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Wencan Jiang

Publications and source records attributed to Wencan Jiang.

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ChatImage: Navigating Long-Form LLM Answers through Interactive Images

Large Language Models (LLMs) can produce detailed answers to complex queries, but these answers are typically presented as dense linear text, which makes fine-grained inspection, navigation, and return visits difficult. We present ChatImage, a system that converts long-form LLM answers into interactive visual images. Given a textual answer, ChatImage first normalizes its content into structured visual modules, plans a visual layout, and renders a coherent image. It then applies a second grounding pass to the rendered image with vision grounding models such as LocateAnything and MiMo-Vision, with optional SAM-style mask refinement, to identify the visible regions that should support interaction. From these grounded regions, ChatImage overlays transparent clickable hotspots on the image. Each hotspot opens a detail panel and a region-scoped follow-up thread, allowing the user to inspect and query a specific part of the answer without re-reading the full response. Instead of treating planned coordinates as the final interaction geometry, ChatImage uses them as priors and grounds the interaction targets after rendering, which improves consistency between visual content and clickable regions. We release a reference implementation and introduce a 30-question benchmark covering infographic, map, and scene-based answer formats. Evaluation with configured external models reports interaction-loop completion, a strict visual-alignment gate, and a SAM-based mask-completeness diagnostic.

cs.CV

SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents

Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.

cs.CV

Advancing Narrative Long Video Generation via Training-Free Identity-Aware Memory

Autoregressive video generation has improved rapidly in visual fidelity and interactivity, but it still suffers from long-term inconsistency and memory degradation. Most existing solutions either compress historical frames using predefined strategies or retrieve keyframes based on coarse implicit attention signals, both of which fail to handle evolving prompts with shifting entity references, leading to identity drift, character duplication, and attribute loss. To address this, we propose IAMFlow, a training-free identity-aware memory framework that explicitly models and tracks persistent entity identities, enabling consistent generation across prompt transitions. Specifically, an LLM extracts entities with visual attributes from each prompt and assigns unique global IDs for identity-aware memory, while a VLM asynchronously verifies and refines attributes from rendered frames, enabling explicit entity tracking in place of implicit similarity-based matching. To keep the proposed framework computationally practical, we design a systematic inference acceleration pipeline, including asynchronous visual verification, adaptive prompt transition, and model quantization, which achieves faster generation than existing baselines. Furthermore, we introduce NarraStream-Bench, a benchmark for narrative streaming video generation that features 324 multi-prompt scripts spanning six dimensions and a three-dimensional evaluation protocol that integrates both traditional metrics and multimodal large language model-based assessments. Extensive experiments show that IAMFlow, despite being training-free, achieves the best overall performance on NarraStream-Bench, outperforming the strongest baseline by 2.56 points, while achieving a 1.39$\times$ speedup over the most efficient baseline in the 60-second multi-prompt setting.

cs.CV