaluating these systems is challenging, as their rapid evolution outpaces traditional human evaluation. Researchers have proposed LLM Agents to simulate participants as digital twins, but it remains unclear to what extent a digital twin can represent a specific customer in multi-turn interaction with an agentic AI system. In this paper, we recruited 40 human participants to shop with Amazon Rufus, collected their personas, interaction traces, and UX feedback, and then created digital twins to repeat the task. Pairwise comparison of human and digital-twin traces shows that while agents often explored more diverse choices, their action patterns aligned with humans and yielded similar design feedback. This study is the first to quantify how closely LLM agents can mirror human multi-turn interaction with an agentic AI system, highlighting their potential for scalable evaluation.

cs.HC↗

PATIMT-Bench: A Multi-Scenario Benchmark for Position-Aware Text Image Machine Translation in Large Vision-Language Models

Text Image Machine Translation (TIMT) aims to translate texts embedded within an image into another language. Current TIMT studies primarily focus on providing translations for all the text within an image, while neglecting to provide bounding boxes and covering limited scenarios. In this work, we extend traditional TIMT into position-aware TIMT (PATIMT), aiming to support fine-grained and layoutpreserving translation, which holds great practical value but remains largely unexplored. This task comprises two key sub-tasks: regionspecific translation and full-image translation with grounding. To support existing models on PATIMT and conduct fair evaluation, we construct the PATIMT benchmark (PATIMTBench), which consists of 10 diverse real-world scenarios. Specifically, we introduce an Adaptive Image OCR Refinement Pipeline, which adaptively selects appropriate OCR tools based on scenario and refines the results of text-rich images. To ensure evaluation reliability, we further construct a test set, which contains 1,200 high-quality instances manually annotated and reviewed by human experts. After fine-tuning on our data, compact Large Vision-Language Models (LVLMs) achieve state-of-the-art performance on both sub-tasks. Experimental results also highlight the scalability and generalizability of our training data

cs.CV↗

Eigenvalues of Maximal Abelian Covers

We fully characterize the eigenvalues (flat bands) of the maximal abelian cover of a finite multi-graph in terms of the combinatorics of the base graph. This solves a problem of Higuchi and Nomura (2009, Problem 6.11). We use our new criterion to prove that the maximal abelian cover of any regular multi-graph has no eigenvalues, thereby proving a conjecture of (ibid., Conjecture 6.12). In an appendix, we relate our criterion for eigenvalues of the maximal abelian cover to an existing criterion for eigenvalues of the universal cover.

math.SP↗

Verbal Werewolf: Engage Users with Verbalized Agentic Werewolf Game Framework

The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social pressures. Social deduction games like Werewolf, traditionally played through verbal communication, present an ideal application for Large Language Models (LLMs) given their advanced reasoning and conversational capabilities. Prior studies have shown that LLMs can outperform humans in Werewolf games, but their reliance on external modules introduces latency that left their contribution in academic domain only, and omit such game should be user-facing. We propose \textbf{Verbal Werewolf}, a novel LLM-based Werewolf game system that optimizes two parallel pipelines: gameplay powered by state-of-the-art LLMs and a fine-tuned Text-to-Speech (TTS) module that brings text output to life. Our system operates in near real-time without external decision-making modules, leveraging the enhanced reasoning capabilities of modern LLMs like DeepSeek V3 to create a more engaging and anthropomorphic gaming experience that significantly improves user engagement compared to existing text-only frameworks.

cs.CL↗

SODiff: Semantic-Oriented Diffusion Model for JPEG Compression Artifacts Removal

JPEG, as a widely used image compression standard, often introduces severe visual artifacts when achieving high compression ratios. Although existing deep learning-based restoration methods have made considerable progress, they often struggle to recover complex texture details, resulting in over-smoothed outputs. To overcome these limitations, we propose SODiff, a novel and efficient semantic-oriented one-step diffusion model for JPEG artifacts removal. Our core idea is that effective restoration hinges on providing semantic-oriented guidance to the pre-trained diffusion model, thereby fully leveraging its powerful generative prior. To this end, SODiff incorporates a semantic-aligned image prompt extractor (SAIPE). SAIPE extracts rich features from low-quality (LQ) images and projects them into an embedding space semantically aligned with that of the text encoder. Simultaneously, it preserves crucial information for faithful reconstruction. Furthermore, we propose a quality factor-aware time predictor that implicitly learns the compression quality factor (QF) of the LQ image and adaptively selects the optimal denoising start timestep for the diffusion process. Extensive experimental results show that our SODiff outperforms recent leading methods in both visual quality and quantitative metrics. Code is available at: https://github.com/frakenation/SODiff

cs.CV↗

CleanUpBench: Embodied Sweeping and Grasping Benchmark

Embodied AI benchmarks have advanced navigation, manipulation, and reasoning, but most target complex humanoid agents or large-scale simulations that are far from real-world deployment. In contrast, mobile cleaning robots with dual mode capabilities, such as sweeping and grasping, are rapidly emerging as realistic and commercially viable platforms. However, no benchmark currently exists that systematically evaluates these agents in structured, multi-target cleaning tasks, revealing a critical gap between academic research and real-world applications. We introduce CleanUpBench, a reproducible and extensible benchmark for evaluating embodied agents in realistic indoor cleaning scenarios. Built on NVIDIA Isaac Sim, CleanUpBench simulates a mobile service robot equipped with a sweeping mechanism and a six-degree-of-freedom robotic arm, enabling interaction with heterogeneous objects. The benchmark includes manually designed environments and one procedurally generated layout to assess generalization, along with a comprehensive evaluation suite covering task completion, spatial efficiency, motion quality, and control performance. To support comparative studies, we provide baseline agents based on heuristic strategies and map-based planning. CleanUpBench bridges the gap between low-level skill evaluation and full-scene testing, offering a scalable testbed for grounded, embodied intelligence in everyday settings.

cs.RO↗

AVG-LLaVA: An Efficient Large Multimodal Model with Adaptive Visual Granularity

Recently, large multimodal models (LMMs) have achieved significant advancements. When dealing with high-resolution images, dominant LMMs typically divide them into multiple local images and a global image, leading to a large number of visual tokens. In this work, we introduce AVG-LLaVA, an LMM that can adaptively select the appropriate visual granularity based on the input image and instruction. Specifically, we first apply the multiple pooling layers to obtain visual tokens at different granularities. Then we propose a visual granularity router, which includes a Transformer layer, an MLP layer, and a voter layer, used to select the appropriate visual granularity based on the image and instruction. Furthermore, we put forward RGLF, a novel training paradigm that aims at aligning the granularity predicted by the router with the preferences of the LMM, without the need for additional manually annotated data. Extensive experiments and analysis show that AVG-LLaVA achieves superior performance across 11 benchmarks, as well as significantly reduces the number of visual tokens and speeds up inference (e.g., an 85.3% reduction in visual tokens and a 2.53$\times$ increase in inference speed on the AI2D benchmark).

cs.CV↗

DocTER: Evaluating Document-based Knowledge Editing

Knowledge editing aims to correct outdated or inaccurate knowledge in neural networks. In this paper, we explore knowledge editing using easily accessible documents instead of manually labeled factual triples employed in earlier research. To advance this field, we establish the first evaluation benchmark, \textit{DocTER}, featuring Documents containing counterfactual knowledge for editing. A comprehensive four-perspective evaluation is introduced: Edit Success, Locality, Reasoning, and Cross-lingual Transfer. To adapt conventional triplet-based knowledge editing methods for this task, we develop an Extract-then-Edit pipeline that extracts triples from documents before applying existing methods. Experiments on popular knowledge editing methods demonstrate that editing with documents presents significantly greater challenges than using triples. In document-based scenarios, even the best-performing in-context editing approach still lags behind by 10 points in editing success when compared to using gold triples. This observation also holds for both reasoning and cross-lingual test sets. We further analyze key factors influencing task performance, including the quality of extracted triples, the frequency and position of edited knowledge in documents, various methods for enhancing reasoning, and performance differences across various directions in cross-lingual knowledge editing, which provide valuable insights for future research.

cs.CL↗

LoViC: Efficient Long Video Generation with Context Compression

Despite recent advances in diffusion transformers (DiTs) for text-to-video generation, scaling to long-duration content remains challenging due to the quadratic complexity of self-attention. While prior efforts -- such as sparse attention and temporally autoregressive models -- offer partial relief, they often compromise temporal coherence or scalability. We introduce LoViC, a DiT-based framework trained on million-scale open-domain videos, designed to produce long, coherent videos through a segment-wise generation process. At the core of our approach is FlexFormer, an expressive autoencoder that jointly compresses video and text into unified latent representations. It supports variable-length inputs with linearly adjustable compression rates, enabled by a single query token design based on the Q-Former architecture. Additionally, by encoding temporal context through position-aware mechanisms, our model seamlessly supports prediction, retradiction, interpolation, and multi-shot generation within a unified paradigm. Extensive experiments across diverse tasks validate the effectiveness and versatility of our approach.

cs.CV↗

Effective quality factor of mechanical resonators under complex-frequency excitations

We investigate the dynamics of mechanical resonators subject to excitations comprising of an oscillating or harmonic part, whose amplitude decays exponentially in time. We call these complex frequency excitations and show that the resulting response is quasi-steady, i.e. after an appropriate transform, the response of the new variable corresponds to the steady state behavior under a harmonic excitation. A procedure is presented to determine the amplitude-frequency response and effective quality factor based on this steady-state behavior. Optimal excitations are identified for both single and multi-degree of freedom systems that result in the amplitude-frequency response approaching that of an undamped system. The feasibility of the proposed method is verified through numerical simulations. Experiments with cantilever beams made of acrylic show a 54-fold increase in the effective quality factor. Our method does not involve any structural modifications and opens avenues for improving detection sensitivity in nondestructive testing and enhancing resolution in micro- and nano-electromechanical sensors.

physics.class-ph↗

Compression-Aware One-Step Diffusion Model for JPEG Artifact Removal

Diffusion models have demonstrated remarkable success in image restoration tasks. However, their multi-step denoising process introduces significant computational overhead, limiting their practical deployment. Furthermore, existing methods struggle to effectively remove severe JPEG artifact, especially in highly compressed images. To address these challenges, we propose CODiff, a compression-aware one-step diffusion model for JPEG artifact removal. The core of CODiff is the compression-aware visual embedder (CaVE), which extracts and leverages JPEG compression priors to guide the diffusion model. We propose a dual learning strategy that combines explicit and implicit learning. Specifically, explicit learning enforces a quality prediction objective to differentiate low-quality images with different compression levels. Implicit learning employs a reconstruction objective that enhances the model's generalization. This dual learning allows for a deeper and more comprehensive understanding of JPEG compression. Experimental results demonstrate that CODiff surpasses recent leading methods in both quantitative and visual quality metrics. The code is released at https://github.com/jp-guo/CODiff.

cs.CV↗

TurboVSR: Fantastic Video Upscalers and Where to Find Them

Diffusion-based generative models have demonstrated exceptional promise in the video super-resolution (VSR) task, achieving a substantial advancement in detail generation relative to prior methods. However, these approaches face significant computational efficiency challenges. For instance, current techniques may require tens of minutes to super-resolve a mere 2-second, 1080p video. In this paper, we present TurboVSR, an ultra-efficient diffusion-based video super-resolution model. Our core design comprises three key aspects: (1) We employ an autoencoder with a high compression ratio of 32$\times$32$\times$8 to reduce the number of tokens. (2) Highly compressed latents pose substantial challenges for training. We introduce factorized conditioning to mitigate the learning complexity: we first learn to super-resolve the initial frame; subsequently, we condition the super-resolution of the remaining frames on the high-resolution initial frame and the low-resolution subsequent frames. (3) We convert the pre-trained diffusion model to a shortcut model to enable fewer sampling steps, further accelerating inference. As a result, TurboVSR performs on par with state-of-the-art VSR methods, while being 100+ times faster, taking only 7 seconds to process a 2-second long 1080p video. TurboVSR also supports image resolution by considering image as a one-frame video. Our efficient design makes SR beyond 1080p possible, results on 4K (3648$\times$2048) image SR show surprising fine details.

cs.CV↗

T-Rex: Task-Adaptive Spatial Representation Extraction for Robotic Manipulation with Vision-Language Models

Building a general robotic manipulation system capable of performing a wide variety of tasks in real-world settings is a challenging task. Vision-Language Models (VLMs) have demonstrated remarkable potential in robotic manipulation tasks, primarily due to the extensive world knowledge they gain from large-scale datasets. In this process, Spatial Representations (such as points representing object positions or vectors representing object orientations) act as a bridge between VLMs and real-world scene, effectively grounding the reasoning abilities of VLMs and applying them to specific task scenarios. However, existing VLM-based robotic approaches often adopt a fixed spatial representation extraction scheme for various tasks, resulting in insufficient representational capability or excessive extraction time. In this work, we introduce T-Rex, a Task-Adaptive Framework for Spatial Representation Extraction, which dynamically selects the most appropriate spatial representation extraction scheme for each entity based on specific task requirements. Our key insight is that task complexity determines the types and granularity of spatial representations, and Stronger representational capabilities are typically associated with Higher overall system operation costs. Through comprehensive experiments in real-world robotic environments, we show that our approach delivers significant advantages in spatial understanding, efficiency, and stability without additional training.

cs.RO↗